inspired-product — Claude Code skill: what it does, how to install
A Claude Code skill that splits product work into discovery and delivery, then scores your team from 0 to 7 on seven diagnostic rows.
npx skills add wondelai/skills --skill inspired-product -a claude-codeWhat inspired-product does
The skill hands the agent a frame from the empowered-teams playbook: product work runs on two tracks. Discovery tests an idea against four risks (value, usability, feasibility, viability). Delivery builds what survived. The bundle is SKILL.md plus two references: references/discovery-techniques.md with an interview script and evidence thresholds, references/empowered-teams.md with role breakdowns and the marks of a feature factory.
The diagnostic is blunt. The agent scores a team on seven rows, gives 0 to 7 and names the rows that fail. At 6–7 discovery runs continuously with engineers in the room. At 4–5 it happens in bursts. At 3 or below you have dated features on a roadmap and no discovery.
Nothing to configure beyond the skill itself, though the answers are only as good as what you tell the agent about your team. It does not replace customer interviews: the same repository carries mom-test for those.
What it helps with
- Restructure a feature team around outcomes
- Score a team on seven diagnostic rows and find the failing ones
- Test an idea against the four risks before engineering starts
- Write a product vision and strategy instead of a dated feature list
- Explain to leadership why a feature roadmap stalls
Example prompts for the agent
- Score our team with the Quick Diagnostic and name the rows we fail.
- Our roadmap is just a feature list. What changes first if we move to empowered teams?
- Run an opportunity assessment on the new onboarding flow across the four risks.
How to install inspired-product
1Skills CLI (Vercel)
npx skills add wondelai/skills --skill inspired-product -a claude-code2Manually: put the files in place
~/.claude/skills/inspired-product/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/inspired-product/
1Skills CLI (Vercel)
npx skills add wondelai/skills --skill inspired-product -a codex2Manually: put the files in place
.agents/skills/inspired-product/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add wondelai/skills --skill inspired-product -a cursor2Manually: put the files in place
.cursor/skills/inspired-product/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install wondelai/skills inspired-product2Manually: put the files in place
.github/skills/inspired-product/SKILL.md1Skills CLI (Vercel)
npx skills add wondelai/skills --skill inspired-product -a gemini-cli2Platform CLI
gemini skills install https://github.com/wondelai/skills --path inspired-productManually: put the files in place
.devin/skills/inspired-product/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add wondelai/skills --skill inspired-product -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about inspired-product
How do I install inspired-product in Claude Code?
Run npx skills add wondelai/skills --skill inspired-product -a claude-code. The skill lands at ~/.claude/skills/inspired-product/SKILL.md.
What does inspired-product do?
It splits product work into discovery and delivery, scores a team on seven diagnostic rows and points at the rows to fix to reach 7/7. Two references cover discovery techniques and team roles.
How is it different from mom-test and continuous-discovery?
inspired-product handles team structure, discovery techniques and vision with strategy. Customer interviews live in mom-test, and an ongoing discovery system lives in continuous-discovery.
Source text
SKILL.md · MIT
--- name: inspired-product description: 'Build empowered product teams using discovery and delivery dual-track. Use when the user mentions "product discovery", "empowered teams", "feature factory", "opportunity assessment", "product vision", "product strategy", "what should we build", or "our roadmap is just a feature list". Also trigger when restructuring teams away from output-driven models, or deciding what to build next based on outcomes. Covers discovery techniques, team structure, opportunity assessment, vision/strategy, and continuous delivery. For customer interviews, see mom-test. For ongoing discovery systems, see continuous-discovery.' license: MIT metadata: author: wondelai version: "1.4.0" --- # Empowered Product Teams Framework Framework for building products customers love through empowered teams that own continuous discovery and delivery. The best product companies don't ship features -- they solve problems, and they give teams the autonomy and accountability to figure out how. ## Core Principle **Empowered product teams** = cross-functional groups given problems to solve (not features to build) who own discovery and delivery end-to-end. Most product failures come not from bad engineering or design but from building things nobody wants. Feature teams receive roadmaps and execute; empowered teams receive objectives and discover solutions. The difference between a feature factory and an innovation engine is whether teams are missionaries (driven by vision and empathy) or mercenaries (driven by a handed-down backlog). ## Scoring **Goal: 7/7.** Score product team structures, discovery practices, or delivery processes by the Quick Diagnostic below -- **1 point per satisfied row**, scored 0-7. Bands: **6-7** = empowered teams own outcomes and discovery runs continuously with engineers; **4-5** = discovery happens but inconsistently, or teams own output with partial outcome accountability; **<=3** = a feature factory: teams receive a roadmap of dated features and skip discovery. Always state the current score and the specific failed diagnostic rows to fix to reach 7/7. ## Framework ### 1. Product Discovery vs Delivery **Core concept:** Product work runs on two parallel tracks: discovery determines what to build by addressing risks before engineering investment; delivery builds production-quality software. Most organizations skip discovery entirely, jumping from idea to backlog to sprint. **Why it works:** Discovery is cheap and fast; delivery is expensive and slow. Validating ideas before committing engineering avoids the most common failure mode: building something nobody wants. **Key insights:** - Discovery answers four risks: value (will customers use it?), usability (can they figure it out?), feasibility (can we build it?), viability (does it work for the business?) - Discovery output is validated ideas backed by evidence, not PRDs or specifications - Run 10-20 discovery iterations per feature that reaches delivery -- most ideas won't work, so fail fast and cheap - Discovery is not a phase; it runs continuously alongside delivery, with engineers participating **Product applications:** | Context | Application | Example | |---------|-------------|---------| | New feature | Validate all four risks before committing | Prototype-test onboarding flow with 5 users before building | | Roadmap prioritization | Prioritize strongest discovery evidence | Ship the feature with 4/5 successful user tests, not the CEO's request | | Sprint planning | Feed backlog from validated discovery output | Only discovery-tested items enter the sprint | **Ethical boundary:** Never cherry-pick discovery evidence to justify a conclusion you already chose; report the tests that failed alongside the ones that passed. See [references/discovery-techniques.md](references/discovery-techniques.md) when planning a discovery cycle -- the four-risks framework, a 5-stage interview script, prototyping techniques, and concrete evidence thresholds for "validated". ### 2. Empowered Product Teams **Core concept:** A small, durable, cross-functional group (product manager, product designer, engineers) given a problem to solve, owning discovery and delivery, accountable for outcomes rather than output. **Why it works:** The people closest to the customer and the technology find better solutions than a remote roadmap author -- and a team that discovered the solution itself defends and refines it under pressure, where a team handed a spec ships it and moves on. **Key insights:** - The PM is not a project manager or backlog administrator -- they own value and viability and need deep knowledge of customers, data, business, and industry - The product designer owns the user experience holistically, not just visual design - Engineers are the best source of innovation because they know what is technically possible - Keep teams durable (stable membership) and highly collaborative - Accountability means outcomes (adoption, retention, revenue), not output (stories shipped) **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Team structure | Organize around outcomes, not components | "New user activation" team owns the whole first-week experience | | Hiring | Hire PMs for competence, not credentials | Evaluate customer knowledge, data fluency, business acumen | | Performance | Measure results, not velocity | Track activation-rate improvement, not stories per sprint | **Ethical boundary:** Never claim to empower teams while overriding their discovery findings with executive mandates -- if leadership dictates the solution, the team is not empowered. See [references/empowered-teams.md](references/empowered-teams.md) when staffing or diagnosing a team -- role-by-role competence breakdowns with red flags, missionary vs mercenary dynamics, coaching, and a feature-factory-to-empowered transformation table. ### 3. Product Discovery Techniques **Core concept:** Systematically test ideas against the four risks using opportunity assessment, customer interviews, prototyping, and user testing -- producing evidence quickly and cheaply. **Why it works:** Ideas are assumptions; without rapid testing, teams build for months on untested assumptions and discover failure only after launch. Discovery techniques compress learning cycles from months to days. **Key insights:** - Prototypes are the primary tool: high-fidelity for usability, live-data for feasibility, Wizard of Oz for value - Test with real target users, not colleagues; qualitative testing (5 users) reveals problems, quantitative validates at scale - Interview for behavior (what they did), not opinion (what they say they want) - Data reveals patterns but not causes -- pair it with qualitative discovery - Feasibility spikes let engineers explore technical risk without full implementation **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Early idea | Opportunity assessment before design work | Who is it for, what problem, how will we measure success? | | Usability | High-fidelity prototype with 5 target users | Clickable Figma prototype testing task completion | | Value | Fake door or Wizard of Oz test | Button for unbuilt feature, measure click-through | | Feasibility | Engineering spike | Two-day investigation of real-time sync risk | **Ethical boundary:** Never deceive users beyond what valid results require -- Wizard of Oz prototypes are acceptable; collecting payment for non-existent products is not. ### 4. Opportunity Assessment **Core concept:** Before investing in any opportunity, evaluate business value, customer need severity, market context, and organizational readiness against a structured set of questions. **Why it works:** Organizations have far more ideas than capacity; without rigorous assessment, teams default to the loudest stakeholder or competitor parity. A shared framework kills bad ideas early and focuses resources on high-impact work. **Key insights:** - Key questions: What business objective does this serve? Who is the target customer? What problem? How will we know we succeeded? What alternatives exist? - Severity of the customer problem matters more than elegance of the solution - Market timing is critical -- too early is as dangerous as too late - Check organizational readiness: skills, technology, go-to-market capability - Share assessments broadly to build alignment before committing resources **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Quarterly planning | Score all candidates on consistent criteria | Customer severity, business impact, feasibility per opportunity | | Stakeholder requests | Respond with assessment, not commitment | "Let me assess this and share findings before we commit engineering" | | Resource allocation | Fund highest-assessed opportunities | Severe pain + clear business alignment beats the nice-to-have | See [references/opportunity-assessment.md](references/opportunity-assessment.md) when sizing a new opportunity before design work -- the full evaluation-question set, market-timing assessment, and prioritization scoring. See [references/stakeholder-management.md](references/stakeholder-management.md) when an executive or sales stakeholder hands you a solution or a HiPPO is steering the roadmap -- stakeholder mapping, turning a mandate into a problem to assess, evangelism, and building executive trust. ### 5. Product Vision and Strategy **Core concept:** Vision describes the future you're building toward (2-5 years out); strategy sequences the target markets, problems, and solutions that will realize it. Together they give empowered teams the context to make good autonomous decisions. **Why it works:** Without vision, teams make disconnected decisions; without strategy, they chase everything and achieve nothing. Vision inspires; strategy focuses. **Key insights:** - Vision is inspiring and customer-centric -- the world you want to create, not a feature list - Strategy sequences the hard choices: which customers first, which problems first, which solutions first - Product principles are guardrails for decisions the strategy doesn't cover - OKRs translate strategy into measurable team objectives; outcome-based roadmaps communicate intent without prescribing solutions - Revisit vision annually, strategy quarterly; principles change rarely **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Company alignment | Vision aligns all teams on a shared future | "Every small business can access world-class financial tools" | | Team autonomy | Strategy scopes each team's focus | "This quarter: cut mid-market churn via top 3 pain points" | | Decision-making | Principles resolve tradeoffs | "When in doubt, choose simplicity over power" | **Ethical boundary:** Never present a vision you know is unachievable to motivate teams or attract investment. See [references/product-vision.md](references/product-vision.md) when drafting or revisiting vision and strategy -- how to write each, product principles, translating strategy into OKRs, and building outcome-based roadmaps. ### 6. Continuous Value Delivery **Core concept:** Delivery is not a launch event but a continuous flow of small, validated increments shipped to real users as frequently as possible. **Why it works:** Large infrequent releases accumulate risk, delay learning, and create coordination nightmares. The feedback loop between delivery and discovery compounds into a learning engine: ship, measure, learn, adjust. **Key insights:** - Ship small and often; every release is a learning opportunity - Instrumentation is not optional -- if you cannot measure it, you cannot learn from it - Feature flags decouple deployment from release, enabling controlled rollouts and quick rollbacks - MVP is the smallest release that tests a hypothesis, not a half-built product - Manage technical debt like financial debt: conscious tradeoffs **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Release planning | Independently shippable increments | Basic search first, then filters, then saved searches | | Risk management | Feature flags for controlled rollout | Ship to 5%, measure, expand or roll back | | Learning loops | Instrument every release to feed discovery | Low search usage triggers a discovery investigation | **Ethical boundary:** Never ship a change you cannot roll back; gate anything risky behind a flag you can flip off. See [references/case-studies.md](references/case-studies.md) when you want a worked example before applying the framework -- these principles played out at startup, growth, and enterprise stages. ## Common Mistakes | Mistake | Why It Fails | Fix | |---------|-------------|-----| | Treating PMs as project managers | Order-takers with no ownership of value or viability | Hire for customer knowledge, data fluency, business acumen; hold accountable for outcomes | | Skipping discovery | Months of engineering on features nobody wants | Require validated evidence before ideas enter the delivery backlog | | Measuring output, not outcomes | Teams optimize shipping speed over customer value | Define success as adoption, retention, revenue impact | | Handing teams solutions, not problems | Feature factories with no motivation or creativity | Assign objectives and key results; let teams discover solutions | | Isolating engineers from customers | Best source of innovation never sees the problem | Include engineers in interviews, discovery, prototype testing | | Roadmaps of promised features with dates | Commitments calcify before discovery can validate | Use outcome-based roadmaps: problems to solve, not features | ## Quick Diagnostic | Question | If No | Action | |----------|-------|--------| | Can your PM cite the top 3 customer problems from direct observation? | PM lacks customer knowledge | Weekly customer contact: interviews, support shadowing, testing | | Do you test ideas with real users before building? | Skipping discovery | Prototype-test with 5 target users for every significant idea | | Are engineers involved in discovery, not just delivery? | Underusing your best innovators | Invite engineers to interviews and prototype sessions | | Does the team own outcomes (metrics), not output (features)? | Feature factory | Replace feature roadmaps with outcome OKRs | | Can team members explain the vision and strategy? | No context for autonomous decisions | Create and evangelize a vision doc and quarterly strategy | | Do stakeholders bring problems, not solutions? | Leadership dictating features | Coach stakeholders on discovery; pre-sell with opportunity assessments | | Do you ship validated increments at least every two weeks? | Too slow to learn | Smaller increments; invest in CI/CD and feature flags | ## Further Reading For the complete methodology, case studies, and deeper insights: - [*"Inspired: How to Create Tech Products Customers Love"*](https://www.amazon.com/INSPIRED-Create-Tech-Products-Customers/dp/1119387507?tag=wondelai00-20) by Marty Cagan - [*"Empowered: Ordinary People, Extraordinary Products"*](https://www.amazon.com/EMPOWERED-Ordinary-People-Extraordinary-Products/dp/111969129X?tag=wondelai00-20) by Marty Cagan and Chris Jones ## About the Author **Marty Cagan** is the founder of Silicon Valley Product Group (SVPG) and a former VP of Product at eBay, with senior product roles at HP, Netscape, and AOL. His book *Inspired* (2008; 2nd ed. 2017) became the definitive guide to modern product management, and *Empowered* (2020) extends the framework to product leadership. Through SVPG he coaches product teams from startups to Fortune 500 enterprises.
© wondelai · MIT · wondelai/skills