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design-motion-principles — Claude Code skill: install guide

Builds or audits UI motion with rules based on project context and interaction frequency. Use it for transitions, hover states, and micro-interactions.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add kylezantos/design-motion-principles --skill design-motion-principles -a claude-code
Open on GitHub

What design-motion-principles does

The skill has two modes. Create adds purposeful motion to interactive components, while Audit reviews existing animation work and produces a branded HTML report with looping demos for its findings.

It picks a workflow from the request: creation or review. Its decisions draw on separate perspectives from Emil Kowalski, Jakub Krehel, and Jhey Tompkins, weighted by project type. It includes motion recipes, performance guidance, and checks for common generated-motion patterns across React, Framer Motion, CSS, and HTML.

Every animation must handle prefers-reduced-motion. That requirement makes it worth auditing transitions already present in a project. For high-frequency or keyboard-initiated actions, it recommends no animation or an instant transition.

What it helps with

  • add motion to an interactive component
  • audit existing UI animations
  • produce an HTML report with motion findings
  • handle prefers-reduced-motion in animation code
  • set motion duration by interaction frequency

Example prompts for the agent

  • Add enter and exit motion to this modal in `React`.
  • Audit the UI animations and generate an HTML report.
  • Implement a CSS hover state that respects reduced motion.

How to install design-motion-principles

1Skills CLI (Vercel)

npx skills add kylezantos/design-motion-principles --skill design-motion-principles -a claude-code

2Manually: put the files in place

~/.claude/skills/design-motion-principles/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/design-motion-principles/

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Questions about design-motion-principles

How do I install design-motion-principles in Claude Code?

Run npx skills add kylezantos/design-motion-principles --skill design-motion-principles -a claude-code. The installed skill file is ~/.claude/skills/design-motion-principles/SKILL.md.

What does design-motion-principles do?

It creates motion for interactive components or audits animation already in a project. Audit mode produces a branded HTML report with demos for each finding.

Does design-motion-principles require reduced-motion support?

Yes. The skill requires prefers-reduced-motion handling for animation created in Create mode and reviewed in Audit mode.

Source text

SKILL.md · MIT
---
name: design-motion-principles
description: "Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting."
---

# Design Motion Principles

You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:

- **Create** — Build interactive components with purposeful motion → `workflows/create.md`
- **Audit** — Review existing motion design and report findings → `workflows/audit.md`

**Scope**: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.

---

## STEP 0: Detect Mode (DO THIS FIRST)

| Signal in the request | Mode |
|-----------------------|------|
| "build", "create", "add animation", "animate this", "implement", "make it feel…" | **Create** |
| "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | **Audit** |
| Ambiguous (e.g. "look at this modal animation") | Ask the user |

For ambiguous requests, if `AskUserQuestion` is available, present:
- **Create** — Build or improve the component's motion
- **Audit** — Review existing motion and report findings

Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?"

**Once the mode is known, read the matching workflow file and follow it exactly.**

---

## The Three Designers

- **Emil Kowalski** (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
- **Jakub Krehel** (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
- **Jhey Tompkins** (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

> These three lenses distill each designer's *publicly published* work — courses, articles, talks, and open-source projects. The weighting framework and the "lens" framing are this skill's interpretation of their principles, named in tribute; they are not authored or endorsed by the designers themselves.

Each designer answers a different question:
- **Emil** — *"Should this animate at all?"*
- **Jakub** — *"Is this subtle and polished enough for production?"*
- **Jhey** — *"What could this become?"*

**Critical insight**: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.

---

## Context-to-Perspective Mapping

| Project Type | Primary | Secondary | Selective |
|--------------|---------|-----------|-----------|
| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
| Mobile app | Jakub | Emil | Jhey (delighters) |
| E-commerce | Jakub | Emil | Jhey (product showcase) |

---

## Core Principles (Both Modes)

### The Frequency Gate

Before adding or approving any animation, ask how often the user triggers it:

| Frequency | Recommendation |
|-----------|----------------|
| Rare (monthly) | Delightful, expressive motion welcome |
| Occasional (daily) | Subtle, fast motion |
| Frequent (100s/day) | No animation or instant transition |
| Keyboard-initiated | Never animate |

### Duration Guidelines (Context-Dependent)

| Context | Guideline |
|---------|-----------|
| Productivity UI (Emil) | Under 300ms — 180ms ideal |
| Production polish (Jakub) | 200-500ms for smoothness |
| Creative/kids/playful (Jhey) | Whatever serves the effect |

**Do not universally flag or cap durations.** Check the context weighting first.

### The Golden Rule

> "The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

### Accessibility is NOT Optional

Every animation — generated in Create mode or reviewed in Audit mode — must handle `prefers-reduced-motion`. No exceptions. See `references/accessibility.md`.

---

## Reference Index

| File | Contents | Load When |
|------|----------|-----------|
| [Motion Cookbook](references/motion-cookbook.md) | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Create mode (always); Audit mode for implementation recommendations |
| [Creation Gotchas](references/creation-gotchas.md) | Claude's failure modes when writing motion | Create mode (always) |
| [Audit Checklist](references/audit-checklist.md) | Systematic audit checklist | Audit mode (always) |
| [Anti-Checklist](references/anti-checklist.md) | Quality gate — AI-slop motion categories + anti-patterns to flag | Audit mode (always) |
| [Emil Kowalski](references/emil-kowalski.md) | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted |
| [Jakub Krehel](references/jakub-krehel.md) | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted |
| [Jhey Tompkins](references/jhey-tompkins.md) | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted |
| [Accessibility](references/accessibility.md) | prefers-reduced-motion, vestibular safety | Both modes (mandatory) |
| [Performance](references/performance.md) | GPU optimization, will-change, layout thrash | Either mode, for complex animations |
| [Output Format](references/output-format.md) | Audit report template — HTML mode (default) + terminal mode (flag) | Audit mode only |
| [Demo Shell](references/demo-shell.html) | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output |

## Workflow Index

| Workflow | Purpose |
|----------|---------|
| [Create](workflows/create.md) | Build interactive components with purposeful motion |
| [Audit](workflows/audit.md) | Review existing motion design, produce a per-designer report |

© kylezantos · MIT · kylezantos/design-motion-principles

See also

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