browser-video-recording — Claude Code skill: how to install
Renders 60 fps 4:3 4K browser demo videos from in-app browser screenshots. Useful for Dribbble UI clips and product presentations with macOS cursor styling.
npx skills add MengTo/Skills --skill browser-video-recording -a claude-codeWhat browser-video-recording does
This skill turns browser screenshots into 60 fps MP4 videos at 3840x2880 resolution. It sets the browser viewport to 1920x1440, saves step-by-step images, and logs click coordinates. The output crops strictly to the web view. Desktop UI stays hidden.
The bundled scripts/render_browser_demo.py handles video rendering. It overlays a macOS pointer at 3.0 scale, tilts up to 8 degrees, and applies subtle click scaling. Camera movement remains calm. Framing centers on clicked elements instead of chasing every jitter.
Running the script requires python3 with Pillow, plus ffmpeg and ffprobe. Without macOS tools like swift and /usr/sbin/screencapture, you must supply a custom cursor image through cursor_asset. Always verify the output with ffprobe before delivery.
What it helps with
- render 4K 60 fps browser demo videos from screenshots
- simulate natural macOS cursor styling and click motion
- keep camera zoom focused on clicked interface targets
- verify video resolution and framerate using ffprobe
Example prompts for the agent
- Record an in-app browser demo in 4K 60 fps using browser-video-recording
- Create a UI demo video with cursor styling from my viewport screenshots
- Generate a starter config for render_browser_demo.py using --write-template
How to install browser-video-recording
1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill browser-video-recording -a claude-code2Manually: put the files in place
~/.claude/skills/browser-video-recording/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/browser-video-recording/
1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill browser-video-recording -a codex2Manually: put the files in place
.agents/skills/browser-video-recording/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill browser-video-recording -a cursor2Manually: put the files in place
.cursor/skills/browser-video-recording/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install MengTo/Skills browser-video-recording2Manually: put the files in place
.github/skills/browser-video-recording/SKILL.md1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill browser-video-recording -a gemini-cli2Platform CLI
gemini skills install https://github.com/MengTo/Skills --path agent-skills/codex/browser-video-recordingManually: put the files in place
.devin/skills/browser-video-recording/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add MengTo/Skills --skill browser-video-recording -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about browser-video-recording
How to install browser-video-recording in Claude Code?
Run npx skills add MengTo/Skills --skill browser-video-recording -a claude-code in your terminal. The skill file is placed in ~/.claude/skills/browser-video-recording/SKILL.md.
What does the browser-video-recording skill do?
It turns sequences of browser screenshots into 60 fps 4K videos, adding macOS cursor movement, click dips, and calm zoom-follow framing.
What dependencies are needed for video rendering?
You need local python3 with Pillow, along with ffmpeg and ffprobe. If macOS capture tools like swift and /usr/sbin/screencapture are unavailable, supply a cursor PNG through cursor_asset.
Source text
SKILL.md · MIT
---
name: browser-video-recording
description: Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to record or re-record browser actions, show cursor clicks and zooms, make Dribbble/UI inspiration or product demo recordings, or asks whether Codex, Playwright, or an MCP can produce a natural browser demo video.
---
# Browser Video Recording
## Dependency Model
Separate the workflow into three layers:
1. **Browser control and source frames**: Use the Codex in-app browser through the Browser skill/MCP. Do not use Chrome when the user asks for Codex browser or the project says not to. The browser layer supplies real screenshots and real click/scroll/navigation states.
2. **Local video renderer**: Use the bundled Python script to render screenshots into an MP4 with a natural macOS cursor, subtle click scale, and calm zoom-follow framing. This does not require a screen-recording MCP.
3. **Optional native recorder integration**: Use a native recording MCP only when callable and explicitly useful for starting/stopping an actual app recording or opening a generated project. If unavailable, blocked, or unable to capture the Codex browser surface, fall back to the screenshot-to-video renderer and explain the fallback.
## Self-Contained Execution
This skill is enough for another Codex instance to perform the Python rendering as long as the full skill folder is installed, including `scripts/render_browser_demo.py`. Codex should run the bundled script instead of recreating the renderer.
Required local tools:
- `python3`
- Python package `Pillow`
- `ffmpeg` and `ffprobe`
Optional macOS cursor extraction uses `swift` and `/usr/sbin/screencapture`. If those are unavailable, provide a transparent PNG through `cursor_asset` and set `cursor_hotspot` in the config.
The Browser skill/MCP is still needed for fresh Codex in-app browser screenshots. If it is unavailable, use the best available browser automation screenshot source and state the fallback.
## Optional Native Recorder Support
For native app recording, verify the MCP supports:
- Use `frameRate: 60`.
- Use `resolutionRawValue: "4K"`.
- Use `ratioPresetRawValue: "4:3"` for region recordings.
- Use an explicit `selectedRegionOnScreen` when cropping to an embedded browser viewport.
For the local renderer, **4K 4:3 means `3840x2880`**. If a native recorder exposes a `4K` enum, treat it as an app-side resolution preset and pair it with `4:3` region selection when recording through that MCP.
## Capture Workflow
Use `browser:control-in-app-browser` first. After loading its docs, drive the in-app browser with the Node/browser API:
- Set viewport to `1920x1440` for 4:3 4K output, then reset it before finishing.
- Navigate to the requested page and perform actual clicks, backs, searches, and scrolls.
- Save browser-only screenshots after each important state change. Use names like `01-results-top.png`, `02-after-card-click.png`, `03-back-results.png`.
- Record the viewport coordinates of each click/scroll target. The final cursor path should land on those points, pause, click, then move to the next meaningful point.
Avoid desktop coordinate automation unless the user explicitly needs system UI. Codex browser visibility may not expose a capturable macOS surface; screenshots from the browser API are the reliable source.
## Motion Rules
Make the cursor feel purposeful:
- Use sparse, mostly straight cursor paths.
- Pause briefly on a target before clicking.
- Do not wander over unrelated UI.
- Let the page transition happen after the click, not before.
- Use only subtle click feedback: scale dip/rebound, not decorative rings unless requested.
- Keep zoom-follow calmer than the cursor. The camera should frame the clicked content, not chase every small mouse move.
Default visual target:
- Real macOS pointer extracted from the compositor, or an existing transparent cursor asset.
- Cursor scale `3.0`, matching the large cursor style commonly used in edited demo recordings.
- Click animation strength `15` for a subtle click scale dip.
- Rotation strength up to `8deg`, only from horizontal velocity.
## Render Script
Use `scripts/render_browser_demo.py` for deterministic 60 fps 4:3 4K output:
```bash
python3 /path/to/browser-video-recording/scripts/render_browser_demo.py \
--config /tmp/browser-demo-config.json \
--output /tmp/browser-demo-4x3-4k-60fps.mp4
```
Generate a starter config:
```bash
python3 /path/to/browser-video-recording/scripts/render_browser_demo.py --write-template
```
The config supplies:
- `shots`: map of state names to screenshot PNG paths.
- `scene_starts`: `[time, shotName, transition]` entries.
- `cursor_keys`: `[time, x, y]` viewport-coordinate entries.
- `camera_keys`: `[time, x, y, zoom]` entries.
- `click_times`: click timestamps.
- `duration`, `fps`, `output_size`, `source_size`, `cursor_scale`.
Preferred defaults:
```json
{
"fps": 60,
"output_size": [3840, 2880],
"source_size": [1920, 1440]
}
```
If `cursor_asset` is omitted, the script briefly shows a solid-color overlay and uses `screencapture` to extract the real current macOS cursor into a transparent PNG. This is local rendering support, not an MCP dependency.
## Verification
Always verify the delivered video:
```bash
ffprobe -v error \
-show_entries stream=codec_name,width,height,r_frame_rate \
-show_entries format=duration,size \
-of json /path/to/output.mp4
```
Extract at least one mid-video thumbnail and inspect it:
```bash
ffmpeg -y -ss 8 -i /path/to/output.mp4 -frames:v 1 -update 1 /tmp/browser-demo-thumb.png
```
Confirm:
- Resolution is the requested output, usually `3840x2880` for 4:3 4K.
- Frame rate is `60/1` or equivalent.
- Duration matches the request.
- Cursor is visible, natural, and on-target.
- The video is cropped to browser content, not the desktop.
- The browser viewport override has been reset.
© MengTo · MIT · MengTo/Skills