neo4j-nvl-skill — Claude Code skill: what it does, how to install
Renders Neo4j graphs in browsers with Canvas or WebGL2, covering React 19 wrappers and interaction handlers.
npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill -a claude-codeWhat neo4j-nvl-skill does
This skill guides coding agents through building browser graphs using Neo4j Visualization Library (NVL 2.0). It covers initializing the NVL instance from @neo4j-nvl/base, parsing data with nvlResultTransformer, and integrating React components like InteractiveNvlWrapper or BasicNvlWrapper.
Rendering divides between two modes. The 2D Canvas engine is intended for detailed inspections up to roughly 1,000 nodes, displaying labels, arrows, and icons. Switching to WebGL2 allows processing 100,000+ nodes, although it drops text captions. Interactions like zoom, pan, lasso selection, and node dragging plug in through @neo4j-nvl/interaction-handlers.
Layout bugs often trace to styling: the parent element requires explicit width and height, otherwise the view collapses to zero height. The NVL license also restricts library usage strictly to Neo4j backends.
What it helps with
- render interactive Neo4j graph data in modern web browsers
- switch between Canvas and WebGL2 renderers depending on node volume
- embed graph views in React 19 using
InteractiveNvlWrapper - attach zoom, pan, lasso, and box-select gesture handlers
Example prompts for the agent
- Set up an InteractiveNvlWrapper component from @neo4j-nvl/react with pan and zoom
- Configure a vanilla JS NVL graph using WebGL2 renderer for 50,000 nodes
- Transform driver.executeQuery output for NVL and attach DragNodeInteraction
How to install neo4j-nvl-skill
1Skills CLI (Vercel)
npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill -a claude-code2Manually: put the files in place
~/.claude/skills/neo4j-nvl-skill/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/neo4j-nvl-skill/
1Skills CLI (Vercel)
npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill -a codex2Manually: put the files in place
.agents/skills/neo4j-nvl-skill/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill -a cursor2Manually: put the files in place
.cursor/skills/neo4j-nvl-skill/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install neo4j-contrib/neo4j-skills neo4j-nvl-skill2Manually: put the files in place
.github/skills/neo4j-nvl-skill/SKILL.md1Skills CLI (Vercel)
npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill -a gemini-cli2Platform CLI
gemini skills install https://github.com/neo4j-contrib/neo4j-skills --path neo4j-nvl-skillManually: put the files in place
.devin/skills/neo4j-nvl-skill/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about neo4j-nvl-skill
How to install neo4j-nvl-skill in Claude Code?
Run npx skills add neo4j-contrib/neo4j-skills --skill neo4j-nvl-skill -a claude-code. You can also store the file in ~/.claude/skills/neo4j-nvl-skill/SKILL.md.
What does neo4j-nvl-skill do?
It provides instructions for rendering Neo4j graphs with the NVL 2.0 library family. The skill guides renderer selection between Canvas and WebGL2, interaction wiring, and React 19 integration.
When should I use @neo4j-ndl/react instead of NVL?
Use GraphVisualization from @neo4j-ndl/react if you need an out-of-the-box graph view with standard Neo4j Needle styling. NVL is intended for custom interactions, specialized rendering, and framework-agnostic setups.
Source text
SKILL.md · MIT
---
name: neo4j-nvl-skill
description: Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser.
Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer),
@neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction,
HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react
(InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in
a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL,
wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite,
or vanilla JS apps.
Does NOT handle Cypher query authoring — use neo4j-cypher-skill.
Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill.
Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.
compatibility: "@neo4j-nvl packages 2.0.x; React 19 for @neo4j-nvl/react; modern browsers with Canvas2D + WebGL2"
version: 2.0.0
allowed-tools: Bash WebFetch
---
## When to Use
- Rendering a Neo4j graph in a browser (vanilla JS, React, Vite) with custom interactions, rendering, or data shapes
- Visualizing `driver.executeQuery` results as an interactive graph
- Wiring zoom, pan, drag, click, hover, lasso, or box-select interactions
- Embedding NVL inside an existing app and synchronizing graph state
## When NOT to Use
- **Pre-styled embedded graph view with default behavior, no custom interactions** → `GraphVisualization` from `@neo4j-ndl/react` (Neo4j Needle / NDL design system) — wraps NVL with default Neo4j styling. See [Use NVL or the Needle Component?](#use-nvl-or-the-needle-component) below.
- **Python / Jupyter notebook graph visualization** → `neo4j/python-graph-visualization` (the Python port of NVL)
- **Writing/optimizing Cypher** → `neo4j-cypher-skill`
- **Driver setup / executeQuery / sessions** → `neo4j-driver-javascript-skill`
- **Server-side data fetching with no rendering** → `neo4j-driver-javascript-skill`
- **GDS algorithm execution** → `neo4j-gds-skill` or `neo4j-aura-graph-analytics-skill`
- **GraphQL API** → `neo4j-graphql-skill`
---
## Use NVL or the Needle Component?
| Need | Use |
|---|---|
| Embed a graph view with default Neo4j styling, no custom interactions or rendering | `GraphVisualization` from `@neo4j-ndl/react` (Neo4j Needle / NDL design system) — wraps NVL and accepts records shaped `{ id, labels, properties: { key: { stringified, type } } }` (`NeoNode`) |
| Custom interactions, custom rendering, non-standard data shapes, or framework-agnostic embedding | This skill — use NVL directly |
If the answer is the first row, install and use the Needle component instead of NVL — do not duplicate styling work.
---
## Install
```bash
npm install @neo4j-nvl/base # core (required)
npm install @neo4j-nvl/interaction-handlers # standard interactions (optional, vanilla JS)
npm install @neo4j-nvl/react # React wrappers (optional)
```
Peer requirements: **React 19** for `@neo4j-nvl/react`. The published peerDependency range still permits React 18, but mixing major versions is not recommended — target 19. `@neo4j-nvl/layout-workers` is a transitive dependency — never install directly. `neo4j-driver` is a peer of `@neo4j-nvl/base` only when using `nvlResultTransformer`.
Starter templates: https://github.com/neo4j-devtools/nvl-boilerplates — official per-framework scaffolds; prefer these over hand-rolled setups.
License: NVL ships under the **Neo4j Visualization Library License** — for use with Neo4j products only. Cannot be used against other graph backends.
---
## Pick the Right Paradigm
| Need | Use |
|---|---|
| React app, default interactions | `<InteractiveNvlWrapper>` from `@neo4j-nvl/react` |
| React app, custom interaction wiring | `<BasicNvlWrapper>` + own handlers via `ref` |
| Vanilla JS, standard interactions | `NVL` + `@neo4j-nvl/interaction-handlers` |
| Vanilla JS, fully custom event logic | `NVL` + `container.addEventListener` + `nvl.getHits()` |
| Static PNG/SVG image export | `<StaticPictureWrapper>` or `nvl.saveToFile()` / `nvl.saveToSvg()` |
---
## Pick the Right Renderer
| Renderer | Max nodes | Detail | Use case |
|---|---|---|---|
| `'canvas'` (default) | ~1,000 | Captions, icons, arrows, pixel-perfect hit-testing | Detail investigation, small graphs |
| `'webgl'` | 100,000+ | No captions; supports node icons and relationship arrowheads in 2.0 | Large-scale pattern exploration |
```javascript
const nvl = new NVL(container, nodes, rels, { renderer: 'webgl' })
nvl.setRenderer('canvas') // swap at runtime
```
NVL 2.0 requires **WebGL2** for the GPU renderer and force-directed physics engine. When GPU acceleration is unavailable, NVL can fall back to Canvas rendering and non-GPU layout implementations; use `disableWebGL: true` to explicitly avoid WebGL.
---
## Container Setup
The container must have an explicit `width` AND `height`. Missing height → container collapses to `0` → graph invisible. Most-reported NVL bug.
```html
<!-- ❌ height defaults to 0; graph invisible -->
<div id="viz"></div>
<!-- ✅ explicit dimensions -->
<div id="viz" style="width: 100%; height: 600px;"></div>
```
---
## Vanilla — Base Library
```javascript
import { NVL } from '@neo4j-nvl/base'
const container = document.getElementById('viz')
const nodes = [{ id: '1' }, { id: '2' }]
const relationships = [{ id: '12', from: '1', to: '2', type: 'KNOWS' }]
const nvl = new NVL(container, nodes, relationships)
```
With options + callbacks:
```javascript
import { NVL } from '@neo4j-nvl/base'
const options = {
initialZoom: 1.0,
minZoom: 0.1,
maxZoom: 8,
layout: 'forceDirected',
renderer: 'canvas',
styling: { defaultNodeColor: '#0e86d4', defaultRelationshipColor: '#888' }
}
const callbacks = {
onInitialization: () => console.log('NVL ready'),
onLayoutDone: () => nvl.fit([]),
onError: (err) => console.error('NVL error', err)
}
const nvl = new NVL(container, nodes, relationships, options, callbacks)
// On teardown — always:
nvl.destroy()
```
`NVL` constructor signature: `new NVL(frame, nvlNodes?, nvlRels?, options?, callbacks?)`. All but `frame` are optional and default to empty.
---
## Vanilla — Interaction Handlers
Compose handlers onto an existing `NVL` instance. Each handler registers callbacks via `.updateCallback(name, fn)` and must be torn down with `.destroy()`.
```javascript
import { NVL } from '@neo4j-nvl/base'
import {
ZoomInteraction, PanInteraction, DragNodeInteraction,
ClickInteraction, HoverInteraction, BoxSelectInteraction,
LassoInteraction, KeyboardInteraction
} from '@neo4j-nvl/interaction-handlers'
const nvl = new NVL(container, nodes, relationships)
const zoom = new ZoomInteraction(nvl)
const pan = new PanInteraction(nvl)
const drag = new DragNodeInteraction(nvl)
const click = new ClickInteraction(nvl, { selectOnClick: true })
const hover = new HoverInteraction(nvl, { drawShadowOnHover: true })
click.updateCallback('onNodeClick', (node, hits, evt) => console.log('node', node.id))
click.updateCallback('onRelationshipClick', (rel, hits, evt) => console.log('rel', rel.id))
click.updateCallback('onClusterClick', (cluster, hits, evt) => console.log('cluster', cluster.id))
click.updateCallback('onCanvasClick', (evt) => console.log('canvas'))
hover.updateCallback('onHover', (el, hits, evt) => el && console.log('over', el.id))
drag.updateCallback('onDragEnd', (nodes, evt) => savePositions(nodes))
zoom.updateCallback('onZoomAndPan', (level, panX, panY) => console.log(level, panX, panY))
// Teardown — destroy all handlers, then the NVL instance
function teardown() {
for (const h of [zoom, pan, drag, click, hover]) h.destroy()
nvl.destroy()
}
```
Disable an event without removing the handler: `click.removeCallback('onCanvasClick')`. Passing `true` instead of a function enables the event with a no-op (useful for default selection behavior).
---
## React — InteractiveNvlWrapper
Pre-wires every interaction handler. Toggle events with `mouseEventCallbacks` (function = on + callback; `true` = on, no-op; `false`/omit = off).
```tsx
import { InteractiveNvlWrapper } from '@neo4j-nvl/react'
import type { MouseEventCallbacks } from '@neo4j-nvl/react'
import { useRef } from 'react'
import type { NVL, NvlOptions } from '@neo4j-nvl/base'
export function GraphView({ nodes, rels }) {
const nvlRef = useRef<NVL>(null)
const nvlOptions: NvlOptions = { initialZoom: 1, renderer: 'canvas' }
const mouseEventCallbacks: MouseEventCallbacks = {
onNodeClick: (node, hits, evt) => console.log('node', node.id),
onRelationshipClick: (rel, hits, evt) => console.log('rel', rel.id),
onClusterClick: (cluster, hits, evt) => console.log('cluster', cluster.id),
onCanvasClick: (evt) => console.log('canvas'),
onHover: (el, hits, evt) => {
if (el) console.log('hover', el.id)
if (hits.clusters[0]) console.log('cluster hover', hits.clusters[0].data.id)
},
onDragEnd: (nodes, evt) => persist(nodes),
onZoomAndPan: true, // enable, no callback
onPan: true
}
return (
<div style={{ width: '100%', height: 600 }}>
<InteractiveNvlWrapper
ref={nvlRef}
nodes={nodes}
rels={rels}
nvlOptions={nvlOptions}
interactionOptions={{ selectOnClick: true, drawShadowOnHover: true }}
mouseEventCallbacks={mouseEventCallbacks}
onInitializationError={(err) => console.error('NVL init', err)}
/>
</div>
)
}
```
`ref` resolves to the underlying `NVL` instance — call any method on it: `nvlRef.current?.fit([])`, `nvlRef.current?.setRenderer('webgl')`, `nvlRef.current?.saveToFile()`.
---
## NVL 2.0 — Layout Clustering
`clusterBy` groups nodes whose callback returns the same string or number. Return `undefined` for independent nodes. Keep the callback reference stable in React with `useCallback`.
Force-directed clustering nests all clustering settings under `layoutOptions.clustering`:
```javascript
const clusterBy = (nodeId) => categoryByNodeId[nodeId]
const nvl = new NVL(container, nodes, relationships, {
layout: 'forceDirected',
layoutOptions: {
seedingMethod: 'circle',
clustering: {
clusterBy,
drawOutline: true,
drawHalo: true,
crossClusterRelationshipMultiplier: 0.2
}
},
minFps: 3,
maxFps: 30
})
```
`crossClusterRelationshipMultiplier` is experimental, capped to `0..1`, and can destabilize highly connected graphs near `1`. It affects cross-cluster spring pull only; intra-cluster edges remain full strength.
Hierarchical clustering places `clusterBy` directly in `layoutOptions`:
```javascript
const nvl = new NVL(container, nodes, relationships, {
layout: 'hierarchical',
layoutOptions: {
direction: 'down',
clusterBy
}
})
```
Cluster decorations and cluster hull interactions apply to force-directed `layoutOptions.clustering`. A `Cluster` is not a graph element; it has `{ id: string | number, nodeIds: string[] }`. Cluster callbacks fire only for empty space inside a cluster hull; node and relationship hits retain priority.
---
## Migrating from NVL 1.x to 2.0
- Move React wrapper `layout` and `layoutOptions` props into `nvlOptions`:
`<InteractiveNvlWrapper nvlOptions={{ layout, layoutOptions }} />`.
- Replace interaction callback `onZoom` with `onZoomAndPan(zoom, panX, panY, event)`.
- Remove `intelWorkaround` and Cytoscape-related layout settings; they no longer exist.
- Treat WebGL as WebGL2-only and do not expect captions in the WebGL renderer.
- `getNodes()` and `onLayoutStep` return `NodeWithClientPosition[]`: `x`/`y` are layout coordinates and `clientPosition` is relative to the canvas element.
- Use `styling.overlayLineColor`; `styling.minimapViewportBoxColor` is deprecated.
---
## React — BasicNvlWrapper + Ref
No interactions wired. The ref exposes every NVL method via `IncludeMethods<NVL>` — use when building custom interaction logic in React.
```tsx
import { BasicNvlWrapper } from '@neo4j-nvl/react'
import type { NVL } from '@neo4j-nvl/base'
import { useRef } from 'react'
export function MiniGraph({ nodes, rels }) {
const nvlRef = useRef<NVL>(null)
return (
<div style={{ width: '100%', height: 400 }}>
<BasicNvlWrapper
ref={nvlRef}
nodes={nodes}
rels={rels}
nvlOptions={{ initialZoom: 2 }}
nvlCallbacks={{ onLayoutDone: () => nvlRef.current?.fit([]) }}
/>
<button onClick={() => nvlRef.current?.fit(['1', '2'])}>Zoom to 1,2</button>
</div>
)
}
```
---
## Wiring a Neo4j Driver Result
`@neo4j-nvl/base` exports a `ResultTransformer` for the JS driver that deduplicates nodes/relationships across any record shape.
```javascript
import neo4j from 'neo4j-driver'
import { NVL, nvlResultTransformer } from '@neo4j-nvl/base'
const driver = neo4j.driver(process.env.NEO4J_URI,
neo4j.auth.basic(process.env.NEO4J_USERNAME, process.env.NEO4J_PASSWORD))
const { nodes, relationships } = await driver.executeQuery(
'MATCH (a)-[r]-(b) RETURN a, r, b LIMIT 25',
{},
{ database: 'neo4j', resultTransformer: nvlResultTransformer }
)
const nvl = new NVL(document.getElementById('viz'), nodes, relationships)
```
```javascript
// ❌ raw EagerResult — records are not Node/Relationship objects
const result = await driver.executeQuery('MATCH (a)-[r]-(b) RETURN a, r, b')
new NVL(container, result.records, []) // breaks
// ✅ use the transformer
const { nodes, relationships } = await driver.executeQuery(
'MATCH (a)-[r]-(b) RETURN a, r, b',
{},
{ database: 'neo4j', resultTransformer: nvlResultTransformer }
)
new NVL(container, nodes, relationships)
```
For driver lifecycle, session management, Integer handling, and TypeScript types → `neo4j-driver-javascript-skill`.
---
## Updating the Graph
| Method | Behavior |
|---|---|
| `addAndUpdateElementsInGraph(nodes, rels)` | Insert new; update existing by id (only specified fields) |
| `updateElementsInGraph(nodes, rels)` | Update existing only; ignores unknown ids |
| `addElementsToGraph(nodes, rels)` | Insert only; throws on existing id |
| `removeNodesWithIds(ids)` | Remove nodes; adjacent relationships auto-removed |
| `removeRelationshipsWithIds(ids)` | Remove relationships |
| `setNodePositions(nodes, updateLayout?)` | Override positions; optionally re-run layout |
| `restart(options?, retainPositions?)` | Restart with new options; positions optional |
Diff updates use `PartialNode` / `PartialRelationship` — only `id` is required:
```javascript
nvl.updateElementsInGraph(
[{ id: '1', color: '#f00', selected: true }], // PartialNode
[{ id: '12', width: 4 }] // PartialRelationship
)
```
---
## Hit Testing (Manual)
Use when NOT using the interaction-handlers package. In 2.0, `getHits()` resolves nodes, relationships, and force-directed cluster hulls. Its default targets are `['node', 'relationship', 'cluster']`.
```javascript
const nvl = new NVL(container, nodes, rels)
container.addEventListener('click', (evt) => {
const { nvlTargets } = nvl.getHits(evt, ['node', 'relationship', 'cluster'], { hitNodeMarginWidth: 4 })
const hitNode = nvlTargets.nodes[0]
const hitRel = nvlTargets.relationships[0]
const hitCluster = nvlTargets.clusters[0]
if (hitNode) console.log('hit node', hitNode.data.id)
else if (hitRel) console.log('hit rel', hitRel.data.id)
else if (hitCluster) console.log('hit cluster', hitCluster.data.id, hitCluster.data.nodeIds)
else console.log('hit canvas')
})
```
`HitTargetNode` / `HitTargetRelationship` carry element hit data. `HitTargetCluster` carries `data`, `pointerCoordinates`, and the fitted convex `hull`. See [references/api-surface.md](references/api-surface.md).
---
## Common Mistakes
| Mistake | Fix |
|---|---|
| Container with no `height` → invisible graph | Set explicit `width` and `height` on the container |
| Pass `driver.executeQuery` result directly | Use `nvlResultTransformer` and consume `{ nodes, relationships }` |
| WebGL for small label-rich graphs | Use `'canvas'`; labels are fully supported |
| Canvas for 10k+ nodes | Switch to `'webgl'` via `renderer` option or `setRenderer` |
| New `NVL` per React render | Use `<InteractiveNvlWrapper>` / `<BasicNvlWrapper>` or wrap in `useEffect` + `destroy()` |
| Forgetting `nvl.destroy()` on teardown | Call `destroy()` on unmount; React wrappers handle this automatically |
| Vanilla handlers not torn down | Call `.destroy()` on every interaction before `nvl.destroy()` |
| Worker construction blocked (strict CSP / sandboxed runtime / older bundler) | `nvlOptions: { disableWebWorkers: true }` (NVL has a non-worker fallback) |
| Telemetry enabled in regulated env | `nvlOptions: { disableTelemetry: true }` |
| Layout never settles | Pin anchor nodes with `pinNode(id)`; tune `layoutTimeLimit` |
| `selectOnClick` fires double | Toggle once at mount; don't flip `interactionOptions` per render |
| Hit test misses near node edge | Pass `{ hitNodeMarginWidth: N }` to `getHits` |
| Captions missing on WebGL | Expected in 2.0; captions are Canvas-only, so use `'canvas'` when labels matter |
| React wrapper ignores `layout` / `layoutOptions` | In 2.0 these must be nested in `nvlOptions` |
| `onZoom` never fires | It was removed in 2.0; use `onZoomAndPan` |
| Cluster callback misses clicks on a node | Cluster callbacks target empty cluster-hull space; node hits take priority |
---
## References
Load on demand:
- [references/api-surface.md](references/api-surface.md) — complete 2.0 `NVL` method table; clustering, FPS, seeding, `NodeWithClientPosition`, hit target and interaction callback types; React props; named exports; `nvlResultTransformer`
- [references/troubleshooting.md](references/troubleshooting.md) — zero-height container, WebGL2 and Canvas trade-offs, clustering configuration, 1.x migration errors, worker fallback, context loss, telemetry, lifecycle, layout and hit-testing issues
Canonical web documentation (use `WebFetch` when references above are insufficient):
- https://neo4j.com/docs/nvl/current/ — user guide (installation, base library, interaction handlers, React wrappers)
- https://neo4j.com/docs/api/nvl/current/ — TypeDoc API reference
- https://neo4j.com/docs/api/nvl/current/examples.html — runnable examples
- https://github.com/neo4j-devtools/nvl-boilerplates — official starter templates per supported framework
- https://github.com/neo4j/python-graph-visualization — Python port of NVL (use this skill only for the JavaScript/browser path)
---
## Checklist
- [ ] Container has explicit `width` AND `height` CSS
- [ ] Correct paradigm chosen from the decision table (vanilla / handlers / React)
- [ ] Renderer matches expected node count (Canvas ≲1k / WebGL 100k+)
- [ ] Canvas selected whenever captions are required
- [ ] React `layout` and `layoutOptions` nested inside `nvlOptions`
- [ ] Zoom handlers use `onZoomAndPan`, not removed `onZoom`
- [ ] `clusterBy` is stable in React and placed correctly for the selected layout
- [ ] Driver `executeQuery` results piped through `nvlResultTransformer`
- [ ] `database` specified on every `executeQuery` call (delegate to `neo4j-driver-javascript-skill`)
- [ ] All interaction handlers `.destroy()`-ed before `nvl.destroy()` on teardown
- [ ] `nvl.destroy()` called on React unmount (manual instances only — wrappers handle it)
- [ ] `disableTelemetry: true` set when in regulated / offline environments
- [ ] `disableWebWorkers: true` set when bundler / CSP blocks worker construction
- [ ] Graph updates use `addAndUpdateElementsInGraph` / `updateElementsInGraph` — not `restart`
- [ ] License compatible: target is a Neo4j product
© neo4j-contrib · MIT · neo4j-contrib/neo4j-skills