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remotion-motion-graphics — Claude Code skill for Remotion video

A coding-agent skill that makes Remotion code follow motion design rules instead of shipping linear fades and flat backgrounds.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add haidrrrry/claude-remotion-skill --skill remotion-motion-graphics -a claude-code
Open on GitHub

What remotion-motion-graphics does

Remotion renders React components into video frame by frame. The code is rarely the bottleneck — the motion is. Left alone, an agent writes linear interpolation, simultaneous entrances and solid-color backgrounds, which is exactly the generic AI video look. This skill sets hard rules: every interpolate() gets an easing curve, entrances animate 2–3 properties together, elements stagger by 3–6 frames, and exits run shorter than entrances.

It ships a workflow plus a component library: background mesh, color grade, grain, vignette, Ken Burns for stills, word-by-word text reveals, counters, transitions, parallax and captions synced to speech. Palettes, typography, scene rhythm and sound design live in separate reference files. Timing always comes from fps via useVideoConfig(), and colors and easings sit in one theme object at the top of the project.

You need Node.js and the remotion, @remotion/cli, react, react-dom packages. Rendering also needs a Chromium binary: when the auto-download fails in a sandbox or offline CI, pass the path with --browser-executable, and if Chrome throws the Old Headless error, switch to a headless_shell build. Verification is not optional here — the skill tells the agent to pull frames with npx remotion still and actually look at them before delivering. Among the bugs it walks through: gap and margin in em resolve against the parent font size rather than the text, so large headlines drift apart.

What it helps with

  • build a 1080×1920 vertical video from React components
  • add captions synced to spoken audio
  • create an intro or logo animation
  • composite graphics and a color grade onto an existing mp4
  • fix a video that looks cheap and templated

Example prompts for the agent

  • make a 20-second 1080×1920 promo with a logo intro animation
  • add captions and a color grade to public/clip.mp4
  • my video looks too generic, rebuild it following the skill rules

How to install remotion-motion-graphics

1Skills CLI (Vercel)

npx skills add haidrrrry/claude-remotion-skill --skill remotion-motion-graphics -a claude-code

2Manually: put the files in place

~/.claude/skills/remotion-motion-graphics/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/remotion-motion-graphics/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about remotion-motion-graphics

How do I install remotion-motion-graphics in Claude?

Run npx skills add haidrrrry/claude-remotion-skill --skill remotion-motion-graphics -a claude-code. The skill lands at ~/.claude/skills/remotion-motion-graphics/SKILL.md.

What does remotion-motion-graphics do?

It gives the agent motion design rules for Remotion: easing curves instead of linear interpolation, staggered entrances, a five-layer scene stack. It also provides a component library and a mandatory frame check after rendering.

What do I need to render a video?

Node.js plus the remotion, @remotion/cli, react and react-dom packages. Remotion also needs a Chromium binary — if the auto-download fails, pass the path with --browser-executable.

Source text

SKILL.md · MIT
---
name: remotion-motion-graphics
description: Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.
---

# Remotion Motion Graphics

Remotion renders React components frame-by-frame into video. Code quality is not the
bottleneck — **motion design craft is**. Untrained generation produces linear easing,
opacity-only fades, simultaneous entrances, flat colors, and no texture. That is the
"generic AI video" look. This skill exists to prevent it.

## Non-negotiable rules (apply to EVERY composition)

1. **NEVER use linear interpolation.** Every `interpolate()` gets an easing curve;
   every entrance prefers `spring()`. Always `extrapolateLeft/Right: "clamp"`.
2. **Entrances animate 2–3 properties together** (opacity + translateY + scale).
   A lone fade is forbidden.
3. **Stagger everything.** Lists, words, rays, cards: 3–6 frame offsets. Nothing
   enters simultaneously.
4. **Exits exist and are faster than entrances** (~10 frames vs ~20).
5. **Five-layer stack in every scene**, bottom to top: background mesh → assets →
   graphics/type → color grade → grain + vignette. Never a flat solid background.
6. **Every still image gets Ken Burns** (slow scale 1→1.08 + pan). Every video asset
   uses `<OffthreadVideo>`, never `<Video>`.
7. **Idle elements breathe**: anything on screen >2s gets sin-wave micro-motion.
8. **All timing derives from `fps`** via `useVideoConfig()`. No magic frame numbers.
9. **One theme object** at the top of the project (colors, easings, spring presets,
   fonts). Never inline a hex color or easing in a component.
10. **Render, extract frames, LOOK at them, fix, re-render.** Never deliver an
    unverified render. This loop is mandatory — see Verification below.

## Workflow

### Step 1 — Scope
Determine: duration, fps (30 default; 60 only for heavy fast motion), dimensions
(1080×1920 Reels/Shorts, 1920×1080 landscape), what assets exist (images, footage,
audio, logos), and whether this is a new composition or an edit to an existing project.
If editing an existing project: read `src/` fully first, find the theme (or create one),
and refactor violations of the rules above before adding features.

### Step 2 — Setup
New project:
```bash
npm install remotion @remotion/cli react react-dom
# optional: @remotion/transitions @remotion/motion-blur @remotion/google-fonts
```
Copy `assets/theme.ts` from this skill into `src/theme.ts` and adjust the palette to
the user's brand. Structure: `src/index.ts` (registerRoot) → `src/Root.tsx`
(Composition, duration/fps/size) → `src/scenes/*.tsx` → `src/components/*.tsx`.
User assets go in `public/`, loaded via `staticFile()`.

### Step 3 — Build
Read `references/motion-patterns.md` for the reusable component implementations
(BgMesh, Grade, Grain, Vignette, KenBurns, WordReveal, Stagger, Counter, Spark,
transitions, parallax). Compose scenes from those patterns. For pacing, rhythm,
typography, color palettes, and sound design rules, read
`references/design-rules.md`.

Scene rhythm: HIT → hold (15–20 still frames) → build → HIT. Something must move
in the first 15 frames. Never >90 frames without a new visual element.

### Step 4 — Render
```bash
npx remotion render src/index.ts <CompId> out/video.mp4 --codec h264 --crf 17
```
Remotion needs a Chromium binary. If its auto-download fails (sandboxes, offline CI),
find one and pass it explicitly:
```bash
which chromium chromium-browser google-chrome 2>/dev/null
ls /opt/pw-browsers 2>/dev/null   # Playwright installs live here
npx remotion render ... --browser-executable=<path>
```
If full Chrome errors with "Old Headless mode has been removed", use a
`headless_shell` binary instead (Playwright ships one as
`chromium_headless_shell-*/chrome-linux/headless_shell`).

### Step 5 — VERIFY (mandatory, never skip)
Extract frames at key moments and visually inspect each one. The portable
method — works on machines with no system ffmpeg, renders the exact frame:
```bash
for f in 15 45 90 150; do
  npx remotion still src/index.ts <CompId> out/check_$f.png --frame $f --overwrite
done
```
If system ffmpeg IS available, extracting from the finished mp4 also verifies
the encode itself (`-ss` seeking is more portable than `select=` filters, whose
quoting breaks in some shells and in Remotion's bundled ffmpeg):
```bash
ffmpeg -v error -ss 1.5 -i out/video.mp4 -frames:v 1 check_1.png
```
Look for, and fix, in order of frequency:
- **Spacing bugs**: `gap`/`margin` in `em` resolves against the PARENT font-size
  (often 16px), not the text size — use px values in flex containers around big type.
- Text overflowing or touching frame edges (keep critical content in middle 75%
  vertically for 9:16 — platform UI covers top/bottom).
- Elements visible before their entrance or after their exit (missing clamp).
- Color/contrast failures: hero color on >1 element per frame, dim text unreadable
  over the grade.
- Layer order mistakes (grain/vignette must be on top, grade above content).
Fix → re-render → re-extract → re-inspect. Only deliver after a clean pass.
Then run the final checklist at the bottom of `references/design-rules.md`.

### Editing the user's existing footage
To enhance an existing mp4 (captions, grade, intro/outro) rather than build from
scratch: put the file in `public/`, render it as the asset layer with
`<OffthreadVideo src={staticFile("clip.mp4")} />`, set composition duration from the
clip length, and stack graphics/grade/grain above it. Get the clip's duration and fps
with `ffprobe` before setting up the composition. For word-synced captions over
speech, see the captions section of `references/motion-patterns.md`.

## Reference files
- `references/motion-patterns.md` — copy-paste component library: backgrounds,
  grade/grain/vignette, Ken Burns, text reveals, counters, transitions, parallax,
  audio sync, captions. Read before writing components.
- `references/design-rules.md` — palettes, typography rules, scene architecture,
  sound design, pre-delivery checklist. Read before designing scenes and before
  final delivery.
- `assets/theme.ts` — the theme template to copy into every project.

## Common failure modes to actively avoid
- **Emoji as icons.** Emoji render as full-color platform glyphs (green ✳️,
  blue 🌐) that ignore your palette and silently break the one-hero-color rule,
  and they sit on whatever background you gave them (orange mascot on orange
  tile = invisible). Draw glyphs with CSS/SVG in theme colors, or verify every
  emoji against the extracted frames.
- **No SFX assets is not a reason to ship silent.** Synthesize a minimal kit as
  16-bit WAVs from a Node script (noise-burst whoosh, pitch-drop pop, sine-thump
  kick/bass, detuned-sine pad) into `public/sfx/` — see `examples/scripts/` in
  the repo. Zero downloads, fully deterministic.
- Generating one giant component instead of themed, reusable pieces.
- `durationInFrames` mismatch between Composition and scene content (dead air).
- Forgetting `--overwrite` on re-renders, then inspecting the stale file.
- Fonts: never rely on system defaults for hero text; load a display font via
  `@remotion/google-fonts` or `@font-face` + `staticFile`.
- Trying to "describe" the result to the user instead of rendering and verifying it.

© haidrrrry · MIT · haidrrrry/claude-remotion-skill

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