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layers-user-needs — Claude Code skill: eliciting user needs

A library of techniques for drawing out and ranking user needs, pains and desires — the raw material for product strategy.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add jamiemill/layers-skills --skill layers-user-needs -a claude-code
Open on GitHub

What layers-user-needs does

The skill works through what users are trying to achieve and why. Outputs are opportunities in three shapes: needs, pains and desires. The author treats them as an interpretation built on observed behaviour and domain knowledge, not a direct capture of reality.

What's inside is a set of techniques rather than a fixed script. Job stories are the default, framed as "when [situation], I want to [motivation], so I can [outcome]". Top tasks analysis suits a large existing user base, ODI desired outcomes fit when you need measurable statements. The disciplines matter as much as the techniques: keep the need separate from the solution, strip any mention of your own product out of the "when" clause, and mark each need as observed, inferred or assumed. A workaround someone already built — a spreadsheet, a manual email — counts as strong signal.

The skill assumes /layers-intro is already loaded. It doesn't run a fixed sequence, it offers whichever technique fits, so the result depends on how precisely you describe the users and the situation. If most needs are still assumptions, the author suggests gathering evidence with /layers-observed-behaviour first instead of building strategy on top of them.

What it helps with

  • state user needs without tying them to the current product
  • separate a real need from a solution wearing its clothes
  • surface emotional and social jobs, not just functional ones
  • mark which needs rest on evidence and which are assumptions
  • rank opportunities by importance and how badly they're served today

Example prompts for the agent

  • help me write job stories for users who compile reports by hand
  • run these needs through the skill's disciplines and mark confidence on each
  • what hidden needs are we missing? look at what users do before and after this moment

How to install layers-user-needs

1Skills CLI (Vercel)

npx skills add jamiemill/layers-skills --skill layers-user-needs -a claude-code

2Manually: put the files in place

~/.claude/skills/layers-user-needs/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/layers-user-needs/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about layers-user-needs

How do I install layers-user-needs in Claude?

Run npx skills add jamiemill/layers-skills --skill layers-user-needs -a claude-code. The skill file lands at ~/.claude/skills/layers-user-needs/SKILL.md.

What does layers-user-needs do?

It helps elicit and prioritise user needs, pains and desires. You get a list of opportunities with confidence ratings, ready to hand to /layers-product-strategy.

Does it work in agents other than Claude?

Yes. The same repository installs into Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode with an agent flag, for example -a cursor or -a codex.

Source text

SKILL.md · MIT
---
name: layers-user-needs
description: Techniques for eliciting and prioritising user needs, pains, and desires — the opportunities that feed product strategy
---

# /layers-user-needs

*Assumes `/layers-intro` has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.*

User needs are what we think users are trying to achieve, and why — an interpretation built on observed behaviour and domain knowledge, not a direct capture of reality. This layer sits between the messy raw material of observation and the deliberate decisions of the solution space.

The outputs here are **opportunities**: needs (what users want to achieve), pains (what causes friction), and desires (improvements they'd value). All three are valid — elicit all three.

---

## The decisions this layer makes

- Who exactly the users are whose needs we're defining — and in what situation
- What jobs they're trying to do: functional, emotional, and social
- Which needs are grounded in evidence, and which are assumptions
- Which needs matter most, and why

If the needs are already clear and grounded, don't re-elicit them for the sake of it — take them to `/layers-product-strategy`.

---

## Disciplines — what keeps needs honest

- **Need, not solution.** "When I need a report, I want to export to CSV" is a solution. Push to the underlying need.
- **Strip the mechanism.** If the "When" clause references your specific solution (your dashboard, your CSM, your weekly email), you're describing the current system, not the need. Re-state it independent of who or what serves it: *what's true about the user at the moment they need this?* The need follows from the state, not the mechanism.
- **The "When" must be picturable.** Specific enough to see the moment it happens — triggered by an event, a feeling, a rhythm, or a threshold crossed. Push until it is.
- **Elicit emotional and social jobs, not just functional.** They're chronically under-articulated even when they're shaping behaviour. Asking explicitly is usually what surfaces them. (Functional → interaction & model; emotional → surface tone/feedback; social → surface, sometimes strategy.)
- **Mark confidence:** observed / inferred / assumed.
- **Workarounds are signal.** A need real enough to motivate a spreadsheet or a workaround email is a strong one.

---

## Techniques

Job stories are the default; the rest suit particular situations.

| Technique | Use it when |
|---|---|
| **Job stories** (JTBD) | Default. *When [situation], I want to [motivation], so I can [outcome].* Keeps solutions out; the "When" clause forces specificity. |
| **User stories** | The team prefers role-based framing or an existing Agile workflow. |
| **Top tasks analysis** (Gerry McGovern) | Large existing user base — identify which tasks matter most by frequency. Statistical, survey-based. |
| **Persona + scenario** | Communicating to stakeholders who think in archetypes. Good for alignment; less precise for design. |
| **ODI desired outcomes** (Ulwick) | Precise, measurable statements — "Minimize [metric] when [context]." Maps directly to opportunity scoring. |
| **Surface hidden needs** | Prompts to find what's ignored: what users do before/after the moment you focus on; what they wish they didn't have to do; what a workaround currently serves. |
| **Rough prioritisation** | Order by importance × how poorly currently served. A need that matters and is badly served is a high-value opportunity. Keep it rough — precise scoring is strategy work. |

---

## Working with the designer

First settle who the users are and in what situation — not "users" but which type, when. If there's more than one distinct type with different needs, work them separately. Note the source (research, domain knowledge, or assumption); if it's assumption, mark it and plan to validate.

Then work the needs the designer raises through the disciplines above, and probe for hidden ones. Offer the technique that fits — job stories by default, ODI when measurability matters, top tasks when there's a large user base. Don't run a fixed sequence.

Capture only the residue: the prioritised needs with confidence ratings, the unprioritised-but-surfaced ones (so they aren't lost), gaps (probably-real needs not yet grounded), and any contradictions between user types. Keep it to what carries a decision.

These needs are the opportunities for `/layers-product-strategy`. If they're mostly assumed, consider `/layers-observed-behaviour` to gather evidence before building strategy on them.

© jamiemill · MIT · jamiemill/layers-skills

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