scenario-mai-image — Claude Code skill: MAI Image generation and edits
A skill for driving Microsoft MAI Image models on Scenario over MCP: text-to-image and instruction-based image edits.
npx skills add scenario-labs/skills --skill scenario-mai-image -a claude-codeWhat scenario-mai-image does
The skill covers four members of the MAI Image 2.5 family: the 2.5 and 2.5 Pro generators, plus the 2.5 Edit and 2.5 Pro Edit instruction editors. Typography is what ties them together. Headlines, labels and taglines come back legible and land where the prompt put them, which is why the skill points at posters, packaging, covers and key art that carry real copy.
Write prose, not tag lists. The family reasons over subject, composition, materials, lighting and mood in roughly that order. Wrap exact in-image copy in quotes or it returns paraphrased, and give every text block a role, a style and a place. Sizing is aspectRatio only: there is no width, height, seed, negative prompt or mask field. At authoring time text rendering was tuned for English and outputs landed near 1K, so plan a downstream upscale for print.
Both editors take one source image and a plain instruction, but the source field differs. Edit wants referenceImages with exactly one asset id in an array; Pro Edit wants image as a single file. Carrying a parameter block from one to the other breaks the run, so re-read the schema when you switch. Structure the prompt as what must stay unchanged, then one change, naming the element and its new state; chain passes for several changes. The two shared one public image-edit arena entry, while a Pro Edit asset cost about four times an Edit asset, so dry_run both and start with Edit.
What it helps with
- generate a poster with a legible headline baked into the frame
- build a magazine cover or packaging with real copy
- swap the text on a sign while keeping font and color
- remove or replace an object in a photo from a written instruction
- change the background or lighting without losing the original subject
Example prompts for the agent
- Generate a campaign poster with scenario-mai-image: photoreal climber at dawn, headline 'ASCEND' across the top, 2:3, four outputs.
- Using scenario-mai-image, change only the headline to 'ASCEND HIGHER' and keep the font, color and placement.
- dry_run both edit models with scenario-mai-image and show me what each option costs.
How to install scenario-mai-image
1Skills CLI (Vercel)
npx skills add scenario-labs/skills --skill scenario-mai-image -a claude-code2Manually: put the files in place
~/.claude/skills/scenario-mai-image/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/scenario-mai-image/
1Skills CLI (Vercel)
npx skills add scenario-labs/skills --skill scenario-mai-image -a codex2Manually: put the files in place
.agents/skills/scenario-mai-image/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add scenario-labs/skills --skill scenario-mai-image -a cursor2Manually: put the files in place
.cursor/skills/scenario-mai-image/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install scenario-labs/skills scenario-mai-image2Manually: put the files in place
.github/skills/scenario-mai-image/SKILL.md1Skills CLI (Vercel)
npx skills add scenario-labs/skills --skill scenario-mai-image -a gemini-cli2Platform CLI
gemini skills install https://github.com/scenario-labs/skills --path skills/scenario-mai-imageManually: put the files in place
.devin/skills/scenario-mai-image/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add scenario-labs/skills --skill scenario-mai-image -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about scenario-mai-image
How do I install scenario-mai-image in Claude?
Run npx skills add scenario-labs/skills --skill scenario-mai-image -a claude-code. The skill file lands at ~/.claude/skills/scenario-mai-image/SKILL.md.
What does scenario-mai-image do?
It covers Microsoft MAI Image 2.5 models on Scenario over MCP: text-to-image generation and instruction-based editing. It also spells out how to get legible in-image typography.
How is 2.5 Edit different from 2.5 Pro Edit?
The source field. Edit takes referenceImages with exactly one asset id in an array, Pro Edit takes image as a single file. A Pro Edit asset cost about four times an Edit asset, so the skill suggests starting with Edit.
Source text
SKILL.md · MIT
---
name: scenario-mai-image
description: "Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit."
license: MIT
---
# Scenario MAI Image
## Overview
MAI Image 2.5, Microsoft's image family on Scenario, splits into generation members (2.5, 2.5 Pro)
and instruction editors (2.5 Edit, 2.5 Pro Edit). The family trait is typography: in-image
headlines, labels, and taglines come back legible and placed where the prompt put them: the pick for
posters, packaging, covers, and key art that carry real copy. Discover members with `search` and
treat `model_schema_get` as the contract: the four agree on almost every field and disagree on the
one that carries the source image.
Connection and the core loop: see the `scenario` skill in this repo; model-agnostic image work
(sizing families, masks, upscales): the `scenario-image` skill. If a sibling skill named here is
missing from your available skills, ask the user to install it
(`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and
flag the gap.
## Quick reference
At authoring time (names from the live schema):
| Member | Makes | Source input | Ratios |
| ------------ | ------- | ------------------------------- | -------------- |
| 2.5 | txt2img | none | 11, incl. 21:9 |
| 2.5 Pro | txt2img | none | 8 |
| 2.5 Edit | img2img | `referenceImages`, array of one | 8 |
| 2.5 Pro Edit | img2img | `image`, single file | 8 |
All four share `prompt` (4096 characters on 2.5 and Edit, 5000 on the Pro pair), `aspectRatio` (an
enum defaulting to `auto`), and `numOutputs` (1 to 4, each added image adds cost). No width, height,
seed, negative prompt, or mask field exists: `aspectRatio` is the only sizing control, and edits
target elements by naming them in prose. On the generators `auto` picks a ratio from the prompt; on
the editors it matches the source, so leave it there unless re-framing is the point.
## Typography is the lever
Write prose sentences, not tag lists: the family reasons over subject, composition, materials,
lighting, and mood in that rough order. Wrap exact in-image copy in quotes so it renders verbatim,
and give each text block a role, a style, and a place ("the headline 'GAME DAY' in bold condensed
type across the top third"). Unquoted or vague copy comes back paraphrased or mangled, and many
small text blocks compete, so group them. At authoring time text rendering was tuned for English and
outputs landed near 1K, so plan a downstream upscale for print or hero use. Steering is
positive-only: explore with `numOutputs` 2 to 4 and refine the sentence rather than hunting for a
seed.
## Editing: preserve first, one change
Both editors take one source image and a plain instruction, under different fields: Edit wants
`referenceImages` with exactly one asset id in an array, Pro Edit wants `image` as a single file.
Porting a parameter block between them breaks the run, so re-read the schema when switching.
Structure the prompt as what must stay unchanged, then one change, naming the exact element and its
exact new state, with replacement copy in quotes ("change the sign to 'OPEN 24/7', same font and
color"). Chain passes for several changes; edits hold identity well across iterations. The two
shared one public image-edit arena entry (top 3 at authoring time) while a Pro Edit asset cost about
four times an Edit asset, so `dry_run` both and start with Edit.
## Worked example: a campaign poster, then a copy swap
1. `search` with `target="models"`, `query="mai image"`, `public=true`. Note the generation and edit
hits, e.g. `model_microsoft-mai-image-2-5-pro` and `model_microsoft-mai-image-2-5-edit` (live
hits at authoring time: re-discover each session).
2. `model_schema_get` on the generation pick: ratio list, prompt cap, defaults.
3. `model_run` with `dry_run=true` and
`parameters={"prompt": "A photorealistic poster of a climber on a granite wall at dawn, warm rim light, the headline 'ASCEND' in tall condensed sans-serif across the top, a small tagline 'Hold your line' lower left, editorial sports aesthetic.", "aspectRatio": "2:3", "numOutputs": 4}`.
`numOutputs` moves cost, so re-estimate after changing it.
4. Repeat with `wait=false`, then `jobs_wait` with the returned job id, re-called with
`pending_job_ids` on timeout, never a second `model_run`.
5. `asset_display` the four outputs and keep one asset id.
6. `model_schema_get` on the edit pick, then `model_run` with
`parameters={"referenceImages": ["asset_x"], "prompt": "Keep the climber, lighting, and layout unchanged. Change only the headline to 'ASCEND HIGHER', same font, color, and placement."}`;
`jobs_wait`, then `asset_display`.
## Common mistakes
- Carrying one editor's source field to the other: `referenceImages` (array of exactly one) and
`image` (single file) are member-specific shapes.
- Leaving in-image copy unquoted: only quoted text renders verbatim.
- Stacking several edits in one instruction: one change per pass, then chain.
- Sending pixel sizes or a ratio the member lacks: `aspectRatio` is an enum and the lists differ
(21:9, 5:4, and 4:5 lived on one member at authoring time).
- Re-running for a pixel-identical result: no seed exists; keep the winning asset and edit it
forward.
- Shipping the 1K output to print: upscale downstream (see the `scenario-image` skill).
© scenario-labs · MIT · scenario-labs/skills