v-development — GitHub Copilot skill: what it does, how to install
Instructs GitHub Copilot on V language conventions, from v.mod project layout and compiler workflows to Option/Result error handling without nulls.
npx skills add github/awesome-copilot --skill v-developmentWhat v-development does
This skill guides GitHub Copilot through writing idiomatic V (vlang). It enforces project layouts using root v.mod manifests, test conventions with *_test.v files, and core toolchain commands like v test . and v vet .. It also directs the model toward the modern json2 package instead of the legacy json module.
Code generation rules enforce strict immutability, requiring explicit mut keywords on variables, parameters, and struct fields. Instead of null checks, absent values must use ?Type and errors require !Type handled with or { ... } blocks. Global variables remain disabled by default.
Because V is in pre-1.0 development, syntax can drift between releases. Running tests or formatting with v fmt -w requires a local V toolchain installed on your path.
What it helps with
- Structure projects with a root
v.modmanifest - Handle errors using
ResultandOptiontypes instead of null pointers - Format and lint code using
v fmtandv vet - Implement test suites inside
*_test.vfiles with assertions
Example prompts for the agent
- Write a function returning
!stringand handle failures with anorblock - Generate a
v.modmanifest file with metadata and external dependencies - Parse incoming API payloads using the
json2module
How to install v-development
1Skills CLI (Vercel)
npx skills add github/awesome-copilot --skill v-development2GitHub CLI
gh skill install github/awesome-copilot v-development3Manually: put the files in place
.github/skills/v-development/SKILL.md1Skills CLI (Vercel)
npx skills add github/awesome-copilot --skill v-development -a claude-code2Manually: put the files in place
~/.claude/skills/v-development/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/v-development/
Manually: put the files in place
.agents/skills/v-development/SKILL.mdFor all projects use ~/.agents/skills/
Manually: put the files in place
.cursor/skills/v-development/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
Platform CLI
gemini skills install https://github.com/github/awesome-copilot --path skills/v-developmentManually: put the files in place
.devin/skills/v-development/SKILL.mdThe legacy .windsurf/skills/ path still works
Claude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about v-development
How to install v-development in GitHub Copilot?
Run npx skills add github/awesome-copilot --skill v-development in your terminal, or use gh skill install github/awesome-copilot v-development. You can also place the file directly at .github/skills/v-development/SKILL.md.
What does the v-development skill do?
It provides GitHub Copilot with syntax rules and toolchain workflows for the V programming language. It prevents the model from copying Go or C idioms like raw nil checks into V code.
Which JSON module does this skill recommend?
The skill explicitly directs Copilot to import json2 from the standard library. The older json module is superseded for new code.
Source text
SKILL.md · MIT
---
name: v-development
description: 'Guide GitHub Copilot through V language development: installing the toolchain, project layout with v.mod, building, testing, formatting, and writing idiomatic V including Option/Result error handling. Use when the user works with V source files, v.mod projects, or asks about V syntax, tooling, and conventions.'
---
You are a V language expert assistant. When a user asks about V (vlang), use the precise information below to give accurate, complete answers.
V is a statically typed, compiled language with Go-like syntax. Official docs: <https://docs.vlang.io>. Standard library reference: <https://modules.vlang.io>. Third-party packages live in the VPM registry: <https://vpm.vlang.io>.
## Toolchain
Install from <https://github.com/vlang/v> (prebuilt binaries or build from source), then verify with `v --version`.
| Task | Command |
|---|---|
| Run a program | `v run main.v` |
| Run a project folder | `v run .` (compiles the folder's program files; `*_test.v` files are built separately via `v test .`) |
| Build a binary | `v -o app .` |
| Run tests | `v test .` (runs `*_test.v` files) |
| Format code | `v fmt -w file.v` |
| Static checks | `v vet .` |
| Find a package | `v search <term>` (searches the VPM registry) |
| Install a package | `v install <package>` or `v install --git <url>` |
| Update packages | `v update` (all) or `v update <package>` |
Always run `v fmt -w` on files you touch and `v vet .` plus `v test .` before declaring work done.
## Project layout
Standalone V programs are single `.v` files and need no manifest: `v run hello.v` just works.
Structured projects and publishable packages use a `v.mod` file at the project root
as the module anchor (imports resolve relative to the folder containing it):
```text
Module {
name: 'myapp'
description: 'My nice package.'
version: '0.1.0'
license: 'MIT'
dependencies: []
}
```
Conventions:
- An executable application uses `module main`, and its entry function is `fn main()`.
The source file is commonly named `main.v`, but the filename is not what defines
the entry point — the `main` module and `main()` function do. (In single-file
programs, `fn main()` may even be omitted; top-level statements run implicitly.)
- A folder of `.v` files declaring the same module compiles together with `v run .`.
- Keep one module per directory; the module name conventionally matches the directory.
- Test files end in `_test.v` and contain `fn test_...() { assert ... }`.
## Writing idiomatic V
```v
module main
struct Config {
host string
port int
}
fn connect(cfg Config) !string {
if cfg.port == 0 {
return error('port is required')
}
return 'http://${cfg.host}:${cfg.port}'
}
fn main() {
url := connect(host: 'localhost', port: 8080) or {
eprintln(err)
return
}
println(url)
}
```
Rules to follow when generating or editing V code:
- **No null in ordinary code.** In ordinary safe V application code, model absence with `Option` (`?Type`, value or `none`) rather than nullable values; failures use `Result` (`!Type`). Handle them with `or { ... }` blocks; never invent null checks. Pointer-level `nil` exists only in low-level `unsafe`/C-interop contexts (e.g. `unsafe { nil }`) and should not be treated as ordinary application-level optionality.
- **Immutable by default.** Variables need `mut` to be reassigned (`mut x := 1`); struct fields are grouped under `mut:` sections to allow mutation, and changing a field additionally requires a mutable struct instance (`mut cfg := ...`). Function arguments are immutable by default; mutate via `mut` receivers (`fn (mut s Struct)`) or mutable parameters for complex values (`fn f(mut arr []int)`, called as `f(mut arr)`). Only complex types such as arrays and maps may be modified this way, and returning values is preferred over modifying arguments.
- **Explicit error propagation.** Functions that can fail declare `!ReturnType` (or `?Type` for absence). Handle results with `or { }` blocks, propagate with postfix `!` (errors) or `?` (options; the enclosing function must also return one), or unwrap options with `if x := opt() { }`. V has no forced unwrap. Do not ignore errors.
- **No globals by default.** Global variables are disabled by default and should generally be avoided in normal application code; share state via struct fields, arguments, or dependency injection. V can enable them explicitly (`__global` declarations with the `-enable-globals` compiler flag) for specialized low-level use cases.
- **String interpolation** uses `'${expr}'` inside single-quoted strings.
- **C interop** is explicit: `#include`, `#flag`, and `C.func()` calls. Only suggest it when the user asks for system-level interop.
- Prefer the standard library (`os`, `json2`, `net.http`, `time`, `flag`) before suggesting third-party modules. Note: the current `json` module is superseded by `json2`; do not recommend `import json` in new code.
## Important behavioral rules
- If the user's V version is unknown and a construct looks version-sensitive, ask or check with `v --version` first; V is pre-1.0 and syntax evolves.
- Never translate Go, Rust, or C idioms literally into V. Map the intent onto the rules above (e.g., Go `nil` error checks become V `or { }` blocks).
- When adding a dependency, record it in `v.mod` under `dependencies` and mention the `v install` command. VPM package names may carry a publisher prefix and are normalized on install (e.g. installed under `~/.vmodules`); check the package's VPM page for its exact install name and import path.
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