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skill · Claude Code

prototype — Claude Code skill: what it does, how to install

Creates throwaway prototypes for checking state logic or exploring UI before committing the decision to the main codebase.

  • Author Matt Pocock
  • License MIT
  • GitHub ★ 302,251
  • Installs 986,201
  • Updated 2026-10-22
  • Source shown below
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What prototype does

The skill picks a branch based on the question. For logic, it builds an HTML demo with free-play controls and guided walkthroughs, so difficult state transitions can be exercised and the current state stays visible after each action.

For UI questions, it creates interface variants on a single route. A URL search parameter and a floating bottom bar switch between them. The prototype lives near the module or page it explores, follows the project’s routing conventions, and should run through the project task runner.

State stays in memory by default. The skill skips tests, extra abstractions, and error handling beyond what is needed to run the prototype; validated decisions move into the real code while the prototype goes to a throwaway branch. Install it when a design question needs evidence, not when you need production-ready code.

What it helps with

  • exercise hard state-machine transitions
  • build an HTML demo for a logic discussion
  • compare UI variants on one route
  • show the current state after an action
  • record a validated decision outside main

How to install prototype

Command from the source

/plugin marketplace add mattpocock/skills

Command from the source

/plugin install mattpocock-skills@mattpocock

Command from the source

npx skills add mattpocock/skills --skill prototype -a claude-code

With the Skills CLI (Vercel)

npx skills add mattpocock/skills --skill prototype -a claude-code

Manually

~/.claude/skills/prototype/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/prototype/

How to use it: example prompts

  • “Check whether this order state model feels right.”
  • “Build a UI prototype for this page with different interface directions.”
  • “Create a throwaway HTML demo to walk through these state transitions.”

Source text

SKILL.md · MIT
---
name: prototype
description: Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
---

# Prototype

A prototype is **throwaway code that answers a question**. The question decides the shape.

## Pick a branch

Identify which question is being answered, using the user's prompt, the surrounding code, or by asking if the user is around:

- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a single shareable HTML file (free-play buttons plus tabbed guided walkthroughs) that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive.
- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts, so getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

## Rules that apply to both

1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious, but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
2. **Trivial to run.** A UI prototype starts from one command in the project's task runner: `pnpm <name>`, `python <path>`, `bun <path>`, etc. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.
3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE, wipe me" name.
4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too (the verdict and the question it settled) in the issue or a commit. The main branch keeps only the validated decision.

© Matt Pocock · MIT · mattpocock/skills

Questions about prototype

How do I install prototype in Claude Code?

Add the marketplace with /plugin marketplace add mattpocock/skills, then install the skill with /plugin install mattpocock-skills@mattpocock.

What does prototype do?

It creates throwaway code to answer a focused question about logic or UI. Logic work produces an interactive HTML demo, while UI work produces switchable page variants.

Does prototype persist state?

State remains in memory by default. When a database is part of the question, the skill uses a scratch database or a local file clearly marked as a prototype.

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