record-promo — Claude Code skill: record game promo video
Records an autonomous 50 FPS gameplay clip for TikTok, Reels and X. Useful when the game plays fine but you have nothing to show.
npx skills add PlayableIntelligence/game-creator --skill record-promo -a claude-codeWhat record-promo does
The skill opens your game on a local dev server, drives it through Playwright and captures footage with nobody at the keyboard. Death and failure paths are patched out for the recording, so a take will not cut off halfway. Defaults are a 1080 × 1920 portrait frame and 13 seconds of game time, which fits mobile feeds.
Before it starts, three things get checked: whether a dev server is up (if not, it runs npm run dev in the background), whether Playwright is installed, and whether FFmpeg exists. No FFmpeg means it stops and asks you to install it — brew install ffmpeg on macOS. Then it reads the game sources to learn the controls and scene dimensions and writes scripts/capture-promo.mjs for that specific project. The result lands in output/promo.mp4, with a thumbnail pulled from the 5-second mark next to it.
This is not a test run. Gameplay testing belongs to the separate qa-game skill, and mixing them up costs you: here the goal is footage that looks good, not a game that passes checks.
What it helps with
- record a portrait gameplay clip without playing by hand
- turn raw webm into a 50 FPS MP4
- disable death and failure paths during capture
- match input sequences to a specific game's controls
- grab a thumbnail frame for the post cover
Example prompts for the agent
- /record-promo examples/flappy-bird
- record a promo video for my game
- capture gameplay footage and make a trailer
How to install record-promo
1Skills CLI (Vercel)
npx skills add PlayableIntelligence/game-creator --skill record-promo -a claude-code2Manually: put the files in place
~/.claude/skills/record-promo/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/record-promo/
1Skills CLI (Vercel)
npx skills add PlayableIntelligence/game-creator --skill record-promo -a codex2Manually: put the files in place
.agents/skills/record-promo/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add PlayableIntelligence/game-creator --skill record-promo -a cursor2Manually: put the files in place
.cursor/skills/record-promo/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install PlayableIntelligence/game-creator record-promo2Manually: put the files in place
.github/skills/record-promo/SKILL.md1Skills CLI (Vercel)
npx skills add PlayableIntelligence/game-creator --skill record-promo -a gemini-cli2Platform CLI
gemini skills install https://github.com/PlayableIntelligence/game-creator --path skills/record-promoManually: put the files in place
.devin/skills/record-promo/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add PlayableIntelligence/game-creator --skill record-promo -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about record-promo
How do I install record-promo in Claude?
Run npx skills add PlayableIntelligence/game-creator --skill record-promo -a claude-code. The skill file then sits at ~/.claude/skills/record-promo/SKILL.md.
What does record-promo do?
It records an autonomous 50 FPS gameplay clip of a Phaser game and converts it to MP4 for social media. Death and failure paths are switched off while recording.
What has to be installed first?
Playwright and FFmpeg. If FFmpeg is missing, the skill stops and tells you to install it — brew install ffmpeg on macOS.
Source text
SKILL.md · MIT
--- name: record-promo description: Record an autonomous 50 FPS promo video of your game for social media. Use when the user says "record a video", "make a promo", "capture gameplay", "record gameplay footage", or "make a trailer for my game". Do NOT use for gameplay testing (use qa-game). argument-hint: "[path-to-game]" license: MIT metadata: author: OpusGameLabs version: 1.3.0 tags: [game, video, promo, recording, playwright, ffmpeg] --- # Record Promo Video Autonomously capture smooth, high-FPS gameplay footage of your Phaser game — ready for TikTok, Reels, Moltbook, or X. No human input needed during recording. ## Instructions Record a promo video of the game at `$ARGUMENTS` (or the current directory if no path given). ### 1. Pre-checks Verify these are available: - **Dev server**: Check if one is already running (`curl -s http://localhost:3000/`). If not, start one with `npm run dev` in the background. Note the port. - **Playwright**: `npx playwright --version`. If not installed: `npm install -D @playwright/test && npx playwright install chromium` - **FFmpeg**: `ffmpeg -version | head -1`. If not found, tell the user to install it (`brew install ffmpeg` on macOS) and stop. ### 2. Generate the capture script Load the `promo-video` skill for the full technique reference. Read the game's source files to understand: - `src/scenes/GameScene.js` — find death/failure methods to patch out - `src/core/EventBus.js` — event flow - `src/core/Constants.js` — input keys, game dimensions - `src/main.js` — verify `__GAME__` and `__GAME_STATE__` globals are exposed Create `scripts/capture-promo.mjs` adapted for this specific game: - Patch out ALL death/failure code paths - Generate input sequences matching the game's actual controls - Include entrance animation pause (1-2s) - Default viewport: `1080 × 1920` (9:16 mobile portrait) - Default duration: 13s game-time ### 3. Copy the conversion script ```bash cp <plugin-root>/skills/promo-video/scripts/convert-highfps.sh <project-dir>/scripts/ chmod +x <project-dir>/scripts/convert-highfps.sh ``` ### 4. Run the capture ```bash mkdir -p output node scripts/capture-promo.mjs --port <port> bash scripts/convert-highfps.sh output/promo-raw.webm output/promo.mp4 0.5 ``` ### 5. Verify and preview Extract a thumbnail at the 5-second mark and show it to the user: ```bash ffmpeg -y -ss 5 -i output/promo.mp4 -frames:v 1 -update 1 output/promo-thumbnail.jpg ``` Read the thumbnail image and display it. Report duration, frame rate, and file size. ## Example Usage ``` /record-promo examples/flappy-bird ``` Result: Patches out death → generates input sequence for the game's controls → captures 13s of autonomous gameplay at 1080x1920 (9:16) → converts to 50 FPS MP4 → `output/promo.mp4` ready for TikTok/Reels. Tell the user: > Promo video recorded! 50 FPS, mobile portrait (1080×1920). > > **File**: `output/promo.mp4` > > Post it to TikTok, Reels, or X to drive traffic to your game.
© OpusGameLabs · MIT · PlayableIntelligence/game-creator