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maui-app-lifecycle — Claude Code skill for .NET MAUI lifecycle

Tells your coding agent how .NET MAUI apps move between states and how to save data when the app gets backgrounded.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add dotnet/skills --skill maui-app-lifecycle -a claude-code
Open on GitHub

What maui-app-lifecycle does

The skill lays out the four .NET MAUI app states and the six window lifecycle events: Created, Activated, Deactivated, Stopped, Resumed, Destroying. Your agent gets ready-made subscription patterns, either by overriding CreateWindow in the App class or by subclassing Window and filling in OnStopped, OnResumed and OnDestroying.

There are mapping tables for Android, iOS, Mac Catalyst and Windows callbacks. One trap is worth knowing: on iOS the UIKit selector names and the AddiOS builder methods do not match, and .DidBecomeActive() or .WillResignActive() do not exist. You need .OnActivated() and .OnResignActivation(), or the code will not compile. That is a good reason to check what the agent writes.

When window events are not enough, the skill shows ConfigureLifecycleEvents in MauiProgram.cs with #if ANDROID blocks and similar directives. State saving leans on Preferences for small values and file serialization for bigger ones. Handlers should stay fast, within 1–2 seconds, and saving should also happen in OnDestroying on Android, because the back button can skip Stopped entirely.

What it helps with

  • save a draft when the app is backgrounded
  • restore scroll position after returning to the foreground
  • tell Deactivated apart from Stopped
  • hook native Android and iOS callbacks through ConfigureLifecycleEvents
  • avoid losing data when the Android back button closes the app

Example prompts for the agent

  • Show me how to subscribe to .NET MAUI window lifecycle events and save a draft in OnStopped
  • Create a Window subclass that restores state in OnResumed
  • How do I map window events to iOS callbacks with AddiOS so the code compiles

How to install maui-app-lifecycle

1Skills CLI (Vercel)

npx skills add dotnet/skills --skill maui-app-lifecycle -a claude-code

2Manually: put the files in place

~/.claude/skills/maui-app-lifecycle/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/maui-app-lifecycle/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about maui-app-lifecycle

How do I install maui-app-lifecycle in Claude?

Run npx skills add dotnet/skills --skill maui-app-lifecycle -a claude-code. The skill lands at ~/.claude/skills/maui-app-lifecycle/SKILL.md.

What does maui-app-lifecycle do?

It gives your agent a reference on .NET MAUI app states, window lifecycle events and their native counterparts on Android, iOS, Mac Catalyst and Windows, plus patterns for saving and restoring state.

Which other skills does it overlap with?

Page navigation belongs to maui-shell-navigation, service registration at startup to maui-dependency-injection. Platform API calls outside a lifecycle context are out of scope here.

Source text

SKILL.md · MIT
---
name: maui-app-lifecycle
description: >-
  .NET MAUI app lifecycle guidance — the four app states, cross-platform Window
  lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying),
  platform-specific lifecycle mapping, backgrounding and resume behavior, and
  state-preservation patterns.
  USE FOR: "app lifecycle", "window lifecycle events", "save state on background",
  "resume app", "OnStopped", "OnResumed", "backgrounding", "deactivated event",
  "ConfigureLifecycleEvents", "platform lifecycle hooks".
  DO NOT USE FOR: navigation events (use maui-shell-navigation),
  dependency injection setup (use maui-dependency-injection),
  platform API invocation (use conditional compilation and partial classes).
license: MIT
---

# .NET MAUI App Lifecycle

Handle application state transitions correctly in .NET MAUI. This skill covers the cross-platform Window lifecycle events, their platform-native mappings, and patterns for preserving state across backgrounding and resume cycles.

## When to Use

- Saving or restoring state when the app backgrounds or resumes
- Subscribing to Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying)
- Hooking into platform-native lifecycle callbacks via `ConfigureLifecycleEvents`
- Deciding where to place initialization, teardown, or refresh logic
- Understanding the difference between Deactivated and Stopped

## When Not to Use

- Page-level navigation events — use Shell navigation guidance instead
- Registering services at startup — use dependency injection guidance instead
- Calling platform-specific APIs outside lifecycle context — use platform invoke guidance instead

## Inputs

- The target lifecycle transition (e.g., "save draft when backgrounded", "refresh data on resume")
- Which platforms the developer targets (Android, iOS, Mac Catalyst, Windows)
- Whether the app uses multiple windows (iPad, Mac Catalyst, desktop Windows)

## App States

A .NET MAUI app moves through four states:

| State | Description |
|---|---|
| **Not Running** | Process does not exist |
| **Running** | Foreground, receiving input |
| **Deactivated** | Visible but lost focus (dialog, split-screen, notification shade) |
| **Stopped** | Fully backgrounded, UI not visible |

Typical flow: Not Running → Running → Deactivated → Stopped → Running (resumed) or Not Running (terminated).

## Window Lifecycle Events

`Microsoft.Maui.Controls.Window` exposes six cross-platform events:

| Event | Fires when |
|---|---|
| `Created` | Native window allocated |
| `Activated` | Window receives input focus |
| `Deactivated` | Window loses focus (may still be visible) |
| `Stopped` | Window is no longer visible |
| `Resumed` | Window returns to foreground after Stopped |
| `Destroying` | Native window is being torn down |

### Subscribing via CreateWindow

Override `CreateWindow` in your `App` class and attach event handlers:

```csharp
public partial class App : Application
{
    protected override Window CreateWindow(IActivationState? activationState)
    {
        var window = base.CreateWindow(activationState);

        window.Created += (s, e) => Debug.WriteLine("Created");
        window.Activated += (s, e) => Debug.WriteLine("Activated");
        window.Deactivated += (s, e) => Debug.WriteLine("Deactivated");
        window.Stopped += (s, e) => Debug.WriteLine("Stopped");
        window.Resumed += (s, e) => Debug.WriteLine("Resumed");
        window.Destroying += (s, e) => Debug.WriteLine("Destroying");

        return window;
    }
}
```

### Subscribing via a Custom Window Subclass

Create a `Window` subclass and override the virtual methods:

```csharp
public class AppWindow : Window
{
    public AppWindow(Page page) : base(page) { }

    protected override void OnActivated() { /* refresh UI */ }
    protected override void OnStopped() { /* save state */ }
    protected override void OnResumed() { /* restore state */ }
    protected override void OnDestroying() { /* cleanup */ }
}
```

Return it from `CreateWindow`:

```csharp
protected override Window CreateWindow(IActivationState? activationState)
    => new AppWindow(new AppShell());
```

## Workflow: Save and Restore State on Background

1. **Identify transient state** — draft text, scroll position, form inputs, timer values.
2. **Save in `OnStopped`** — use `Preferences` for small values or file serialization for larger state.
3. **Restore in `OnResumed`** — read back saved values and apply to your view model.
4. **Also save in `OnDestroying`** on Android — the back button can skip `Stopped` entirely.
5. **Keep handlers fast** — complete within 1–2 seconds to avoid ANR on Android or watchdog kills on iOS.

```csharp
protected override void OnStopped()
{
    base.OnStopped();
    Preferences.Set("draft_text", _viewModel.DraftText);
    Preferences.Set("scroll_y", _viewModel.ScrollY);
}

protected override void OnResumed()
{
    base.OnResumed();
    _viewModel.DraftText = Preferences.Get("draft_text", string.Empty);
    _viewModel.ScrollY = Preferences.Get("scroll_y", 0.0);
}

protected override void OnDestroying()
{
    base.OnDestroying();
    // Android back-button can skip Stopped
    Preferences.Set("draft_text", _viewModel.DraftText);
}
```

## Platform Lifecycle Mapping

### Android

| Window Event | Android Callback |
|---|---|
| Created | `OnCreate` |
| Activated | `OnResume` |
| Deactivated | `OnPause` |
| Stopped | `OnStop` |
| Resumed | `OnRestart` → `OnStart` → `OnResume` |
| Destroying | `OnDestroy` |

### iOS / Mac Catalyst

| Window Event | UIKit Callback | `AddiOS` builder method |
|---|---|---|
| Created | `WillFinishLaunching` / `SceneWillConnect` | `.WillFinishLaunching()` / `.SceneWillConnect()` |
| Activated | `DidBecomeActive` | `.OnActivated()` |
| Deactivated | `WillResignActive` | `.OnResignActivation()` |
| Stopped | `DidEnterBackground` | `.DidEnterBackground()` |
| Resumed | `WillEnterForeground` | `.WillEnterForeground()` |
| Destroying | `WillTerminate` | `.WillTerminate()` |

> ⚠️ The UIKit selector names and the `AddiOS` builder method names differ for
> activation. There is **no** `.DidBecomeActive()` or `.WillResignActive()` builder
> method — use `.OnActivated()` and `.OnResignActivation()` or the code will not compile.

### Windows (WinUI)

| Window Event | WinUI Callback |
|---|---|
| Created | `OnLaunched` |
| Activated | `Activated` (foreground) |
| Deactivated | `Activated` (background) |
| Stopped | `VisibilityChanged` (false) |
| Resumed | `VisibilityChanged` (true) |
| Destroying | `Closed` |

## Hooking Native Lifecycle Directly

Use `ConfigureLifecycleEvents` in `MauiProgram.cs` when you need platform-specific callbacks beyond what Window events provide:

```csharp
builder.ConfigureLifecycleEvents(events =>
{
#if ANDROID
    events.AddAndroid(android => android
        .OnCreate((activity, bundle) => Debug.WriteLine("Android OnCreate"))
        .OnResume(activity => Debug.WriteLine("Android OnResume"))
        .OnPause(activity => Debug.WriteLine("Android OnPause"))
        .OnStop(activity => Debug.WriteLine("Android OnStop"))
        .OnDestroy(activity => Debug.WriteLine("Android OnDestroy")));
#elif IOS || MACCATALYST
    events.AddiOS(ios => ios
        .OnActivated(app => Debug.WriteLine("iOS OnActivated"))
        .OnResignActivation(app => Debug.WriteLine("iOS OnResignActivation"))
        .DidEnterBackground(app => Debug.WriteLine("iOS DidEnterBackground"))
        .WillEnterForeground(app => Debug.WriteLine("iOS WillEnterForeground")));
#elif WINDOWS
    events.AddWindows(windows => windows
        .OnLaunched((app, args) => Debug.WriteLine("Windows OnLaunched"))
        .OnActivated((window, args) => Debug.WriteLine("Windows Activated"))
        .OnClosed((window, args) => Debug.WriteLine("Windows Closed")));
#endif
});
```

## Common Pitfalls

1. **Resumed does not fire on first launch.** The initial sequence is `Created` → `Activated`. Use `OnActivated` for logic that must run on every foreground entry, not `OnResumed`.

2. **Deactivated ≠ Stopped.** A dialog, split-screen, or notification pull-down triggers `Deactivated` without `Stopped`. Do not perform heavy saves in `OnDeactivated` — the app may never actually background.

3. **Android back button skips Stopped.** On Android, pressing back may call `Destroying` directly without `Stopped`. Place critical save logic in both `OnStopped` and `OnDestroying`.

4. **Multi-window apps fire events independently.** On iPad, Mac Catalyst, and desktop Windows each `Window` instance fires its own lifecycle events. Do not assume a single global lifecycle.

5. **Long-running handlers cause kills.** Android enforces a ~5 second ANR timeout; iOS has limited background execution time. Keep lifecycle handlers synchronous and fast — use `Preferences` for quick saves, not database writes.

6. **Do not use legacy Xamarin.Forms lifecycle methods.** `Application.OnStart()`, `Application.OnSleep()`, and `Application.OnResume()` exist for backward compatibility but bypass Window-level events. In .NET MAUI, prefer `Window` lifecycle events (`OnActivated`, `OnStopped`, `OnResumed`, etc.) for correct multi-window behavior.

© dotnet · MIT · dotnet/skills

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