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maplibre-cartography — Claude Code skill: MapLibre cartography

A MapLibre GL JS skill for label and icon colors, visual hierarchy and layer order. Useful when a style reads fine on a vector basemap but vanishes over imagery.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add maplibre/maplibre-agent-skills --skill maplibre-cartography -a claude-code
Open on GitHub

What maplibre-cartography does

The skill lays out cartographic rules for MapLibre GL JS styles. It includes a table of text-color and text-halo-color pairings for three basemap types: light vector, dark vector, and satellite or aerial imagery. For imagery it recommends white text with a dark semi-transparent halo (rgba(0,0,0,0.75)) at width 1.2. A second table gives text-halo-width ranges for city, country and small POI labels.

Point symbols get their own treatment. A green icon over green parkland camouflages, so the skill points at chroma instead of hue: a saturated fill such as amber or terracotta separates from low-saturation photography. icon-halo-color and icon-halo-width apply only to SDF sprite images — a full-color raster icon has no halo paint property, so any edge treatment has to be baked into the artwork. Flat fills look like stickers on a photo, so landform symbols get a gradient and a contact shadow, with lighting matched to hillshade-illumination-direction.

There is a section on loading SVG through addImage: gradients and filters bake in at decode time, but the viewBox needs padding or halos and shadows clip at the edge. For dense point data the skill suggests "icon-allow-overlap": true. It hands off font and glyph work to maplibre-fonts-glyphs and sprite, icon and route shield work to maplibre-sprites-icons. Worth running before a style ships — recoloring labels after a move to imagery means doing the job twice.

What it helps with

  • pick label and halo colors for a specific basemap
  • make markers readable on satellite imagery
  • inject data layers without covering basemap labels
  • restyle vector roads so they sit on aerial imagery
  • audit a style for contrast accessibility before release

Example prompts for the agent

  • pick label colors for this MapLibre style over satellite imagery
  • my marker disappears over green parkland — what should change in the style
  • what layer order keeps my data from covering basemap labels

How to install maplibre-cartography

1Skills CLI (Vercel)

npx skills add maplibre/maplibre-agent-skills --skill maplibre-cartography -a claude-code

2Manually: put the files in place

~/.claude/skills/maplibre-cartography/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/maplibre-cartography/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about maplibre-cartography

How do I install maplibre-cartography in Claude?

Run npx skills add maplibre/maplibre-agent-skills --skill maplibre-cartography -a claude-code. The skill then lives at ~/.claude/skills/maplibre-cartography/SKILL.md.

What does maplibre-cartography do?

It collects cartographic rules for MapLibre GL JS styles: label and symbol colors, halos, visual hierarchy and layer ordering. Handy for reviewing a style before it ships or moving it onto imagery.

Do I need other skills alongside it?

For fonts and glyphs it points to maplibre-fonts-glyphs; for sprites, icons and route shields, to maplibre-sprites-icons. It does not cover those itself.

Source text

SKILL.md · MIT
---
name: maplibre-cartography
description: Cartographic principles for MapLibre GL JS — label and symbol legibility on imagery vs. vector basemaps, figure-ground for point icons, styling vector roads over aerial imagery, visual hierarchy, layer ordering for data injection, and accessibility. Use when styling a map, choosing text or symbol colors, making markers or roads readable on satellite/aerial imagery, or ordering layers correctly.
metadata:
  status: verified
---

# MapLibre Cartography

MapLibre renders exactly what you describe in your style. This skill covers how to describe it well: choosing label colors for readability on any basemap, building a coherent visual hierarchy, and ordering style layers correctly. For font/glyph setup, see [maplibre-fonts-glyphs](../maplibre-fonts-glyphs/SKILL.md); for sprites, icon sourcing, and route shields, see [maplibre-sprites-icons](../maplibre-sprites-icons/SKILL.md).

## When to Use This Skill

- Reviewing a style against cartographic best practices before it ships
- Choosing label `text-color` and `text-halo-color`, or point symbol/icon colors, for a new or migrated style — including cases where they read fine on a flat vector basemap but disappear or camouflage once the basemap is imagery
- Setting up or debugging `sprite`, icons, or route shields — see [maplibre-sprites-icons](../maplibre-sprites-icons/SKILL.md); for `glyphs`, see [maplibre-fonts-glyphs](../maplibre-fonts-glyphs/SKILL.md)
- Injecting your own data layers into an existing basemap without covering labels
- Restyling roads from a light-basemap vector palette so they sit in (not on top of) imagery
- Auditing a style for contrast accessibility

## Basemap Type Determines Label Colors

MapLibre places labels dynamically, so you cannot mask the background behind each label as you would on a static map. Instead, choose a `text-halo-color` that separates the label from every background it might land on, and a `text-color` that reads against the halo. On a single uniform basemap tone (flat light or dark vector), the halo can match that tone instead of contrasting it — the text itself does the contrasting against the basemap. Imagery has no single tone to match, so there the halo must contrast every possible background instead:

| Basemap type                                   | Background                                                 | Recommended text color          | Recommended halo                                 |
| ---------------------------------------------- | ---------------------------------------------------------- | ------------------------------- | ------------------------------------------------ |
| Light vector (streets, OpenFreeMap positron)   | Pale/white                                                 | Dark (`#333` or similar)        | Light semi-transparent (`rgba(255,255,255,0.8)`) |
| Dark vector (dark-matter, navigation night)    | Dark                                                       | White or near-white (`#ffffff`) | Dark semi-transparent (`rgba(0,0,0,0.75)`)       |
| Satellite or aerial imagery (NAIP, Sentinel-2) | Unpredictable — bright crops, dark forests, urban rooftops | White (`#ffffff`)               | **Dark semi-transparent (`rgba(0,0,0,0.75)`)**   |

The most common mistake is a white halo with no transparency: unless the background is pure white, it disrupts the spatial connection between the label and the feature it labels — add transparency. The second is reusing a light-vector palette over imagery, where it fails on dark terrain, forests, and water. **On imagery, always use white text and a dark semi-transparent halo** (`"text-color": "#ffffff"`, `"text-halo-color": "rgba(0,0,0,0.75)"`, `"text-halo-width": 1.2`).

For tinted labels (parks, water, POIs), use a light tint of the semantic color (`#c8f5cc` parks, `#a8d8ff` water) rather than the dark saturated version: tints read against dark halos while keeping semantic meaning, where full-saturation colors contrast poorly at small sizes.

### Halo width

Wider halos increase legibility but add visual weight. Typical values:

| Context                               | `text-halo-width` |
| ------------------------------------- | ----------------- |
| Body labels (city, town, village)     | 0.8–1.5           |
| Country / continent (large text)      | 1.5–2.0           |
| Small POI or peak labels              | 0.8–1.2           |
| Water / park labels with colored text | 1.0–1.5           |

`text-halo-width` is in pixels relative to the text. The halo must not bleed into adjacent labels: keep it tight at small text sizes and add transparency.

## Point Symbols and Icons on Imagery

Markers face the same figure-ground problem as labels, but with different tools. A colored icon on aerial imagery competes with an unpredictable, busy, _desaturated_ photographic background.

- **You cannot separate a symbol from a background that owns its hue.** A green icon over green parkland, a brown icon over bare soil: both camouflage. Most aerial imagery is low-saturation, so the axis the background is weakest on is **chroma**. A saturated fill (amber, terracotta) separates while still reading as a natural, earthy color. Shifting hue alone, toward a different earth tone, does not help if that hue is also in the scene.
- **Carve the symbol out with `icon-halo-color`/`icon-halo-width`**, exactly as you would halo a label — this only affects SDF sprite images (`addImage(..., { sdf: true })` or a sprite built as SDF); a full-color raster icon has no halo paint property, so any edge treatment on it has to be baked into the artwork itself. A thin light halo reads against dark canopy and water; a darker edge holds against bright soil and rooftops. Keep it thin — a fat ring reads as a sticker — except for the one class of symbol meant to dominate the map (an emergency marker, the single most important thematic feature), where a heavier ring is the point.
- **Flat fills read as stickers on a photo.** Give landform or 3D symbols dimensional cues. A gradient (lighter on the lit slope, darker on the shaded slope) models form. A _contact shadow_, a blurred flattened ellipse pooled under the base, anchors the symbol to the ground far better than an offset drop-shadow, which makes it look like it floats. Match the symbol's lighting and shadow direction to the basemap's `hillshade-illumination-direction` (commonly NW, 315°) so the symbol sits in the same light as the terrain.

**SVG icons via `addImage`:** when loading an SVG into a sprite image at runtime (fetch the SVG, decode it as an `Image`, then `map.addImage`), the SVG rasterizes at decode time, so `linearGradient` and `feDropShadow` filters bake in correctly.[1] Two gotchas: pad the `viewBox` so halos and shadows are not clipped at the icon edge, and keep `width`/`height` proportional to the `viewBox` or the glyph distorts. Use `"icon-allow-overlap": true` for dense point data.

## Visual Hierarchy

A well-ordered hierarchy means the most important features dominate at the appropriate zoom level — for labels and for line/polygon data layers alike. For labels, MapLibre controls hierarchy through text size, font weight, letter spacing, contrast, and zoom-range visibility. The same tools apply to lines and polygons: `line-width` and fill saturation stand in for text size, and contrast against the basemap (a saturated line on a muted background, a muted fill on a busy one) does as much hierarchy work as size does — see [Styling Vector Roads Over Imagery](#styling-vector-roads-over-imagery) below for the line/polygon case in detail.

### Text size by feature class

Text size should decrease as feature importance decreases. These stops are a starting point; adjust for your tile schema and zoom range:

| Label type       | Base zoom | Max zoom | Size range (px) |
| ---------------- | --------- | -------- | --------------- |
| Continent        | 1         | 4        | 14–20           |
| Country          | 2         | 7        | 11–17           |
| City             | 7         | 11       | 14–24           |
| Town             | 10        | 14       | 11–16           |
| Village / hamlet | 11        | 16       | 10–14           |
| Airport / POI    | 10        | 16       | 12–14           |
| Peak / summit    | 8         | 13       | 10–11           |

Points of interest (POI) labels should be visually lighter (smaller, thinner weight) than settlement labels at the same zoom. On an imagery map showing gentle terrain like rolling hills, keep peak labels smaller than airport labels — these are elevation markers, not dominant landmarks.

### Font weight

Use font weight to reinforce hierarchy via `text-font` (e.g. `["Noto Sans Bold"]`): **Bold** for countries and capital cities, **Regular** for towns, cities, and most labels, _Italic_ for water bodies, parks, and regions (a cartographic convention no longer always observed).

### Multi-line labels

For compact two-line labels (e.g. a symbol character above a name), reduce `text-line-height` below 1.0 to avoid excessive spacing:

```json
{
  "text-field": "△\n{name:latin}",
  "text-line-height": 0.9,
  "text-max-width": 8
}
```

Values around 0.9 produce tight, readable two-line labels at small sizes. Do not go below ~0.8 or lines will overlap at standard font sizes.

### Text transform and spacing

- Use `"text-transform": "uppercase"` for country and continent labels — a conventional cartographic practice
- Use `"text-letter-spacing": 0.05–0.1` for region labels to spread them across a territory

## Styling Vector Roads Over Imagery

Vector road palettes from light-basemap styles (OSM Bright, OSM Liberty) are tuned to pop against pale paper, using high saturation, warm hues, and full opacity. Those same properties compete with the photo once the basemap is imagery. Treat the imagery as the subject and the roads as a reference overlay layered on top of it, not the other way around.

- **Desaturate hard.** Move fills and casings toward neutral greys or muted tones. The bright orange/yellow road hierarchy (`#f90`, `#fd4`, `#b06010`) is the most common offender; replace fills with light greys and casings with a darker grey or a deep same-hue color.
- **Keep hierarchy in width and value, not hue.** The width ramps already encode motorway > residential; you do not need loud color to say it.
- **Opaque, not transparent.** Semi-transparent roads let imagery texture bleed through and flatten the whole map. Prefer opaque fills with a value-contained casing for crisp, layered roads.
- **The casing contains the road.** A casing darker than the fill draws the median line that keeps dual carriageways from merging into one blob. A _knockout casing_, a deeper shade of the fill's own hue rather than a foreign black, defines the edge without a harsh cartoon outline.
- **Control brightness by zoom.** Roads tuned at high zoom often read too heavy at the opening (low) zoom, where only thin major roads show and the casing dominates. Interpolate color by zoom: casing dark at low zoom lightening as you zoom in, fills the lightest element brightening as the network fills in.

```json
{
  "line-color": ["interpolate", ["linear"], ["zoom"], 10, "#454545", 12, "#5a5a5a", 14, "#6e6e6e"]
}
```

## Sprites and icons

Sprite setup, loading multiple sprite sheets, self-hosting sprite assets, building a sprite from SVGs, and diagnosing route shields live in [maplibre-sprites-icons](../maplibre-sprites-icons/SKILL.md).

## Style Layer Ordering

MapLibre renders style layers in the order they appear in the style's `layers` array — first item is drawn first (bottom), last is drawn last (top). Getting this wrong is the most common cause of data layers obscuring basemap labels.

### The injection pattern

When adding your own data to an existing basemap style at runtime, insert your data layers **before the first symbol layer** (find it with `map.getStyle().layers.find((l) => l.type === 'symbol')?.id` and pass it as the second argument of `addLayer`) so your geometry renders under labels. Without that argument the data layer goes above everything, including labels.

### Canonical style layer order for custom styles

When building a style from scratch, follow this ordering bottom to top:

1. `background`
2. Raster imagery (if using satellite/aerial source)
3. Hillshade layers (if any — see [maplibre-terrain-rendering](../maplibre-terrain-rendering/SKILL.md) for configuration)
4. Terrain fill (water, land, parks — polygon layers)
5. Line layers (roads, boundaries, rivers)
6. Your data polygon and line layers
7. The basemap's own symbol layers (place labels, road labels)
8. Your data symbol/label layers (if any)

Hillshade sits directly above raster imagery and below all vector layers, with sufficient transparency to allow the imagery to show through. If you add transparency to the imagery and layer it over the hillshade, the imagery will appear faded or washed out. Hillshade applied over vector layers will make line and fill colors look blotchy, blurry or muted.

## Accessibility

MapLibre styles are rendered in the browser as a WebGL canvas. Accessibility considerations:

- **Text contrast:** WCAG 2.1 AA requires 4.5:1 for normal text, 3:1 for large ([SC 1.4.3](https://www.w3.org/TR/WCAG21/#contrast-minimum)). White text on a `rgba(0,0,0,0.75)` halo satisfies this for most backgrounds — check the **combined text+halo color**, not the text alone, with a tool like the [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/).
- **Do not rely on color alone:** use shape, size, or pattern in addition to hue.
- **Minimum label size:** prefer size stops that start at 10px even at low zoom.
- **Screen readers and the WebGL canvas:** MapLibre's canvas is not inherently accessible to screen readers. For accessible map experiences, provide an accessible alternative such as a data table or a text description of the map contents.

## Related Skills

- [**maplibre-sprites-icons**](../maplibre-sprites-icons/SKILL.md) — The `sprite` base URL and `{id, url}` array form, self-hosting and building sprites, runtime images with `addImage`, and route shields.
- [**maplibre-fonts-glyphs**](../maplibre-fonts-glyphs/SKILL.md) — Setting up the `glyphs` URL, self-hosting or generating font PBFs, the GL JS local-font fallback, MapLibre Native's `font-faces`, and non-Latin script support.
- [**maplibre-tile-sources**](../maplibre-tile-sources/SKILL.md) — Choosing between GeoJSON and tiles for a dataset.
- [**maplibre-source-wiring**](../maplibre-source-wiring/SKILL.md) — Getting a configured source to render: TileJSON, `source-layer`, layer order, and CORS.
- [**maplibre-pmtiles-patterns**](../maplibre-pmtiles-patterns/SKILL.md) — Serving imagery (raster) and terrain sources from PMTiles files.
- [**maplibre-terrain-rendering**](../maplibre-terrain-rendering/SKILL.md) — Hillshade, color-relief, contours, and 3D terrain configuration.

## References

1. [**`Map.addImage()` (MapLibre GL JS API)**](https://maplibre.org/maplibre-gl-js/docs/API/classes/Map/#addimage)

---

**This skill is a snapshot.** Where a primary source contradicts it — the References above, MapLibre's current documentation, or what MapLibre does when you run it — that source wins. Follow it, then [report the disagreement](https://github.com/maplibre/maplibre-agent-skills/issues/new?template=ai-failure-report.md), citing the source and your MapLibre version: editing your installed copy helps no one else and is overwritten on the next update.

© maplibre · MIT · maplibre/maplibre-agent-skills

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