NeVibeCode · 6 items
Skills and MCP tagged “game-dev”
scale-and-responsive skill A skill to set up responsive scaling for Phaser 4 games: choose a scale mode, center the canvas, enable fullscreen, and handle window resize events.
Claude Code CX Codex Cursor +1
910installs
particles skill A Claude Code skill that shows the agent how to build particle effects in Phaser 4: emitters, emission zones, gravity wells, value formats. Useful when sparks and smoke have to become actual code.
Claude Code CX Codex Cursor +1
859installs
events-system skill Guides Phaser 4 event work, from listeners and custom signals to communication between scenes. Use it when editing code with on, emit, or EventEmitter.
Claude Code CX Codex Cursor +1
778installs
shader-programming skill A skill that teaches the parts of shader work that carry between engines, then builds tint, dissolve, outline and fresnel effects on top of them.
Claude Code CX Codex Cursor +1
6,600installs
godot-csharp skill Skill for writing Godot 4.7 games in C# with partial classes, lifecycle methods, Export attributes, signals as C# events, and GDScript interop. Requires Godot .NET build and .NET SDK 8+.
Claude Code CX Codex Cursor +1
5,600installs
game-playtest
official skill Guides agents through browser game playtests and frontend QA. It focuses on boot checks, controls, HUD overlay balance, and visual regression capture.
CX Codex GP ChatGPT
62installs