swiftui-development — Claude Code skill: SwiftUI and Swift 6 rules
A rule pack that keeps your coding agent on MVVM, modern state management and Swift 6 concurrency when it writes SwiftUI.
npx skills add Mindrally/skills --skill swiftui-development -a claude-codeWhat swiftui-development does
The skill sets boundaries for an agent writing SwiftUI code. Architecture is MVVM or Clean Architecture, with a Coordinator layer once navigation spans several screens. State gets split by purpose: @State for local values, @Binding for child views, @Observable instead of ObservableObject and @Published in new view models on iOS 17+. Views stay small, and a body past 50 lines is meant to be split into subviews.
Swift 6 gets its own section. Strict concurrency checking is on and warnings count as errors. View models are annotated @MainActor, async work starts from .task(id:) rather than .onAppear so the task cancels when the view goes away, and shared mutable logic moves into an actor. Targets are Swift 6.0+ and iOS 17+ where possible; if a lower deployment target forces older patterns, the agent is told to say so.
Layout, animation, memory and accessibility are covered too. GeometryReader is to be used sparingly, list items need stable ids from Identifiable rather than \.self, and expensive work should be profiled in Instruments instead of guessed at. Closures outliving the current scope default to [weak self]. This assumes a project already building under Swift 6 — on older code with relaxed concurrency checks, some of the advice has to wait.
What it helps with
- split a screen into views and a view model under MVVM
- pick between
@State,@Bindingand@Observable - move a view model to
@MainActorwithout data races - swap
.onAppearfor.task(id:)when loading async data - break a growing
bodyinto subviews
Example prompts for the agent
- Build an order list screen in SwiftUI with an MVVM view model
- Rewrite this view model for Swift 6 strict concurrency
- Why does the whole list redraw here? Check it against the skill rules
How to install swiftui-development
1Skills CLI (Vercel)
npx skills add Mindrally/skills --skill swiftui-development -a claude-code2Manually: put the files in place
~/.claude/skills/swiftui-development/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/swiftui-development/
1Skills CLI (Vercel)
npx skills add Mindrally/skills --skill swiftui-development -a codex2Manually: put the files in place
.agents/skills/swiftui-development/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add Mindrally/skills --skill swiftui-development -a cursor2Manually: put the files in place
.cursor/skills/swiftui-development/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install Mindrally/skills swiftui-development2Manually: put the files in place
.github/skills/swiftui-development/SKILL.md1Skills CLI (Vercel)
npx skills add Mindrally/skills --skill swiftui-development -a gemini-cli2Platform CLI
gemini skills install https://github.com/Mindrally/skills --path swiftui-developmentManually: put the files in place
.devin/skills/swiftui-development/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add Mindrally/skills --skill swiftui-development -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about swiftui-development
How do I install swiftui-development in Claude?
Run npx skills add Mindrally/skills --skill swiftui-development -a claude-code. The skill then lives at ~/.claude/skills/swiftui-development/SKILL.md.
What does swiftui-development do?
It gives the agent rules for SwiftUI work: MVVM or Clean Architecture, modern state management, Swift 6 concurrency, layout, animation and memory handling.
Which Swift and iOS versions does it target?
Swift 6.0+ with strict concurrency checking, and iOS 17+ where @Observable, NavigationStack and #Preview are available.
Source text
SKILL.md · Apache-2.0
---
name: swiftui-development
description: "Guidelines for building SwiftUI applications with MVVM/Clean Architecture, Swift 6 strict concurrency, and modern state management. Use when building SwiftUI views, structuring view models, managing state with @State/@Observable, handling async data flow, or optimizing SwiftUI view performance."
metadata:
maintainer: Mindrally
source: https://github.com/Mindrally/skills
---
# SwiftUI Development
This skill covers best practices for building clear, performant, and maintainable SwiftUI applications, including architecture, state management, Swift 6 concurrency, layout, animation, and testing.
## Key Principles
- Write correct, up-to-date, bug-free, fully functional, secure, and performant code
- Favor readability, but not at the expense of correctness or safety
- Fully implement all requested functionality — leave no TODOs, placeholders, or missing pieces
- Target Swift 6.0+ with strict concurrency checking enabled; treat concurrency warnings as errors
- Target iOS 17+ where possible to use modern APIs (`@Observable`, `NavigationStack`, `#Preview`); note the minimum deployment target when it forces older patterns
## Architecture
- Use MVVM (Model-View-ViewModel) or Clean Architecture; introduce a Coordinator layer for complex, multi-screen navigation flows
- Apply SOLID principles to views and view models:
- **Single Responsibility** — each view or view model has one reason to change
- **Open/Closed** — extend behavior via composition and protocols rather than modifying existing types
- **Liskov Substitution** — protocol conformances must be substitutable without surprising callers
- **Interface Segregation** — keep protocols small and focused rather than one large "do everything" interface
- **Dependency Inversion** — depend on protocol abstractions, not concrete types, and inject dependencies via `init`
- Implement protocol-oriented programming; prefer structs over classes for data models
- Use extensions for code organization and separation of concerns
## SwiftUI View Structure
- Keep views small and focused on a single responsibility
- Treat 50 lines as a practical ceiling for a `body` property — past that, extract subviews into small, reusable structs or private extension functions
- Use `@ViewBuilder` for custom container views and complex conditional view logic
- Implement proper view composition patterns
## State Management
- `@State` — local, value-type view state (Bool, Int, String, small structs)
- `@Binding` — two-way data binding with child views
- `@StateObject` — use only in the view that creates/owns the object's lifecycle
- `@ObservedObject` — use in child views that react to changes but don't own the object
- `@EnvironmentObject` / `@Environment` — use sparingly for broadly shared dependencies or system values; prefer explicit dependency injection via `init` when a dependency belongs to a specific view hierarchy rather than the whole app
- `@Published` — for observable properties on `ObservableObject` classes (pre-iOS 17 or when `ObservableObject` is otherwise required)
- `@Observable` macro (iOS 17+) — prefer this over `ObservableObject`/`@Published` for new view models; it removes the need for `@Published` on every property and only triggers view updates for properties actually read by that view, which reduces unnecessary redraws
## Naming Conventions
- camelCase for variables, functions, and methods; PascalCase for types (classes, structs, enums, protocols)
- Use descriptive, verbose names — `fetchUserData` over `getData`
- Prefix boolean variables with `is`, `has`, `should`, etc.
- Use verb phrases for function names
## SwiftUI Best Practices
- Use SF Symbols for system icons; use semantic colors from the asset catalog for automatic dark mode support
- Support Dynamic Type and implement proper keyboard avoidance
- Use `NavigationStack` (iOS 16+) over the deprecated `NavigationView`
- Prefer type-inferred shorthand dot syntax where available (e.g., `.background(.blue)`)
- Add `.contentShape(Rectangle())` to `HStack`/`VStack` rows that have transparent backgrounds, so taps register across the whole row rather than only on opaque content
## Layout and Styling
- Use native SwiftUI layout containers (VStack, HStack, ZStack, Grid); use `LazyVStack`/`LazyHStack` for dynamic or long lists
- Use `GeometryReader` sparingly — it expands to fill all available space and can hurt layout performance; prefer `.background(GeometryReader { ... })` scoped to a single view, or the `Layout` protocol for custom layouts
- Give list items stable, meaningful `id`s (from `Identifiable`) rather than `\.self`
- Implement adaptive layouts for different screen sizes
- Use `ViewModifier`s for reusable styling; create custom `ButtonStyle`, `TextFieldStyle`, etc.
## Animations and Transitions
- Prefer `.animation(_:value:)` scoped to a specific state value over broad `withAnimation` calls, especially inside `body`
- Reserve `withAnimation` for animations explicitly triggered by user interaction
- Implement custom transitions using `AnyTransition`; use `matchedGeometryEffect` for hero animations
- Use `TimelineView` for high-frequency, time-driven visual updates instead of a `Timer` + published property
## Swift 6 Concurrency & Data Flow
- Annotate view models with `@MainActor`; all UI updates must happen on the main actor
- Prefer `.task(id:)` over `.onAppear` for starting async work — it automatically cancels the task when the view disappears or the id changes, avoiding orphaned work
- Use `async`/`await` for asynchronous operations and `Result` (or typed throws) for error handling
- Prefer `actor` types for shared mutable state or services accessed from multiple tasks
- Mark pure logic functions `nonisolated` when they don't touch the main actor, to avoid unnecessary hops
- Never block the main thread — move heavy computation to a detached `Task`
- Handle loading, error, and success states explicitly rather than leaving implicit/undefined states
## Memory Management & Safety
- Default to `[weak self]` in closures that outlive the current scope; use `guard let self else { return }` at the start of async closures
- Only use `[unowned self]` when the closure's lifetime is provably shorter than `self`'s
- Handle optionals safely — no force unwrapping; use `guard` for early returns
- For remote images, use `AsyncImage` (with a caching layer, or a library like Nuke/Kingfisher for production apps) and apply `.resizable()` immediately
## Performance Optimization
- Minimize view body recalculations; adopt `Equatable` conformance where it helps SwiftUI skip redundant diffing
- Implement proper list diffing with `Identifiable` items and stable ids
- Profile with Instruments before optimizing; cache expensive computations rather than recomputing them in `body`
## Accessibility
- Add accessibility labels, hints, and traits appropriately; support VoiceOver
- Assign distinct `accessibilityIdentifier` strings to interactive elements so UI tests can target them reliably
- Test with accessibility features (Dynamic Type, VoiceOver, Reduce Motion) enabled
## Testing and Previews
- Always provide a preview using `#Preview` (Xcode 15+) or `PreviewProvider` on older toolchains, injecting realistic mock data
- Preview in multiple color schemes and device sizes
- Structure unit tests with Given-When-Then; generate protocol-based mocks for external dependencies so view models can be tested without hitting real services
## Code Quality
- Write self-documenting code; add comments only for non-obvious logic
- Follow the Swift API Design Guidelines
- Use `MARK: - Section Name` to organize longer files, and place private helpers in a `private extension`
## Common Patterns
### View with @Observable ViewModel (iOS 17+)
```swift
@Observable
@MainActor
final class ContentViewModel {
var items: [Item] = []
var isLoading = false
func loadItems() async {
isLoading = true
defer { isLoading = false }
// Load items
}
}
struct ContentView: View {
@State private var viewModel = ContentViewModel()
var body: some View {
List(viewModel.items) { item in
Text(item.name)
}
.task(id: viewModel.items.count) {
await viewModel.loadItems()
}
}
}
```
### View with ObservableObject ViewModel (pre-iOS 17 / legacy)
```swift
struct ContentView: View {
@StateObject private var viewModel = ContentViewModel()
var body: some View {
// View implementation
}
}
@MainActor
class ContentViewModel: ObservableObject {
@Published var items: [Item] = []
@Published var isLoading = false
func loadItems() async {
isLoading = true
// Load items
isLoading = false
}
}
```
### Reusable View Modifier
```swift
struct CardModifier: ViewModifier {
func body(content: Content) -> some View {
content
.padding()
.background(Color(.systemBackground))
.cornerRadius(12)
.shadow(radius: 4)
}
}
extension View {
func cardStyle() -> some View {
modifier(CardModifier())
}
}
```
</content>
© Mindrally · Apache-2.0 · Mindrally/skills