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alayarenderer-generative-world — Claude Code skill: G-buffer rendering

An agent skill that walks you through AlayaRenderer: splitting RGB video into G-buffers and restyling footage from a text prompt.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add reason-machines/trending-skills --skill alayarenderer-generative-world -a claude-code
Open on GitHub

What alayarenderer-generative-world does

AlayaRenderer works in two stages. The Inverse Renderer takes ordinary RGB footage and pulls out five channels: albedo, normal, depth, roughness and metallic. Game Editing then takes those G-buffers plus a text prompt and produces a restyled clip.

The skill covers the whole setup for your agent. You clone the repo with submodules, create two conda environments on Python 3.10, and pull weights with huggingface-cli. The models differ in size — Cosmos-Transfer1-DiffusionRenderer 7B handles inverse rendering, Wan2.1 1.3B does the stylization — and their dependencies clash, which is why the two environments stay apart. Weights land in inverse_renderer/checkpoints/Diffusion_Renderer_Inverse_Cosmos_7B and game_editing/models/train/Wan2.1-T2V-1.3B_gbuffer.

Game Editing inference runs through examples/wanvideo/model_inference/inference_gbuffer_caption.py, driven by flags such as --style, --prompt, --gbuffer_dir, --num_frames, --height and --width. Frame counts must follow the 8n+1 pattern; anything else and the run fails. The G-buffer directory is built by hand: five subfolders of per-frame PNGs.

What it helps with

  • split RGB footage into albedo, normal, depth, roughness and metallic maps
  • turn a gameplay recording into a snowy or night scene from text
  • set up two conda environments for models with clashing dependencies
  • download Cosmos-Transfer1 and Wan2.1 weights into the right paths
  • lay out a G-buffer folder of per-frame PNGs for inference

Example prompts for the agent

  • Run the inverse renderer on gameplay_video.mp4 and write the G-buffers to test_dataset/
  • Generate a game editing clip with style snowy_winter and a prompt about a frozen forest
  • Help me set up the game_editing environment and fetch the Brian9999/stylerenderer weights

How to install alayarenderer-generative-world

1Skills CLI (Vercel)

npx skills add reason-machines/trending-skills --skill alayarenderer-generative-world -a claude-code

2Manually: put the files in place

~/.claude/skills/alayarenderer-generative-world/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/alayarenderer-generative-world/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about alayarenderer-generative-world

How do I install alayarenderer-generative-world in Claude Code?

Run npx skills add reason-machines/trending-skills --skill alayarenderer-generative-world -a claude-code. The skill is then at ~/.claude/skills/alayarenderer-generative-world/SKILL.md.

What does alayarenderer-generative-world do?

It guides your agent through installing and running AlayaRenderer: inverse rendering video into G-buffers, then restyling it from a text prompt.

Why does AlayaRenderer need two conda environments?

The Inverse Renderer and Game Editing models have conflicting dependencies, so they are kept separate as inverse_renderer and game_editing.

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