ios-accessibility · dadederk — Claude Code skill for iOS accessibility
A skill that gives your coding agent solid iOS accessibility guidance: VoiceOver, Dynamic Type, Switch Control and how to test them.
npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a claude-codeWhat ios-accessibility does
This skill hands the agent working knowledge of iOS accessibility. It covers VoiceOver, Dynamic Type, Switch Control, Voice Control and Full Keyboard Access, with separate guidance for UIKit and SwiftUI. Reach for it when you are fixing accessibility labels, traits and hints, or when a screen simply does not read well out loud.
The skill is built around reference files the agent pulls in as needed: VoiceOver for UIKit, VoiceOver for SwiftUI, Dynamic Type and more. Before advising, it works out whether the project is SwiftUI, UIKit or a mix, and what the deployment target is, because several APIs are version-bound: Large Content Viewer from iOS 13, AccessibilityFocusState from iOS 15, .accessibilityRepresentation from iOS 16. If that is not clear from the code, it asks.
There is also a list of anti-patterns it watches for: no trait names stuffed into labels, no .accessibilityHidden(true) on interactive elements, no fixed font sizes, no hardcoded text colors instead of semantic ones. The skill pushes manual testing alongside automated checks, and suggests fixing things in the design system so the improvement spreads across the app.
What it helps with
- find out why VoiceOver skips an element
- pick a label, trait and value for a custom control
- move a screen to Dynamic Type without fixed font sizes
- audit a screen by hand and with UI tests
- give a custom gesture an accessible alternative
Example prompts for the agent
- Audit this SwiftUI screen for VoiceOver and suggest fixes
- The close button is labeled "Close" but VoiceOver reads it oddly — what's wrong?
- Write a manual accessibility test checklist for the login form
How to install ios-accessibility
1Skills CLI (Vercel)
npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a claude-code2Manually: put the files in place
~/.claude/skills/ios-accessibility/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/ios-accessibility/
1Skills CLI (Vercel)
npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a codex2Manually: put the files in place
.agents/skills/ios-accessibility/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a cursor2Manually: put the files in place
.cursor/skills/ios-accessibility/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install dadederk/iOS-Accessibility-Agent-Skill ios-accessibility2Manually: put the files in place
.github/skills/ios-accessibility/SKILL.md1Skills CLI (Vercel)
npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a gemini-cli2Platform CLI
gemini skills install https://github.com/dadederk/iOS-Accessibility-Agent-Skill --path ios-accessibilityManually: put the files in place
.devin/skills/ios-accessibility/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about ios-accessibility
How do I install ios-accessibility in Claude?
Run npx skills add dadederk/iOS-Accessibility-Agent-Skill --skill ios-accessibility -a claude-code. The skill lands at ~/.claude/skills/ios-accessibility/SKILL.md.
What does ios-accessibility do?
It gives the agent guidance on iOS accessibility: VoiceOver, Dynamic Type, Switch Control, Voice Control and Full Keyboard Access, for both UIKit and SwiftUI.
Does it need project details up front?
It checks whether the project uses SwiftUI, UIKit or both, and what the minimum iOS version is, since some accessibility APIs arrived in specific releases. If that is unclear, it asks.
Source text
SKILL.md · MIT
---
name: ios-accessibility
description: 'Expert guidance on iOS accessibility best practices, patterns, and implementation. Use when developers mention: (1) iOS accessibility, VoiceOver, Dynamic Type, or assistive technologies, (2) accessibility labels, traits, hints, or values, (3) automated accessibility testing, auditing, or manual testing, (4) Switch Control, Voice Control, or Full Keyboard Access, (5) inclusive design or accessibility culture, (6) making apps work for users with disabilities.'
---
# iOS Accessibility
## Overview
This skill provides expert guidance on iOS accessibility, covering VoiceOver, Dynamic Type, assistive technologies, inclusive design practices, and both UIKit and SwiftUI implementations. Use this skill to help developers build apps that work for everyone.
## The Approach
- **Shift-left** — Accessibility is part of the process. It needs to be considered even in prototypes or MVPs.
- **User-centric** — Accessibility is about people. Checklists help, but the goal is not checklist compliance. The goal is to offer a great experience for users with disabilities.
- **Progress over perfection** — Anytime is a good time to start. Focus on iterative and incremental improvements as you go. It goes a long way.
- **Test as you go** — Manual testing is part of development.
## Agent Behavior Contract
1. **Accessibility is non-deterministic.** Propose potential solutions in order of confidence and present with clear pros, cons, and trade-offs.
2. Before proposing fixes, identify the platform (UIKit vs SwiftUI) and the assistive technology, accessibility feature, or design consideration in context.
3. Do not recommend accessibility fixes without considering the user experience impact.
4. Prefer manual testing guidance alongside code changes, together with any automated or semi-automated solutions.
5. Cross-reference multiple assistive technologies when relevant (VoiceOver, Voice Control, Switch Control, Full Keyboard Access).
### Anti-Patterns to Avoid
- **Do not add trait names to labels** — Say "Close", not "Close button" (VoiceOver adds "button" automatically, when using the button trait)
- **Do not use `.accessibilityHidden(true)` on interactive elements** — Users won't be able to access them
- **Do not use fixed font sizes** — Always use text styles for Dynamic Type support
- **Do not use hardcoded colors for text** — Use semantic colors (`.label`, `.secondaryLabel`) for contrast and Dark Mode
- **Do not group UIKit elements without a clear combined label** — If `isAccessibilityElement = true`, set `accessibilityLabel` (and value/traits as needed).
- **Do not group SwiftUI elements without a clear combined label** — If `.accessibilityElement(children: .ignore)` is used, provide label/value/traits manually.
- **Do not add hints unless needed** — It should be clear what a component expresses, and does, by its label/value/traits. Only configure for adding extra clarity or context.
- **Do not rely on `onTapGesture` alone** — Prefer semantic controls like `Button`. If gesture handling is unavoidable, add button traits and clear labels.
- **Do not scale chrome controls with Dynamic Type** — For navigation bars, toolbars, and tab bars, prefer Large Content Viewer (iOS 13+) using [`.accessibilityShowsLargeContentViewer`](https://developer.apple.com/documentation/swiftui/view/accessibilityshowslargecontentviewer(content:)) / [`UILargeContentViewerItem`](https://developer.apple.com/documentation/uikit/uilargecontentvieweritem).
### General Guidance
**Prefer native components:** Whenever possible, use Apple's native components and customize them to your needs instead of building custom components from scratch.
**Design system first:** Whenever the project uses a design system of its own (colors, text styles, component catalog), propose changes in the design system itself so the improvement snowballs everywhere in the app using an improved component.
**Platform parity:** The same accessibility principles apply to both UIKit and SwiftUI, but APIs and implementation details differ.
## Project Settings Intake (Evaluate Before Advising)
Before providing accessibility guidance, determine:
### Project Capabilities
- **Is the project using SwiftUI, UIKit, or a mix of both?**
- **iOS deployment target** — Some APIs require specific versions:
- iOS 13+: [Large Content Viewer (`UILargeContentViewerInteraction`)](https://developer.apple.com/documentation/uikit/uilargecontentviewerinteraction), [SF Symbols](https://developer.apple.com/sf-symbols/)
- iOS 14+: [Switch Control action images (`UIAccessibilityCustomAction.init(name:image:actionHandler:)`)](https://developer.apple.com/documentation/uikit/uiaccessibilitycustomaction/init(name:image:actionhandler:))
- iOS 15+: [`AccessibilityFocusState`](https://developer.apple.com/documentation/swiftui/accessibilityfocusstate), [`.accessibilityRotor`](https://developer.apple.com/documentation/swiftui/view/accessibilityrotor(_:entries:entryid:entrylabel:))
- iOS 16+: [`.accessibilityRepresentation`](https://developer.apple.com/documentation/swiftui/view/accessibilityrepresentation(representation:)), [`.accessibilityActions { }` syntax](https://developer.apple.com/documentation/swiftui/view/accessibilityactions(content:))
- iOS 17+: [`.sensoryFeedback`](https://developer.apple.com/documentation/swiftui/view/sensoryfeedback(_:trigger:))
- **Check minimum OS** — Look for `#available` checks and deployment target in project settings
### Project Conventions
- **Design system** — Does the project define its own design system (colors, text styles, UI component catalogue)? Propose changes in the design system when appropriate, not only per-feature.
- **Semantic colors and text styles** — Does the project use semantic colors (`.label`, `.systemBackground`) and text styles (`.preferredFont(forTextStyle:)` in UIKit, `.font(.body)` in SwiftUI) vs hardcoded values?
- **Existing accessibility patterns** — Search for `.accessibilityLabel`, `.accessibilityTraits`, etc. to match project style.
- **Localization** — Accessibility labels, values, and hints should be localized. Match the project's localization conventions.
- **UI construction** — Interface Builder (XIB/Storyboard) or code-only?
- **Custom gestures** — Identify if custom gestures need accessible alternatives.
- **Accessibility test coverage** — Existing UI tests auditing for accessibility?
### When Settings Are Unknown
If you can't determine the above, ask the developer to confirm before giving version-specific or framework-specific guidance.
## Quick Decision Tree
When a developer needs accessibility guidance, follow this decision tree:
1. **VoiceOver issues?**
- Core concepts: Read `references/voiceover.md`
- UIKit implementation: Read `references/voiceover-uikit.md`
- SwiftUI implementation: Read `references/voiceover-swiftui.md`
2. **Dynamic Type, text scaling, or adaptive layout?**
- Core concepts: Read `references/dynamic-type.md`
- UIKit implementation: Read `references/dynamic-type-uikit.md`
- SwiftUI implementation: Read `references/dynamic-type-swiftui.md`
3. **Other assistive technologies?**
- Voice Control: Read `references/voice-control.md`
- Switch Control: Read `references/switch-control.md`
- Full Keyboard Access: Read `references/full-keyboard-access.md`
4. **Testing accessibility?**
- Manual testing: Read `references/testing-manual.md`
- Automated testing: Read `references/testing-automated.md`
5. **Cross-cutting concerns?**
- Contrast, targets, motion, haptics: Read `references/good-practices.md`
- Culture and mindset: Read `references/concepts-and-culture.md`
6. **Quick reference needed?**
- Common mistakes, patterns, checklists: Read `references/playbook.md`
7. **Need definitions or sources?**
- Glossary: Read `references/glossary.md`
- Sources and further reading: Read `references/resources.md`
## Quick Playbook (Start Here)
1. Confirm **framework** (UIKit vs SwiftUI) and **iOS target**.
2. Identify **assistive technology** and **user-experience issue**.
3. Use the **Decision Tree** and jump into the relevant reference file.
4. Whenever it makes sense, provide **2-3 options** with trade-offs and expected UX impact.
5. Always include **testing guidance** alongside any code changes.
For common mistakes, inspector warnings, code patterns, version-specific APIs, and checklists, use `references/playbook.md`.
## Example Prompts and Expected Shape
**Example prompt:** “VoiceOver reads ‘button’ for my close button.”
**Expected response:**
- Confirm framework and iOS target if unknown.
- Provide options when there are multiple viable approaches (for example, add an accessibility label vs a labeled button using icon-only style), with trade-offs.
- Include a framework-appropriate snippet.
- Add testing steps (VoiceOver, Voice Control...).
**Example prompt:** “Dynamic Type breaks my header layout in UIKit.”
**Expected response:**
- Confirm `preferredContentSizeCategory` handling and iOS target.
- Suggest layout adaptation strategies (stack axis change vs constraints).
- Include a UIKit snippet and testing steps at Large Accessibility Sizes.
## Edge Cases and Gotchas
- Mixed UIKit/SwiftUI screens: use correct API set per view layer.
- Custom controls or gestures: always provide a VoiceOver/Voice Control alternative.
- Unknown iOS target: ask before suggesting version-specific APIs.
- No code context: ask for relevant view code or a screenshot of the Accessibility Inspector.
- Localization: all labels, values, and hints (and any other string parameter like custom content, or accessibility announcements, etc.) must be localized.
© dadederk · MIT · dadederk/iOS-Accessibility-Agent-Skill
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