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rhythm-pacing — Claude Code skill: rhythm and pacing for animation

A skill that helps the agent build scene rhythm: beats, rests, accelerations and slowdowns in animation.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add dylantarre/animation-principles --skill rhythm-pacing -a claude-code
Open on GitHub

What rhythm-pacing does

The skill teaches the agent to treat animation as music. Before working on a sequence it asks: what's the tempo, and where are the beats? Then the 12 animation principles are mapped to musical ideas — timing as tempo, slow in and slow out as vibrato, anticipation as the upbeat before the downbeat.

Inside are practical structures: patterns like action-pause-action, a five-step beat mapping routine, and separate fix lists for pacing that feels rushed or draggy. There's also a glossary of musical terms for animators: accelerando, ritardando, fermata, crescendo, staccato, legato.

The skill is text-only, no scripts or dependencies. It installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Useful when the agent needs to lay out a scene over time rather than just generate motion.

What it helps with

  • map a scene to beats and rests
  • slow down a draggy transition
  • add a pause before a key moment
  • build rhythm for a fight or dance sequence
  • set the tempo of a comedic scene

Example prompts for the agent

  • help me build the rhythm for a dance sequence: where are the beats and rests
  • this scene feels rushed — suggest where to add pauses
  • break the chase down by tempo: where it speeds up, where it breathes

How to install rhythm-pacing

1Skills CLI (Vercel)

npx skills add dylantarre/animation-principles --skill rhythm-pacing -a claude-code

2Manually: put the files in place

~/.claude/skills/rhythm-pacing/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/rhythm-pacing/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about rhythm-pacing

How do I install rhythm-pacing in Claude?

Run npx skills add dylantarre/animation-principles --skill rhythm-pacing -a claude-code. The skill lands at ~/.claude/skills/rhythm-pacing/SKILL.md.

What does rhythm-pacing do?

It helps the agent shape animation rhythm: set tempo, place beats and rests, add accelerations and slowdowns. It reads the 12 animation principles through musical concepts.

Which platforms does rhythm-pacing support?

Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode. Each platform has its own install command.

Source text

SKILL.md · MIT
---
name: rhythm-pacing
description: Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
---

# Rhythm & Pacing

Think like a composer scoring with motion. Animation is visual music. Beats, measures, crescendos, rests—all translate to movement and stillness across time.

## Core Mental Model

Before animating any sequence, ask: **What's the tempo, and where are the beats?**

Every good scene has rhythm. Fast-fast-slow. Action-rest-action. The pattern creates expectation; breaking the pattern creates surprise. Master the beat.

## The 12 Principles Through Music

**Timing** — Tempo control. Frames per action define speed. Consistent timing creates rhythm. Varied timing creates interest. Know when to be metronome-steady and when to rubato.

**Slow In & Slow Out** — The space between notes. Easing is like vibrato—it shapes the attack and release of each movement-note. Hard stops are staccato. Soft settles are legato.

**Anticipation** — The upbeat before the downbeat. Music notation shows anticipation as the breath mark. The pause that creates emphasis on what follows.

**Follow Through & Overlapping Action** — Counterpoint. Multiple elements moving at different rhythms create harmonic complexity. The main action is melody; follow-through is accompaniment.

**Secondary Action** — Rhythm section. While the lead melody (primary action) plays, secondary elements keep the underlying beat. They support without overpowering.

**Staging** — Composition includes visual rhythm. Pattern and variation in how shots are framed. Long shot, medium shot, close-up—like verses and choruses.

**Exaggeration** — Accents and dynamics. Fortissimo movements demand attention. Pianissimo subtlety creates contrast. Without dynamic range, rhythm becomes monotonous.

**Squash & Stretch** — Visual percussion. Impact frames are drum hits. Stretch is the sustain. Squash-stretch patterns create rhythmic texture in motion.

**Arcs** — Melodic lines. Smooth arcs are flowing melodies. Sharp direction changes are rhythmic accents. The shape of motion in time is the shape of music in space.

**Appeal** — Rhythmic motion is inherently appealing. Humans are pattern-recognizing creatures. We find pleasure in rhythm and satisfaction when patterns resolve.

**Solid Drawing** — Consistent structure allows rhythm to read. If forms are muddy, beats get lost. Clarity of drawing supports clarity of timing.

**Straight Ahead & Pose to Pose** — Pose to pose is like writing sheet music—define the beats first. Straight ahead is like jazz improv—find rhythm in the performance.

## Practical Application

**Rhythmic Structures:**
- Action-pause-action: Classic three-beat phrase
- Building: Accelerating tempo toward climax
- Breathing: Alternating active and rest sections
- Syncopation: Off-beat emphasis for surprise
- Polyrhythm: Multiple timing patterns overlapping

**Scene Pacing:**
- Opening: Establish tempo
- Development: Vary within established tempo
- Climax: Fastest or most intense section
- Resolution: Return to calm, or new tempo

**Beat Mapping:**
1. Identify key story moments
2. Place them as "downbeats" in your timeline
3. Determine measures between beats
4. Fill measures with appropriate action density
5. Add rests (held poses) for breathing room

When pacing feels "rushed":
1. Insert more rest moments
2. Extend holds on key poses
3. Reduce density of action per measure
4. Add breathing poses between phrases

When pacing feels "draggy":
1. Cut frames from transitions
2. Increase action density
3. Add rhythmic secondary motion
4. Sharpen contrasts between sections

**Musical Terms for Animators:**
- Accelerando: Speeding up
- Ritardando: Slowing down
- Fermata: Held pose longer than expected
- Crescendo: Building intensity
- Staccato: Quick, punchy actions
- Legato: Smooth, connected movements

## The Golden Rule

**Rhythm is expectation plus surprise.** Establish a pattern so the audience feels the beat. Then break it at the perfect moment. The art is knowing when to be predictable and when to syncopate.

© dylantarre · MIT · dylantarre/animation-principles

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