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NeVibeCode · service · 14 items

Godot MCP servers and skills

How to connect Godot to your AI agent: MCP servers, skills and plugins with an install command per platform.

14 items
godot-gdscript-patterns Seth Hobson skill A skill for building Godot 4.x games with GDScript, covering scenes, signals, state management, and architecture. Useful when implementing game systems. Claude Code CX Codex Cursor 17,396installs game-development sickn33 skill Guides game architecture decisions, platform choices, and core loop structure. Directs the assistant to specialized sub-skills for web, mobile, PC, or VR. Claude Code CX Codex Cursor +1 3,800installs camera-systems gamedev-skills skill Engine-neutral patterns for 2D and 3D game cameras: smooth follow, deadzones, look-ahead, bounds clamping, and third-person collision. Claude Code CX Codex Cursor +1 7,100installs router gamedev-skills skill Dispatches game development tasks to specialized skills by detecting the project engine and classifying gameplay or shipping workflows. Claude Code CX Codex Cursor +1 6,400installs godot-ui-control gamedev-skills skill A Claude Code skill that teaches the agent to lay out Godot 4.7 HUDs and menus with Control nodes: anchors, containers, themes and focus. Claude Code CX Codex Cursor +1 6,400installs godot-nodes-scenes gamedev-skills skill Teaches the agent to build a Godot 4.7 project from nodes and scenes: reusable .tscn files, runtime instancing, autoload singletons, and node lookups that survive renames. Claude Code CX Codex Cursor +1 6,200installs godot-gdscript gamedev-skills skill Guides coding assistants in writing statically typed GDScript 2.0 for Godot 4.7 and porting legacy scripts from Godot 3.x. Helpful when structuring node lifecycles and signals. Claude Code CX Codex Cursor +1 6,200installs godot-physics gamedev-skills skill Configures Godot 4.7 2D and 3D physics bodies, collision layers, Area triggers, and raycasts. It prevents jitter and collision mask misconfigurations. Claude Code CX Codex Cursor +1 6,100installs godot-signals-groups gamedev-skills skill Sets up event-driven architecture in Godot 4.7 with typed signals and node groups. Helps wire scene communication without direct node coupling or legacy Godot 3.x syntax. Claude Code CX Codex Cursor +1 6,000installs godot-2d-movement gamedev-skills skill Implements 2D kinematic movement in Godot 4.7 using CharacterBody2D. Useful for coding platformers, top-down controllers, and debugging move_and_slide() behavior. Claude Code CX Codex Cursor +1 5,900installs godot-3d-essentials gamedev-skills skill Skill for quickly building 3D scenes in Godot 4.7: place cameras, add lights, set up environment and materials. Use it when you're building 3D levels or configuring lighting and post-processing effects. Claude Code CX Codex Cursor +1 5,900installs godot-export gamedev-skills skill Configures and automates Godot 4.7 exports for desktop and web targets. Helpful for headless CI pipelines and export preset setup. Claude Code CX Codex Cursor +1 5,900installs godot-csharp gamedev-skills skill Skill for writing Godot 4.7 games in C# with partial classes, lifecycle methods, Export attributes, signals as C# events, and GDScript interop. Requires Godot .NET build and .NET SDK 8+. Claude Code CX Codex Cursor +1 5,600installs godot-multiplayer gamedev-skills skill Configures Godot 4.7 high-level multiplayer via ENet, @rpc calls, node authority, and state replication with MultiplayerSpawner and MultiplayerSynchronizer. Claude Code CX Codex Cursor +1 5,600installs

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