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pretext — Claude Code skill: DOM-free text layout

A skill for browser demos built on @chenglou/pretext: text wraps around shapes, splits into graphemes and gets measured through canvas without a page reflow.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add NousResearch/hermes-agent --skill pretext -a claude-code
Open on GitHub

What pretext does

The skill teaches the agent to build browser demos on @chenglou/pretext, a 15KB TypeScript library with no dependencies. It does one thing: given text, font and width, it returns line breaks, per-line widths, grapheme positions and total height. All of it comes from canvas measurement, with no DOM read.

Each demo is a single self-contained HTML file, no build step. The core loads from the esm.sh CDN, drawing happens on Canvas 2D, and emoji plus CJK splitting goes through the built-in Intl.Segmenter. There are two shapes of use: measure and let CSS draw, or measure and draw yourself. The second one gives you text flowing around a moving shape, via layoutNextLineRange and materializeLineRange.

The snag is the font. Canvas font and letterSpacing have to match your CSS exactly, otherwise the measurements drift and you see it right away. The skill advises pinning the version, and the examples use @0.0.6.

The skill also sets a visual bar: dark backgrounds, a proportional face rather than monospace, real source text instead of filler, nothing blank on first paint.

What it helps with

  • wrap a paragraph around a shape you drag
  • get the wrapped height before anything renders
  • build a game level out of real words
  • split a string into graphemes for emoji and mixed scripts
  • find the narrowest container width that still fits the text

Example prompts for the agent

  • Build a pretext demo where the paragraph reflows around a circle I drag with the mouse
  • Make kinetic typography: letters shatter into particles per grapheme
  • Measure this wrapping text at 320 wide without touching the DOM

How to install pretext

1Skills CLI (Vercel)

npx skills add NousResearch/hermes-agent --skill pretext -a claude-code

2Manually: put the files in place

~/.claude/skills/pretext/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/pretext/

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Questions about pretext

How do I install pretext in Claude Code?

Run npx skills add NousResearch/hermes-agent --skill pretext -a claude-code. The skill file lands at ~/.claude/skills/pretext/SKILL.md.

What does pretext do?

It has the agent build browser demos on @chenglou/pretext, which returns line breaks, line widths and height for multiline text without touching the DOM.

Why don't the measurements match what's on screen?

Most likely the canvas font or letterSpacing differs from your CSS. The library measures with exactly the font you hand it.

Source text

SKILL.md · MIT
---
name: pretext
description: Build creative browser demos with DOM-free text layout.
version: 1.0.0
author: Hermes Agent
license: MIT
platforms: [linux, macos, windows]
metadata:
  hermes:
    tags: [creative-coding, typography, pretext, ascii-art, canvas, generative, text-layout, kinetic-typography]
    related_skills: [p5js, claude-design, excalidraw, architecture-diagram]
---

# Pretext Creative Demos

## Overview

[`@chenglou/pretext`](https://github.com/chenglou/pretext) is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for **DOM-free multiline text measurement and layout**. It does one thing: given `(text, font, width)`, return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.

That sounds like plumbing. It is not. Because it is fast and geometric, it is a **creative primitive**: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any `getBoundingClientRect` thrash.

This skill exists so Hermes can make **cool demos** with it — the kind people post to X. See `pretext.cool` and `chenglou.me/pretext` for the community demo corpus.

## When to Use

Use when the user asks for:
- A "pretext demo" / "cool pretext thing" / "text-as-X"
- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
- ASCII-art effects using **real words or prose**, not monospace rasters
- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
- Typographic generative art, especially with non-Latin scripts or mixed scripts
- Multiline "shrink-wrap" UI (smallest container width that still fits the text)
- Anything that would require knowing line breaks *before* rendering

Don't use for:
- Static SVG/HTML pages where CSS already solves layout — just use CSS
- Rich text editors, general inline formatting engines (pretext is intentionally narrow)
- Image → text (use `ascii-art` / `ascii-video` skills)
- Pure canvas generative art with no text role — use `p5js`

## Creative Standard

This is visual art rendered in a browser. Pretext returns numbers; **you** draw the thing.

- **Don't ship a "hello world" demo.** The `hello-orb-flow.html` template is the *starting* point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate.
- **Dark backgrounds, warm cores, considered palette.** Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit.
- **Proportional fonts are the point.** Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans.
- **Real source/text, not lorem ipsum.** The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never `lorem ipsum`.
- **First-paint excellence.** No loading states, no blank frames. The demo must look shippable the instant it opens.

## Stack

Single self-contained HTML file per demo. No build step.

| Layer | Tool | Purpose |
|-------|------|---------|
| Core | `@chenglou/pretext` via `esm.sh` CDN | Text measurement + line layout |
| Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition |
| Segmentation | `Intl.Segmenter` (built-in) | Grapheme splitting for emoji / CJK / combining marks |
| Interaction | Raw DOM events | Mouse / touch / wheel — no framework |

```html
<script type="module">
import {
  prepare, layout,                   // use-case 1: simple height
  prepareWithSegments, layoutWithLines,  // use-case 2a: fixed-width lines
  layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
  measureLineStats, walkLineRanges,  // stats without string allocation
} from "https://esm.sh/@chenglou/[email protected]";
</script>
```

Pin the version. `@0.0.6` at time of writing — check [npm](https://www.npmjs.com/package/@chenglou/pretext) for the latest if demo behavior is off.

## The Two Use Cases

Almost everything reduces to one of these two shapes. Learn both.

### Use-case 1 — measure, then render with CSS/DOM

```js
const prepared = prepare(text, "16px Inter");
const { height, lineCount } = layout(prepared, 320, 20);
```

You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, **without** a DOM read. Use for:
- Virtualized lists where rows contain wrapping text
- Masonry with precise card heights
- "Does this label fit?" dev-time checks
- Preventing layout shift when remote text loads

**Keep `font` and `letterSpacing` exactly in sync with your CSS.** The canvas `ctx.font` format (e.g. `"16px Inter"`, `"500 17px 'JetBrains Mono'"`) must match the rendered CSS, or measurements drift.

### Use-case 2 — measure *and* render yourself

```js
const prepared = prepareWithSegments(text, FONT);
const { lines } = layoutWithLines(prepared, 320, 26);
for (let i = 0; i < lines.length; i++) {
  ctx.fillText(lines[i].text, 0, i * 26);
}
```

This is where the creative work lives. You own the drawing, so you can:
- Render to canvas, SVG, WebGL, or any coordinate system
- Substitute per-glyph transforms (rotation, jitter, scale, opacity)
- Use line metadata (width, grapheme positions) as geometry

For **variable-width-per-line** flow (text around a shape, text in a donut band, text in a non-rectangular column):

```js
let cursor = { segmentIndex: 0, graphemeIndex: 0 };
let y = 0;
while (true) {
  const lineWidth = widthAtY(y);  // your function: how wide is the corridor at this y?
  const range = layoutNextLineRange(prepared, cursor, lineWidth);
  if (!range) break;
  const line = materializeLineRange(prepared, range);
  ctx.fillText(line.text, leftEdgeAtY(y), y);
  cursor = range.end;
  y += lineHeight;
}
```

This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.

### Helpers worth knowing

- `measureLineStats(prepared, maxWidth)` → `{ lineCount, maxLineWidth }` — the widest line, i.e. multiline shrink-wrap width.
- `walkLineRanges(prepared, maxWidth, callback)` — iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters.
- `@chenglou/pretext/rich-inline` — the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath.

## Demo Recipe Patterns

The community corpus (see `references/patterns.md`) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.

| Pattern | Key API | Example idea |
|---|---|---|
| **Reflow around obstacle** | `layoutNextLineRange` + per-row width function | Editorial paragraph that parts around a dragged cursor sprite |
| **Text-as-geometry game** | `layoutWithLines` + per-line collision rects | Breakout where each brick is a measured word |
| **Shatter / particles** | `walkLineRanges` → per-grapheme (x,y) → physics | Sentence that explodes into letters on click |
| **ASCII obstacle typography** | `layoutNextLineRange` + measured per-row obstacle spans | Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry |
| **Editorial multi-column** | `layoutNextLineRange` per column + shared cursor | Animated magazine spread with pull quotes |
| **Kinetic type** | `layoutWithLines` + per-line transform over time | Star Wars crawl, wave, bounce, glitch |
| **Multiline shrink-wrap** | `measureLineStats` | Quote card that auto-sizes to its tightest container |

See `templates/donut-orbit.html` and `templates/hello-orb-flow.html` for working single-file starters.

## Workflow

1. **Pick a pattern** from the table above based on the user's brief.
2. **Start from a template**:
   - `templates/hello-orb-flow.html` — text reflowing around a moving orb (reflow-around-obstacle pattern)
   - `templates/donut-orbit.html` — advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls
   - `write_file` to a new `.html` in `~/.hermes/cache/scratch/` or the user's workspace.
3. **Swap the corpus** for something intentional to the brief. Real prose, 10-100 sentences, no lorem.
4. **Tune the aesthetic** — font, palette, composition, interaction. This is the work; don't skip it.
5. **Verify locally**:
   ```sh
   cd <dir-with-html> && python -m http.server 8765
   # then open http://localhost:8765/<file>.html
   ```
6. **Check the console** — pretext will throw if `prepareWithSegments` is called with a bad font string; `Intl.Segmenter` is available in every modern browser.
7. **Show the user the file path**, not just the code — they want to open it.

## Performance Notes

- `prepare()` / `prepareWithSegments()` is the expensive call. Do it **once** per text+font pair. Cache the handle.
- On resize, only rerun `layout()` / `layoutWithLines()` — never re-prepare.
- For per-frame animations where text doesn't change but geometry does, `layoutNextLineRange` in a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs.
- When rendering ASCII masks per frame, keep a cell buffer (`Uint8Array`/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans into `layoutNextLineRange` before drawing text.
- Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed.
- For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink.
- Canvas `ctx.font` setting is surprisingly slow; set it **once** per frame if font doesn't vary, not per `fillText` call.

## Common Pitfalls

1. **Drifting CSS/canvas font strings.** `ctx.font = "16px Inter"` measured, but CSS says `font-family: Inter, sans-serif; font-size: 16px`. Fine *if* Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always `preload` the font or use a web-safe family.

2. **Re-preparing inside the animation loop.** Only `layout*` is cheap. Re-calling `prepare` every frame will tank perf. Keep the prepared handle in module scope.

3. **Forgetting `Intl.Segmenter` for grapheme splits.** Emoji, combining marks, CJK — `"é".split("")` gives you two chars. Use `new Intl.Segmenter(undefined, { granularity: "grapheme" })` when sampling individual visible glyphs.

4. **`break: 'never'` chips without `extraWidth`.** In `rich-inline`, if you use `break: 'never'` for an atomic chip/mention, you must also supply `extraWidth` for the pill padding — otherwise chip chrome overflows the container.

5. **Using `@chenglou/pretext` from `unpkg` with TypeScript-only entry.** Use `esm.sh` — it compiles the TS exports to browser-ready ESM automatically. `unpkg` will 404 or serve raw TS.

6. **Monospace fallbacks silently erasing the whole point.** Users seeing monospace-looking output often have a CSS `font-family` that fell through to `monospace`. Verify the actual rendered font via DevTools.

7. **Skipping rows vs adjusting width** when flowing around a shape. If the corridor on this row is too narrow to fit a line, *skip the row* (`y += lineHeight; continue;`) rather than passing a tiny maxWidth to `layoutNextLineRange` — pretext will return one-grapheme lines that look broken.

8. **Shipping a cold demo.** The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."

## Verification Checklist

- [ ] Demo is a single self-contained `.html` file — opens by double-click or `python -m http.server`
- [ ] `@chenglou/pretext` imported via `esm.sh` with pinned version
- [ ] Corpus is real prose, not lorem ipsum, and matches the demo's concept
- [ ] Font string passed to `prepare` matches the CSS font exactly
- [ ] `prepare()` / `prepareWithSegments()` called once, not per frame
- [ ] Dark background + considered palette — not the default white canvas
- [ ] At least one interactive response (drag / hover / scroll / click) or idle auto-motion
- [ ] Tested locally with `python -m http.server` and confirmed no console errors
- [ ] 60fps on a mid-tier laptop (or graceful degradation documented)
- [ ] One "extra mile" detail the user didn't ask for

## Reference: Community Demos

Clone these for inspiration / patterns (all MIT-ish, linked from [pretext.cool](https://www.pretext.cool/)):

- **Pretext Breaker** — breakout with word-bricks — `github.com/rinesh/pretext-breaker`
- **Tetris × Pretext** — `github.com/shinichimochizuki/tetris-pretext`
- **Dragon animation** — `github.com/qtakmalay/PreTextExperiments`
- **Somnai editorial engine** — `github.com/somnai-dreams/pretext-demos`
- **Bad Apple!! ASCII** — `github.com/frmlinn/bad-apple-pretext`
- **Drag-sprite reflow** — `github.com/dokobot/pretext-demo`
- **Alarmy editorial clock** — `github.com/SmisLee/alarmy-pretext-demo`

Official playground: [chenglou.me/pretext](https://chenglou.me/pretext/) — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.

© Hermes Agent · MIT · NousResearch/hermes-agent

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