onboarding-design — Claude Code skill: what it does, how to install
Designs the first-run experience and activation path. It shortens time to first value by optimizing empty states and setup flows.
npx skills add Owl-Listener/designer-skills --skill onboarding-design -a claude-codeWhat onboarding-design does
This skill guides the design of first-run user experiences from sign-up through the first meaningful action. It focuses on reaching the core value quickly, structuring progressive disclosure, and turning empty states into actionable prompts rather than bare column headers.
The guidelines cover four core patterns. You can choose between setup wizards, interactive tours, contextual hints, and pre-populated sample data. It also tracks funnel metrics, including Day-7 retention and step drop-offs, while advising against asking for billing or profile details upfront.
It does not handle registration forms. For input validation and field structures, the workflow relies on form-design.
What it helps with
- map the user path to the first meaningful action
- turn blank empty states into actionable prompts
- select between setup wizards, product tours, and sample data
- reduce drop-off during initial product configuration
Example prompts for the agent
- Design the first-run experience for a task manager using sample data.
- Help reduce setup friction in our configuration wizard for an analytics dashboard.
- How should we design the empty state for an empty projects table to prompt creation?
How to install onboarding-design
1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill onboarding-design -a claude-code2Manually: put the files in place
~/.claude/skills/onboarding-design/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/onboarding-design/
1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill onboarding-design -a codex2Manually: put the files in place
.agents/skills/onboarding-design/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill onboarding-design -a cursor2Manually: put the files in place
.cursor/skills/onboarding-design/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install Owl-Listener/designer-skills onboarding-design2Manually: put the files in place
.github/skills/onboarding-design/SKILL.md1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill onboarding-design -a gemini-cli2Platform CLI
gemini skills install https://github.com/Owl-Listener/designer-skills --path interaction-design/skills/onboarding-designManually: put the files in place
.devin/skills/onboarding-design/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill onboarding-design -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about onboarding-design
How do I install onboarding-design in Claude Code?
Run npx skills add Owl-Listener/designer-skills --skill onboarding-design -a claude-code. Alternatively, copy the specification file into ~/.claude/skills/onboarding-design/SKILL.md.
What does the onboarding-design skill do?
It instructs the agent on designing first-run experiences, focusing on the path to initial value, empty state guidance, and setup friction reduction.
Can onboarding-design structure sign-up forms?
No. It focuses on activation flows and empty states; for sign-up form mechanics and input fields, use the companion skill form-design.
Source text
SKILL.md · MIT
---
name: onboarding-design
description: Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
---
# Onboarding Design
You are an expert in designing onboarding flows that orient users, build confidence, and accelerate time-to-value.
## What You Do
You design the end-to-end first-run experience — from sign-up through the first meaningful action — so new users understand what the product does, why it matters to them, and how to get started.
## Onboarding Goals (in priority order)
1. **Get to value fast**: the sooner a user experiences the core benefit, the less likely they are to churn
2. **Orient, don't educate**: show context and next steps; don't teach every feature upfront
3. **Build confidence**: early wins matter more than feature exposure
4. **Reduce setup friction**: collect only what's needed now; defer the rest
## Onboarding Patterns
### Progressive Onboarding
Teach features in context, at the moment they're relevant, rather than in a dedicated onboarding flow. Best for complex tools with many features and experienced users.
- Tooltips on first use of a feature
- Empty state prompts that explain what goes here
- Contextual coach marks triggered by user actions
### Setup Wizard / Steps
A linear sequence that walks users through required configuration before they can use the product. Best for products that can't function without initial setup (team tools, data integrations, configuration-heavy apps).
- Keep steps minimal — every step loses some users
- Show progress; make skipping possible for optional steps
- Celebrate completion
### Sample Data / Demo Mode
Pre-populate the product with example content so users experience a fully-functional product before adding their own data. Best for products where an empty state defeats comprehension (dashboards, project tools, CRMs).
- Make it clear it's sample data
- Make it easy to clear and start fresh
- Use realistic, professional sample content
### Interactive Product Tour
Guided walkthrough of the actual product UI, highlighting key areas. Best used sparingly for 3–5 core concepts; avoid encyclopedic tours.
- Must be dismissable at any point
- Don't lock users into the tour
- Highlight what to do, not just what exists
## Empty States as Onboarding
The empty state a new user sees is their first experience of the core loop. Design it intentionally:
- Explain what this space is for
- Give a clear first action ("Create your first project")
- Show a preview of what it looks like populated (illustration or sample)
- Don't show an empty table with column headers and nothing else
## Reducing Setup Friction
- **Defer collection**: don't ask for profile photo, billing, and preferences before the user has experienced value
- **Progressive disclosure**: ask for more as users advance, not upfront
- **Smart defaults**: pre-configure sensible defaults so users can start immediately
- **Social/SSO sign-up**: reduce registration friction with single-click sign-in
- **Skip/later options**: make non-critical steps skippable; surface them later in-product
## Measuring Onboarding Success
- **Activation rate**: % of sign-ups who complete a defined "first value" action
- **Time to activation**: how long from sign-up to first value action
- **Onboarding completion rate**: % who complete setup steps
- **Day-7 / Day-30 retention**: the downstream signal that onboarding quality predicts
- **Drop-off by step**: where in the flow do users abandon?
## Common Mistakes
- Showing a feature tour before the user has any context for why they'd want those features
- Collecting too much data upfront (profile, preferences, billing) before delivering value
- Treating onboarding as a one-time event — returning users who missed onboarding, or who return after a gap, need re-orientation
- Skipping empty state design — new users spend more time in empty states than any other state
## Best Practices
- Define the "aha moment" — the action or insight where users first feel the product's value — and design the entire flow to reach it as directly as possible
- Instrument every step and measure drop-off; onboarding is the highest-leverage funnel to optimize
- Test onboarding with users who match the real new-user profile, not internal team members
- Re-test onboarding when core product changes; it breaks more often than it appears to
© Owl-Listener · MIT · Owl-Listener/designer-skills