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scenario-fan-cam — Claude Code skill: fan-cam shots from a photo

This skill puts a person from a photo into stadium crowd footage as a broadcast still, then animates that still into a reaction clip.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add scenario-labs/skills --skill scenario-fan-cam -a claude-code
Open on GitHub

What scenario-fan-cam does

The build runs in two stages. An image edit composites the person into a 16:9 television frame first. Then image-to-video turns the approved still into a reaction. The uploaded photo is an identity reference only, never a start frame: hand it straight to a video model and you get an animated portrait, not a broadcast shot.

Stage one is cheap, stage two is not, so the still carries every decision worth approving. The skill tells you to prompt broadcast grammar at both stages: long-lens compression, crowd defocused in front and behind, harsh stadium light, slight motion blur, the camera hunting for the subject. Give the reaction an arc instead of a single state — oblivious, then noticing, then the beat the user asked for.

Use photos of yourself or of people who gave permission. Celebrity and stranger insertions are refused. Real faces also trip provider filters more often than most subjects, and on a block the skill points to scenario-moderation. Sibling skills such as scenario-image, scenario-kling and scenario-asset-analysis live in the same repo; if one is missing, the skill asks you to install it separately.

What it helps with

  • place a person from a photo into a stadium crowd frame
  • build a jumbotron or kiss-cam moment
  • animate an approved still into an 8-second reaction
  • check likeness against the photo before spending on video
  • composite a score strip and channel bug over the clip

Example prompts for the agent

  • make a fan cam: this person in the stands, 16:9, reaction is disbelief
  • put them courtside in the front row, then animate the still into video
  • check the likeness on the still before running the video

How to install scenario-fan-cam

1Skills CLI (Vercel)

npx skills add scenario-labs/skills --skill scenario-fan-cam -a claude-code

2Manually: put the files in place

~/.claude/skills/scenario-fan-cam/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/scenario-fan-cam/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about scenario-fan-cam

How do I install scenario-fan-cam in Claude?

Run npx skills add scenario-labs/skills --skill scenario-fan-cam -a claude-code. The skill lands at ~/.claude/skills/scenario-fan-cam/SKILL.md.

What does scenario-fan-cam do?

It builds a fan-cam shot in two stages: it composites a person from a photo into a 16:9 broadcast still, then animates the approved still into a reaction.

Whose photos can I use?

Only your own or photos of people who gave permission. Celebrity and stranger insertions are refused, and real faces trip provider filters more often.

Source text

SKILL.md · MIT
---
name: scenario-fan-cam
description: "Use when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway at a match or concert, a courtside or front-row sighting, or a personalized sports-TV still that then animates into video. Keywords: fan cam, crowd reaction, jumbotron, stadium screen, kiss cam, broadcast cutaway, spectator, crowd shot, sports TV, courtside, arena."
license: MIT
---

# Scenario Fan Cam

## Overview

A fan cam is a two-stage build: an identity-preserving image edit places the person into a 16:9
broadcast still, and image-to-video animates the approved still into a reaction. The uploaded photo
is an identity reference, never a start frame: feeding it straight to a video model animates a
portrait, not a broadcast. Stage one is cheap and stage two is not, so the still carries every
decision worth approving.

Use only photos of the user or of people who gave them permission; refuse celebrity or stranger
insertions. Real faces also trip provider filters more than most subjects: on a block, see
`scenario-moderation`. Connection and the core loop: see the `scenario` skill in this repo. If a
sibling skill named here is missing from your available skills, ask the user to install it
(`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and
flag the gap.

## Quick reference

Discover members with `recommend`, passing the stage's capability and the user's own words: it ranks
by measured cost and latency and names the purpose-built pick, where a capability-worded `search`
returns hundreds of keyword hits with nothing to choose between them. Read `next_step` before taking
a pick, per the `scenario` skill. Keep `search` for a member you can already name. Never assert a
generative model's id as a constant. Scenario's own single-purpose tool models are named outright
below: there is exactly one of each, so discovering them would only re-derive a constant.

| Stage             | What happens                                                                     | Detail                                             |
| ----------------- | -------------------------------------------------------------------------------- | -------------------------------------------------- |
| 1. Identity still | Image-edit member (`img2img`) composites the person into a 16:9 crowd frame      | `scenario-image`, `scenario-consistency`           |
| 2. Still gate     | Likeness checked against the photo before any video money is spent               | `scenario-asset-analysis`                          |
| 3. Animate        | Image-to-video from the approved still, reaction beats, one camera move          | `scenario-kling`, `scenario-video`                 |
| 4. Identity gate  | Frames extracted from the clip, compared to the approved still                   | `scenario-asset-analysis`                          |
| 5. Overlays       | Score strip, channel bug, lower third composited as post layers, never generated | `scenario-text-overlay`, `scenario-video-assembly` |
| 6. Derivatives    | 9:16 and 1:1 social cuts off the 16:9 master                                     | `scenario-formats`                                 |

Broadcast grammar is what sells the shot, so prompt it explicitly at both stages: long-lens
compression with the crowd defocused in front and behind, harsh stadium floodlight or arena strobe,
slight motion blur, the camera hunting and reframing as it finds the subject. Keep the person
mid-ground among other fans, off-center, at broadcast camera height. A centered, well-lit, eye-level
subject reads as a photoshoot in a stadium, not a cutaway.

Give the reaction an arc rather than a state: oblivious, then noticing the camera or the screen,
then the reaction the user asked for (cheering, laughing, disbelief, heartbreak). Multi-beat
prompting per the video family's contract keeps the turn inside one clip.

## Worked example: caught on the stadium screen, 8 seconds

1. Collect the photo, the sport or event, venue mood, wardrobe, and the wanted reaction.
   `upload_asset` the photo once and reuse the returned asset id.
2. Create this run's collection before the first generation (`collection_create`, catalog write
   lane, `name` only), then `collection_add_assets` each keeper as it lands; its returned
   `itemCount` is the receipt.
3. `recommend` with `capability="img2img"` and the placement described in words; prefer a ranked
   entry that takes several reference images, and read `model_schema_get` for those inputs
   (`scenario-image` for the lane, `scenario-consistency` for reference discipline).
4. Edit prompt: "the person from the reference image seated mid-crowd at a floodlit football
   stadium, 16:9 television cutaway, long-lens crowd compression, no text, logos, or graphics in
   frame". Keep the plate text-free: overlays come later.
5. Gate the still: `asset_display` it for approval, and inventory the likeness features that must
   hold (face geometry, hairline, skin tone, wardrobe) with the analysis lane from
   `scenario-asset-analysis`; a change in any inventoried feature fails. Unattended, that inventory
   stands in for the user's sign-off.
6. `recommend` with `capability="img2video"` and the reaction described in words, then check the
   pick against `scenario-kling` or `scenario-video`. The brief's length filters members: `duration`
   is usually a fixed enum a member either reaches or does not, and the tiers that reach it sit far
   apart on price, so `model_schema_get` each candidate and compare with `model_run` `dry_run=true`.
7. Run with the approved still as the start image and two beats: "she chats, unaware" then "she
   spots herself on the stadium screen, stands, and cheers", one slow reframing move, `wait=false`,
   then `jobs_wait` re-called with `pending_job_ids` on timeout, never a second `model_run`.
8. Check the clip against the approved still on frames the platform produced: the free `firstFrame`
   and `lastFrame` off `asset_get` first, then `model_scenario-video-to-image-seq` for a mid-clip
   frame (a tool-model lane per `scenario-video-editing`). A local extraction is not a substitute at
   any budget, because it yields no asset to file or audit and the gate stops being traceable. A
   change in any inventoried feature fails the clip, and so does legible generated type: ribbon
   boards and jumbotron glyphs creep in even against a no-text prompt, worst late in the clip. The
   retry starts from the same still, never from the drifted output.
9. Assemble on-platform with `model_scenario-compose-video` (a tool-model lane per
   `scenario-video-assembly`), layering the score strip and channel bug from `scenario-text-overlay`
   in the safe corners; a local editor is the wrong lane. Give every overlay layer an explicit
   `width` and `height`, since leaving them empty is documented as native size and does not hold,
   and pin `durationMode: "custom"` to the clip's length, since an image layer otherwise stretches
   the composition past it. A succeeded compose job is not proof the layers drew: pull a frame from
   the composite (the free `firstFrame`) and confirm every layer is present and placed before
   delivering. Then cut 9:16 per `scenario-formats`, a resize rather than a reframe, whose video
   members outpaint a wider frame instead of cutting one. Its `cover` mode crops from the center, so
   when the subject sits off-center put the master on a 9:16 compositor canvas positioned to hold
   them instead. `asset_display` both.

## Common mistakes

- Animating the uploaded photo directly: the mandatory stage is the broadcast still; skip it only
  when the user hands over an already approved 16:9 frame.
- Letting the image or video model render the scoreboard, channel bug, or jersey sponsor text:
  generated type drifts frame to frame; composite graphics in post on a text-free plate.
- Portrait staging: centered subject, flattering light, and empty seats around them break the
  documentary read; bury them in a reacting crowd.
- Judging likeness from one glance at the moving clip: drift hides between glances; run the
  frame-extract gate.
- Retrying from a drifted clip instead of the approved still: errors compound.
- Composing the master at 9:16: broadcast is 16:9; verticals are derivatives.
- A flat emotional state for the whole clip: without the notice-then-react turn, the result is a
  looping portrait, not a fan cam.
- Compound camera moves: one reframing drift; the crowd and the reaction supply the motion.

© scenario-labs · MIT · scenario-labs/skills

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