om-ux-shape — Claude Code skill: decide the direction first
Turns a vague feature or screen idea into one decided direction: what you build, for whom, and how it behaves in the interface.
npx skills add open-mercato/skills --skill om-ux-shape -a claude-codeWhat om-ux-shape does
The skill runs in three modes. Shape takes a raw idea or request, Review digs into an existing concept, flow or prototype, and Handoff fills in behaviour once the direction is settled. Combining modes is fine only when the task genuinely spans them.
Under the hood it is a step-by-step process with reference files: references/decision-framework.md for Shape and Review, references/ai-interaction.md and references/hai-guidelines.md when AI is part of the feature, references/human-value-metrics.md for metrics, references/report-templates.md before writing anything down, and references/quality-rubric.md before delivery. Facts, inferences, assumptions and open questions stay in separate buckets, so guesses never pass as research. The output is a filled report template with screen names, component names and the actual labels and error messages, not a description of what they might say.
One constraint is baked into the process: if AI is involved, it has to clear a necessity gate before anything else is considered. That makes the whole apparatus overkill for a small copy tweak, and the skill says as much — small tasks should not carry the full cycle.
What it helps with
- decide whether a feature needs AI at all
- map a flow into empty, loading, error and success states
- cut an overcomplicated scenario down to one path
- separate facts from assumptions before a team discussion
- prepare a design handoff with real labels and messages
Example prompts for the agent
- Shape an onboarding idea: reader is a developer with no context
- Review this flow and rank the findings by impact
- Direction is settled, do a Handoff: screen states and error copy
How to install om-ux-shape
1Skills CLI (Vercel)
npx skills add open-mercato/skills --skill om-ux-shape -a claude-code2Manually: put the files in place
~/.claude/skills/om-ux-shape/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/om-ux-shape/
1Skills CLI (Vercel)
npx skills add open-mercato/skills --skill om-ux-shape -a codex2Manually: put the files in place
.agents/skills/om-ux-shape/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add open-mercato/skills --skill om-ux-shape -a cursor2Manually: put the files in place
.cursor/skills/om-ux-shape/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install open-mercato/skills om-ux-shape2Manually: put the files in place
.github/skills/om-ux-shape/SKILL.md1Skills CLI (Vercel)
npx skills add open-mercato/skills --skill om-ux-shape -a gemini-cli2Platform CLI
gemini skills install https://github.com/open-mercato/skills --path skills/om-ux-shapeManually: put the files in place
.devin/skills/om-ux-shape/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add open-mercato/skills --skill om-ux-shape -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about om-ux-shape
How do I install om-ux-shape in Claude?
Run npx skills add open-mercato/skills --skill om-ux-shape -a claude-code. The skill file then lands at ~/.claude/skills/om-ux-shape/SKILL.md.
What does om-ux-shape do?
It walks a product idea from ambiguity to one chosen direction and a filled report: diagnosis, mechanism, the smallest coherent feature, and an interaction contract with concrete states and copy.
How do Shape, Review and Handoff differ?
Shape is for a vague opportunity or request, Review is for an existing concept, flow or prototype, and Handoff is for when the direction is decided and implementation detail is missing.
Source text
SKILL.md · MIT
--- name: om-ux-shape description: Turn a vague product, UI/UX, or AI feature idea into a decided direction. Use when shaping a feature, simplifying an overcomplicated flow, deciding whether and how to use AI, defining screen states, planning validation, or preparing a design handoff for engineering. --- # Shape Useful Features Turn ambiguity into a clear product decision before turning it into screens. Connect user value, business value, interaction quality, AI behavior, delivery constraints, and evidence in one lightweight process. **Input** — a feature idea, an existing concept or product area, or a decided direction that needs implementation detail. **Output** — one filled shape from `references/report-templates.md`. ## Choose the mode - **Shape** for a vague opportunity, request, or feature idea. The default. - **Review** for an existing concept, flow, design, prototype, or product area (including a whole module handed over by `om-ux-review-pr`). - **Handoff** when the direction is decided and implementation-ready behavior is what is missing. Combine modes only when the request genuinely spans them, and never make a small task carry the full process. ## Who reads the result Establish this before writing, because it decides how concrete the output must be. Ask when it is unclear, otherwise **default to the least-context reader**: someone who will build or draw this, does not know the design system, and was not in the conversation. Write for them. A senior designer can skim a concrete answer; nobody can build an abstract one. ## Required reading These are not optional background. When the condition is met, load the reference before finishing the step: skipping it produces the failure this skill exists to prevent, an answer that sounds reasonable and decides nothing. | Condition | Load | |---|---| | Shape or Review mode | `references/decision-framework.md` | | AI is proposed, implied, or already present | `references/ai-interaction.md`, then `references/hai-guidelines.md` and `references/reward-and-mental-models.md` for whatever passed the gate | | Outcomes or validation metrics are being defined | `references/human-value-metrics.md` | | Before writing any result | `references/report-templates.md` | | Before delivering any result | `references/quality-rubric.md` | `references/foundations.md` explains the rationale behind the process; read it only when adapting the process or evolving this skill. ## Operating principles 1. Start from the consequential problem, not the requested interface. 2. Treat requirements as claims until evidence supports them. 3. Label facts, inferences, assumptions, and open questions. Never invent research, user quotes, metrics, or constraints. 4. Tie the user outcome to a business effect without treating business value as a substitute for user value. 5. Prefer the smallest coherent end-to-end solution over a collection of features. 6. Recommend a direction. Do not hide behind an unranked menu of options. 7. Make every UI element earn its place by enabling an action, decision, status, explanation, or recovery. 8. Treat AI as a design material with uncertainty, latency, cost, and failure modes, not as a default interface. 9. Preserve meaningful human control, especially for consequential or hard-to-reverse actions. 10. Match the depth of the process and output to the decision's risk. ## Workflow **ALWAYS check first:** Apply `.ai/skills/om-ux-shape/SKILL.md` when present; safety rules still win. 0. **Agentic setup** — follow `references/agentic-setup.md`: repo-local override contract, the design contract as constraints when present, and the untrusted-content boundary. Shared communication and reporting rules live in `references/rules.md`. 1. **Establish the decision.** State the decision being made, the primary actor and situation, the intended user and business outcomes, and the mode and depth. Ask only questions whose answers could materially change the direction; otherwise proceed with clearly marked assumptions. 2. **Build the evidence ledger.** Separate what is known, inferred, assumed, and unknown, following `references/decision-framework.md` (§2). Prioritize unknowns by decision risk, not curiosity. 3. **Diagnose.** Write a one-sentence diagnosis naming the main obstacle to progress, distinguishing the underlying job from the requested feature. Then define one primary behavioral outcome, its plausible business effect, and a guardrail against harmful optimization. Framing and outcome discipline: `references/decision-framework.md` (§1, §3); choosing signals that mean people are better off: `references/human-value-metrics.md`. 4. **Test the proposed mechanism.** When AI is involved, run the necessity gate in `references/ai-interaction.md` and explicitly consider a rules-based alternative; a design that passes the gate is then checked against `references/hai-guidelines.md`, and its preferred-mistake decision and first-contact framing against `references/reward-and-mental-models.md`. For any feature, rate the four product risks (value, usability, feasibility, viability) per `references/decision-framework.md` (§4), adding trust, safety, privacy, and model-quality risks for AI. 5. **Choose a direction.** Generate two or three meaningfully different mechanisms, compare them per `references/decision-framework.md` (§5), and select one, explaining the decisive trade-off. Tag the claims that carry the argument with their honest tier from `references/evidence-tiers.md`. In Review mode, rank findings by impact × frequency × reach, never by ease of fix. 6. **Shape the smallest coherent feature.** One primary job and happy path, the minimum states and recovery paths trust requires, and an explicit now, later, and not-doing split (`references/decision-framework.md` §6). A thin but broken slice is not an MVP: the smallest coherent feature completes a real job end to end and survives its likely failures. 7. **Specify the interaction contract, concretely.** Entry point and trigger, information required, system response, primary decisions and actions, the relevant empty, loading, partial, success, error, and permission states, and the edit, undo, dismiss, retry, fallback, or escalation paths, plus accessibility and content requirements. For AI, also specify capability framing, uncertainty, explanations, data use, feedback, control, and behavior when the model cannot help. Concrete means: name the screens, name the components (from the contract registry when one exists), and write the actual labels, headings, empty-state sentences, and error messages rather than describing them. "Add a helpful empty state" is unfinished work; the finished version says what the screen shows, in the words the user will read. **If a reader could not build or draw it from your output, the step is not done.** 8. **De-risk and deliver.** Name the riskiest unverified belief, choose the smallest test that could change the decision, and state what each result triggers (`references/decision-framework.md` §7). Then fill the matching shape in `references/report-templates.md`, and apply `references/quality-rubric.md` before delivering: a zero in diagnosis, user outcome, coherent scope, AI necessity, or AI control and recovery means the result is not ready. Disclose material evidence limits: distinguish inspected or tested behavior from proposals and assumptions. Keep routine framework checks internal; retain the concrete states and recovery paths needed for implementation. ## Response behavior - Lead with the recommendation or verdict. - Use plain language and concrete product behavior; keep process narration shorter than the decision it supports. - Scale detail down for low-risk work and up for consequential, novel, or implementation-ready work. - If the evidence does not support a confident recommendation, say what is provisional and propose the smallest learning step. - If the user asks to build the feature, use this workflow to decide, then continue into implementation. The Handoff shape is written to feed the collection's implementing skills; `om-ux-review-pr` closes the loop on the resulting PR.
© open-mercato · MIT · open-mercato/skills