Skip to main content
skill CX Codex

workflow-score-to-target — Claude Code skill: score work to a target

Scores work out of 10 against an anchored rubric, then improves it round by round until every item hits the target you named.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add MengTo/Skills --skill workflow-score-to-target -a claude-code
Open on GitHub

What workflow-score-to-target does

The skill kicks in when you ask for a score out of 10 and name a bar: get it to 8, bring everything under 6 up to 6+. It pins down the target and the list of items first, then writes the rubric down so scores mean the same every round. Each item splits into 3–5 criteria worth 0–2 points, so the total lands out of 10 and every point has a reason behind it.

Scoring runs on renders, recordings or measurements of the actual thing, never on the code or on memory. Where a criterion can be measured, it gets measured: foot slide as a share of travel speed, weapon clipping in millimetres, a win rate over 40 seeds, a download size in megabytes. When it matters, the captures go to a fresh subagent that didn't do the work. It gets the rubric and the benchmark, not your hopes or the earlier scores. Two blind judges per item if you can manage it — take the lower score or reconcile the gap.

Improvement moves in rounds. Lowest items first, and inside each one the criterion costing the most points. Then re-capture and re-score with the same rubric and judge setup. It stops when every item meets the bar, or when an item plateaus on something outside the task — a model limit, an art asset, a performance budget. That item gets reported as short, with the reason and what it would take. Rounding up to reach the bar is off the table: 7.5 against an 8 bar is below the bar. While climbing, performance budgets, tests and other items' scores stay put; any trade-off gets noted.

What it helps with

  • score a list of items out of 10 against a written rubric
  • lift everything under 6 up to 6 or better
  • prove the gain with before and after captures
  • get an independent read from a subagent that didn't do the work
  • lock the bar into a test so it can't quietly regress

Example prompts for the agent

  • score these screens out of 10 and get each to 8
  • anything under 6 out of 10, bring it to 6+
  • what would make this a 9 out of 10?

How to install workflow-score-to-target

1Skills CLI (Vercel)

npx skills add MengTo/Skills --skill workflow-score-to-target -a claude-code

2Manually: put the files in place

~/.claude/skills/workflow-score-to-target/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/workflow-score-to-target/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about workflow-score-to-target

How do I install workflow-score-to-target in Claude?

Run npx skills add MengTo/Skills --skill workflow-score-to-target -a claude-code. The skill lands at ~/.claude/skills/workflow-score-to-target/SKILL.md.

What does workflow-score-to-target do?

It scores work against an anchored 1–10 rubric and improves it in rounds until every item reaches the target you named. You get a scorecard with before and after numbers, plus a plain list of anything still short.

Does the same agent that did the work hand out the scores?

Not necessarily. For work that matters, the skill hands captures to a fresh subagent that didn't do the work and gives it the rubric and benchmark, not the previous scores. With two blind judges, take the lower score or reconcile the difference.

Source text

SKILL.md · MIT
---
name: workflow-score-to-target
description: Score work out of 10 against a clear rubric, then improve it round by round until every item reaches the target score the user named (for example "get it to 8 out of 10", "bring everything under 6 up to 6+"). Covers anchored rubrics, measurable criteria, independent or blind judging, before/after scorecards, and honest reporting of anything still short. Use whenever the user asks to score, rate, grade or judge something out of 10, names a target score, or asks "what would make this a 9?".
---

# Workflow: score to a target

The user sets quality bars as numbers:
- "score them out of 10. let's get them to 8 out of 10"
- "anything less than 6 out of 10, get them to 6+"
- "give it a score out of 10. get at least 8"
- "make it 8 or 9 out of 10"

The job isn't just the score; it's reaching the bar, proving it, and saying plainly where it falls short.

## 1. Pin down the target and the items

- Restate the bar: the target (6, 8 or 9), and whether it applies to **every** item or the average. "Get them to 8" means every item reaches 8.
- List every item being scored: each skill, each weapon, each screen element, each object. Score them one by one, never as one blob.
- Name the benchmark the user judges against, such as the games or sites they compare to. A 7 means nothing without one.
- **A bar the user sets once is a standing rule for that kind of work.** Record it where future work will see it, such as project instructions, memory, or a test.

## 2. Anchor the rubric before scoring

Write the scale down so scores mean the same every round. Default anchors:

| Score | Means |
|---|---|
| 10 | Best-in-class, something you'd study |
| 9 | Excellent: a trained eye finds almost nothing |
| 8 | Polished and intentional, only minor nits |
| 7 | Good, but a noticeable flaw |
| 6 | Acceptable: works and reads clearly, with visible rough edges |
| 5 | Mediocre: the idea is there, the execution distracts |
| 3–4 | Clearly broken or wrong in places |
| 1–2 | Barely works, or reads as something else |

Then break each item into 3–5 criteria, **0–2 points each**, so the total is out of 10 and every point has a reason. For example:

- **Animation:** weight and timing, body mechanics, final pose, props, context and variety.
- **A skill or spell:** its rules (a clear job of its own), the hover (shows where it lands and the numbers), the cast (its own pose, effect and sound), and what it leaves behind that you can see.
- **An object:** silhouette at play distance, material and detail, fitting its setting, readability.

Wherever a criterion can be measured, measure it. Examples:
- foot slide under 10% of travel speed;
- weapon clipping in millimetres;
- a 48% win rate over 40 seeds;
- a download of 28 MB.

Numbers stop the score drifting with mood.

## 3. Score honestly from real evidence

- Score from renders, recordings or measurements of the actual thing, never from the code or from memory. Capture the state first; see the `workflow-progress-screenshots` skill.
- Score the baseline before changing anything. The before→after is the proof.
- **Judge independently when it matters.** Hand the captures to a fresh subagent that didn't do the work. Give it the rubric and benchmark, but not your hopes or the previous scores. Use two blind judges per item if you can, and take the lower score or reconcile the difference.
- Never round up to reach the bar. A 7.5 on an 8 bar is below the bar.

## 4. Improve in rounds

1. Fix the lowest items first, and the criterion costing the most points in each.
2. Re-capture, and re-score only with the same rubric and judge setup.
3. Send a picture per round (the start and the result), with the score moving: for example, "Hollow Keeper 3 → 6 → 8".
4. Stop when every item meets the bar, or when an item plateaus because of something outside the task (a model limit, an art asset, a performance budget). Report that item as short, with the reason and what it would take.
5. Keep guardrails while climbing: don't trade away performance budgets, tests or other items' scores to raise one number. Note any trade-off you made.

## 5. Lock it in

- Where the bar can be checked by a machine, add a test so it can't quietly regress. Examples: weapons out of bodies in seven poses, a skill has its own pose and card, win rate at least 90%.
- Save the scorecard in the project (for example `qa/<area>/README.md`), with the rubric, every item's before and after, the evidence, and the date. Future rounds start from it.

## Report

Lead with the result: "All 49 now score 8 or better; 38 started below 8; the average rose from 6.7 to 8.1."

Then:

- **A table:** item, before → after, and the main fault fixed (or the reason it's still short). See `templates/scorecard.md`.
- **How it was scored:** the rubric, the benchmark, who judged (you, an independent subagent, or blind judges), and from what evidence.
- **Where it isn't perfect:** items at or just over the bar with known nits, and anything still below.
- **The pictures:** before and after per item, or per round.
- Say that scores are judgements. Say which criteria were measured, and label captures honestly.

© MengTo · MIT · MengTo/Skills

Similar skills

All skills for Agent setup: memory, context, orchestration →

From the same set148

3d-four-seasons Adds four-season transitions to a 3D scene by blending foliage, lighting, snow, and particles via uniforms without rebuilding the world. CX Codex +1 497installs codex-gpt-image-2-5-flare A skill that walks the agent through generating and editing artwork with Claude built-in image gen: transparent PNGs, sprites, emblems and UI graphics. CX Codex +1 475installs 3d-ultra-realistic-water A Three.js skill that builds an open sea with Gerstner waves, sun glitter, foam and a Kelvin wake. Useful when your scene has a horizon and a moving camera. CX Codex +1 408installs horizontal-scroll-scenes A skill for chapters that travel left to right while the reader scrolls down. One pure function turns scrollY into scene, dwell and move. CX Codex +1 367installs workflow-progress-screenshots Instructs coding agents to capture and send real visual progress screenshots automatically. Built for UI, 3D, charts, and motion tasks. CX Codex +1 341installs paper-cinder-transition A WebGL transition where a line of fire eats the old page and reveals the next scene live behind it. Use it when a fade or slide reads cheap. CX Codex +1 330installs workflow-ship-change Enforces a structured release pipeline with test runs, visual proof, changelog entries, and strict guards before pushing or publishing changes. CX Codex +1 328installs workflow-threads-manager A skill for anyone running several Claude Code sessions against one repo. It checks what reached main, whether each change has a changelog entry, and if the live site is healthy. CX Codex +1 327installs

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor