argent-lens — Claude Code skill: what it does, how to install
Visual variant staging for UI elements in a native preview window. Stages design options on a simulator so you can pick the winner.
npx skills add software-mansion/argent --skill argent-lens -a claude-codeWhat argent-lens does
The skill manages the cycle of testing UI options on a running device. The agent writes each variant, applies it, captures a full-screen screenshot, and calls propose_variant. Each option appears as a floating card next to the simulator stream in the Argent Lens window, anchored by a line to the target element.
Once all candidates are staged, the agent calls await_user_selection and pauses until you make your choice. Screenshots must never be cropped or copied manually: the tool handles cropping automatically based on element coordinates while the variant is still visible on screen.
This workflow is gated behind a feature flag and disabled by default, so run argent enable argent-lens before calling the tools. Without that flag, tool calls fail immediately with not-found errors.
What it helps with
- propose multiple visual styling options for an interface element
- preview candidate designs side-by-side with a live simulator stream
- pause agent execution until a human selects the preferred UI variant
Example prompts for the agent
- Propose three design variants for the primary CTA button on this screen.
- Show me different styles for the search bar and let me pick in Argent Lens.
How to install argent-lens
1Skills CLI (Vercel)
npx skills add software-mansion/argent --skill argent-lens -a claude-code2Manually: put the files in place
~/.claude/skills/argent-lens/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/argent-lens/
1Skills CLI (Vercel)
npx skills add software-mansion/argent --skill argent-lens -a codex2Manually: put the files in place
.agents/skills/argent-lens/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add software-mansion/argent --skill argent-lens -a cursor2Manually: put the files in place
.cursor/skills/argent-lens/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install software-mansion/argent argent-lens2Manually: put the files in place
.github/skills/argent-lens/SKILL.md1Skills CLI (Vercel)
npx skills add software-mansion/argent --skill argent-lens -a gemini-cli2Platform CLI
gemini skills install https://github.com/software-mansion/argent --path packages/skills/skills/argent-lensManually: put the files in place
.devin/skills/argent-lens/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add software-mansion/argent --skill argent-lens -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set15
The whole set →Similar
Questions about argent-lens
How to install argent-lens in Claude Code?
Install it by running npx skills add software-mansion/argent --skill argent-lens -a claude-code.
What does argent-lens do?
It applies design variants on a mobile simulator, takes screenshots of each, and presents them in the Argent Lens window so you can select the best candidate before changes are committed.
Why do propose_variant calls fail?
The workflow is gated behind a flag that is off by default. Run argent enable argent-lens in your terminal to enable the tools before running the skill.
Source text
SKILL.md · Apache-2.0
---
name: argent-lens
description: Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an element and want a human decision before committing.
---
> **Prerequisite: feature flag.** This workflow is gated behind the `argent-lens` flag (off by default). Run `argent enable argent-lens` once before using it. If `propose_variant` / `await_user_selection` come back not-found, the flag is off; enable it and retry.
## 1. Overview
You implement several candidate designs, capture each one running on the device, and stage them with `propose_variant`. Each proposed element shows up as a floating card next to the live simulator stream in the Argent Lens window (a native window that opens automatically), connected by a thin line to the real element. The human picks per element, optionally pins free-form comments to elements, and presses **Complete selection**. `await_user_selection` is the single blocking call that returns their decision.
**The golden rule: one variant = one real, _distinct_ screenshot.** A proposal is only useful if its `previewImage` shows the variant actually rendered on the device, captured AFTER that specific variant was applied. Never propose a variant you have not built and seen on screen, and never point two variants at the same file path: if two captures end up byte-identical you have not actually changed anything and the Argent Lens degenerates to identical thumbnails. Plan → build → navigate → screenshot → propose, repeated for every variant of every element, then await once.
## 2. Tools
| Tool | Blocking? | Purpose |
| ---------------------- | --------- | ----------------------------------------------------------------------- |
| `propose_variant` | No | Stage ONE variant for ONE element. Call once per variant. Keep working. |
| `await_user_selection` | Yes | Call ONCE after every variant is staged. Parks until the human is done. |
`propose_variant` params: `element` (human name), optional `match` (`{ by: "text"|"label"|"identifier"|"role", value }`), optional `udid` (the device id you captured the variants on), and `variant` (`{ name, summary, code?, filePath?, previewImage?, frame? }`). Repeated calls with the same `element` accumulate variants on that element; different `element` values create separate cards.
**Always pass `udid`** (the same simulator/emulator id you screenshotted and described with). The preview window then streams _that_ device directly: the human never has to pick a simulator. Set it on the first `propose_variant` of a round; later calls may omit it (the last value wins).
## 3. Workflow
Resolve a simulator/emulator first (`argent-ios-simulator-setup` / `argent-android-emulator-setup`) and, for React Native, `argent-react-native-app-workflow` to run the app and reload the bundle. Argent shows the staged variants in a native preview window that opens automatically on the user's screen; you don't open or display anything yourself. Just stage variants and call `await_user_selection`, and the window appears on its own.
### Step 0: Plan the variants
Decide, before touching code, exactly which elements you are redesigning and the distinct variants for each. Write them down (e.g. "Search field: Filled / Outlined / Pill", "Primary CTA: Solid / Gradient"). Each variant must be a single, self-contained change you can apply, screenshot, and revert independently. Vague or overlapping variants produce useless proposals.
### Step 1: Get a precise matcher
For each element, run `describe` (or `debugger-component-tree` for RN) on the screen where it lives and read its exact `label` / `identifier` / `role`. Pass that as `match` so the floating card's connector anchors to the right element:
- Stable testID / accessibilityIdentifier → `{ by: "identifier", value: "search-input" }` (most reliable)
- Exact a11y label → `{ by: "label", value: "Search" }`
- Otherwise → `{ by: "text", value: "Search" }` (fuzzy contains; the default if `match` is omitted)
Omitting `match` defaults to `{ by: "text", value: element }`, which is fine only when the element's visible text is unique.
### Step 2: For each variant: build → navigate → screenshot → propose
Loop over every variant of every element:
1. **Build the variant.** Implement that one variant in code.
2. **Apply it on the device.** Reload the RN bundle (`debugger-reload-metro`) or rebuild as needed so the running app shows this variant.
3. **Navigate to it.** Drive the app (`argent-device-interact`) to the screen where the element is visible: a screenshot is only meaningful if the element is actually on screen.
4. **Screenshot.** Call `screenshot` and pass the returned file path **straight through** as `variant.previewImage`. **NEVER hand-crop, resize, re-encode, or copy the screenshot to another folder** (e.g. a `crop.py` into `/tmp/variants/`): that double-crops against the preview window's own cropping and writes the image somewhere the server won't serve it ("No preview"). Capture the whole screen: the preview window crops it for you using `variant.frame` (step 5). The path you got back must be a NEW file; if you suspect the device froze or the variant didn't apply (you see no visible change vs. the previous capture), diff with the previous path (`shasum -a 256`) before proposing: byte-identical captures mean the variant is not on screen yet. Fix that before proposing, never propose anyway.
5. **Propose.** Call `propose_variant` with `element`, `match`, `udid` (the device you captured on), and `variant.previewImage` set to that screenshot path. The tool **auto-captures the crop frame**: it describes the device at propose time and matches the element, so each thumbnail crops to its own current layout, **as long as the variant is still on screen when you call `propose_variant`** (propose right after the screenshot, before reverting). You may pass `variant.frame` (the matched node's normalized `{x, y, width, height}` in 0..1 from a `describe` on THIS variant) to override the auto-capture, useful when the element can't stay on screen at propose time. Add `summary` (what changed and why) and `code`/`filePath` when useful.
6. **Revert.** Roll the variant change back before building the next one: only one variant can be on screen at a time. Keep going; `propose_variant` does not block.
`previewImage` accepts a local screenshot path (served from the OS temp dir / cwd), an `http(s)` URL, or a `data:` URI. A local screenshot of the real running variant is strongly preferred.
### Step 3: Await the human's decision (once)
After every variant for every element is staged, call `await_user_selection` exactly once. It returns:
- `{ status: "completed", selections: [{ element, chosenVariant, comment? }], unselected, annotations: [{ target, match, comment }], globalComment }`: apply `chosenVariant` for each element; skip elements in `unselected`. Treat each `annotations` entry (inspector comments the human pinned to elements) and `globalComment` as a change request.
- `{ status: "pending", proposedElements }`: `timeoutSeconds` elapsed, not an error. Proposals are still live; call `await_user_selection` again.
- `{ status: "no_proposals" }`: you called it before any `propose_variant`. Stage variants first.
### Step 4: Apply the outcome
Implement the chosen variant for every selected element, address every annotation/comment, and report what you applied and what was skipped. If the human commented but skipped a variant, the comment still matters; act on it.
## 4. Rules
- **At least two variants per element.** A choice needs alternatives: every element you propose must have ≥2 distinct variants (call `propose_variant` at least twice for it). If you only have one look for an element, either produce a real alternative or don't propose that element at all; a lone variant isn't a choice.
- **Build before you propose.** Every `previewImage` must be a screenshot of that variant actually running on the device. No mockups, no guesses, no proposing un-built ideas.
- **Distinct screenshot per variant.** Reusing a `previewImage` path across two variants (or capturing two paths whose bytes turn out identical) defeats the whole point of the Argent Lens. If you can't produce visibly different captures (e.g. the app is read-only, accessibility is broken so you can't navigate, the bundle won't hot-reload), STOP and tell the user instead of staging duplicates.
- **One blocking call.** `propose_variant` never blocks; stage freely. `await_user_selection` is the only call that waits, and you call it once, last.
- **Anchor accurately.** Pull matchers from `describe`; a wrong `match` makes the card point at the wrong element or float unanchored.
- **One variant on screen at a time.** Apply → screenshot → revert before the next variant so screenshots never bleed together.
- **`pending` is normal.** On `pending`, just await again; proposals persist across timeouts.
- **Re-proposing starts a fresh round.** Calling `propose_variant` after a round was consumed begins round N+1 and clears the previous round's elements; stage a full set each round.
## 5. Example
```
describe { udid } # read exact label/identifier
propose_variant { element: "Search field",
match: { by: "identifier", value: "search-input" },
variant: { name: "Outlined", summary: "1pt border, transparent fill",
previewImage: "/var/folders/.../search-outlined.png" } }
propose_variant { element: "Search field",
match: { by: "identifier", value: "search-input" },
variant: { name: "Pill", summary: "Fully rounded, filled grey",
previewImage: "/var/folders/.../search-pill.png" } }
propose_variant { element: "Primary CTA",
match: { by: "label", value: "Get started" },
variant: { name: "Gradient", summary: "Accent gradient fill",
previewImage: "/var/folders/.../cta-gradient.png" } }
await_user_selection {} # ONE blocking call → human picks
→ { status: "completed",
selections: [ { element: "Search field", chosenVariant: { name: "Pill" } },
{ element: "Primary CTA", chosenVariant: { name: "Gradient" } } ],
annotations: [ { target: "Tab bar", comment: "raise contrast" } ] }
# → apply Pill + Gradient, and raise tab-bar contrast.
```
© software-mansion · Apache-2.0 · software-mansion/argent