nemo-mbridge-perf-moe-long-context — Claude Code skill
Guides context parallelism sizing and selective recompute for long-context MoE training in Megatron Bridge.
npx skills add NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context -a claude-codeWhat nemo-mbridge-perf-moe-long-context does
This skill provides concrete tuning patterns for training MoE models beyond the 4K sequence limit in Megatron Bridge. When context grows, activation memory quickly becomes the primary bottleneck. The guide starts from a baseline heuristic of CP ~= seq_len / 4096, rounded to a power of two. It favors selective recomputation on norm, mlp, or moe blocks over full attention recompute.
Recipes derive from tested DSV3 setups on H100 up to 256K and Qwen3 235B runs on GB200 using DeepEP and HybridEP dispatchers. The true constraint quickly becomes cluster size. Higher context parallelism rapidly drains the data parallelism budget, forcing a reduction in global batch size.
CUDA graphs require fixed micro-batch sizes and static shapes. If a training pipeline relies on variable-length batches or opportunistic padding, CUDA graphs fail and eager execution is preferred.
What it helps with
- size context parallelism for sequences up to 256K
- resolve long-context MoE out-of-memory errors
- configure selective recomputation without recomputing attention internals
- set up DeepEP and HybridEP dispatchers on H100 and GB200
Example prompts for the agent
- Calculate CP and recompute strategy for DSV3 at 128K context on H100
- How should I configure HybridEP and parallelism for Qwen3 235B on GB200?
- Debug long-context MoE OOM errors in Megatron Bridge
How to install nemo-mbridge-perf-moe-long-context
1Skills CLI (Vercel)
npx skills add NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context -a claude-code2Manually: put the files in place
~/.claude/skills/nemo-mbridge-perf-moe-long-context/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/nemo-mbridge-perf-moe-long-context/
1Skills CLI (Vercel)
npx skills add NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context -a codex2Manually: put the files in place
.agents/skills/nemo-mbridge-perf-moe-long-context/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context -a cursor2Manually: put the files in place
.cursor/skills/nemo-mbridge-perf-moe-long-context/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install NVIDIA/skills nemo-mbridge-perf-moe-long-context2Manually: put the files in place
.github/skills/nemo-mbridge-perf-moe-long-context/SKILL.md1Skills CLI (Vercel)
npx skills add NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context -a gemini-cli2Platform CLI
gemini skills install https://github.com/NVIDIA/skills --path skills/nemo-mbridge-perf-moe-long-contextManually: put the files in place
.devin/skills/nemo-mbridge-perf-moe-long-context/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about nemo-mbridge-perf-moe-long-context
How to install nemo-mbridge-perf-moe-long-context in Claude Code?
Run npx skills add NVIDIA/skills --skill nemo-mbridge-perf-moe-long-context -a claude-code in your terminal.
What does nemo-mbridge-perf-moe-long-context do?
It provides hardware-tested guidelines for context parallelism, memory management, and dispatcher layouts for MoE models at long sequence lengths.
Why do CUDA graphs fail on long-context MoE runs?
CUDA graphs require strictly static sequence lengths and fixed micro-batch sizes. Variable batch lengths or dynamic padding break graph capture, requiring eager execution instead.
Source text
SKILL.md · Apache-2.0
--- name: nemo-mbridge-perf-moe-long-context description: Long-context MoE training guidance for Megatron Bridge. Covers CP sizing, selective recompute, dispatcher choices, and practical patterns from DSV3, Qwen3, and Qwen3-Next long-context experiments. license: Apache-2.0 when_to_use: Training MoE at long sequence lengths, or investigating a commit that caused long-context MoE OOM or degraded throughput; 'long context MoE', '128k tokens', 'CP sizing for long sequences', 'selective recompute long context', 'MoE long-context OOM'. --- # MoE Long-Context Training Stable docs: @docs/training/moe-optimization.md Card: @skills/nemo-mbridge-perf-moe-long-context/card.yaml ## What Changes At Long Context Once sequence length moves well past the 4K-class regime, attention memory and activation residency become the dominant constraints. For MoE models, that usually means you need some combination of: - context parallelism - selective recompute - lower precision - CPU offload for optimizer state - a dispatcher and PP layout that do not waste the smaller remaining DP budget ## Rounded Scaling Patterns ### DSV3 on H100 The DSV3 long-context runs show a stable pattern: - selective recompute works better than full recompute once you move past the shortest contexts - throughput stays in a fairly narrow band from mid-length through very long contexts if CP is increased appropriately - the trade shifts from "memory fit" to "GPU-count feasibility" as CP grows In other words, long context does not immediately collapse utilization if the layout is chosen well, but it does consume the DP budget very quickly. ### Qwen3-Next on GB200 Qwen3-Next behaves more like a memory-sensitive medium-scale model: - 8K and 32K remain practical with moderate CP - 64K is possible, but the throughput drop is noticeable and memory becomes much tighter - pipeline layout and grouped-GEMM improvements matter almost as much as CP ### Qwen3 235B on GB200 Qwen3 235B shows that long context can still be efficient on NVL72 systems when TP, CP, and HybridEP are coordinated. The best 128K-class configurations are not just "fit-only" recipes; they can remain highly efficient if routing, parallelism, and recompute are balanced. ## CP Sizing Rules Of Thumb 1. **Start from a 4K shard target**: a good first guess is `CP ~= seq_len / 4096`, then round to a practical power-of-two layout. 2. **Keep DP alive if possible**: long-context scaling becomes brittle once CP, EP, TP, and PP together squeeze DP down to the floor. 3. **Prefer selective recompute**: recompute modules such as `up_proj`, `norm`, `moe`, `moe_act`, or `mlp` before reaching for full recompute. 4. **Avoid SDPA-heavy recompute at very long context**: recomputing attention internals can add a lot of work for less memory benefit than recomputing smaller MoE and MLP-side modules. 5. **Use TP as another lever on NVL72 systems**: GB200 and GB300 runs can sometimes trade some CP for TP while still staying efficient. 6. **Assume GBS will need to shrink**: as CP rises and DP falls, you may need to reduce global batch size or accept higher GA. ## Representative Config Families ### DSV3 at 128K on H100 ```text TP=1 CP=32 EP=32 PP=8 VPP=4 Precision: FP8-class Dispatcher: DeepEP Recompute: up_proj, norm, moe, mlp Extra memory help: optimizer CPU offload ``` ### DSV3 at 256K on H100 ```text TP=1 CP=64 EP=32 PP=8 EDP=2 VPP=4 Precision: FP8-class Dispatcher: DeepEP Recompute: up_proj, norm, moe, mlp Extra memory help: optimizer CPU offload ``` ### Qwen3 235B at 128K on GB200 ```text TP=4 CP=4 EP=32 PP=4 VPP=12 Precision: BF16 or MXFP8 Dispatcher: HybridEP Recompute: moe_act, norm CUDA Graph: attn + moe_router + moe_preprocess ``` ## Recompute And CUDA Graph Guidance For long-context MoE training: - start with selective recompute - add CUDA graphs only after the shapes and routing path are stable - keep sequence length and MBS fixed when using CUDA graphs - if the run depends on highly dynamic batches, prefer eager execution Useful references: - @docs/training/activation-recomputation.md - @skills/nemo-mbridge-perf-cuda-graphs/SKILL.md ## Pitfalls 1. **CP does not replace EP or PP**: it adds another dimension; it does not make the others disappear. 2. **A good 4K baseline can still be a bad long-context baseline**: routing mode, recompute choice, and offload strategy often need to change. 3. **GPU-count feasibility becomes the real constraint**: very long context can look fine in a single recipe, then become impossible once EP and PP are added honestly across the full model. 4. **CUDA graphs need static shapes**: variable-length batches and opportunistic padding strategies can silently break the path. 5. **Container and kernel support matters more at 128K+**: long-context paths tend to rely on newer kernels and bug fixes than short-context bring-up does.
© NVIDIA · Apache-2.0 · NVIDIA/skills