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ios-design — Claude Code skill: SwiftUI patterns for iOS 26

A skill with 62 rules for building SwiftUI interfaces: semantic colors, typography, state, navigation and accessibility.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add pproenca/dot-skills --skill ios-design -a claude-code
Open on GitHub

What ios-design does

The skill covers how to build new SwiftUI screens to iOS 26 and Swift 6.2 standards. It ships 62 rules across 8 categories: empathy for the user, the visual system, state as a foundation, composition, component choice, navigation, layout and product behaviour. Each rule names a specific anti-pattern, explains why it fails and shows the correct implementation.

The guidance assumes a modular MVVM-C setup: feature modules import only Domain and DesignSystem, while the App target owns DependencyContainer and concrete coordinators. Domain stays pure Swift, Data handles SwiftData, networking and sync. If your project is organised differently, the module-boundary advice needs reworking for your structure.

This skill pairs with ios-ui-refactor: one teaches you to write new screens, the other audits what already exists. Sections on VoiceOver, 44x44 touch targets, Dark Mode and reduce motion are worth checking before a review, not after.

What it helps with

  • build a new SwiftUI screen without hard-coded colors or sizes
  • pick between List and LazyVStack, Sheet and FullScreenCover
  • split state across @State, @Binding and @Observable
  • wire navigation with NavigationStack and TabView
  • add VoiceOver labels and reduce motion support

Example prompts for the agent

  • help me build a profile screen in SwiftUI following ios-design rules
  • review my NavigationStack setup against ios-design
  • which ios-design rules cover accessibility and touch targets

How to install ios-design

1Skills CLI (Vercel)

npx skills add pproenca/dot-skills --skill ios-design -a claude-code

2Manually: put the files in place

~/.claude/skills/ios-design/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/ios-design/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about ios-design

How do I install ios-design in Claude?

Run npx skills add pproenca/dot-skills --skill ios-design -a claude-code. The skill lands in ~/.claude/skills/ios-design/SKILL.md.

What does ios-design do?

It provides 62 rules for implementing SwiftUI interfaces on iOS 26 and Swift 6.2: colors, typography, spacing, state, navigation and accessibility.

How does ios-design relate to ios-ui-refactor?

This skill covers writing new screens; ios-ui-refactor reviews and improves UI that already exists.

Source text

SKILL.md · MIT
---
name: ios-design
description: SwiftUI interface implementation patterns aligned with the iOS 26 / Swift 6.2 clinic modular MVVM-C architecture, grounded in Creative Selection and Design Like Apple principles. Use when building new SwiftUI views/screens while respecting Domain/Data boundaries, App-target route-shell navigation, and production-grade accessibility/interaction standards.
---

# Apple SwiftUI iOS Design Best Practices

A builder's guide for implementing Apple-quality iOS interfaces in SwiftUI, grounded in two foundational design texts:

- **Ken Kocienda** — *Creative Selection* (empathy for the user, craft in coding, taste in choosing the best solution, demo culture of iterative refinement)
- **John Edson** — *Design Like Apple* (systems thinking, the product is the marketing, design out loud, design with conviction)

Contains 62 rules across 8 principle-based categories. Each rule identifies a specific anti-pattern, grounds the fix in a named principle, and provides the correct iOS 26 / Swift 6.2 SwiftUI implementation.

## Scope & Relationship to Sibling Skills

This skill is the **building and implementation guide** — it teaches how to construct new SwiftUI interfaces from scratch using Apple-quality patterns. When loaded alongside `ios-ui-refactor` (reviewing/refactoring existing UI), this skill covers the greenfield implementation that `ios-ui-refactor` later audits. Use this skill for building new screens; use the sibling for evaluating and improving existing ones.


## Clinic Architecture Contract (iOS 26 / Swift 6.2)

All guidance in this skill assumes the clinic modular MVVM-C architecture:

- Feature modules import `Domain` + `DesignSystem` only (never `Data`, never sibling features)
- App target is the convergence point and owns `DependencyContainer`, concrete coordinators, and Route Shell wiring
- `Domain` stays pure Swift and defines models plus repository, `*Coordinating`, `ErrorRouting`, and `AppError` contracts
- `Data` owns SwiftData/network/sync/retry/background I/O and implements Domain protocols
- Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
- ViewModels call repository protocols directly (no default use-case/interactor layer)

## When to Apply

Reference these guidelines when:
- Building new SwiftUI views and screens from scratch
- Choosing between semantic colors, system typography, and spacing grids (Edson's Systems Thinking)
- Managing state with @State, @Binding, @Observable, @Environment (Kocienda's Craft)
- Selecting the right component: List vs LazyVStack, Sheet vs FullScreenCover (Kocienda's Taste)
- Composing views with @ViewBuilder, custom modifiers, and value types (Kocienda's Creative Selection)
- Implementing navigation with NavigationStack, TabView, sheets (Edson's Conversation)
- Laying out content with stacks, grids, frames, and adaptive layouts (Edson's Design Out Loud)
- Ensuring VoiceOver, touch targets, Dark Mode, and reduce motion support (Kocienda's Empathy)
- Adding transitions, loading states, and animation polish (Edson's Product Is the Marketing)

## Rule Categories by Priority

| Priority | Category | Principle | Impact | Prefix | Rules |
|----------|----------|-----------|--------|--------|-------|
| 1 | Empathy in Every Pixel | Kocienda "Empathy" · Edson "Design Is About People" | CRITICAL | `empathy-` | 8 |
| 2 | The Visual System | Edson "Systems Thinking" · Kocienda "Convergence" | CRITICAL | `system-` | 8 |
| 3 | Craft: State as Foundation | Kocienda "Craft" | CRITICAL | `craft-` | 7 |
| 4 | Creative Composition | Kocienda "Creative Selection" | HIGH | `compose-` | 6 |
| 5 | Taste: The Right Choice | Kocienda "Taste" · Edson "Design with Conviction" | HIGH | `taste-` | 8 |
| 6 | Navigation as Conversation | Edson "Design Is a Conversation" · Kocienda "The Demo" | HIGH | `converse-` | 9 |
| 7 | Design Out Loud: Layout | Edson "Design Out Loud" · Kocienda "Intersection" | HIGH | `layout-` | 8 |
| 8 | The Product Speaks | Edson "Product Is the Marketing" · Kocienda "Demo Culture" | MEDIUM | `product-` | 8 |

## Quick Reference

### 1. Empathy in Every Pixel (CRITICAL)

Kocienda: "Empathy — trying to see the world from other people's perspectives." Edson: design begins with the person holding the device.

- [`empathy-semantic-colors`](references/empathy-semantic-colors.md) - Use semantic colors, never hard-coded values
- [`empathy-dark-mode`](references/empathy-dark-mode.md) - Support Dark Mode from day one
- [`empathy-foreground-style`](references/empathy-foreground-style.md) - Use foregroundStyle over foregroundColor
- [`empathy-safe-areas`](references/empathy-safe-areas.md) - Always respect safe areas for content
- [`empathy-voiceover-labels`](references/empathy-voiceover-labels.md) - Add VoiceOver labels to every interactive element
- [`empathy-touch-targets`](references/empathy-touch-targets.md) - Ensure 44x44 point minimum touch targets
- [`empathy-reduce-motion`](references/empathy-reduce-motion.md) - Always provide reduce motion fallback
- [`empathy-readable-width`](references/empathy-readable-width.md) - Constrain text to readable width on iPad

### 2. The Visual System (CRITICAL)

Edson: "Zoom out to see relationships between objects." Kocienda: convergence — many decisions narrowing toward one coherent whole.

- [`system-typography`](references/system-typography.md) - Use system typography styles, never fixed sizes
- [`system-visual-hierarchy`](references/system-visual-hierarchy.md) - Establish clear visual hierarchy through size, weight, and color
- [`system-spacing-grid`](references/system-spacing-grid.md) - Use a 4pt base unit for all spacing
- [`system-material-backgrounds`](references/system-material-backgrounds.md) - Use material backgrounds for depth and layering
- [`system-sf-symbols`](references/system-sf-symbols.md) - Use SF Symbols for consistent iconography
- [`system-gradients`](references/system-gradients.md) - Apply gradients for visual depth, not decoration
- [`system-standard-margins`](references/system-standard-margins.md) - Use system standard margins consistently
- [`system-stack-config`](references/system-stack-config.md) - Configure stack alignment and spacing explicitly

### 3. Craft: State as Foundation (CRITICAL)

Kocienda: "Craft — applying skill to achieve a high-quality result."

- [`craft-state-local`](references/craft-state-local.md) - Use @State for view-local value types
- [`craft-state-binding`](references/craft-state-binding.md) - Use @Binding for child view mutations
- [`craft-state-environment`](references/craft-state-environment.md) - Use @Environment for shared app-wide data
- [`craft-state-observable`](references/craft-state-observable.md) - Use @Observable for model classes
- [`craft-avoid-body-state`](references/craft-avoid-body-state.md) - Never create state inside the view body
- [`craft-minimize-scope`](references/craft-minimize-scope.md) - Minimize state scope to reduce re-renders
- [`craft-state-bindable`](references/craft-state-bindable.md) - Use @Bindable for @Observable bindings

### 4. Creative Composition (HIGH)

Kocienda: "Creative selection — great software is built through composition and recombination."

- [`compose-body-some-view`](references/compose-body-some-view.md) - Return some View from body, never concrete types
- [`compose-custom-properties`](references/compose-custom-properties.md) - Use properties to make views configurable
- [`compose-modifier-order`](references/compose-modifier-order.md) - Apply view modifiers in the correct order
- [`compose-viewbuilder`](references/compose-viewbuilder.md) - Use @ViewBuilder for flexible slot-based composition
- [`compose-prefer-value-types`](references/compose-prefer-value-types.md) - Prefer value types for view data
- [`compose-prefer-composition`](references/compose-prefer-composition.md) - Prefer composition over inheritance for view reuse

### 5. Taste: The Right Choice (HIGH)

Kocienda: "Taste — refined judgment, the ability to choose the one right solution." Edson: commit to one approach and perfect it.

- [`taste-list-vs-lazyvstack`](references/taste-list-vs-lazyvstack.md) - Choose List for system features, LazyVStack for custom layouts
- [`taste-sheet-vs-fullscreen`](references/taste-sheet-vs-fullscreen.md) - Choose sheet for tasks, fullScreenCover for immersion
- [`taste-picker`](references/taste-picker.md) - Choose the right picker style for the data type
- [`taste-grid-vs-lazygrid`](references/taste-grid-vs-lazygrid.md) - Choose Grid for aligned data, LazyVGrid for scrollable collections
- [`taste-button`](references/taste-button.md) - Use button styles that match the action's importance
- [`taste-textfield`](references/taste-textfield.md) - Configure text input with the right keyboard and content type
- [`taste-alerts`](references/taste-alerts.md) - Use alerts only for critical, blocking information
- [`taste-action-sheets`](references/taste-action-sheets.md) - Use confirmation dialogs for contextual multi-choice actions

### 6. Navigation as Conversation (HIGH)

Edson: "Design is a conversation between the product and the person." Kocienda: demos as conversations about whether the interface speaks clearly.

- [`converse-navigationstack`](references/converse-navigationstack.md) - Use NavigationStack for programmatic, type-safe navigation
- [`converse-tabview`](references/converse-tabview.md) - Organize app sections with TabView for parallel navigation
- [`converse-sheet-item`](references/converse-sheet-item.md) - Use item binding for data-driven sheet presentation
- [`converse-dismiss`](references/converse-dismiss.md) - Use environment dismiss for modal closure
- [`converse-toolbar`](references/converse-toolbar.md) - Place toolbar items in the correct semantic positions
- [`converse-tab-bar`](references/converse-tab-bar.md) - Use tab bar for top-level section navigation
- [`converse-nav-bar`](references/converse-nav-bar.md) - Configure navigation bar to communicate context
- [`converse-hierarchy`](references/converse-hierarchy.md) - Design clear navigation hierarchy before writing code
- [`converse-search`](references/converse-search.md) - Integrate search with the searchable modifier

### 7. Design Out Loud: Layout (HIGH)

Edson: "Design Out Loud — prototype relentlessly until layout feels inevitable." Kocienda: the intersection of technology and liberal arts.

- [`layout-stacks`](references/layout-stacks.md) - Use stacks instead of manual positioning
- [`layout-spacer`](references/layout-spacer.md) - Use Spacer for flexible space distribution
- [`layout-frame-sizing`](references/layout-frame-sizing.md) - Use frame() for explicit size constraints
- [`layout-zstack`](references/layout-zstack.md) - Use ZStack for purposeful layered composition
- [`layout-grid`](references/layout-grid.md) - Use Grid for aligned non-scrolling tabular content
- [`layout-lazy-grids`](references/layout-lazy-grids.md) - Use LazyVGrid for scrollable multi-column layouts
- [`layout-adaptive`](references/layout-adaptive.md) - Use adaptive layouts for different size classes
- [`layout-scroll-indicators`](references/layout-scroll-indicators.md) - Show scroll indicators for long scrollable content

### 8. The Product Speaks (MEDIUM)

Edson: "The product itself is the marketing." Kocienda: every animation and loading state built to survive Steve Jobs' scrutiny.

- [`product-transitions`](references/product-transitions.md) - Use semantic transitions for appearing views
- [`product-loading-states`](references/product-loading-states.md) - Show honest loading states, not indefinite spinners
- [`product-with-animation`](references/product-with-animation.md) - Use withAnimation for explicit state-driven animation
- [`product-matched-geometry`](references/product-matched-geometry.md) - Use matchedGeometryEffect for contextual origin transitions
- [`product-list-cells`](references/product-list-cells.md) - Design list cells with standard layouts
- [`product-content-unavailable`](references/product-content-unavailable.md) - Use ContentUnavailableView for empty and error states
- [`product-segmented`](references/product-segmented.md) - Use segmented controls for visible, mutually exclusive options
- [`product-menus`](references/product-menus.md) - Use menus for secondary actions without cluttering the interface

## How to Use

Read individual reference files for detailed explanations and code examples:

- [Section definitions](references/_sections.md) - Category structure, principle sources, and impact levels
- [Rule template](assets/templates/_template.md) - Template for adding new rules

## Reference Files

| File | Description |
|------|-------------|
| [references/_sections.md](references/_sections.md) | Category definitions and principle grounding |
| [assets/templates/_template.md](assets/templates/_template.md) | Template for new rules |
| [metadata.json](metadata.json) | Version and reference information |

© pproenca · MIT · pproenca/dot-skills

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