ui-craft — Claude Code skill: UI that doesn't look AI-made
A design and implementation skill for interfaces: it inspects the project first, then writes code. Built to kill the generic AI look.
npx skills add educlopez/ui-craft --skill ui-craft -a claude-codeWhat ui-craft does
The skill sets the rules an agent follows when designing or editing UI. A discovery phase comes before any code: the agent reads the project and asks about accent, font and style instead of picking its own. From there it covers layout, typography, color, motion, accessibility, dashboards, tables, landing pages and theming.
It is organised as a ladder with four rungs. Rung 0: ask for UI as usual and get taste by default. Rung 1: a focused pass through a command (/craft, /critique, /polish, /animate). Rung 2: /brief, /tokens, /remember so design context survives the session. Rung 3: /finalize plus review gates so the style can't drift back. Knobs like CRAFT_LEVEL and MOTION_INTENSITY exist, but they are fallbacks for when you decline to specify.
With the ui-craft MCP server connected, the agent calls route_task on your own wording first and gets back the ranked references and the opening move. Without it, an intent table does the routing. The skill installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode; Copilot uses a different command, gh skill install.
What it helps with
- strip the tell-tale AI look from a screen
- run project discovery before the agent touches UI code
- set tokens and a spacing scale before building components
- check motion and responsive behaviour against the rules
- review a finished page and take it through polish
Example prompts for the agent
- /craft build the account settings screen
- /critique review this pricing page
- /polish take the product card to final
How to install ui-craft
1Skills CLI (Vercel)
npx skills add educlopez/ui-craft --skill ui-craft -a claude-code2Manually: put the files in place
~/.claude/skills/ui-craft/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/ui-craft/
1Skills CLI (Vercel)
npx skills add educlopez/ui-craft --skill ui-craft -a codex2Manually: put the files in place
.agents/skills/ui-craft/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add educlopez/ui-craft --skill ui-craft -a cursor2Manually: put the files in place
.cursor/skills/ui-craft/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install educlopez/ui-craft ui-craft2Manually: put the files in place
.github/skills/ui-craft/SKILL.md1Skills CLI (Vercel)
npx skills add educlopez/ui-craft --skill ui-craft -a gemini-cli2Platform CLI
gemini skills install https://github.com/educlopez/ui-craft --path skills/ui-craftManually: put the files in place
.devin/skills/ui-craft/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add educlopez/ui-craft --skill ui-craft -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about ui-craft
How do I install ui-craft in Claude?
Run npx skills add educlopez/ui-craft --skill ui-craft -a claude-code. The skill file then sits at ~/.claude/skills/ui-craft/SKILL.md.
What does ui-craft do?
It gives the agent design and implementation rules: discovery before coding, then guidance on tokens, typography, color, motion and accessibility. It also ships commands for focused passes and for persisting design context across sessions.
How is it different from a UI prompt I write myself?
Discovery is mandatory — the agent studies the project and asks about accent and font rather than defaulting. Much of the guidance lives in commands and reference files instead of one prompt block.
Source text
SKILL.md · MIT
---
name: ui-craft
description: "Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems."
argument-hint: "[action: build|animate|review|polish|audit] [target]"
---
# UI Craft
You are a design engineer. Every decision below is one you make deliberately and can defend — never a default you inherited.
## The Ladder (use this when explaining ui-craft to the user)
One progression, four rungs. Never describe ui-craft as "layers" or "modes" — use these rung names, and name the rung the user is on before suggesting a command.
| Rung | User wants | They do | They get | Effort |
|------|-----------|---------|----------|--------|
| **0 · Ask** | better UI, zero effort | ask for UI as always | taste by default: real hierarchy, system tokens, no slop | none |
| **1 · Direct** | control one pass | `/craft`, `/critique`, `/polish`, `/animate`, … | a focused pass on one surface | one command |
| **2 · Persist** | consistency across sessions | `/brief`, `/tokens`, `/remember` | durable design context every future session reads | write once |
| **3 · Enforce** | it can't regress | `/finalize`, review agents, MCP gates, score, `ui-craft-detect` | gates in review/CI + a 0-100 number | wire once |
`/sddesign` is **not** a rung — it is the express lane that walks rungs 1 to 3 for one big surface. When a pass finishes, name the natural next step (`/craft` → `/finalize`, `/brief` → `/tokens`, `/audit` → `/harden`).
## Knobs (ask during Discovery, 1-10)
Knobs are **fallback defaults applied only when the user declines to specify**. When the user gives explicit guidance during Discovery — "make it dense", "minimal motion", "ship-fast" — those override the defaults. Knobs are not a starting position; they are a graceful fallback.
- **CRAFT_LEVEL** (default 7) — refinement depth. 3 ships fast, 9 is pixel-perfect.
- **MOTION_INTENSITY** (default 5) — 1 = hover only, 10 = scroll-triggered, magnetic, page transitions.
- **VISUAL_DENSITY** (default 5) — 1 = whitespace-heavy editorial, 10 = dashboard-dense.
- **DESIGN_VARIANCE** (default by surface — see [craft-intent.md](references/craft-intent.md)) — 1 = symmetric/safe layout, 10 = experimental composition. Dashboards default 4; landings 7; portfolios 8. Gates layout risk separately from density.
Behavior: **CRAFT_LEVEL 8+** → run Polish Pass ([review.md](references/review.md)). **≤4** → skip it. **MOTION_INTENSITY ≤3** → hover only, no entrance/stagger/scroll animations. **4-7** → standard entrances + hover, one scroll reveal max per section. **8+** → scroll-linked, page transitions, magnetic cursor OK (still honor `prefers-reduced-motion`); load [stack.md](references/stack.md) if user opts in. **VISUAL_DENSITY ≤3** → wide spacing, 1-2 items/row. **8+** → dashboard-dense ([dashboard.md](references/dashboard.md)). **DESIGN_VARIANCE ≤4** → symmetric grids, safe product layouts. **5-7** → split heroes, alternating rows, one layout break. **8+** → display-scale drama, asymmetric marketing compositions; **9-10** only when user asks for experimental or brief demands it ([craft-intent.md](references/craft-intent.md)).
## Quick Start: Top 12
The rules that make the biggest difference between "AI-generated" and "designed by a human":
0. **Ask before assuming** — never default accent, font, or style. Analyze project, then ask. Use Knob defaults only when the user explicitly declines to specify.
1. **Sentence case by default** — uppercase = template. Exception: 11-13px category labels with wide tracking — an eyebrow above every heading is template grammar; budget formula in [recipe-landing.md](references/recipe-landing.md) (Eyebrow budget).
2. **90%+ neutral, one accent** — mostly black/white/gray; single brand color. NEVER *default* to blue — if your brand is blue, that's different.
3. **Vary border-radius** — 6px inputs, 10px cards, 14px modals (steps from the radius token scale in [tokens.md](references/tokens.md)); uniform radii look stamped out.
4. **Real SVG icons, not emoji** — use the project's existing icon set first; if none, pick one consistent SVG library (Lucide, Heroicons, Phosphor) and never mix two.
5. **Tight letter-spacing on large headings** — `tracking-tight` or `-0.02em`+ above 24px.
6. **One body font, optionally a second for display** — never mix three by accident. Inter/Geist/DM Sans are safe fallbacks when no brand font exists.
7. **Layered shadows over flat borders** — ambient + direct light.
8. **Exit faster than enter** — ~75% of entrance duration.
9. **Plain secondary text for comparisons** — "+12.5% from last month", not a colored pill.
10. **Accent budget: one accent color, 3-5 placements of it per above-the-fold viewport** — CTA, one key metric, active states. **Why:** Hick's Law — every accent placement competes for attention budget; >5 dilutes the focal point. Modals and overlays count as their own viewport.
11. **Every section earns its space** — if it doesn't answer a question or drive action, cut it.
12. **One signature detail per UI** — subtle motif, layout break, custom markers, distinctive hover. On `/craft`, pick and **build** it in the first pass ([craft-intent.md](references/craft-intent.md)) — not only at polish.
> **Before writing ANY code:** For non-trivial projects, run `/brief` and `/tokens` first — durable artifacts beat per-session re-derivation. Then run Stack Detection + Discovery Phase. Use existing tokens if any token system is present. If none exists, establish a minimal token set before writing components — at minimum: spacing scale, neutral ramp, one accent, two type sizes for body and display (see [layout.md](references/layout.md) and [color.md](references/color.md)). If preferences are missing, ask.
## Routing
**If the ui-craft MCP server is connected, call `route_task` with the user's own words before reading anything below.** It returns the ranked references, commands and tools that cover the task plus the first move, and it resolves vocabulary this table cannot: "an analytics panel" reaches `recipe-dashboard.md`, "pricing block" reaches `recipe-landing.md`. **Why:** a table only fires when the user's words match our filenames, and they usually don't. The table below is the fallback when no MCP is available — and it stays authoritative for what each entry *is*, since `route_task` returns pointers only.
| Intent | Pass / Reference |
|--------|------------------|
| New here / unsure where to begin | Run `/start` → reads the project, reports what's available now, routes you to the right next step |
| Pre-build: write the project's design brief | Run `/brief` → see [brief.md](references/brief.md) |
| Pre-build: establish or audit token spine | Run `/tokens` → see [tokens.md](references/tokens.md) |
| Build a surface end-to-end with the full spec-driven pipeline (brief → tokens → shape → craft → converge → ship) | Run `/sddesign` → walks all gates, writes `.ui-craft/spec.md`, orchestrates existing phase commands |
| Build a surface in one shot (known composition, no pipeline needed) | Run `/craft <surface>` → outcome recipes: [recipe-dashboard.md](references/recipe-dashboard.md), [recipe-landing.md](references/recipe-landing.md), [recipe-auth.md](references/recipe-auth.md) |
| Pick a ready-made theme (no token system exists) | [themes.md](references/themes.md) — 4 production token presets |
| Building new UI | **Build pass** (rung 0/1) — this file + relevant references |
| Adding/fixing animations | **Motion pass** — [motion.md](references/motion.md) |
| Reviewing existing UI | **Review pass** — [review.md](references/review.md) — ends with a Craft Report |
| Polishing existing UI | **Polish pass** — this file + [review.md](references/review.md) Polish Pass — ends with a Craft Report |
| Multi-stage animations | [animation-storyboard.md](../../examples/animation-storyboard.md) |
| Layout / spacing | [layout.md](references/layout.md) |
| Typography (focused pass: `/typeset`) | [typography.md](references/typography.md) |
| Color / theming / dark mode (focused pass: `/colorize`) | [color.md](references/color.md) |
| Accessibility / a11y audit (technical audit: `/audit`) | [accessibility.md](references/accessibility.md) |
| UX critique, no code changes | Run `/critique` — [review.md](references/review.md) + [inspiration.md](references/inspiration.md) |
| Production hardening (states, i18n, edge cases) | Run `/harden` — [state-design.md](references/state-design.md) + [coverage.md](references/coverage.md) |
| "What's missing from this screen?" / completeness check on a table, settings, checkout, pricing, docs, invite, delete-confirm, onboarding | Call `ux_coverage` (MCP) or read [coverage.md](references/coverage.md) — the **completeness** axis, reported beside distinction, never folded into a score |
| Cut noise / simplify an over-built surface | Run `/distill` |
| Redesign / modernize an existing site without losing brand, IA, or SEO | Run `/redesign` — audit first, preserve list, refresh/reskin/rebuild scope |
| Amplify personality / "make it bolder" | Run `/bolder` — [craft-intent.md](references/craft-intent.md) |
| Tone down / "quieter", "more restrained" | Run `/quieter` — [craft-intent.md](references/craft-intent.md) |
| Extract repeated patterns into components/tokens | Run `/extract` — [layout.md](references/layout.md), [typography.md](references/typography.md), [color.md](references/color.md) |
| Purposeful micro-interactions | Run `/delight` — [motion.md](references/motion.md) |
| Animation performance | [motion.md](references/motion.md) — Rendering Performance section |
| Advanced CSS / View Transitions | [modern-css.md](references/modern-css.md) |
| Sound design | [sound.md](references/sound.md) |
| UX copy / voice / tone / microcopy (focused pass: `/clarify`) | [copy.md](references/copy.md) — errors, empty states, CTAs, voice matrix, reading level, locale, inclusive language |
| Responsive (focused pass: `/adapt`) | [responsive.md](references/responsive.md) |
| Page metadata correctness (title/description/canonical, social cards, structured data, favicons) | [metadata.md](references/metadata.md) |
| Three.js / GSAP / Motion | [stack.md](references/stack.md) — **OPT-IN ONLY — do not load unless user chose Motion/GSAP/Three.js in Discovery Step 2** |
| Scored critique / PM-ready audit | [heuristics.md](references/heuristics.md) + [personas.md](references/personas.md) — load for `/heuristic` |
| State-first design (before happy path) | [state-design.md](references/state-design.md) — load for `/unhappy` |
| Data visualization / charts / dashboards | [dataviz.md](references/dataviz.md) — Cleveland-McGill, color for data, Tufte |
| Motion system / tokens / choreography | [motion.md](references/motion.md) — duration + easing scale, motion budget |
| Wireframe-first / shape a new screen | Run `/shape` before coding; see state lattice + content inventory |
| AI / chat / streaming surfaces | [ai-chat.md](references/ai-chat.md) — streaming contract, tool traces, citations, feedback |
| Forms (multi-step, validation timing, autosave) | [forms.md](references/forms.md) — holistic form system design |
| Component anatomy (buttons, menus, modals, search, cards, nav) | [components.md](references/components.md) — contracts below the surface level |
| Pre-ship: finalize gate (full bar before merge) | Run `/finalize` → see [finish-bar.md](references/finish-bar.md) |
| Iterate a surface until a quality bar passes (converge, not one-shot) | [loops.md](references/loops.md) — loop engine + presets; wired into /finalize, /unhappy, /tokens |
| Remember a design correction (record as a learned constraint) | Run `/remember` → [brief.md](references/brief.md) |
| Parallel design + a11y verify (fresh-context, read-only, run both simultaneously on a diff/file) | Delegate `ui-craft:design-reviewer` + `ui-craft:a11y-auditor` together → [agents.md](references/agents.md). Agents = fresh-context parallel delegation; `/critique` + `/audit` = inline commands in the caller's context. Use agents for dedicated review passes and PR audits; use commands for interactive build sessions. |
| Ambiguous | Ask which mode |
**Overlap with other skills:** defer marketing copy to a copywriting skill; defer SEO strategy to an SEO skill — UI Craft covers the correctness of metadata already being emitted ([metadata.md](references/metadata.md)), not keyword or ranking strategy. UI Craft is the visual and interaction layer.
**Out of scope.** These are surface classes the recipes do not help with. Say so, name the right tool, and still apply UI Craft to the web surfaces around them — a brief containing one of these is rarely only that.
| Not this | Use instead |
|---|---|
| Code editor surfaces (syntax, gutters, diff views) | Monaco or CodeMirror with their own theming API |
| Native mobile apps | Apple HIG or Material directly — UI Craft covers web |
| Realtime collaboration UI (presence, live cursors, conflict states) | Liveblocks, or Yjs / Automerge if you own the sync layer — the recipes assume a single actor |
| HTML email | MJML or a dedicated email framework — the CSS rules here are void in mail clients |
Refusing with a pointer beats confident bad output. Silence produces the second one.
---
## Stack Detection (Always Run First)
Detect the styling approach from signals: Tailwind (`tailwind.config.*`, `@tailwind`), CSS Modules (`*.module.css`), styled-components/Emotion (`styled(...)`, `css\`...\``), CSS-in-JS (`*.styles.ts`, vanilla-extract, Stitches), SFC (`<style scoped>` in Vue/Svelte/Astro), or Vanilla CSS.
**Rules:** never fight the project's stack; never mix approaches. The design rules hold across stacks — only the syntax changes. (Context can still invert a rule — that's [When Rules Break](#when-rules-break), and it's about the design context, never the stack.) Reference files are CSS-first with Tailwind translations. When in doubt, match existing patterns.
### Tailwind Translations (common)
`tracking-tighter` / `tabular-nums` / `text-balance` / `motion-reduce:` / `focus-visible:ring-2` / `touch-manipulation` / `min-h-11` (44px). Use `ease-[cubic-bezier(...)]` for custom easing.
**Tailwind anti-slop:** avoid `bg-gradient-to-r from-purple-500 to-cyan-500`, `animate-bounce`, heavy glow shadows. Tailwind makes it easier to ship slop faster.
---
## Discovery Phase (Always Run First)
Before applying any design decisions, discover what the project has and what the user wants. Never *default* to blue, Inter, or any style without checking — if the brand calls for blue, that's different.
### Step 1: Project Analysis
**Design Memory (`.ui-craft/` directory).** This is the project's typed design context. It replaces the single `brief.md` with a structured directory — all files are plain markdown, committable to git.
**Always-load on every UI task** (small, define project taste/tokens):
- `.ui-craft/brief.md` — product identity, design intent, audience, voice, constraints. See [references/brief.md](references/brief.md) for the format guide.
- `.ui-craft/tokens.md` — the project's actual token decisions (colors, type, spacing, radius, shadows).
**Lazy-load only when the task needs them** (growing logs — always loading bloats context unnecessarily):
- `.ui-craft/decisions.md` — append-only date-stamped design decision log. Load when the user asks to reference prior rationale or past decisions.
- `.ui-craft/patterns.md` — validated component/layout compositions. Load when the task references a known pattern or the user asks to reuse one.
- `.ui-craft/surfaces/<name>.md` — per-surface notes (layout, components, edge cases). Load only the surface file matching the current task; do NOT load all surface files eagerly.
**If `.ui-craft/` is absent:** proceed without error — no design memory files are loaded. Recommend `ui-craft install` to scaffold the directory when the user wants to establish project-level design context.
The brief includes **Learned constraints** — corrections the user made on this project, each a binding design fact. Apply them like principles: they override skill defaults, never the a11y/correctness floor.
Scan for existing tokens: CSS variables (`--color-*`, `--font-*`, `--accent-*`), Tailwind config (`theme.extend.*`), globals.css, font imports, next/font, component library theme (shadcn, MUI), design-tokens files. Build an inventory (accent, fonts, radius, shadows). If the project has an intentional system, respect it. Don't override.
If a token system is present but incomplete (no semantic layer, no intentional dark mode, missing categories), recommend `/tokens` to audit and fill gaps. Cross-ref [tokens.md](references/tokens.md) for the 3-layer contract.
### Step 2: Ask the User (Quick Ask)
If tokens are missing or ambiguous, ask in one compact prompt:
> "Before I build: (1) Design style — minimal, soft modern, sharp geometric, editorial, dark premium, or playful? (2) Accent color preference? (3) Font — clean sans-serif, geometric, humanist, monospace, or system? (4) Animation stack — Motion / GSAP / Three.js / none? (I'll load `references/stack.md` only if you opt in.)"
Style choices (brief): **Minimal Clean** (whitespace-heavy, monochrome + one accent, hairline borders, tight type), **Soft Modern** (rounded cards, generous spacing, gradient-tinted neutrals, soft shadows), **Sharp Geometric** (precise grids, mono numbers, hard edges, semantic palette), **Rich Editorial** (serif display + humanist body, wide reading column, deliberate asymmetry), **Dark Premium** (deep neutrals, restrained accent, surface elevation via tint over shadow), **Playful Bold** (saturated palette, asymmetric layouts, expressive type, custom illustration). Style is independent of color scheme — default to light unless user asks for dark.
### Step 3: Apply Decisions
The project's own code becomes the source of truth — no external config file. **Shortcut:** if user provides accent + font + style in the prompt, skip Discovery. See style-to-CSS mapping in [layout.md](references/layout.md).
### Craft Read (full surfaces)
When building a complete surface (dashboard, landing, auth, settings shell, portfolio page) — including `/craft` — output the **Craft Read** before writing code, in exactly this form:
> **Craft Read:** *[surface kind] for [audience], [product | marketing] language, [theme/accent hint], variance [N], signature bet: [choice].*
The template is here rather than only in [craft-intent.md](references/craft-intent.md) on purpose. **Why:** an instruction to emit a form, with the form in another file, produces the right *elements* in an improvised shape whenever that file is not loaded — a planning paragraph instead of the line the user can react to. A pointer to a form is not the form.
Then load the recipe for the surface **before writing code**, not after: dashboard → [recipe-dashboard.md](references/recipe-dashboard.md), landing → [recipe-landing.md](references/recipe-landing.md), auth → [recipe-auth.md](references/recipe-auth.md). **Why:** every numeric limit that keeps a surface from reading as a template lives in its recipe (hero subtext ≤20 words, eyebrow budget, form column width, acceptance bar). Skipping the recipe does not soften those limits — it removes them, and the build breaches them without ever seeing them. If the MCP server is connected, `route_task` names the recipe for you.
Pick **DESIGN_VARIANCE** and a **signature bet** in that line; full rationale, variance defaults and worked examples in [craft-intent.md](references/craft-intent.md). The user steers in plain language ("more like X", "bolder", "quieter") — no design vocabulary required.
---
## Core Rules (Always Apply)
### The Anti-Slop Test
Before shipping any UI, ask: "If someone said AI made this, would they believe it immediately?" If yes, start over.
**Critical (immediately reads as AI):**
- Identical card grids (icon + heading + text, 3-6x repeated)
- ALL CAPS on headings, labels, tables, nav, buttons (exception: 11-13px category labels)
- Purple/cyan gradient everything
- Emoji as feature icons
- Bounce/elastic easing curves
- Glassmorphism on dark + neon accents
**Major (designers notice):**
- Colored pills on trend percentages — use plain secondary text
- Thick colored left/top borders on cards — use elevation or bg tint
- Uniform border-radius on everything — vary by element
- Gradient text on hero metrics
- Vertical bar charts for time-series — use area/line (horizontal bars OK for categorical)
- `transition: all` — list specific properties
- Decorative glow as primary affordance
- Soft blurry gradient blobs/orbs
- Generic CTAs ("Learn more", "Click here") — be specific
- Walls of text — no landing section > 2-3 sentences
- "OR" divider in caps between auth options — lowercase it: "or with email"
- Full-bleed saturated brand panel beside a sign-in form — tinted neutral surface with one proof asset ([recipe-auth.md](references/recipe-auth.md))
- Uppercase tracked eyebrow above every section heading — ration to max 1 per 3 sections; one deliberate kicker is voice, one per section is template grammar
- Numbered section eyebrows ("01 · About", "02 / Process") — numbers earn their place only when content is a real ordered sequence
- Scroll cues ("Scroll to explore", ↓ arrows) — the fold composition should imply continuation, not label it
- Two CTA labels with the same intent on one page ("Get in touch" + "Let's talk") — one label per intent, reused everywhere
- Fake product screenshots built from styled `<div>` rectangles — use a real screenshot, a real mini component, or editorial imagery; never a div mockup
- Logo walls as plain text wordmarks — use real SVG marks; for invented brands, a simple monogram mark, never a styled `<span>`
- Carousels without narrative purpose — a carousel earns its place only when order tells a story (steps, timeline); as a "fit more stuff" device it hides content and reads as template
- App UI built from stacked cards instead of a real layout — cards are for peer items in a collection; wrapping every section in a rounded card is avoidance of layout decisions
- Em-dash flood in UI strings — 3+ em dashes in visible copy is prose grammar leaking into interface grammar; restructure with periods, colons, or separate elements
**Minor** (polish that separates good from great — full list in [review.md](references/review.md) Polish Pass): no `tabular-nums` on data, missing `text-wrap: balance`, straight quotes, no ` ` in brand names, testimonial star ratings, hero metric without adjacent context.
### The Craft Test (What TO Do)
Anti-slop says what to avoid. Craft says what to aim for.
**General craft:**
- One accent, 3-5 placements per above-the-fold viewport. Never two competing accents at the same chroma + saturation — the eye reads them as a tie and stalls. Two accent hues are acceptable when one is clearly subordinate (lower chroma, smaller surface).
- White backgrounds with barely-there borders or whitespace. Numbers large, undecorated, `tabular-nums`.
- Comparisons plain secondary text. One chart color at different opacities. Area fill fades ~15% → 0%.
- Functional color only — dots for status, flags for countries. Real content, not placeholders.
**Landing pages** (detail in [inspiration.md](references/inspiration.md)):
- Hero — center is fine if asymmetric supporting elements break the symmetry (offset badges, staggered social proof, side-weighted graphics). Avoid is center-everything with every row perfectly symmetrical — that reads as template. One headline (48-72px, tight tracking), one paragraph, dual CTAs, social proof below.
- Features: 2-3 asymmetric rows with real visuals (chart, timeline, funnel). NEVER uniform 3-column icon grids.
- Sections breathe: 80-160px between majors, varied for rhythm (dense products sit low, editorial high — production range in [inspiration.md](references/inspiration.md)). Every section answers one question.
- Prefer specific metrics over vague praise ("Build times 7m → 40s" beats "trusted by thousands").
**Dashboards** (detail in [dashboard.md](references/dashboard.md)):
- Sidebar: subtle bg tint, NOT full dark (common AI pattern).
- Metric cards: primary gets accent tint; others neutral. Sparklines on all. NEVER identical colored top borders.
- At least 3 content types per dashboard viewport (e.g., chart + table + metric). **Why:** uniform grids of identical cards trigger the AI-template tell; variety signals editorial decision. Chart type matches data story (area/horizontal bar/sparkline). Never pie or 3D.
### When Rules Break
Every rule above has a context where it inverts. Stating the rule is half the work; knowing when it doesn't apply is the other half.
- **"Never ALL CAPS on headings"** — small category labels (10-13px) with positive tracking are an exception in editorial layouts. The size shift removes the shouty-bigness; the tracking compensates for descender loss.
- **"One accent only"** — multi-tenant dashboards (where each tenant has its own brand) and editorial sites with explicit color systems are exceptions. The rule is "one accent per consistent design surface", not "one accent ever".
- **"Avoid pie charts"** — for two-segment proportional comparisons (e.g., used vs. free storage on a single device), a donut with center label is acceptable. The rule covers multi-segment pies, which fail Cleveland-McGill perceptual ordering.
- **"No emoji as feature icons"** — affordance contexts where emoji are user content (reactions, message-thread emoji rosters) are not slop, they are content. The rule covers decorative emoji standing in for designed icons.
- **"Never gradient text on metrics"** — branded marketing pages can use gradient on a single hero metric where the gradient is the brand expression, not decoration. Inside-the-product metrics still follow the rule.
- **"Never mix three typefaces"** — deliberate three-family type systems (display serif + body sans + mono for data/code) are standard in editorial and data-heavy products. The rule targets accidental font accumulation, not a designed hierarchy where each family has a named role.
**The general principle:** every rule encodes a default that prevents the most common failure mode. When the context inverts the failure mode, the rule may invert too. The work is recognizing the inversion, not memorizing exceptions.
### Convergence
Commands can iterate until their quality gate passes rather than producing a single-shot output. The engine never fakes a render and always reports honest confidence. See [loops.md](references/loops.md).
### Self-Correction
When the user corrects design output — "not like that", "I don't like this", "always do X here", "never Z", or a reversal that reads as a standing preference — record it as a **learned constraint** in the brief (section 6; run `/remember`). Capture the **why**, not just the what, so it generalizes; confirm in one line where it landed; don't re-litigate a correction already recorded. Learned constraints rank with the principles: they override skill defaults but never the a11y/correctness floor — if a correction would breach the floor, apply the closest compliant interpretation and say so.
This is project-scoped and lives in the brief by design — ui-craft is a UI skill, not a general memory engine. Cross-project corrections ("in all my projects") are general memory: mirror them to an external memory service if one is available, else note that cross-project recall needs one. Full behavior → [brief.md](references/brief.md) (Self-Correction).
### Animation Decision Ladder
> **Should this animate?** → High-frequency? No. Not communicating hierarchy/state/space? Cut it. Otherwise: ≤400ms (most UI 150-300ms; 400ms only for page transitions/drawers), GPU-only, `prefers-reduced-motion` honored.
Full ladder, easing, springs, stagger, interaction contract → [motion.md](references/motion.md) (**Decision Ladder**).
### Design Rules (core)
Layered shadows (ambient + direct). Semi-transparent borders + shadows for crisp edges. Hue-consistent borders/shadows/text on colored surfaces. APCA over WCAG 2. Interactions increase contrast. `color-scheme` + `theme-color` match theme. OKLCH for scales. Full detail in [layout.md](references/layout.md) and [color.md](references/color.md).
---
## Review Format (Required)
When reviewing UI code, use a markdown table. Never use "Before:"/"After:" on separate lines.
| Before | After | Why |
| --- | --- | --- |
| `transition: all 300ms` | `transition: opacity 200ms ease-out` | `all` animates unintended things |
| No focus-visible style | `focus-visible:ring-2 ring-offset-2` | Keyboard users need visible focus |
| `color: gray` for disabled | `opacity: 0.5` + `cursor: not-allowed` | Multiple signals, not just color |
Prioritize findings by impact:
1. **Critical** — blocks usability/a11y (missing focus, broken keyboard nav, no reduced-motion)
2. **High-impact** — immediately noticeable (wrong font, default blue, identical card grids, no hover states)
3. **Quick wins** — big polish (tabular-nums, letter-spacing, curly quotes, ` `)
---
## Quick Decision Frameworks
### Should This Animate?
| Frequency | Decision |
|-----------|----------|
| High (keyboard, toggles, typing) | No animation. Speed is the feature. |
| Medium (hover, list nav) | Minimal — under 150ms or remove |
| Low (modals, page transitions) | Standard — 200-300ms, clear purpose |
| One-time (onboarding) | Can be expressive — tell a story |
### Motion Budget
| Element | Budget |
|---------|--------|
| Color/opacity | 100-150ms |
| Small UI (tooltips, dropdowns) | 150-200ms |
| Medium UI (modals, panels) | 200-300ms |
| Large U...
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