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isometric-object-sprites — Claude Code skill: how to install

Creates isolated 2:1 isometric game props like trees and rocks with matching scale, contact shadows, and defined tile ground anchors.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add 0xheycat/isometric-game-skills --skill isometric-object-sprites -a claude-code
Open on GitHub

What isometric-object-sprites does

This skill establishes a strict pipeline for producing standalone isometric props such as foliage, boulders, and fences. It instructs the agent to prompt exactly one object per image against a flat background. Keeping the style prompt brief avoids stray decorative clutter and unwanted scene borders.

The workflow relies on a fixed seed and identical generator parameters across an entire prop collection. It defines a ground-anchor coordinate at the bottom-center of the footprint, which is necessary for depth sorting in-engine. Before producing a large set, three sample props must pass a placement test on a target tile.

Bundling multiple props into a single generation prompt causes scale drift that breaks in-engine placement.

What it helps with

  • Build prompts for isolated 2:1 isometric props with soft contact shadows
  • Keep consistent dimensions and visual style across a full prop set
  • Mark ground-anchor points for correct depth sorting on isometric tiles

Example prompts for the agent

  • Generate a prompt for an isolated isometric pine tree matching our tile grid
  • Create a prop specification for a mossy boulder in 2:1 isometric view
  • Review ground-anchor rules before testing tree placement on a ground tile

How to install isometric-object-sprites

1Skills CLI (Vercel)

npx skills add 0xheycat/isometric-game-skills --skill isometric-object-sprites -a claude-code

2Manually: put the files in place

~/.claude/skills/isometric-object-sprites/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/isometric-object-sprites/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about isometric-object-sprites

How do I install isometric-object-sprites in Claude Code?

Run npx skills add 0xheycat/isometric-game-skills --skill isometric-object-sprites -a claude-code.

What does the isometric-object-sprites skill do?

It guides coding agents to prompt and validate single isometric game props with matching scale and clear ground-anchor points.

Why does the skill require generating only one prop per image?

Generating several props at once leads to mismatched object scaling and makes clean sprite extraction impossible.

Source text

SKILL.md · MIT
---
name: isometric-object-sprites
description: Use when generating isolated isometric props (trees, rocks, bushes, stumps) that drop cleanly onto tiles with correct scale and a transparent background.
license: MIT
---

# Isometric Object Sprites

![Isometric Object Sprites demo](assets/demo.png)

## Overview

Objects are sprites that sit ON tiles, not tiles themselves. They must be isolated on a plain background, share one scale, and have a defined ground-anchor so depth sorting works later. This skill produces clean, consistent props.

## When to Use

- You need trees, rocks, bushes, fences, or other decorative props.
- Props look different sizes or styles when placed together.
- You need transparent, drop-in-ready object sprites.

## Process

1. Confirm art direction is locked (see `isometric-art-direction`).
2. Prompt ONE object per image, isolated on a plain flat background, with a soft contact shadow.
3. Keep the surface/style phrase SHORT - long prompts add unwanted props and edges.
4. Use a FIXED seed and identical settings across the whole object set for scale consistency.
5. Generate, then send to `transparent-cutout-cleanup` for clean alpha edges.
6. Define the ground-anchor (bottom-center of the footprint) for each sprite.
7. Place 3 objects on a test tile to confirm scale and anchor before scaling up.

Prompt template:

```text
single isometric [object], 2:1 isometric view, soft painterly shading,
simple clean composition, isolated on plain flat background, soft contact shadow,
game asset, high quality
```

## Rationalizations (Stop Lying to Yourself)

| Excuse | Reality |
|---|---|
| "I can generate several objects in one image to save time" | Then you cannot place them individually and scales drift. One object per image. |
| "Scale looks close enough" | Close enough reads as broken in-game. Fix the seed and settings. |

## Red Flags - STOP if you catch yourself:

- Multiple objects crammed into one generation.
- Inconsistent scale across the prop set.
- Leftover background fringe because cleanup was skipped.

## Verification

You are NOT done until every box is checked:

- [ ] Each prop is a single isolated sprite with transparent background.
- [ ] All props share one scale and style.
- [ ] Each sprite has a defined ground-anchor and passes a placement test.

© 0xheycat · MIT · 0xheycat/isometric-game-skills

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