tree-shaking — Claude Code skill: cut dead code from your bundle
A skill that teaches the agent tree shaking for JavaScript bundles, so unused exports stop shipping to users. Handy when your build pulls in code nobody calls.
npx skills add PatternsDev/skills --skill tree-shaking -a claude-codeWhat tree-shaking does
The skill walks your agent through tree shaking: dropping code that never runs before it lands in the final bundle. It covers the mechanics — input files treated as a graph, traversal starting at the entry point, only reached parts kept. Your agent also gets rules to follow: ES2015 import/export syntax, named imports instead of whole modules, and marking packages side-effect-free in package.json.
Side effects are the catch. An ES6 module executes the moment it is imported, so if it touches the global scope — polyfills, global stylesheets — it cannot be shaken even when none of its exports are used. Turning on a minifier is not enough on its own. Bundlers like webpack or Rollup only remove dead code where it is safe. If your codebase still leans on require and CommonJS, those modules will not be tree-shaken at all, which is worth checking before you expect a smaller build.
The skill installs into Claude, Codex, Cursor, GitHub Copilot, Gemini CLI and OpenCode, and triggers on **/*.js and **/*.ts files.
What it helps with
- strip unused exports from a JavaScript bundle
- switch to named imports so the bundler can drop the rest
- mark packages side-effect-free in
package.json - figure out why a module with side effects survives tree shaking
- shrink bundle size at the build step
Example prompts for the agent
- Check my bundle for dead code and tell me what can go
- Why isn't this module tree-shaken when nothing imports its exports?
- Rewrite these imports as named ones so the bundler drops the unused parts
How to install tree-shaking
1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill tree-shaking -a claude-code2Manually: put the files in place
~/.claude/skills/tree-shaking/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/tree-shaking/
1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill tree-shaking -a codex2Manually: put the files in place
.agents/skills/tree-shaking/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill tree-shaking -a cursor2Manually: put the files in place
.cursor/skills/tree-shaking/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install PatternsDev/skills tree-shaking2Manually: put the files in place
.github/skills/tree-shaking/SKILL.md1Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill tree-shaking -a gemini-cli2Platform CLI
gemini skills install https://github.com/PatternsDev/skills --path javascript/tree-shakingManually: put the files in place
.devin/skills/tree-shaking/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add PatternsDev/skills --skill tree-shaking -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about tree-shaking
How do I install tree-shaking in Claude?
Run npx skills add PatternsDev/skills --skill tree-shaking -a claude-code. The skill file then sits at ~/.claude/skills/tree-shaking/SKILL.md.
What does tree-shaking do?
It teaches the agent to remove unused code from a JavaScript bundle by traversing the module graph from the entry point and keeping only the parts it reaches.
Which modules can't be tree-shaken?
Ones with side effects on import, such as polyfills or global stylesheets. CommonJS modules are out too — tree shaking needs ES2015 import/export.
Source text
SKILL.md · MIT
---
name: tree-shaking
description: Teaches tree shaking for dead code elimination in JavaScript bundles. Use when your bundle includes unused exports and you want to reduce the final bundle size during the build step.
paths:
- "**/*.js"
- "**/*.ts"
license: MIT
metadata:
author: patterns.dev
version: "1.1"
related_skills:
- "module-pattern"
- "singleton-pattern"
---
# Tree Shaking
It can happen that we add code to our bundle that isn't used anywhere in our application. This piece of dead code can be eliminated in order to reduce the size of the bundle, and prevent unnecessarily loading more data! The process of eliminating dead code before adding it to our bundle, is called tree-shaking.
## When to Use
- Use this when your bundle includes unused code from imported modules
- This is helpful for keeping JavaScript bundles lean and improving load performance
## Instructions
- Use ES2015 `import`/`export` syntax — only ES modules can be tree-shaken
- Use named imports instead of importing entire modules to enable effective tree-shaking
- Mark packages as side-effect-free in `package.json` when appropriate
- Be aware that modules with side effects cannot be safely tree-shaken
## Details
### Concepts
Tree shaking is aimed at removing code that will never be used from a final JavaScript bundle. When done right, it can reduce the size of your JavaScript bundles and lower download, parse and (in some cases) execution time. For most modern JavaScript apps that use a module bundler (like webpack or Rollup), your bundler is what you would expect to automatically remove dead code.
Consider your application and its dependencies as an abstract syntax tree (we want to "shake" the syntax tree to optimize it). Each node in the tree is a dependency that gives your app functionality. In tree shaking, input files are treated as a graph. Each node in the graph is a top level statement which is called a "part" in the code. Tree shaking is a graph traversal which starts from the entry point and marks any traversed paths for inclusion.
Every component can declare symbols, reference symbols, and rely on other files. Even the "parts" are marked as having side effects or not. For example, the statement `let firstName = 'Jane'` has no side effects because the statement can be removed without any observed difference if nothing needs firstName. But the statement `let firstName = getName()` has side effects, because the call to `getName()` can not be removed without changing the meaning of the code, even if nothing needs firstName.
### Imports
Only modules defined with the ES2015 module syntax (`import` and `export`) can be tree-shaken. The way you import modules specifies whether the module can be tree-shaken or not.
Tree shaking starts by visiting all parts of the entry point file with side effects, and proceeds to traverse the edges of the graph until new sections are reached. Once the traversal is completed, the JavaScript bundle includes only the parts that were reached during the traversal. The other pieces are left out.
Let's say we define the following `utilities.js` file:
```js
export function read(props) {
return props.book
}
export function nap(props) {
return props.winks
}
```
Then we have the following index.js file:
```js
import { read } from 'utilities';
eventHandler = (e) => {
read({ book: e.target.value })
}
```
In this example, `nap()` isn't important and therefore won't be included in the bundle.
### Side Effects
When we're importing an ES6 module, this module gets executed instantly. It could happen that although we're not referencing the module's exports anywhere in our code, the module itself affects the global scope while it's being executed (polyfills or global stylesheets, for example). This is called a **side effect**. Although we're not referencing the exports of the module itself, _if_ the module has exported values to begin with, the module cannot be tree-shaken due to the special behavior when it's being imported!
The Webpack documentation gives a [clear explanation on tree-shaking](https://webpack.js.org/guides/tree-shaking/#clarifying-tree-shaking-and-sideeffects) and how to avoid breaking it.
## Source
- [patterns.dev/vanilla/tree-shaking](https://patterns.dev/vanilla/tree-shaking)
© patterns.dev · MIT · PatternsDev/skills