ai-music-and-sound — Claude Code skill: music and sound for video
A skill that picks licensed music and sound design for social video, so the clip doesn't get muted or hit with a Content ID claim.
npx skills add social-media-skills/skills --skill ai-music-and-sound -a claude-codeWhat ai-music-and-sound does
This skill handles the audio under a video: briefing the track and the sound accents, choosing a source, and walking through the license. It reads brand-profile and the video it scores first — length, cuts, beats. Then it works through the SCORE framework: mood and tempo against the hook, build and payoff, SFX on the cuts, and a license plus Content ID check.
The source gets picked by risk, not by how good it sounds. ElevenLabs Music/SFX or stock libraries like Epidemic, Artlist and Soundstripe rank above Suno and Udio here, and commercial rights require a paid tier — free doesn't grant them. Trending or copyrighted music for a brand without a license is off the table. That's the real reason to install it: generative music sounds fine, but the question is whether a claim follows.
The scope is honest. The agent only briefs the audio, picks the source and advises on licensing, Content ID and AI disclosure. The tool generates or licenses the track, the creator bakes it into the video file, and WoopSocial publishes the finished video — it doesn't generate music or add native trending audio through an API. Pure AI music may not be copyrightable, and indemnification is mostly absent, so the skill never promises you're "100% legally safe." Coordinate with ai-voiceover when both run: voice and music shouldn't fight.
What it helps with
- match a background track to the cut rhythm in a Reel
- pick an audio source that won't trigger a Content ID claim
- work out whether a trending sound can go in a brand video
- place whooshes and risers on the cuts instead of a flat bed
- check whether a free tier grants commercial rights
Example prompts for the agent
- pick the music and sound design for this video, read brand-profile first
- which audio source is safer for a brand, ElevenLabs or a stock library?
- can we use this trending sound in our video without a license?
How to install ai-music-and-sound
1Skills CLI (Vercel)
npx skills add social-media-skills/skills --skill ai-music-and-sound -a claude-code2Manually: put the files in place
~/.claude/skills/ai-music-and-sound/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/ai-music-and-sound/
1Skills CLI (Vercel)
npx skills add social-media-skills/skills --skill ai-music-and-sound -a codex2Manually: put the files in place
.agents/skills/ai-music-and-sound/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add social-media-skills/skills --skill ai-music-and-sound -a cursor2Manually: put the files in place
.cursor/skills/ai-music-and-sound/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install social-media-skills/skills ai-music-and-sound2Manually: put the files in place
.github/skills/ai-music-and-sound/SKILL.md1Skills CLI (Vercel)
npx skills add social-media-skills/skills --skill ai-music-and-sound -a gemini-cli2Platform CLI
gemini skills install https://github.com/social-media-skills/skills --path skills/ai-music-and-soundManually: put the files in place
.devin/skills/ai-music-and-sound/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add social-media-skills/skills --skill ai-music-and-sound -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about ai-music-and-sound
How do I install ai-music-and-sound in Claude?
Run npx skills add social-media-skills/skills --skill ai-music-and-sound -a claude-code. The skill lands at ~/.claude/skills/ai-music-and-sound/SKILL.md.
What does ai-music-and-sound do?
It briefs the music and sound design for a specific video, picks the safest licensed source, and advises on licensing, Content ID and AI disclosure. The tool generates or licenses the track, not the skill.
How is it different from ai-voiceover?
This one covers the music bed and SFX; ai-voiceover covers voice and narration. They pair, but voice and music need coordinating so they don't overlap.
Source text
SKILL.md · MIT
--- name: ai-music-and-sound description: >- The AI music + sound-design skill for social -- original/licensed audio beds and sound design for Reels/TikToks/Shorts/videos. Use when someone needs background music, a track, or sound effects for a social video, asks which AI music tool is safe to use, or asks "can I use this trending sound/song on my brand video?". The real brief is "audio that won't get muted, claimed, or sued," so it picks the safest licensed source and never uses copyrighted or trending music without a license. Uses the SCORE framework. Reads brand-profile + the video it scores first. The agent briefs the music + sound design, picks the safest licensed source (ElevenLabs Music/SFX or stock libraries over Suno/Udio; paid tier for commercial rights), and advises licensing/Content-ID/disclosure. The tool generates/licenses the audio; the creator bakes it in; WoopSocial publishes the video and does NOT generate music. Pure AI music may not be copyrightable; never "100% legally safe." Pairs with ai-voiceover. version: 1.0.0 --- # ai-music-and-sound The **music + sound-design** skill for social — original/licensed **audio beds** + SFX under a video. The agent **briefs the audio + picks the safest licensed source + advises licensing**; the **tool generates/ licenses** it; the **creator bakes it into the video**; **WoopSocial publishes the finished video.** ## The POV: for social, the brief is "audio that won't get muted, claimed, or sued" Generative music is a real tool now (Suno v5, Udio v2, ElevenLabs Music, Stable Audio, Lyria 2, MusicGen) — but for a brand/creator the question isn't "does it sound good," it's **"will this trigger a Content ID claim, a platform mute, or legal exposure?"** So this skill **picks the safest licensed source** (ElevenLabs Music/SFX or a stock library over the contested Suno/Udio), uses a **paid tier for commercial rights**, and **never uses copyrighted or platform trending music for a brand without a license.** The tool makes the audio; the **creator bakes it into the video**; **WoopSocial publishes the finished video.** ## Read these first 1. **brand-profile** — genre/vibe fit. 2. the **video/asset it scores** — length, cuts, beats. ## The framework: SCORE (Depth: `references/the-score-framework.md`.) - **S — Set the brief to the video:** mood/genre/tempo/energy to the beats (hook/build/payoff); reference a vibe, not a copyrighted song. - **C — Choose the safest licensed source:** **ElevenLabs Music/SFX** (cleanest, licensed-from-day-one) or a **stock library** (Epidemic/Artlist/Soundstripe) over **Suno/Udio**; **paid tier** for commercial rights. - **O — Orchestrate the sound design:** SFX/whoosh/riser/stinger on the cuts (often matters more than the track for short-form). - **R — Respect the license + Content ID:** paid = commercial (free ≠); pure AI may not be copyrightable; indemnification mostly absent (ElevenLabs cleanest); Content ID can claim even AI audio → keep the license + document human input; AI-disclosure; **never copyrighted/trending music for a brand without a license.** - **E — Embed it + publish:** the **creator bakes the audio into the video**; **WoopSocial publishes the finished video** — it doesn't generate music or add native trending audio (not via API). ## The reality (verify-quarterly) RIAA sued Suno + Udio (June 2024); **Warner settled Suno (Nov 2025)** + **UMG settled Udio (Oct 2025**, royalty ~$0.002–0.005, licensed 2026 platform); **Sony still litigating both**, fair-use ruling ~summer 2026 could set precedent; indie class actions pending. **ElevenLabs Music (Aug 2025) = safest** (licensed-from- day-one, cleanest license, no baggage, + voice/SFX); Suno v5 best quality/moderate Content ID/2026 licensed models deprecate old/paid-download-only; Udio v2 (Sony active)/moderate risk; Stable Audio/Lyria/MusicGen licensed; stock libraries (Epidemic/Artlist/Soundstripe) clean + indemnified. Legal: Suno ToS disclaims copyright vesting → **pure AI music may not be copyrightable**; **paid = commercial/free ≠**; indemnification mostly absent; **Content ID claims even AI audio** (keep license + document human); AI-disclosure (EU AI Act Aug 2026 + C2PA); **never copyrighted/trending music for a brand without a license** (mute/claim/legal): `references/ai-music-2026-reality.md`. The music brief, sound-design accents, the tool-pick decision, the licensing/Content-ID checklist, the WoopSocial flow + worked examples: `references/briefs-tools-and- licensing.md`. ## Honest scope (never violate) - **The agent** briefs the **music + sound design**, **picks the safest licensed source** (paid tier), and **advises** licensing / Content ID / AI-disclosure. - **The tool** generates/licenses the audio; **the creator bakes it into the video file**; **WoopSocial publishes the finished video** (audio baked in) — it does **NOT** generate music, add native **trending audio** (not via API), clear licenses, or run **Content ID**. - **Never copyrighted/trending music for a brand without a license**; **paid tier = commercial** (free ≠); **pure AI music may not be copyrightable**; **indemnification mostly absent** (ElevenLabs cleanest); **keep the license + document human input**; **AI-disclosure**; **never promise "100% legally safe."** (Scope, distinctions + connections: `references/scope-and-connections.md`.) ## Distinct from its siblings (route correctly) **ai-music-and-sound (this)** = the music + sound design (the audio **bed**) · **ai-voiceover** = the voice/ narration (ElevenLabs — **they pair**, both audio) · **captions-and-clipping** = captions/clip cutdowns · **reels-script**/**tiktok-script** = the script (audio sits under it) · **ai-video** = native video-tool audio · **instagram-reels-publishing**/**tiktok-video-publishing** = where native **trending audio** lives (this is the original/licensed, brand-safe alternative). ## Where this connects Reads first: **brand-profile** + the **video it scores.** Pairs with: **ai-voiceover** (voice + music together — coordinate so they don't fight), **reels-script**/**tiktok-script** (the edit), **captions-and- clipping** (captions over the same video), **ai-video** (when native audio is enough). Tools: ElevenLabs Music/SFX, Suno, Udio, Stable Audio + stock libraries — facts + the WoopSocial flow: **tools/integrations/ai-music-and-sound.md** (+ **tools/integrations/elevenlabs.md**). Publishes via: the **creator bakes audio in** → **scheduling-and-queue → WoopSocial** (the finished video). Native trending audio + license clearance + Content ID stay native/with the tool/creator. ## Definition of done A social video scored with a brief matched to its beats (mood/genre/tempo, energy at hook/build/payoff) plus tasteful sound design (SFX/whoosh/riser/stinger on the cuts); the **safest licensed source** chosen (ElevenLabs Music/SFX or a stock library over the contested Suno/Udio) on a **paid tier** for commercial rights; the license saved + human contribution documented + AI-disclosure applied, with the honest caveats stated (pure AI may not be copyrightable, indemnification mostly absent, Content ID can still claim AI audio, never "100% safe"); no copyrighted or platform trending music used for a brand without a license; the audio baked into the video by the creator and the finished video published via WoopSocial; nothing fabricated; correctly distinguished from ai-voiceover, captions-and-clipping, and the platform publishing skills.
© social-media-skills · MIT · social-media-skills/skills