video-to-sfx — Claude Code skill: sound effects from video
This skill generates sound effects matched to what is on screen: footsteps, impacts, ambience, foley. Useful when you have footage that still needs sound design.
npx skills add sonilo-ai/skills --skill video-to-sfx -a claude-codeWhat video-to-sfx does
The skill hands a video to Sonilo and gets back audio that fits the scene. You can give one overall description, or script effects to specific time ranges through segments, so a particular sound lands on a particular second. Generation runs as an async task on the backend; the tools poll for you and return the saved file.
Two tools cover the job. video_to_sfx returns audio only, while video_to_video_sfx returns a new .mp4 with the effects muxed in. Audio format is one of wav, mp3, aac or flac, with aac as the default. Clips are capped at 480 seconds, and going over gets a 422 rejection rather than a trim — worth checking runtime first, because a retry after a failed run is billed as a new call.
You can drive it through MCP tools, the CLI, or the Python and JS clients. Every path needs Sonilo access: either the MCP server connected, or the sonilo CLI installed and signed in, plus credentials from sonilo login, the hosted OAuth plugin, or SONILO_API_KEY. Each call hits the API and may cost money, so the skill advises calling the tools only when explicitly asked.
What it helps with
- lay footsteps and impacts under an edited clip
- build scene ambience without recording on set
- pin a specific sound to a time range
- get a finished mp4 with sound instead of a separate track
- make foley for a short clip or an animated gif
Example prompts for the agent
- Generate sound effects for
action-scene.mp4: footsteps on gravel, distant traffic, a door slam - Make foley for
clip.mp4and give me the video back with the effects muxed in - Script the sound by segment: footsteps on gravel from 0 to 2 seconds, then rain
How to install video-to-sfx
1Skills CLI (Vercel)
npx skills add sonilo-ai/skills --skill video-to-sfx -a claude-code2Manually: put the files in place
~/.claude/skills/video-to-sfx/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/video-to-sfx/
1Skills CLI (Vercel)
npx skills add sonilo-ai/skills --skill video-to-sfx -a codex2Manually: put the files in place
.agents/skills/video-to-sfx/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add sonilo-ai/skills --skill video-to-sfx -a cursor2Manually: put the files in place
.cursor/skills/video-to-sfx/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install sonilo-ai/skills video-to-sfx2Manually: put the files in place
.github/skills/video-to-sfx/SKILL.md1Skills CLI (Vercel)
npx skills add sonilo-ai/skills --skill video-to-sfx -a gemini-cli2Platform CLI
gemini skills install https://github.com/sonilo-ai/skills --path video-to-sfxManually: put the files in place
.devin/skills/video-to-sfx/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add sonilo-ai/skills --skill video-to-sfx -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about video-to-sfx
How do I install video-to-sfx in Claude?
Run npx skills add sonilo-ai/skills --skill video-to-sfx -a claude-code. The skill lands in ~/.claude/skills/video-to-sfx/SKILL.md.
What does video-to-sfx do?
It generates sound effects from the contents of a video: footsteps, impacts, ambience, foley. You get back either an audio file or a new mp4 with the SFX muxed in.
What do I need for the skill to work?
Sonilo access through the MCP server or the installed sonilo CLI, plus credentials: a sonilo login sign-in, the OAuth plugin, or SONILO_API_KEY.
Source text
SKILL.md · MIT
---
name: video-to-sfx
description: Generate sound effects matched to a video using Sonilo — footsteps, impacts, ambience, foley — optionally scripted to specific timed segments, returning either the audio or a new video with the SFX muxed in. Use when the user has footage that needs sound design. For SFX from a text description alone, use the text-to-sfx skill; for music, use video-to-music.
license: MIT
compatibility: "Requires Sonilo through either transport — the MCP server connected, or the `sonilo` CLI installed and signed in — plus credentials: a `sonilo login` sign-in, the hosted OAuth plugin, or SONILO_API_KEY. See the setup-api-key skill."
allowed-tools: Bash, Read, Write, mcp__sonilo__*
---
# Sonilo Video-to-SFX
Hand Sonilo a video and it generates sound effects matching what it sees —
footsteps, impacts, ambience, UI sounds, whatever the scene calls for — or pin
specific sounds to specific moments with `segments`. Generation runs as an async
task on the backend; the tools poll internally and hand back the saved file.
> **Setup:** See the [setup-api-key](../setup-api-key) skill.
> ⚠️ **Cost:** every tool below makes an API call that may incur charges. Only call it when explicitly requested.
## Transport: MCP or CLI
Pick one at the start of the session and stay on it. Do not mix the two inside
a single job, and do not announce the choice.
1. **Sonilo MCP tools visible in this session** (`video_to_sfx` and friends) — use them. This is the preferred path: it needs no shell, and it is the only one that survives a very long generation. If a call fails to authenticate — rather than failing on its inputs — this transport is not usable in this session: go to 2 instead of retrying it.
2. **No usable Sonilo MCP tools, but `sonilo account` exits 0** — use the CLI commands below. Same API, same account, same credential file. Probe with `sonilo account`, not `sonilo whoami`: whoami exits 0 even when signed out, so it cannot tell the two states apart.
3. **Neither** — stop and run the [setup-api-key](../setup-api-key) skill. Do not call `api.sonilo.com` with curl to work around it; both transports handle uploads, polling and retries that a bare request does not.
## Quick Start
### MCP tool call (recommended)
```
video_to_sfx(
video_path="~/Desktop/action-scene.mp4",
prompt="Footsteps on gravel, distant traffic, a door slam"
)
```
### Python (`pip install sonilo`)
```python
from sonilo import Sonilo
client = Sonilo() # reads SONILO_API_KEY
foley = client.video_to_sfx.generate(video="action-scene.mp4", prompt="Footsteps on gravel, distant traffic, a door slam")
foley.save("foley.wav")
# video_to_video_sfx: get the video back with the effects muxed in
video = client.video_to_video_sfx.generate(video="action-scene.mp4", segments=[{"start": 0, "end": 2, "prompt": "footsteps on gravel"}])
video.save("with_sfx.mp4")
```
### JavaScript / TypeScript (`npm install sonilo`)
```ts
import { SoniloClient } from "sonilo";
const client = new SoniloClient(); // reads SONILO_API_KEY
const foley = await client.videoToSfx.generate({
video: "./action-scene.mp4",
prompt: "Footsteps on gravel, distant traffic, a door slam",
});
// video_to_video_sfx: get the video back with the effects muxed in
const video = await client.videoToVideoSfx.generate({
video: "./action-scene.mp4",
segments: [{ start: 0, end: 2, prompt: "footsteps on gravel" }],
});
```
### CLI (`npm install -g sonilo-cli` or `pip install sonilo-cli`)
```bash
sonilo video-to-sfx --video action-scene.mp4 --output foley.wav
```
Always async under the hood — the CLI submits and polls for you. `--format` accepts `wav|mp3|aac|flac`.
```bash
# the muxed video, from the CLI
sonilo video-to-video-sfx --video clip.mp4 --prompt "footsteps, distant thunder" --output foley.mp4
```
### cURL (raw REST API, no MCP host)
```bash
curl -X POST "https://api.sonilo.com/v1/video-to-sfx" \
-H "Authorization: Bearer $SONILO_API_KEY" \
-F "[email protected]" \
-F "prompt=Footsteps on gravel, distant traffic, a door slam"
# -> {"task_id": "..."} poll GET /v1/tasks/{task_id} until status is succeeded/failed
```
Every call is task-based: the endpoint returns `{"task_id": ...}` (HTTP 202), and the result is fetched from `GET /v1/tasks/{task_id}` once `status` is terminal. The MCP tools do this polling for you and return the saved path directly — you only see the `task_id` if the call times out (see [task-recovery](../task-recovery)).
## Tools
| Tool | Description |
|------|-------------|
| `video_to_sfx(video_path? \| video_url?, prompt?, segments?, audio_format?, output_directory?)` | Generate SFX matched to a video. Returns **audio only** (not the source video). |
| `video_to_video_sfx(video_path? \| video_url?, prompt?, segments?, output_directory?)` | Same, but returns a **new `.mp4`** with the SFX muxed in. |
## Parameters
| Parameter | Type | Default | Notes |
|-----------|------|---------|-------|
| `prompt` | string | — | Optional overall description (max 2000 chars) — omit it to let Sonilo interpret the video on its own. |
| `video_path` | string | — | `.mp4/.mov/.webm/.m4v/.gif` (gif must be animated) — a narrower set than the music tools. Max **480s (8 min)**, subject to the account's upload-size cap. |
| `video_url` | string | — | HTTPS/HTTP URL to a video. Exactly one of `video_path`/`video_url`. |
| `segments` | list[dict] | — | Script SFX to specific time ranges: `[{"start": float, "end": float, "prompt": str}, ...]`. See rules below. Max 30 segments. |
| `audio_format` | string | `aac` (`.m4a`) | `wav`, `mp3`, `aac`, or `flac`. `video_to_sfx` only (video-to-video always outputs `.mp4`). |
| `output_directory` | string | `SONILO_MCP_BASE_PATH` | Absolute, or relative to the base path. |
### `segments` rules
Validated by the backend before any charge — an invalid list is rejected with a 422/400 and nothing is billed:
- First segment's `start` must be `0`.
- Segments must be contiguous: each `end` must equal the next segment's `start`.
- Every `end` must be greater than its `start`.
- Every `prompt` must be non-empty, max 200 chars.
- The last `end` must not exceed the video's actual duration.
- Max 30 segments total.
## Prompting
No prompt is required — the model reads the cut. Quality comes from a
time-segmented action map: what is on screen, what it's made of, what it does,
second by second. The footage is the source of truth.
Before a paid call: probe the exact duration and existing audio, respect the
**480 s** cap (over = 422 reject, never truncated), and get sign-off — failed
runs auto-refund, but your own retry is a new charge.
- Full pre-flight (inspect the video, caps, credits, verification): [references/preflight.md](../references/preflight.md)
- Action-map craft (scene bed, sound bundles, materials vocabulary, segment rules): [references/sfx-prompting.md](../references/sfx-prompting.md)
## Workflow Tips
- **Leave `prompt`/`segments` unset** to let Sonilo read the whole video and decide; use `segments` when you need specific sounds pinned to specific moments (e.g. a punch landing at 2.3s, a door slam at 5.0s).
- **Want the video back with SFX baked in?** Use `video_to_video_sfx` instead of `video_to_sfx`.
- **Prompting:** be specific and combine elements — "Heavy rain on a tin roof" beats "Rain".
- **Don't confuse this with music.** For a background score or soundtrack, use [video-to-music](../video-to-music) instead. To generate both music and SFX together in one balanced, single-charge call, use [video-to-sound](../video-to-sound).
- **No footage?** [text-to-sfx](../text-to-sfx) generates a single clip from a description alone.
- **Don't know what it should sound like?** Run [video-analysis](../video-analysis) first: one call returns a sound-design brief read off the footage — shot-sized `sfx_segments` plus a ready-to-use whole-clip `sfx_prompt` (and a music brief too, unless you pass `mode="sfx"`) — which beats guessing a prompt and rerolling. It is a paid call that generates nothing, so use it when the brief is genuinely unclear — not when the user already told you what they want.
## Recovering a Timed-Out Call
Every tool here is async on the backend already; a long generation can still exceed `TIME_OUT_SECONDS`. If it does, the error carries a `task_id` — the job keeps running (and is already charged). Call `get_sfx_task(task_id)` — `get_generation_task(task_id)` on the hosted server — later to retrieve the result; see [task-recovery](../task-recovery).
## Output Files
- `video_to_sfx`: saved in the requested `audio_format` (`.wav`/`.mp3`/`.flac`, or `.m4a` for the `aac` default), named from the prompt (slugified) or `sfx-<first 8 chars of the task id>`.
- `video_to_video_sfx`: a single `.mp4` with the SFX muxed in.
## Error Handling
Common errors: `401` invalid key, `402` insufficient balance / trial exhausted, `413` file too large, `422` invalid parameters or malformed `segments`, `429` rate limit. See the [account](../account) skill.
© sonilo-ai · MIT · sonilo-ai/skills