Skip to main content
skill CX Codex

scenario-minimax-music — Claude Code skill: setup and features

Generates vocal tracks, instrumentals, and genre covers with MiniMax models on Scenario via MCP. It structures lyric sheets and restyles audio while keeping the original melody.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add scenario-labs/skills --skill scenario-minimax-music -a claude-code
Open on GitHub

What scenario-minimax-music does

This skill guides music generation using MiniMax models on Scenario via MCP. It routes work across two tools: Music 3.0 creates original songs from prompts, while Music Cover rebuilds uploaded audio in a new genre without losing the melody line. Four workflows are supported: vocal tracks with custom lyrics, auto-written lyrics using lyricsOptimizer: true, instrumentals via isInstrumental: true, and style swaps.

Lyric sheets act as arrangement blueprints. Section tags like [Verse] and [Chorus] sit on separate lines in square brackets, while vocal cues like (whispered) belong in parentheses. Style rules stay strictly in the prompt parameter (10 to 2,000 characters), while the sung text belongs in lyrics (up to 3,500 characters). Pricing scales with text length at around 700 characters per billable minute.

Covers work differently. You cannot pass a raw local file path or an external URL to audioUrl; upload the file first with upload_asset and pass the returned asset ID. Music jobs take minutes to render, which means launching runs with wait=false and polling with jobs_wait is mandatory to avoid timeouts. The companion scenario skill handles asset uploads.

What it helps with

  • Generate full vocal songs from a structured lyric sheet and style prompt
  • Create instrumental tracks without vocals using isInstrumental: true
  • Restyle an uploaded MP3 or WAV in a new genre while keeping the melody
  • Generate structured lyric sheets automatically from a short text brief

Example prompts for the agent

  • Generate an epic orchestral track at 140 BPM in D minor with female vocals using scenario-minimax-music
  • Restyle this uploaded WAV file into a synth-pop track while keeping the original melody
  • Write a lyric brief for an indie folk song and create the track with lyricsOptimizer enabled

How to install scenario-minimax-music

1Skills CLI (Vercel)

npx skills add scenario-labs/skills --skill scenario-minimax-music -a claude-code

2Manually: put the files in place

~/.claude/skills/scenario-minimax-music/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/scenario-minimax-music/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about scenario-minimax-music

How do I install scenario-minimax-music in Claude Code?

Run npx skills add scenario-labs/skills --skill scenario-minimax-music -a claude-code. This installs the skill for your Claude Code environment.

What does scenario-minimax-music do?

It coordinates music synthesis using MiniMax Music 3.0 and Music Cover models on Scenario. You can compose vocal or instrumental tracks with arrangement tags, optimize lyric sheets, or restyle audio while keeping the tune.

How do I provide an audio file for Music Cover?

You cannot pass raw local paths or external URLs directly. Upload your MP3 or WAV first using upload_asset from the companion scenario skill, then supply the resulting asset ID to audioUrl.

Source text

SKILL.md · MIT
---
name: scenario-minimax-music
description: "Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, instrumental tracks from a style prompt, or covering an uploaded MP3 or WAV in a new genre while keeping the melody. Keywords: MiniMax Music 3.0, Music Cover, Hailuo, text-to-music, audio-to-audio, song generation, lyrics, vocals, instrumental, BPM, genre swap."
license: MIT
---

# Scenario MiniMax Music

## Overview

MiniMax's music family on Scenario splits in two: Music 3.0 composes and performs a complete song
from a style prompt plus a lyric sheet, and Music Cover rebuilds an uploaded song in a new style
while keeping its melody. Discover both with `search` and treat `model_schema_get` as the contract:
the members share `prompt`, `sampleRate`, and `bitrate` and agree on nothing else.

Connection and the core loop: see the `scenario` skill; model-agnostic audio work: the
`scenario-audio` skill. If a sibling skill named here is missing from your available skills, ask the
user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from
tool schemas and flag the gap.

## Quick reference

Four modes across two members (names from the live schema):

| Mode         | Member    | Inputs                                                 | Behavior                                     |
| ------------ | --------- | ------------------------------------------------------ | -------------------------------------------- |
| Vocal song   | Music 3.0 | `prompt` + `lyrics`                                    | sings your words; tags shape the arrangement |
| Auto lyrics  | Music 3.0 | `prompt` + brief in `lyrics` + `lyricsOptimizer: true` | writes the structured sheet for you          |
| Instrumental | Music 3.0 | `prompt` + `isInstrumental: true`                      | no lyrics; the prompt is the whole brief     |
| Cover        | Cover     | `audioUrl` + `prompt`                                  | keeps the melody, restyles everything else   |

`prompt` is required on both members (10 to 2,000 characters at authoring time) and carries style
only: genre, mood, tempo in BPM, key, vocal timbre, instrumentation. The words go in `lyrics` (up to
3,500 characters), which also sets the bill: about 700 characters per billable minute at authoring
time, one to five minutes. Jobs run minutes, so launch with `wait=false`.

## Writing the lyric sheet

The lyric sheet is an arrangement script, not plain text. Structure tags go on their own line in
square brackets ([Intro], [Verse], [Pre Chorus], [Chorus], [Hook], [Drop], [Bridge], [Inst],
[Outro]; the schema lists more). Newlines separate lines, a blank line between sections reads as a
pause, and two to four lines per section sing better than a dense paragraph. Parentheses carry
performance cues rather than sung words: (whispered), (belted), or a short direction inside an
[Inst] or [Solo] passage. Close with [Outro] so the track resolves instead of cutting off. English
and Mandarin sing the most consistently at authoring time.

With `lyricsOptimizer: true` the lyrics field flips meaning: pass a plain-language brief ("indie
folk breakup song, walking alone at night") and the model writes the structured sheet itself. With
it off, it sings whatever the field holds, briefs included.

## Covers keep the melody

Music Cover takes its source through `audioUrl`: `upload_asset` the MP3 or WAV first (see the
`scenario` skill) and pass the asset id. It keeps the melodic line and regenerates the rest from the
prompt (genre, vocal character, instruments, production), so it fits genre swaps, not remixes that
change the tune. It works best on sources with clear vocals and melody, and there is no lyrics
field, so the prompt changes the style, never the words. Its cost sat flat per run at authoring time
while 3.0 scales with the sheet, so `dry_run` both when choosing.

## Worked example: a trailer song with vocals

1. `search` with `target="models"`, `query="minimax music"`, `public=true`. Prefer the newest
   non-deprecated hit, e.g. `model_minimax-music-3-0` (a live hit at authoring time: re-discover
   each session); the cover member lists `audio2audio` in capabilities.
2. `model_schema_get` with that id: fields, caps, and defaults before anything else.
3. `model_run` with that `model_id`, `dry_run=true`, and the exact
   `parameters={"prompt": "epic orchestral trailer, 140 BPM, D minor, female vocals, taiko and strings", "lyrics": "[Intro]\n(Low strings)\n\n[Verse]\nWe were born below the thunder\n...\n\n[Outro]\n(Choir fades)"}`.
   Re-estimate after lyric edits: character count moves the price.
4. Repeat `model_run` with `wait=false`, then `jobs_wait` with the returned job id, re-called with
   `pending_job_ids` on timeout, never a second `model_run`.
5. `asset_display` the output and listen before laying it under a cut.

## Common mistakes

- Lyrics in `prompt` or genre words in `lyrics`: the model then describes a song, or sings your
  style brief.
- Asking for "no vocals" in the prompt: unreliable; set `isInstrumental: true`.
- Passing finished lyrics with `lyricsOptimizer: true`: they get rewritten; the flag expects a
  brief.
- Faking instrumental passages with filler words: use [Inst] or [Solo] with a parenthetical cue.
- Sending a local path or external URL as `audioUrl`: upload first, pass the asset id.
- Covering a track with no clear melody: the cover keeps only what it can hear.

© scenario-labs · MIT · scenario-labs/skills

Similar skills

Everything for AI and ML →

From the same set68

scenario-video-ads Orchestrates end-to-end video ad production in Scenario from a product photo and brief. Builds storyboards, gates budgets, and handles assembly for Reels or YouTube. CX Codex +1 379installs scenario-workflow-authoring A skill that teaches your agent to build and edit Scenario workflow graphs over MCP: nodes, edges, publishing, migrations. CX Codex +1 385installs scenario-seedance-storyboard Controls continuous motion across Seedance video cuts using timecoded storyboards and matched poses. It prevents teleporting limbs and motion resets during dance, fight, or sports scenes. CX Codex +1 377installs scenario-blender-retopology Turns a dense sculpt, scan or AI mesh into clean topology in Blender: loops, poles, a Shrinkwrap cage and a low poly ready for baking. CX Codex +1 384installs scenario-kling A skill for generating and editing video with Kling models on Scenario through MCP: text-to-video, image animation, lipsync, motion control. Useful when the agent has to pick the model itself. CX Codex +1 382installs scenario-grok-imagine-image Generates and edits images with Grok Imagine models on Scenario via MCP. Useful for posters, packaging, and ads needing legible in-image text. CX Codex +1 373installs scenario-blender-sculpting A skill that walks the agent through sculpting a head, face or bust in Blender: blockout from primitives, jaw and cheekbone planes, final clay renders. CX Codex +1 382installs scenario-ideogram A skill for generating and editing images with Ideogram models on Scenario over MCP: in-image text, transparent PNGs, background removal. CX Codex +1 381installs

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor