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diagram-animation — Claude Code skill: animate diagrams and charts

A coding-agent skill that turns a static diagram or chart into a step-by-step reveal: nodes, edges, labels, growing bars.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add iart-ai/explainer-video-skills --skill diagram-animation -a claude-code
Open on GitHub

What diagram-animation does

The skill kicks in when you ask the agent to animate a diagram, build a flowchart that reveals step by step, animate an architecture or sequence diagram, grow the bars, draw the line, or count up a number. It covers SVG, Framer Motion, D3 and Remotion.

The core idea is progressive disclosure. Nodes appear first, then edges, then labels. The active element stays at full opacity while the rest dim to opacity:.35. Each step holds 0.5–1.5s so it actually reads. Color carries meaning, and that mapping stays fixed.

For a web diagram the deliverable is one HTML file that opens straight in a browser: inline SVG, libraries from CDN, the animation in a single <script>. A ?t=N harness freezes an exact moment, and scripts/seek-shot.sh plus scripts/contact-sheet.sh screenshot and tile the frames for review. If the diagram belongs to a rendered video, the skill suggests building it as a Remotion composition instead. One catch: the ?t=N freeze works for a JS timeline, so on CSS keyframes you have to reproduce it by hand.

What it helps with

  • build a flowchart that reveals step by step
  • animate an architecture or sequence diagram for a walkthrough
  • show data flowing along a connector
  • grow the bars, draw the line, count up the number
  • ship one HTML file with the animation and no build step

Example prompts for the agent

  • animate this diagram: nodes first, then edges, then labels
  • build a flowchart that reveals step by step
  • make the chart animate in: bars grow, the number counts up

How to install diagram-animation

1Skills CLI (Vercel)

npx skills add iart-ai/explainer-video-skills --skill diagram-animation -a claude-code

2Manually: put the files in place

~/.claude/skills/diagram-animation/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/diagram-animation/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about diagram-animation

How do I install diagram-animation in Claude?

Run npx skills add iart-ai/explainer-video-skills --skill diagram-animation -a claude-code. The skill lands at ~/.claude/skills/diagram-animation/SKILL.md.

What does diagram-animation do?

It guides the agent through step-by-step diagram reveals and animated charts: nodes, edges, labels, growing bars, line draw-on, count-ups. It covers SVG, Framer Motion, D3 and Remotion.

What does the skill output?

For a web diagram, one HTML file that opens in a browser with no build step. For video, it suggests a Remotion composition instead.

Source text

SKILL.md · MIT
---
name: diagram-animation
description: This skill should be used when the user asks to "animate this diagram", "build a flowchart that reveals step by step", "animate an architecture/sequence diagram", "make a chart animate in", "grow the bars / draw the line / count up the number", "show data flowing along a connector", or "turn a static diagram into a guided reveal". Covers SVG, Framer Motion, D3, and Remotion.
version: 0.1.0
---

# Diagram & Data Animation

Make structure and data legible by revealing it over time — one idea per beat. Build progressive node/edge reveals, flowing connectors, and animated charts (bars grow, lines draw, numbers count up) for web or video.

## When to use

- Architecture, flow, or sequence diagrams that build step by step.
- Animated charts: bars grow, lines draw on, numbers count up.
- "How it works" walkthroughs and process explainers.
- Showing data or signal flowing along connectors.

## Core principle: progressive disclosure

Never show everything at once. Reveal in this order: **nodes → edges → labels**. Highlight the active element and dim the rest (focus + context). Pace to comprehension, not flash — hold each step 0.5–1.5s so it lands. Keep a consistent visual grammar: color means meaning, and that mapping never changes mid-piece.

## Quick reference

| Goal | Mechanism | Easing |
|---|---|---|
| Node appear | scale 0.8→1 + opacity, `transform-origin:center` | `back.out(1.5)` / `easeOut` |
| Edge connect | `stroke-dashoffset` len→0 | `easeInOut`, 0.4–0.7s |
| Flowing data | animate `stroke-dashoffset` looping + traveling dot | `linear`, infinite |
| Bar grow | `scaleY` 0→1, `transform-origin:bottom` | `easeOut`, stagger 0.06s |
| Line chart | path `stroke-dashoffset` len→0 | `easeInOut`, 0.8–1.2s |
| Count-up | interpolate value with eased `t` | `easeOutCubic` |
| Highlight | active full-opacity, others `opacity:.35` | 0.3s |

## Progressive node/edge reveal (SVG + GSAP)

```html
<svg viewBox="0 0 400 200" id="flow">
  <g class="node" opacity="0"><circle cx="60" cy="100" r="28" fill="#0A84FF"/></g>
  <g class="node" opacity="0"><circle cx="200" cy="100" r="28" fill="#0A84FF"/></g>
  <g class="node" opacity="0"><circle cx="340" cy="100" r="28" fill="#0A84FF"/></g>
  <path class="edge" d="M88 100 H172" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
  <path class="edge" d="M228 100 H312" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
</svg>
<script type="module">
  import gsap from "https://cdn.jsdelivr.net/npm/gsap/+esm";
  gsap.set(".edge", { strokeDasharray: 1, strokeDashoffset: 1 });
  const tl = gsap.timeline({ defaults: { ease: "power2.out" } });
  tl.to(".node", { opacity: 1, scale: 1, transformOrigin: "center",
                   duration: .45, stagger: .35, ease: "back.out(1.6)", startAt: { scale: .8 } })
    .to(".edge", { strokeDashoffset: 0, duration: .5, stagger: .35 }, "-=0.9");
</script>
```

`pathLength="1"` lets one dash value drive any edge length. Reveal nodes first, then draw edges between the now-visible nodes.

## Flowing connector (marching dash + traveling dot)

```css
.flow-line { stroke-dasharray: 8 8; animation: march 0.6s linear infinite; }
@keyframes march { to { stroke-dashoffset: -16; } }   /* = sum of dash pattern */
@media (prefers-reduced-motion: reduce){ .flow-line { animation: none; } }
```

Traveling dot along the path (`offset-path`, no JS):

```css
.packet { offset-path: path("M88 100 H312"); animation: travel 1.4s linear infinite; }
@keyframes travel { to { offset-distance: 100%; } }
```

## Charts

Bar grow (scaleY from the baseline):

```css
.bar { transform: scaleY(0); transform-origin: bottom; }
.bar.in { transform: scaleY(1); transition: transform .6s cubic-bezier(.22,1,.36,1); }
/* stagger via inline transition-delay per bar */
```

Line chart draw-on (the whole series path strokes in):

```js
const len = pathEl.getTotalLength();
pathEl.style.strokeDasharray = len;
pathEl.style.strokeDashoffset = len;
pathEl.getBoundingClientRect();                 // force reflow
pathEl.style.transition = "stroke-dashoffset 1s ease-in-out";
pathEl.style.strokeDashoffset = "0";
```

Count-up with eased interpolation (rAF):

```js
function countUp(el, to, dur = 1200) {
  const t0 = performance.now();
  const fmt = new Intl.NumberFormat();
  (function tick(now){
    const k = Math.min(1, (now - t0) / dur);
    const e = 1 - Math.pow(1 - k, 3);           // easeOutCubic
    el.textContent = fmt.format(Math.round(to * e));
    if (k < 1) requestAnimationFrame(tick);
  })(t0);
}
```

## Build-tool choice

- **Inline animated SVG + GSAP/CSS**: best for bespoke diagrams and full control on the web.
- **Framer Motion (React)**: declarative reveals via `variants` + `staggerChildren`; pairs with Visx/Recharts for charts.
- **D3 + transitions**: data-bound charts; `.transition().duration().attr()` for grow/draw, `tween` for count-up.
- **Mermaid / Excalidraw**: author the diagram structure fast, render to SVG, then animate the SVG.
- **Remotion (React)**: data-driven, deterministic renders for video output and repeatable exports.

## Output checklist

- Reveal order is nodes → edges → labels; nothing dumps in all at once.
- Each step holds long enough to read (0.5–1.5s).
- Color grammar is consistent and meaningful.
- Active element highlighted, context dimmed.
- `prefers-reduced-motion` path shows the final composed diagram without looping motion.

## Deliver & verify (standalone HTML)

> **Packaged helper** (`scripts/`): `scripts/seek-shot.sh anim.html 0 1.5 3` freezes the `?t=N` harness and screenshots each moment; `scripts/contact-sheet.sh sheet.png frame-*.png` tiles them for one-glance review. See `scripts/README.md`.

For a self-contained diagram (reveal, flowing connector, animated chart) the deliverable is **one HTML file that opens directly in a browser** — no build step, no render pipeline. A single file is the right tier for web motion. (If the diagram is part of a rendered video, build it as a Remotion composition instead and verify via `remotion still` — see remotion-video.)

**Output contract:**
- One `.html` file: SVG inline; Framer Motion / D3 / anime / GSAP from CDN; the animation in one inline `<script>` (one driver).
- A way to freeze an exact moment for screenshots, matched to how the diagram animates:
  - GSAP / JS timeline: build one master `tl`, then `?t=N` → `tl.pause(); tl.seek(N)`.
  - SVG SMIL: `svg.pauseAnimations(); svg.setCurrentTime(N)`.
  - CSS keyframes: drive reveal order with `animationDelay`; freeze by pausing/seeking the equivalent JS timeline.

```html
<script>
  // ... build your master timeline as `tl` ...
  const t = new URLSearchParams(location.search).get("t");
  if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); }  // frozen at t seconds
  window.__ready = true;                                    // ready signal for headless wait
  console.log("duration", tl.duration());
</script>
```

**Verify loop — render → freeze → screenshot → check:**
1. Open the file at start / mid / end: `…/diagram.html?t=0`, `?t=<dur/2>`, `?t=<dur>` (read `tl.duration()` from the console).
2. Headless-screenshot each frozen frame:
   ```bash
   npx playwright screenshot --wait-for-timeout=500 "file://$PWD/diagram.html?t=1.2" frame-mid.png
   ```
3. Check **fidelity** — the step-by-step reveal appears in order (nodes → edges → labels, each step present at its frame), connectors point at the right nodes, count-ups land on the EXACT values — and **artifacts** (clipped labels, off-canvas nodes, FOUC before fonts, jank at seams).

**Before you finish:**
1. Opens standalone in a browser — no console errors, no missing CDN.
2. One driver/master timeline; the freeze (`?t=N` / `setCurrentTime`) lands on a deterministic still.
3. Screenshotted at start / mid / end — reveal order correct, connectors land on the right nodes, numbers exact.
4. `prefers-reduced-motion` shows the final composed diagram without looping motion.
5. Color grammar consistent; active element highlighted, context dimmed; nothing dumps in all at once.

## Reference files

- `references/diagram-and-chart-recipes.md` — fuller runnable code: staged node/edge reveal with labels, flowing-dash + traveling-dot connectors, bar/line/count-up chart recipes, sequence-diagram and architecture build patterns, and D3 / Framer Motion / Remotion implementations with easing notes.

© iart-ai · MIT · iart-ai/explainer-video-skills

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