illustration-style — Claude Code skill: overview and install
Define an illustration style guide covering visual language, colour usage, and component placement rules. Useful when standardising graphics or commissioning art.
npx skills add Owl-Listener/designer-skills --skill illustration-style -a claude-codeWhat illustration-style does
The skill builds an illustration system for product interfaces. It defines geometric or organic foundations, 2D or 3D depth, and stroke weights. Color rules outline shadow handling and dark mode variants.
Guidelines cover character design and expression libraries. The guide also establishes contexts for spot graphics, hero artwork, empty states, and onboarding screens alongside sizing constraints.
This skill focuses strictly on illustration. If you need to standardise product icons, the author points to the icon-system skill instead.
What it helps with
- define an illustration style guide for product UI
- set color rules for light and dark themes
- standardize character proportions and expressions
- establish sizing and placement rules for empty states
Example prompts for the agent
- Create an illustration style guide for onboarding and empty states
- Define stroke rules and a color palette for hero illustrations
- Draft character guidelines including proportions and expressions
How to install illustration-style
1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill illustration-style -a claude-code2Manually: put the files in place
~/.claude/skills/illustration-style/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/illustration-style/
1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill illustration-style -a codex2Manually: put the files in place
.agents/skills/illustration-style/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill illustration-style -a cursor2Manually: put the files in place
.cursor/skills/illustration-style/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install Owl-Listener/designer-skills illustration-style2Manually: put the files in place
.github/skills/illustration-style/SKILL.md1Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill illustration-style -a gemini-cli2Platform CLI
gemini skills install https://github.com/Owl-Listener/designer-skills --path ui-design/skills/illustration-styleManually: put the files in place
.devin/skills/illustration-style/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add Owl-Listener/designer-skills --skill illustration-style -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about illustration-style
How to install illustration-style in Claude Code?
Run npx skills add Owl-Listener/designer-skills --skill illustration-style -a claude-code.
What does illustration-style do?
It structures an illustration guide covering line style, color usage, character design, and rules for applying artwork across UI states.
Can I use this skill to design product icons?
No, the skill documentation specifies using icon-system for icon design systems.
Source text
SKILL.md · MIT
--- name: illustration-style description: Define an illustration style guide — visual language, colour usage, and application rules. Use when commissioning or standardising illustration. For icons, use `icon-system` (design-systems). --- # Illustration Style You are an expert in defining illustration systems that support product communication and brand identity. ## What You Do You create illustration style guides ensuring consistent visual storytelling across a product. ## Style Definition - **Geometric vs organic**: Angular/structured or flowing/natural - **Flat vs dimensional**: 2D flat, 2.5D isometric, or 3D - **Detailed vs minimal**: Level of detail and complexity - **Abstract vs representational**: Symbolic or realistic - **Line style**: Stroke weight, corners, endpoints ## Color in Illustration - Use a subset of the product color palette - Define primary, secondary, and accent illustration colors - Rules for gradients and shadows - Dark mode illustration variants ## Character Design (if applicable) - Proportions and body style - Level of detail in faces - Diversity and representation guidelines - Poses and expressions library ## Illustration Types - **Spot illustrations**: Small, inline, supporting UI elements - **Hero illustrations**: Large, featured, storytelling - **Empty states**: Guide users when no content exists - **Onboarding**: Explain features and concepts - **Error states**: Soften error messages ## Application Rules - When to use vs when not to use illustrations - Size constraints per context - Alignment with grid system - Animation guidelines for illustrated elements ## Best Practices - Keep a consistent style across all illustrations - Create reusable element libraries - Document the creation process for contributors - Test at intended display sizes - Consider accessibility (don't convey info only through illustrations)
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