remocn — Claude Code skill for Remotion components
Finds and installs ready-made animations, transitions and UI parts for Remotion videos. Use it when assembling scenes from existing components.
npx skills add Remocn/remocn --skill remocn -a claude-codeWhat remocn does
remocn searches the current component catalog and helps build a scene from ready-made parts: text motion, backgrounds, transitions, captions, or video templates. It checks a component’s purpose, length, visual style, and dependencies before reading the full reference for shortlisted options.
Components are added with shadcn and placed in components/remocn/, so the project owns the code. The animation tier remocn uses frame-driven props such as speed; remocn-ui primitives use state, style, variant, and theme props. UI primitives do not accept speed.
A Remotion project is required and can be created with npx create-video@latest. Network access matters: the skill does not bundle the catalog, so it stops rather than inventing props or durations when it cannot reach the documentation.
What it helps with
- choose a transition between Remotion scenes
- add text motion to a video
- match a background to a composition style
- install a component through
shadcn - build a dialog or button scene from UI primitives
Example prompts for the agent
- Find a remocn component for an animated title in my Remotion scene and install it.
- Choose a transition between these two scenes and show how to use it with
TransitionSeries. - Add a remocn dialog to my video and set its open state from the timeline.
How to install remocn
1Skills CLI (Vercel)
npx skills add Remocn/remocn --skill remocn -a claude-code2Manually: put the files in place
~/.claude/skills/remocn/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/remocn/
1Skills CLI (Vercel)
npx skills add Remocn/remocn --skill remocn -a codex2Manually: put the files in place
.agents/skills/remocn/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add Remocn/remocn --skill remocn -a cursor2Manually: put the files in place
.cursor/skills/remocn/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install Remocn/remocn remocn2Manually: put the files in place
.github/skills/remocn/SKILL.md1Skills CLI (Vercel)
npx skills add Remocn/remocn --skill remocn -a gemini-cli2Platform CLI
gemini skills install https://github.com/Remocn/remocn --path plugins/remocn/skills/remocnManually: put the files in place
.devin/skills/remocn/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add Remocn/remocn --skill remocn -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about remocn
How do I install remocn in Claude Code?
Run npx skills add Remocn/remocn --skill remocn -a claude-code, then run npx skills add Remocn/remocn --skill remocn -a claude-code again. The skill file is at ~/.claude/skills/remocn/SKILL.md.
What does remocn do?
It selects and connects ready-made remocn registry components for Remotion videos. The skill considers a component’s use case, style, length, and dependencies.
Does remocn need network access?
Yes. It reads the current component catalog and full component references online. If the network is unavailable, it stops instead of guessing props or durations.
Source text
SKILL.md · MIT
---
name: remocn
description: >
Pick, install and compose remocn components: ready-made Remotion animations, transitions,
backgrounds, captions, UI primitives and video templates from a shadcn registry. Use when
building a video or scene out of prebuilt parts (product demo, launch, changelog, intro,
social clip), adding an animation, transition or background to a Remotion project, or
choosing between components. Activate for polished Remotion video work even when remocn
isn't named. Works alongside the Remotion skills: questions about the Remotion API itself
(interpolate, spring, Sequence, rendering, config) belong to them, not to this skill.
---
# remocn
Copy-paste components for Remotion videos. Components install via `shadcn` and land in
`components/remocn/` — you own the code.
## The catalog lives at remocn.dev
This skill does not carry a copy of the component catalog. There are ~240 components and they
change; a bundled copy goes stale silently. Read the live docs instead.
**Start every component search here:**
```
https://remocn.dev/llms-components.txt
```
One table per category, every installable component, each row carrying `Use for` / `Avoid for`,
natural length, vibe, tier, dependencies, and a link to its full page. Scan it, shortlist, then
fetch only the pages you shortlisted.
**One component's full reference** — props with descriptions, worked examples, all use / don't-use
notes — is the docs URL with `.md` appended:
```
https://remocn.dev/docs/typography/blur-out-up.md
https://remocn.dev/docs/transitions/whip-pan.md
https://remocn.dev/docs/ui/components/dialog.md
```
The index gives you the exact URL per component — don't guess the section from the name, several
components live somewhere non-obvious.
Fetch with whatever your environment provides (a web-fetch tool, `curl`, `WebFetch`). If the
network is unavailable, say so and stop — do not invent props, defaults, or durations from memory,
and do not substitute a component you have not read. A wrong prop name fails at build; an invented
duration silently clips the animation.
## Installation
Prerequisites: a Remotion project (`npx create-video@latest`).
```bash
shadcn add @remocn/blur-out-up
```
`@remocn/<name>` is the canonical namespaced form (configured under `registries` in
`components.json`). The plain registry URL `https://remocn.dev/r/<name>.json` also works.
### Dependencies install automatically
Many components pull others via `registryDependencies` — `shadcn` installs them transitively.
For example, `shadcn add @remocn/typewriter` also pulls `@remocn/remocn-ui` and `@remocn/caret`.
- **`@remocn/remocn-ui`** is the shared core lib (timeline-fold hook, theme context, color math).
Most UI Primitives depend on it. You rarely install it directly.
## Two tiers
remocn has two kinds of components — they have **different APIs**:
- **Animation tier** (`remocn`) — text animations, transitions, backgrounds, UI-block sims,
brand/social cards, full compositions. Frame-driven. Shared props: `speed` (time multiplier),
and for text: `fontSize`, `color`, `fontWeight`.
- **UI Primitives** (`remocn-ui`) — timeline-driven shadcn-style primitives (button, dialog,
select, command-menu, tooltip…). State-based props (`state`, `style`, `variant`, `theme`).
**No `speed` prop.** Built on `@remocn/remocn-ui`.
The index's `Tier` column tells you which one you are looking at before you open the page.
## Component patterns
Conventions differ by tier — don't assume animation-tier props on a primitive.
### Animation tier (`remocn`)
- Named `Props` interface per component (e.g. `BlurOutUpProps`).
- `speed?: number` — global time multiplier (default `1`), applied as `frame * speed`.
- Text components: `fontSize`, `color`, `fontWeight`.
- Transitions: lowercase factories (e.g. `whipPan(props)`) returning a `TransitionPresentation` — pass to `TransitionSeries.Transition` via `presentation`, pace with `linearTiming` / `springTiming`.
- `className?: string` on the root.
Not everything filed under transitions is a presentation: `slide-swap` and `spring-settle` are scene
sequencers that take a `scenes` array and own the whole timeline. The page says which one you have.
### UI Primitives (`remocn-ui`)
- State-based, **not** `speed`-based: `state` (e.g. `"open"` / `"closed"`), `style`, `variant`,
`size`, `theme?: Partial<RemocnTheme>`.
- The opened/closed/active state is a pure function of the timeline (keyframed presets).
- Compose modal-layer primitives (dialog, alert-dialog, drawer) with a trigger element — see
each component's example.
### Animation API
```tsx
import { interpolate, spring, useCurrentFrame, useVideoConfig } from "remotion";
const opacity = interpolate(frame, [0, 30], [0, 1], { extrapolateRight: "clamp" });
const scale = spring({ fps, frame, config: { damping: 12, mass: 1, stiffness: 100 } });
// Deterministic randomness (NEVER Math.random())
import { random } from "@remotion/random";
const jitter = random(`seed-${frame}`);
```
### Composition structure
```tsx
import { Sequence, Series } from "remotion";
<Sequence from={30} durationInFrames={60}>
<Typewriter text="npm install remocn" />
</Sequence>
<Series>
<Series.Sequence durationInFrames={60}><SceneA /></Series.Sequence>
<Series.Sequence durationInFrames={60}><SceneB /></Series.Sequence>
</Series>
```
### Canvas & timing
- **Canvas standard:** `1280×720 @ 30fps`. Components are laid out for it.
- **`Length` is the component's own motion, not the whole beat.** For a transition it is the value
to pass to `linearTiming` / `springTiming`; for everything else it is the frame the animation
finishes on. Treat it as the floor for the `Sequence` and add hold time when the element should
stay on screen after it settles. `state-driven` means the component renders from its `state` prop
and has no duration of its own.
- **Tone matching:** each entry carries a `vibe` tag (`tech`/`premium`/`data`/`clean`/`playful`/
`social`/`paper`) — pick components whose vibe fits the brand. `paper` is the stop-motion kit: a
quantized ~10-poses-per-second clock, handwriting and ink. Those components read as one world, so
mix them with each other rather than with the smooth tiers.
## Design defaults — avoid AI-slop
Your **own** additions (text, scene chrome, cards — not the prebuilt components) stay restrained:
default tracking, sentence case, solid text color, subtle 1px elevation — no decorative
letter-spacing, ALL-CAPS, gradient text-fills, or glow shadows. Never strip these traits from a
component whose essence *is* the effect (`tracking-in`, social-card gradients, designed elevation).
Full do/avoid examples, design tokens, motion principles and the anti-pattern list live in the
Craft section:
```
https://remocn.dev/docs/craft/design-defaults.md
https://remocn.dev/docs/craft/motion-principles.md
https://remocn.dev/docs/craft/anti-patterns.md
```
## Gotchas (remocn-specific)
- **Terminal scroll is instant** — step-function `translateY`, never spring/ease the scroll.
- **`overflow: hidden` on split layouts** — prevents content breakage during width animations.
- **Cursor blink is deterministic** — `Math.floor(frame / 15) % 2 === 0`, not intervals.
- **Static files go in `public/`** — load via `staticFile('cursor.svg')`, not imports.
- **Social cards render offline** — `avatarUrl=""` / `coverUrl=""` fall back to gradients; no fetch.
General Remotion rules (no `Math.random()`, no `setInterval`, animate `transform` not `top`/`left`,
load fonts before render) live in the `remotion-best-practices` skill.
## Working alongside the Remotion skills
remocn is the component layer on top of Remotion, not a second guide to it. When Remotion's own
skills are installed (`remotion-create`, `remotion-render`, `remotion-best-practices`), let them
answer how Remotion works — project setup, the animation API, rendering, config — and use this
skill for what to put on screen: which remocn component, how long it runs, how beats chain. Don't
restate Remotion API docs here or in your answer; point to those skills or to remotion.dev.
## Composing a video
Don't dump components — compose one story. When asked to build a full video ("make a product demo",
"changelog video", "intro for my landing") and the `video` skill from the remocn plugin is installed,
follow it: it runs the whole brief → storyboard → install → compose → review flow below and hands
the result to Remocn Studio. Otherwise:
1. **Decide the strategy** — ready template vs compose from components vs build a new component. See
`references/anatomy.md` §1.
2. **Follow the beats** — a product demo is Hook → Positioning → Product reveal → Features → Proof →
CTA (last two optional). See `references/anatomy.md` §2.
3. **Use the recipe** — `references/archetypes/index.md` routes to per-archetype builds: content contract
(infer → ask → placeholder), duration variants, beat→component slots, and a worked
`<TransitionSeries>` skeleton.
4. **Pick each beat's component** from `https://remocn.dev/llms-components.txt`; match the `vibe` tag
to the brand and budget its `Sequence` per Canvas & timing above.
5. **Caption the voice** — if the video has a voiceover or a talking head, transcribe it
(`https://remocn.dev/docs/captions/getting-started/get-a-transcript.md`), pick a `caption-*` from the
Captions table in the component index, and place it per
`https://remocn.dev/docs/captions/getting-started/positioning.md`. Scripted on-screen text with no
audio stays typography.
6. **Check the quality bar** — one accent, sentence-case kinetic type, real content, no glow halos, no
feature-list enumeration. See `references/anatomy.md` §3.
## Reference
Bundled with this skill — the judgment that does not change per component:
- `references/anatomy.md` — composing a full video: strategy (template/compose/new), the product-demo beats, and the good-vs-slop quality bar.
- `references/archetypes/index.md` — router to per-archetype build recipes (product-demo flagship + changelog, feature-announcement, oss-showcase, cli-tool-demo, testimonial-reel, year-in-review, pricing-reveal, logo-bumper): content contract, duration variants, beat→slot map.
Fetched from remocn.dev — everything that tracks the components:
- `https://remocn.dev/llms-components.txt` — the component index. Always start here.
- `https://remocn.dev/docs/<section>/<name>.md` — one component's full reference.
- `https://remocn.dev/docs/craft/design-defaults.md` — anti-slop defaults and design tokens.
- `https://remocn.dev/docs/craft/motion-principles.md` — motion principles adapted to remocn.
- `https://remocn.dev/docs/craft/anti-patterns.md` — common generation mistakes and their fixes.
- `https://remocn.dev/llms.txt` — index of the whole documentation, if you need something else.
© Remocn · MIT · Remocn/remocn