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mapbox-web-performance-patterns — Claude Code skill: how to install

Mapbox GL JS performance skill that eliminates initialization waterfalls, shrinks style bundles, and replaces sluggish DOM markers with GPU layers.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add mapbox/mapbox-agent-skills --skill mapbox-web-performance-patterns -a claude-code
Open on GitHub

What mapbox-web-performance-patterns does

This skill equips coding agents with Mapbox GL JS optimization patterns organized by direct impact on user experience. Its highest priority targets initialization waterfalls. The guidelines force parallel data fetching alongside new mapboxgl.Map instead of waiting for the map's load event. It also requires explicit initial center and zoom values, preventing the map from fetching throwaway tiles for default coordinates.

Bundle footprint forms the next tier. Embedding massive style JSON files directly into application code inflates bundle sizes, so the rules enforce hosted Mapbox styles or external JSON endpoints. For markers, it sets hard operational limits: standard HTML markers are capped under 100 items, while collections between 100 and 10,000 features must be converted to GPU-accelerated symbol layers.

Migrating markers to symbol layers breaks individual DOM event listeners, forcing interaction logic into a single layer click listener. Non-essential visual elements like terrain or 3D buildings are pushed behind a requestIdleCallback invocation to protect time-to-interactive.

What it helps with

  • eliminate sequential data fetching waterfalls during map initialization
  • shrink client bundles by moving embedded style JSON out of code
  • convert lagging DOM markers into GPU-accelerated symbol layers
  • defer terrain and 3D buildings rendering with requestIdleCallback

Example prompts for the agent

  • Refactor this Mapbox initialization to fetch GeoJSON data in parallel.
  • Convert these HTML markers to a GeoJSON symbol layer to fix pan lag.
  • Check our map setup for style bundle bloat and suggest external alternatives.

How to install mapbox-web-performance-patterns

1Skills CLI (Vercel)

npx skills add mapbox/mapbox-agent-skills --skill mapbox-web-performance-patterns -a claude-code

2Manually: put the files in place

~/.claude/skills/mapbox-web-performance-patterns/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/mapbox-web-performance-patterns/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about mapbox-web-performance-patterns

How to install mapbox-web-performance-patterns in Claude Code?

Run npx skills add mapbox/mapbox-agent-skills --skill mapbox-web-performance-patterns -a claude-code in your terminal.

What does mapbox-web-performance-patterns do?

It guides AI coding tools through Mapbox GL JS optimizations, prioritizing parallel resource loading, style bundle reduction, and marker clustering.

When does the skill advise replacing HTML markers?

HTML markers are accepted only below 100 instances. From 100 to 10,000 features, the skill requires GeoJSON symbol layers, moving to clustering above 10,000.

Source text

SKILL.md · MIT
---
name: mapbox-web-performance-patterns
description: Performance optimization patterns for Mapbox GL JS web applications. Covers initialization waterfalls, bundle size, rendering performance, memory management, and web optimization. Prioritized by impact on user experience.
---

# Mapbox Performance Patterns Skill

This skill provides performance optimization guidance for building fast, efficient Mapbox applications. Patterns are prioritized by impact on user experience, starting with the most critical improvements.

**Performance philosophy:** These aren't micro-optimizations. They show up as waiting time, jank, and repeat costs that hit every user session.

## Priority Levels

Performance issues are prioritized by their impact on user experience:

- **🔴 Critical (Fix First)**: Directly causes slow initial load or visible jank
- **🟡 High Impact**: Noticeable delays or increased resource usage
- **🟢 Optimization**: Incremental improvements for polish

---

## 🔴 Critical: Eliminate Initialization Waterfalls

**Problem:** Sequential loading creates cascading delays where each resource waits for the previous one.

**Note:** Modern bundlers (Vite, Webpack, etc.) and ESM dynamic imports automatically handle code splitting and library loading. The primary waterfall to eliminate is **data loading** - fetching map data sequentially instead of in parallel with map initialization.

### Anti-Pattern: Sequential Data Loading

```javascript
// ❌ BAD: Data loads AFTER map initializes
async function initMap() {
  const map = new mapboxgl.Map({
    container: 'map',
    accessToken: MAPBOX_TOKEN,
    style: 'mapbox://styles/mapbox/streets-v12'
  });

  // Wait for map to load, THEN fetch data
  map.on('load', async () => {
    const data = await fetch('/api/data'); // Waterfall!
    map.addSource('data', { type: 'geojson', data: await data.json() });
  });
}
```

**Timeline:** Map init (0.5s) → Data fetch (1s) = **1.5s total**

### Solution: Parallel Data Loading

```javascript
// ✅ GOOD: Data fetch starts immediately
async function initMap() {
  // Start data fetch immediately (don't wait for map)
  const dataPromise = fetch('/api/data').then((r) => r.json());

  const map = new mapboxgl.Map({
    container: 'map',
    accessToken: MAPBOX_TOKEN,
    style: 'mapbox://styles/mapbox/streets-v12'
  });

  // Data is ready when map loads
  map.on('load', async () => {
    const data = await dataPromise;
    map.addSource('data', { type: 'geojson', data });
    map.addLayer({
      id: 'data-layer',
      type: 'circle',
      source: 'data'
    });
  });
}
```

**Timeline:** Max(map init, data fetch) = **~1s total**

### Set Precise Initial Viewport

```javascript
// ✅ Set exact center/zoom so the map fetches the right tiles immediately
const map = new mapboxgl.Map({
  container: 'map',
  style: 'mapbox://styles/mapbox/streets-v12',
  center: [-122.4194, 37.7749],
  zoom: 13
});

// Use 'idle' to know when the initial viewport is fully rendered
// (all tiles, sprites, and other resources are loaded; no transitions in progress)
map.once('idle', () => {
  console.log('Initial viewport fully rendered');
});
```

If you know the exact area users will see first, setting `center` and `zoom` upfront avoids the map starting at a default view and then panning/zooming to the target, which wastes tile fetches.

### Defer Non-Critical Features

```javascript
// ✅ Load critical features first, defer others
const map = new mapboxgl.Map({
  /* config */
});

map.on('load', () => {
  // 1. Add critical layers immediately
  addCriticalLayers(map);

  // 2. Defer secondary features
  // Note: Standard style 3D buildings can be toggled via config:
  // map.setConfigProperty('basemap', 'show3dObjects', false);
  requestIdleCallback(
    () => {
      addTerrain(map);
      addCustom3DLayers(map); // For classic styles with custom fill-extrusion layers
    },
    { timeout: 2000 }
  );

  // 3. Defer analytics and non-visual features
  setTimeout(() => {
    initializeAnalytics(map);
  }, 3000);
});
```

**Impact:** Significant reduction in time-to-interactive, especially when deferring terrain and 3D layers

---

## 🔴 Critical: Optimize Initial Bundle Size

**Problem:** Large bundles delay time-to-interactive on slow networks.

**Note:** Modern bundlers (Vite, Webpack, etc.) automatically handle code splitting for framework-based applications. The guidance below is most relevant for optimizing what gets bundled and when.

### Style JSON Bundle Impact

```javascript
// ❌ BAD: Inline massive style JSON (can be 500+ KB)
const style = {
  version: 8,
  sources: {
    /* 100s of lines */
  },
  layers: [
    /* 100s of layers */
  ]
};

// ✅ GOOD: Reference Mapbox-hosted styles
const map = new mapboxgl.Map({
  style: 'mapbox://styles/mapbox/streets-v12' // Fetched on demand
});

// ✅ OR: Store large custom styles externally
const map = new mapboxgl.Map({
  style: '/styles/custom-style.json' // Loaded separately
});
```

**Impact:** Reduces initial bundle by 30-50% when moving from inlined to hosted styles

---

## 🟡 High Impact: Optimize Marker Count

**Problem:** Too many markers causes slow rendering and interaction lag.

### Performance Thresholds

- **< 100 markers**: HTML markers OK (Marker class)
- **100-10,000 markers**: Use symbol layers (GPU-accelerated)
- **10,000+ markers**: Clustering recommended
- **100,000+ markers**: Vector tiles with server-side clustering

### Anti-Pattern: Thousands of HTML Markers

```javascript
// ❌ BAD: 5,000 HTML markers = 5+ second render, janky pan/zoom
restaurants.forEach((restaurant) => {
  const marker = new mapboxgl.Marker()
    .setLngLat([restaurant.lng, restaurant.lat])
    .setPopup(new mapboxgl.Popup().setHTML(restaurant.name))
    .addTo(map);
});
```

**Result:** 5,000 DOM elements, slow interactions, high memory

### Solution: Use Symbol Layers (GeoJSON)

```javascript
// ✅ GOOD: GPU-accelerated rendering, smooth at 10,000+ features
map.addSource('restaurants', {
  type: 'geojson',
  data: {
    type: 'FeatureCollection',
    features: restaurants.map((r) => ({
      type: 'Feature',
      geometry: { type: 'Point', coordinates: [r.lng, r.lat] },
      properties: { name: r.name, type: r.type }
    }))
  }
});

map.addLayer({
  id: 'restaurants',
  type: 'symbol',
  source: 'restaurants',
  layout: {
    'icon-image': 'restaurant',
    'icon-size': 0.8,
    'text-field': ['get', 'name'],
    'text-size': 12,
    'text-offset': [0, 1.5],
    'text-anchor': 'top'
  }
});

// Click handler (one listener for all features)
map.on('click', 'restaurants', (e) => {
  const feature = e.features[0];
  new mapboxgl.Popup().setLngLat(feature.geometry.coordinates).setHTML(feature.properties.name).addTo(map);
});
```

**Performance:** 10,000 features render in <100ms

### Solution: Clustering for High Density

```javascript
// ✅ GOOD: 50,000 markers → ~500 clusters at low zoom
map.addSource('restaurants', {
  type: 'geojson',
  data: restaurantsGeoJSON,
  cluster: true,
  clusterMaxZoom: 14, // Stop clustering at zoom 15
  clusterRadius: 50 // Radius relative to tile dimensions (512 = full tile width)
});

// Cluster circle layer
map.addLayer({
  id: 'clusters',
  type: 'circle',
  source: 'restaurants',
  filter: ['has', 'point_count'],
  paint: {
    'circle-color': ['step', ['get', 'point_count'], '#51bbd6', 100, '#f1f075', 750, '#f28cb1'],
    'circle-radius': ['step', ['get', 'point_count'], 20, 100, 30, 750, 40]
  }
});

// Cluster count label
map.addLayer({
  id: 'cluster-count',
  type: 'symbol',
  source: 'restaurants',
  filter: ['has', 'point_count'],
  layout: {
    'text-field': '{point_count_abbreviated}',
    'text-size': 12
  }
});

// Individual point layer
map.addLayer({
  id: 'unclustered-point',
  type: 'circle',
  source: 'restaurants',
  filter: ['!', ['has', 'point_count']],
  paint: {
    'circle-color': '#11b4da',
    'circle-radius': 6
  }
});
```

**Impact:** 50,000 markers at 60 FPS with smooth interaction

---

## Summary: Performance Checklist

When building a Mapbox application, verify these optimizations in order:

### 🔴 Critical (Do First)

- [ ] Load map library and data in parallel (eliminate waterfalls)
- [ ] Use dynamic imports for map code (reduce initial bundle)
- [ ] Defer non-critical features (terrain, custom 3D layers, analytics)
- [ ] Use symbol layers for > 100 markers (not HTML markers)
- [ ] Implement viewport-based data loading for large datasets

### 🟡 High Impact

- [ ] Debounce/throttle map event handlers (geocode inputs, `moveend`)
- [ ] Optimize queryRenderedFeatures with layers filter and bounding box
- [ ] Use GeoJSON for < 5 MB, vector tiles for > 20 MB
- [ ] Always call map.remove() on cleanup in SPAs / page teardown
- [ ] Attach `map.on('error', …)` (or visible error UI) so style/tile/token failures are not silent
- [ ] Reuse popup instances (don't create on every interaction)
- [ ] Use feature state instead of dynamic layers for hover/selection
- [ ] Cluster demos: generate enough points to stress clustering (thousands, not a few hundred)

### Agent anti-pattern: happy-path only

First-pass agent code often ships a map with no `map.on('error')`, no `map.remove()`, and a tiny point set that never exercises `cluster: true`. Production demos need error visibility, teardown, and realistic scale.

### 🟢 Optimization

- [ ] Consolidate multiple layers with data-driven styling
- [ ] Add mobile-specific optimizations (circle layers, disabled rotation)
- [ ] Set minzoom/maxzoom on layers to avoid rendering at irrelevant zoom levels
- [ ] Avoid enabling preserveDrawingBuffer or antialias unless needed

### Measurement

```javascript
// Measure initial load time
console.time('map-load');
map.on('load', () => {
  console.timeEnd('map-load');
  // isStyleLoaded() returns true when style, sources, tiles, sprites, and models are all loaded
  console.log('Style loaded:', map.isStyleLoaded());
});

// Monitor frame rate
let frameCount = 0;
map.on('render', () => frameCount++);
setInterval(() => {
  console.log('FPS:', frameCount);
  frameCount = 0;
}, 1000);

// Check memory usage (Chrome DevTools -> Performance -> Memory)
```

**Target metrics:**

- **Time to Interactive:** < 2 seconds on 3G
- **Frame Rate:** 60 FPS during pan/zoom
- **Memory Growth:** < 10 MB per hour of usage
- **Bundle Size:** < 500 KB initial (map lazy-loaded)

---

## Reference Files

For detailed patterns on specific topics, load the corresponding reference file:

- **`references/data-loading.md`** — GeoJSON vs Vector Tiles decision matrix, viewport-based loading, progressive loading, vector tiles for large datasets
- **`references/interactions.md`** — Debounce/throttle events, optimize feature queries, batch DOM updates
- **`references/memory.md`** — Map cleanup patterns, popup/marker reuse, feature state vs dynamic layers
- **`references/mobile.md`** — Device detection, mobile-optimized layers, touch interaction, constructor options
- **`references/layers-styles.md`** — Consolidate layers with data-driven styling, simplify expressions, zoom-based visibility

© mapbox · MIT · mapbox/mapbox-agent-skills

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