media-adaptation — Claude Code skill: adapt stories to new settings
Breaks a show, film or game into transferable elements so you can build a new work instead of a cosmetic reskin.
npx skills add jwynia/agent-skills --skill media-adaptation -a claude-codeWhat media-adaptation does
The skill runs the analysis in four phases. First you document what actually hooks the audience: the emotional arc, peak moments, who holds power, how the central tension is built. Then elements get sorted into three buckets — universal ones that transfer directly, setting-dependent ones that need an equivalent, and culture-bound ones that have to be replaced outright.
Phase three is systemic translation: what pressures exist in the new world, where authority comes from, what keeps the conflict from resolving. The last phase checks consistency and originality, including whether you dragged in problematic assumptions along with the structure. There is a translation table for authority, resources, communication and enforcement, plus a worked example moving a police procedural into interplanetary corporate territory.
The guiding rule is transform, don't transplant. That means the skill asks you to understand why a device works before you rebuild it somewhere else — skip that and you get new scenery over the same old story. It is an analysis tool for writers, not a prose generator.
What it helps with
- figure out why a show holds viewers
- move a police procedural into a space setting
- tell a universal device from a culture-bound one
- invent an equivalent power structure for a new world
- check whether your draft reads as derivative
Example prompts for the agent
- Run media-adaptation on this series and pull out the transferable elements
- Translate the conflict structure of this show into an orbital corporate setting
- Use media-adaptation to check my world for imported cultural assumptions
How to install media-adaptation
1Skills CLI (Vercel)
npx skills add jwynia/agent-skills --skill media-adaptation -a claude-code2Manually: put the files in place
~/.claude/skills/media-adaptation/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/media-adaptation/
1Skills CLI (Vercel)
npx skills add jwynia/agent-skills --skill media-adaptation -a codex2Manually: put the files in place
.agents/skills/media-adaptation/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add jwynia/agent-skills --skill media-adaptation -a cursor2Manually: put the files in place
.cursor/skills/media-adaptation/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install jwynia/agent-skills media-adaptation2Manually: put the files in place
.github/skills/media-adaptation/SKILL.md1Skills CLI (Vercel)
npx skills add jwynia/agent-skills --skill media-adaptation -a gemini-cli2Platform CLI
gemini skills install https://github.com/jwynia/agent-skills --path skills/creative/fiction/application/media-adaptationManually: put the files in place
.devin/skills/media-adaptation/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add jwynia/agent-skills --skill media-adaptation -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about media-adaptation
How do I install media-adaptation in Claude?
Run npx skills add jwynia/agent-skills --skill media-adaptation -a claude-code. The skill file then lands at ~/.claude/skills/media-adaptation/SKILL.md.
What does media-adaptation do?
It systematically analyzes existing media and extracts the elements worth carrying into a new setting. It flags which of them need translation and which need replacement.
How is this different from just retelling the plot?
It targets the function of a device rather than its surface. The goal is to recreate the emotional effect under new conditions, not to swap names and scenery.
Source text
SKILL.md · MIT
--- name: media-adaptation description: Systematically analyze existing media to extract transferable elements for new settings. Use when adapting TV, film, or games to fiction, translating tropes across genres, or transforming genre elements for new contexts. license: MIT metadata: author: jwynia version: "1.0" type: utility mode: evaluative domain: fiction --- # Media Adaptation ## Purpose Systematically analyze existing media (TV, film, games, etc.) to extract transferable elements that can be authentically transformed for new settings, particularly science fiction. Captures what makes originals compelling while creating genuinely new works rather than superficial reskins. ## Core Principle **Transform, don't transplant.** The goal is to understand WHY something works and recreate that function in a new context, not to simply change surface details. --- ## Phase 1: Core Appeal Identification ### Emotional Experience Analysis **Questions:** - What emotional journey does the audience take? - What specific moments create the strongest response? - What underlying fears or desires does this tap into? - How does tension build and release throughout? **Document:** - Primary emotional arc - Peak emotional moments - Underlying psychological appeal - Tension/release pattern ### Power Dynamic Analysis **Questions:** - Who has power and why? - What creates vulnerability in the system? - How do underdogs gain agency? - What institutional pressures shape behavior? **Document:** - Power sources - System vulnerabilities - Agency mechanisms - Institutional pressures ### Conflict Architecture **Questions:** - What creates the central tension? - How do individual goals conflict with systemic demands? - What makes resolution difficult but not impossible? - Where do moral complexities emerge? **Document:** - Central tension structure - Individual vs. system conflicts - Resolution barriers - Moral complexity sources --- ## Phase 2: Element Classification ### Universal Elements (Direct Transfer) Elements that work across any setting because they tap into fundamental human nature: **Emotional Universals:** - Fear of the unknown - Desire for justice/fairness - Need for belonging/community - Drive for competence/mastery - Search for meaning/purpose **Relationship Dynamics:** - Mentor/apprentice bonds - Unlikely partnerships - Family loyalty vs. duty conflicts - Trust building through shared adversity - Betrayal and redemption arcs **Structural Tensions:** - Individual agency vs. institutional control - Short-term survival vs. long-term consequences - Competing loyalties and obligations - Resource scarcity creating difficult choices - Information asymmetry driving conflict ### Setting-Dependent Elements (Translation Required) Elements tied to specific contexts that need equivalents in new settings: | Original Element | Translation Question | Examples | |------------------|----------------------|----------| | Authority Structures | What creates legitimate authority? | Corporate security, planetary governance, AI arbitration | | Resource Systems | What resources create power? | Energy allocation, genetic access, data privileges | | Communication Networks | How does information flow? | Quantum networks, AI surveillance, bioelectric signals | | Enforcement Mechanisms | How are rules enforced? | Exile, memory modification, economic isolation | ### Culture-Specific Elements (Replacement Required) Elements too tied to specific cultures/times to transfer meaningfully: - Specific cultural practices or beliefs - Historical references and contexts - Technology tied to particular development paths - Social structures unique to specific societies **Replacement Strategy:** 1. Maintain the underlying function 2. Create new forms that serve the same story purpose 3. Ensure replacements emerge logically from new setting 4. Test that replacements generate similar emotional responses --- ## Phase 3: Systemic Translation ### Environmental Pressure Analysis 1. Identify survival/social pressures in original 2. Map equivalent pressures in new environment 3. Trace how new pressures modify social structures 4. Identify new conflict opportunities ### Power Structure Evolution 1. List all sources of power/influence in original 2. For each, identify underlying principle (competence, resources, legitimacy) 3. Create equivalents operating on same principles 4. Consider entirely new power sources from new setting ### Conflict Evolution Mapping 1. Map conflict resolution barriers in original 2. Identify which barriers persist in new setting 3. Determine how new elements create new barriers 4. Discover how new elements provide new solution paths --- ## Phase 4: Authenticity Validation ### Systemic Consistency Check - Do all elements emerge logically from setting premises? - Are power structures sustainable given environmental constraints? - Do conflict patterns make sense given social organization? - Would translated elements create desired emotional experience? ### Cultural Sensitivity Review - Have you inadvertently imported problematic cultural assumptions? - Do translations respect the complexity of issues involved? - Are you presenting harmful systems as normative or critiquing them? - Do new elements create new forms of potential harm or injustice? ### Originality Assessment - Is this sufficiently transformed to be genuinely new? - Do new elements add meaningful complexity beyond cosmetic changes? - Would someone familiar with original see this as derivative or inspired-by? - Does this work stand alone without knowledge of original? --- ## Quick Reference: Translation Priorities **Essential (Must Transfer):** - Fundamental emotional experience - Core power dynamics - Central tension structure - Key relationship patterns **Adaptive (Modify to Fit):** - Authority sources and structures - Resource systems and constraints - Communication methods and barriers - Enforcement mechanisms and consequences **Replacement (Create New):** - Specific cultural practices - Historical contexts and references - Setting-specific technologies - Unique social institutions --- ## Example: Police Procedural → Sci-Fi ### Original Analysis - **Core Appeal:** Order from chaos through competent investigation - **Power Dynamics:** Legal authority vs. criminal freedom, bureaucracy vs. justice - **Conflict Architecture:** Limited resources, jurisdictional constraints, time pressure ### Translation - **New Setting:** Interplanetary corporate territories with competing legal systems - **New Pressures:** Communication delays, jurisdictional complexity, resource scarcity - **New Conflicts:** Corporate law vs. universal law, evidence across light-years, witness diaspora ### Validation - **Systemic Logic:** Corporate territories make sense for resource extraction economics - **Emotional Core:** Still provides order-from-chaos satisfaction - **Originality:** Environmental constraints create genuinely new story possibilities --- ## Anti-Patterns ### 1. The Cosmetic Reskin **Pattern:** Changing surface details (costumes, technology, names) without transforming underlying dynamics. "It's the same story but in space." **Why it fails:** Audiences recognize the original immediately. The adaptation feels derivative rather than inspired. No new insights emerge from the new context. **Fix:** Identify what FUNCTION each element serves, then find what naturally creates that function in the new setting. The new version should work even if audiences never heard of the original. ### 2. The Fidelity Trap **Pattern:** Treating faithfulness to source as the primary virtue. "We have to include this because it was in the original." **Why it fails:** Not everything translates. Forcing elements that don't fit the new context breaks immersion. Fidelity to form can betray fidelity to function. **Fix:** Prioritize what makes the original WORK over what HAPPENS in it. Some elements may need to be replaced entirely to serve the same function. ### 3. The Genre Collision **Pattern:** Adapting without considering how genre expectations change. A tragedy translated into an action setting becomes unintentionally comedic. **Why it fails:** Genre carries audience expectations. The same plot beats land differently in different genre contexts. Tonal whiplash destroys engagement. **Fix:** Map the emotional journey explicitly. Verify that adapted elements deliver the same emotional beats in the new genre context. ### 4. The Surface Diversity **Pattern:** Translating cultural elements by swapping demographics without understanding cultural function. "We'll just make them aliens instead." **Why it fails:** Cultural elements often serve specific narrative functions. Superficial swaps may lose the function or import problematic assumptions to new contexts. **Fix:** Understand why cultural elements existed in the original. Create new elements that serve the same narrative function while emerging naturally from the new setting. ### 5. The Unexplored Implication **Pattern:** Translating an element without considering how it would actually work in the new context. "They use swords because the original had swords" in a setting with abundant energy weapons. **Why it fails:** Breaks world coherence. Audiences ask "why don't they just..." constantly. The adaptation feels like it wasn't thought through. **Fix:** Run each translated element through consequence cascade. If it doesn't make sense in context, find what DOES make sense that serves the same function. ## Integration Points **Inbound:** - When adapting existing media to new settings - When analyzing what makes stories work - When developing genre mashups **Outbound:** - To worldbuilding for new settings - To character development within adapted structures - To plot development using translated conflicts **Complementary:** - `dna-extraction`: For more detailed functional analysis - `adaptation-synthesis`: For combining multiple source extractions - `worldbuilding`: For developing the target setting
© jwynia · MIT · jwynia/agent-skills