chat-motion-overlay — Claude Code skill: install and usage
Builds animated chat scenes from text or screenshots, then prepares them for Remotion rendering. Use it for message bubbles, app-style chat views, and transparent overlays.
npx skills add nexu-io/open-design --skill chat-motion-overlay -a claude-codeWhat chat-motion-overlay does
This skill turns a transcript or screenshot into an animated chat scene. It can render standalone bubbles or a wechat, telegram, or messenger container, with an iphone-dynamic-island frame, avatar modes, and configurable nickname display.
For screenshots, it extracts visible messages and infers sides and message groups. scripts/build_chat_overlay_spec.py creates a JSON spec, while scripts/prepare_chat_overlay_bundle.py copies the Remotion template, injects src/chatSpec.ts, and places uploaded avatars in public/.
The output can be mov, webm, a Remotion project, a Hyperframe project, JSON, or a preview. Overlay renders keep a transparent composition root. Bring avatar files when their appearance matters, because preset avatars are used unless uploaded files or screenshot-derived avatars are explicitly requested.
What it helps with
- turn a transcript into an animated chat scene
- extract visible messages from a screenshot
- render chat bubbles with a transparent background
- prepare a Remotion project for further editing
- copy uploaded avatars into a render bundle
Example prompts for the agent
- Create an animated chat overlay from this transcript with standalone bubbles and a transparent background.
- Extract the visible messages from this screenshot and build a `telegram` chat scene.
- Prepare a `webm` overlay with my uploaded avatars and `first-message-only` nickname display.
How to install chat-motion-overlay
1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill chat-motion-overlay -a claude-code2Manually: put the files in place
~/.claude/skills/chat-motion-overlay/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/chat-motion-overlay/
1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill chat-motion-overlay -a codex2Manually: put the files in place
.agents/skills/chat-motion-overlay/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill chat-motion-overlay -a cursor2Manually: put the files in place
.cursor/skills/chat-motion-overlay/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install nexu-io/open-design chat-motion-overlay2Manually: put the files in place
.github/skills/chat-motion-overlay/SKILL.md1Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill chat-motion-overlay -a gemini-cli2Platform CLI
gemini skills install https://github.com/nexu-io/open-design --path skills/chat-motion-overlayManually: put the files in place
.devin/skills/chat-motion-overlay/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add nexu-io/open-design --skill chat-motion-overlay -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
From the same set106
The whole set →Similar
Questions about chat-motion-overlay
How do I install chat-motion-overlay in Claude Code?
Run npx skills add nexu-io/open-design --skill chat-motion-overlay -a claude-code, then run npx skills add nexu-io/open-design --skill chat-motion-overlay -a claude-code again. The skill file is at ~/.claude/skills/chat-motion-overlay/SKILL.md.
What does chat-motion-overlay do?
It creates animated chat scenes from transcripts or screenshots. The skill generates a JSON scene spec and a Remotion bundle with the selected container, avatar settings, and delivery format.
How does it handle avatars from screenshots?
Screenshot avatars help identify participants and message groups. The render uses preset avatars unless you provide avatar files or explicitly request screenshot-derived avatars.
Source text
SKILL.md · Apache-2.0
---
name: chat-motion-overlay
description: Generate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames, preset or uploaded avatars, nickname display rules, and transparent-video-ready Remotion bundles. Use when Codex needs to create reusable short-form chat clips for Douyin, demo videos, story reenactments, social-message proof scenes, or embeddable alpha overlays for Hyperframe and Remotion workflows.
triggers:
- "chat motion overlay"
- "animated chat"
- "chat bubbles"
- "message overlay"
- "transparent chat video"
- "微信聊天动效"
- "聊天气泡动效"
- "透明聊天视频"
od:
mode: utility
category: animation-motion
design_system:
requires: false
---
# Chat Motion Overlay
Turn chat content into a configurable motion overlay clip instead of a single hard-coded WeChat mock.
## Workflow
1. Normalize the chat input.
- If the user gives a screenshot, extract the visible messages into the transcript format in `references/input-format.md`.
- If the user gives plain text, keep one message per beat and preserve exact wording when authenticity matters.
- For screenshots, use visible avatars as clues for participant count and message grouping, but do not crop or recreate avatar images by default. Infer participants and sides, then render with preset avatars unless the user provides avatar files or explicitly requests screenshot-derived avatars.
2. Choose a scene config.
- Read `references/config-schema.md`.
- Decide container style, avatar mode, device frame, nickname mode, and delivery format before generating the bundle.
- When the user has not provided enough information, follow the question policy in `references/question-strategy.md`.
3. Build the scene spec.
- Run `scripts/build_chat_overlay_spec.py` with a transcript and optional config JSON.
- The script outputs a single JSON spec that Remotion can render directly.
4. Prepare a renderable bundle.
- Run `scripts/prepare_chat_overlay_bundle.py`.
- It copies the Remotion template, injects `src/chatSpec.ts`, and copies any uploaded avatar files into `public/`.
5. Render the target output.
- Use the exact export commands in `references/output-modes.md`.
- Prefer `MOV(透明背景,可直接导入剪映 / PR / FCP 叠加)` for editing, `WebM(透明背景,适合网页 / 浏览器播放)` for browsers, and editable engineering outputs when the user wants to keep composing downstream.
## Supported Dimensions
- `container`: `none`, `wechat`, `telegram`, `messenger`
- `avatarMode`: `preset`, `upload`, `mixed`
- `deviceFrame`: `none`, `iphone-dynamic-island`
- `nicknameMode`: `hidden`, `first-message-only`, `always`
- `deliveryFormat`:
- `mov`: `MOV(透明背景,可直接导入剪映 / PR / FCP 叠加)`
- `webm`: `WebM(透明背景,适合网页 / 浏览器播放)`
- `remotion`: `Remotion 工程(适合继续编辑和拼装)`
- `hyperframe`: `Hyperframe 工程(适合作为模块继续复用)`
- `json`: `JSON 数据(适合程序处理 / 自定义渲染)`
- `preview`: `预览图 / 预览工程(适合先确认效果)`
## Output Rules
- Keep the composition root transparent for overlay outputs.
- Use `container: none` for standalone bubble motion without an app shell.
- Use `container: wechat|telegram|messenger` when the platform chrome is part of the story.
- Treat uploaded avatars as content assets and copy them into `public/` for the render bundle.
- Prefer preset avatars when the user does not specify avatar files. Screenshot avatars may help identify participants, but recommend user-provided avatar files before attempting to crop or recreate avatars from screenshots.
- Keep config-driven behavior explicit; do not silently switch style families.
## Question Policy
- Prefer inference first, questions second.
- If the user gives enough information for a sensible default, continue and clearly state the assumptions.
- Ask only for missing high-impact choices.
- Keep the question set to 1-3 items.
- Prefer user-facing wording over technical wording.
- Ask about `deliveryFormat` using `格式(场景描述)` labels, not internal render terms.
- If the user says they do not care, continue with defaults and note them in the result.
## Resources
- Transcript format: `references/input-format.md`
- Config fields and examples: `references/config-schema.md`
- Question strategy: `references/question-strategy.md`
- Output commands and targets: `references/output-modes.md`
- Transcript/config to spec: `scripts/build_chat_overlay_spec.py`
- Remotion bundle preparation: `scripts/prepare_chat_overlay_bundle.py`
- Remotion render template: `assets/remotion-template/`
© nexu-io · Apache-2.0 · nexu-io/open-design