apple-launch-film — Claude Code skill: Apple-style launch film
Builds an Apple-style Mac launch film entirely in code: menu bar, notch, widgets and gradient wallpapers. Useful when you need a launch video without screen recording or After Effects.
npx skills add charlie947/motion-graphics-skills --skill apple-launch-film -a claude-codeWhat apple-launch-film does
The skill draws every pixel of the Mac in code: a thin macOS menu bar, the black notch at the top centre growing into widgets one scene at a time, full-screen gradient wallpapers and one short caption under the notch. It all lives in a single HTML file with window.seek(seconds) that renders any exact frame, then exports to MP4.
Before you start, the skill asks you to read brand.md and MOTION.md if they exist. If they don't, run brand-intake first or supply hex codes, a font and a logo file. Without them you can't call the result on-brand. Then it waits for five things: the product name with its one line, a facts list, 6 to 8 scenes, an optional reference in a folder called ref, and size plus length. Defaults are 1920 x 1080, 30fps, about 2.5 seconds per scene.
Name the notch in words inside the brief. Given the same brief without that anchor, one model drew a whole laptop instead. Springs beat tweens, motion is worked out from the start of the film, and frames get compared side by side with the reference scene by scene. Keep the menu bar short — five items is plenty, because wide widgets cut a full menu in half. Export runs through HyperFrames: npx skills add heygen-com/hyperframes, then npx hyperframes render.
What it helps with
- build a product launch video without screen recording or After Effects
- make the Mac interface look like a real system on screen
- render any exact frame from a given second for review
- compare scenes against a reference film frame by frame
- add a reduced-motion setting that swaps springs for quick fades
Example prompts for the agent
- Build an Apple-style launch film for our product, the notch growing into widgets one scene at a time
- Check the notch motion against the apple-design skill and fix what differs
- Make a vertical cut and hand the MP4 to reel-export
How to install apple-launch-film
1Skills CLI (Vercel)
npx skills add charlie947/motion-graphics-skills --skill apple-launch-film -a claude-code2Manually: put the files in place
~/.claude/skills/apple-launch-film/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/apple-launch-film/
1Skills CLI (Vercel)
npx skills add charlie947/motion-graphics-skills --skill apple-launch-film -a codex2Manually: put the files in place
.agents/skills/apple-launch-film/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add charlie947/motion-graphics-skills --skill apple-launch-film -a cursor2Manually: put the files in place
.cursor/skills/apple-launch-film/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install charlie947/motion-graphics-skills apple-launch-film2Manually: put the files in place
.github/skills/apple-launch-film/SKILL.md1Skills CLI (Vercel)
npx skills add charlie947/motion-graphics-skills --skill apple-launch-film -a gemini-cli2Platform CLI
gemini skills install https://github.com/charlie947/motion-graphics-skills --path skills/apple-launch-filmManually: put the files in place
.devin/skills/apple-launch-film/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add charlie947/motion-graphics-skills --skill apple-launch-film -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about apple-launch-film
How do I install apple-launch-film in Claude?
Run npx skills add charlie947/motion-graphics-skills --skill apple-launch-film -a claude-code. The skill lands in ~/.claude/skills/apple-launch-film/SKILL.md.
What does apple-launch-film do?
It builds an Apple-style Mac launch film in one HTML file with window.seek(seconds): menu bar, notch, widgets, gradient wallpapers and captions. The film then exports to MP4.
What do I need before running the skill?
Either brand.md and MOTION.md, or hex codes, a font and a logo file — otherwise brand-intake runs first. You also need the product name, a facts list and 6 to 8 scenes.
Source text
SKILL.md · MIT
--- name: apple-launch-film description: Rebuild an Apple-style Mac launch film entirely in code with Claude Code. A thin menu bar, the black notch growing into widgets one scene at a time, full-screen gradient wallpapers and one short caption per scene. No screen recording, no After Effects. Use when someone says "Apple-style launch", "Mac launch video", "notch animation", "make it look like an Apple keynote", "macOS UI launch film" or wants a product launch that looks like native Mac interface. --- # Apple-style launch film, built in code Every pixel of the Mac is drawn in code: the menu bar, the notch, the widgets and the wallpapers. One HTML file with `window.seek(seconds)`, exported to MP4. **Before you start:** read `brand.md` and `MOTION.md` if they exist. If not, run `brand-intake` first, or ask for hex codes, a font and a logo file. Never call a result on-brand without them. **Pairs with a free skill (not mine)** that turns Apple's design guidelines into rules Claude follows. Install it once: ``` npx skills add emilkowalski/skills --skill apple-design ``` ## Step 1: Ask for five things, then wait 1. **The product name** and its one line, word for word. 2. **The facts list.** Every feature, number and requirement the film may show. Nothing else goes on screen. 3. **The scenes.** 6 to 8, each one feature plus one short caption. Example: "Your voice lives here." 4. **A reference** (optional): a real Mac launch film or frames of one, in a folder called `ref`. It sets the look only. 5. **Size and length.** Default 1920 x 1080, 30fps, about 2.5 seconds a scene. ## Step 2: Build brief (paste into Claude Code) ``` Use the apple-design skill. [If ref/ exists: Match the LOOK of the reference in ref/. Read every frame first. Do not copy its words or its product name.] It is a launch film for [PRODUCT]: the black MacBook notch at the top centre grows into Apple-style widgets, one scene at a time. Each scene has its own full-screen colour-gradient wallpaper and one centred caption below the notch, with the last word or two tinted a lighter shade of the wallpaper colour. It opens with the notch expanded and the word "hello" handwritten in a white script line, like the Mac hello screen. Use only these facts, and add no others: [FACTS LIST] Scenes, about 2.5 seconds each: [1. Notch expanded on black, "hello" handwritten.] [2..n. Wallpaper colour, what the notch opens into, the caption.] [Last. Black: the notch closes to its resting shape. Caption: PRODUCT and its one line.] Size [WIDTH] x [HEIGHT], 30fps. The frame is a Mac screen: a thin macOS menu bar across the top with the notch in the middle of it. System fonts (-apple-system, Helvetica Neue fallback). Build it as one self-contained HTML file with window.seek(seconds) that draws any exact frame. Capture one frame from each scene [and compare it side by side with the matching reference frame]. Fix what differs, and check the motion against the apple-design skill. ``` ## What I learned the hard way - **Name the notch in words.** Given the same brief, one model drew a whole laptop instead. "The notch at the top centre of the screen" is the anchor. - **Springs, not tweens.** The notch looks right when width and height spring on their own curves, open soft and close without overshoot. - **Work motion out from the start of the film.** If the notch reopens before it has finished closing, it carries on from where it is. A per-scene tween jumps. - **Compare against the reference, scene by scene.** Side-by-side frames caught a "hello" that sat off-centre and too big, a chunky progress bar that should be thin ticks, and a prompt jammed into the menu bar. - **Keep the menu bar short.** A full menu of words gets cut in half by wide widgets. Five items is plenty. - **Widgets add no claims.** Placeholder text is grey lines. Any UI word the facts list did not give you (button labels, a clock time) gets listed back for approval. ## Step 3: Check and export Would a stranger believe it is a real Mac for the first second? Is every word on screen from the facts list? Add a reduced-motion setting that swaps springs for quick fades. Export with HyperFrames (free, open source): `npx skills add heygen-com/hyperframes`, then `npx hyperframes render`. For a vertical cut, hand the MP4 to `reel-export`.
© charlie947 · MIT · charlie947/motion-graphics-skills