Skip to main content
skill Claude Code CX Codex Cursor GitHub Copilot

edge-to-edge — Claude Code skill: install and use

Migrates Jetpack Compose apps to adaptive edge-to-edge layouts and fixes content blocked by system bars or the keyboard.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add android/skills --skill edge-to-edge -a claude-code
Open on GitHub

What edge-to-edge does

This skill reviews Activity classes, lists, FABs and text inputs, then adds enableEdgeToEdge before setContent where needed. For screens with a soft keyboard, it calls for android:windowSoftInputMode="adjustResize" in AndroidManifest.xml and checks that focused fields remain visible.

It guides inset handling through Scaffold and its PaddingValues, safe-area padding modifiers, or WindowInsetsRulers for deeply nested UI. Material 3 components can handle their own safe areas; with Material 2, the skill passes windowInsets directly to the app bar.

The project must use Android Jetpack Compose and target SDK 35 or later. Check the SDK first. The guidance also avoids double padding from applying the same inset at parent and child levels.

What it helps with

  • add edge-to-edge support to each Activity
  • stop navigation bars from covering buttons
  • pass Scaffold insets to list content
  • keep focused inputs visible above the IME
  • fix system bar legibility

Example prompts for the agent

  • Migrate my Jetpack Compose app to edge-to-edge across every `Activity`.
  • Fix the `LazyColumn` that is covered by the navigation bar.
  • Check this `TextField`: the IME hides the focused input.

How to install edge-to-edge

1Skills CLI (Vercel)

npx skills add android/skills --skill edge-to-edge -a claude-code

2Manually: put the files in place

~/.claude/skills/edge-to-edge/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/edge-to-edge/

From the same set5

The whole set →

Similar

telegram-mini-app sickn33 Skill for developing Telegram Mini Apps—web applications that run inside Telegram with a native-like experience. Covers Telegram Web App API, TON ecosystem, user authentication, and monetization through Telegram Stars. Claude Code CX Codex Cursor +1 1,700installs mobile-app-ui-design ceorkm Provides mobile UX and UI guidelines for coding agents. Helps generate mobile screens, components, and design flows that follow structured layout rules. Claude Code CX Codex Cursor +1 11,500installs e2e tester-army Writes, runs, and debugs web and mobile end-to-end tests with the e2e test runner, combining agent goals with exact Playwright assertions and device checks. Claude Code CX Codex Cursor +1 1,200installs swift-expert https://github.com/Jeffallan A Swift skill that walks the agent through architecture, SwiftUI state, async/await and actors, with build checks in between. Built for iOS and macOS work. Claude Code CX Codex Cursor +1 4,100installs ios-application-dev MiniMax-OpenSource A reference skill for iOS interfaces: UIKit, SnapKit and SwiftUI, with checklists for layout, Dynamic Type, Dark Mode and accessibility. Claude Code CX Codex Cursor +1 2,100installs vercel-react-native-skills vercel A rules pack for React Native and Expo work: lists, animations, navigation, native modules. Load it so your agent makes mobile changes the same way every time. Claude Code CX Codex Cursor +1 253,900installs animate-expo emilkowalski Builds React Native and Expo animations using Reanimated and Gesture Handler. Helps keep motion on the UI thread and avoid dropped frames on physical devices. Claude Code CX Codex Cursor +1 135,900installs mobile-native emilkowalski Strips the tells that give a web app away on a phone: sticky hover, tap highlight flash, the 100vh bug. Claude Code CX Codex Cursor +1 84,500installs

Questions about edge-to-edge

How do I install edge-to-edge in Claude Code?

Run npx skills add android/skills --skill edge-to-edge -a claude-code, then run npx skills add android/skills --skill edge-to-edge -a claude-code again. The skill file is at ~/.claude/skills/edge-to-edge/SKILL.md.

What does edge-to-edge do?

It guides a Jetpack Compose migration to layouts that draw behind system bars. It covers insets, lists, FABs, text fields and IME behaviour.

What does edge-to-edge require?

The project must use Android Jetpack Compose and target SDK 35 or later. If the SDK is lower, the skill directs you to raise it to 35.

Source text

SKILL.md · Apache-2.0
---
name: edge-to-edge
description: Use this skill to migrate your Jetpack Compose app to add adaptive edge-to-edge
  support and troubleshoot common issues. Use this skill to fix UI components (like
  buttons or lists) that are obscured by or overlapping with the navigation bar or
  status bar, fix IME insets, and fix system bar legibility.
license: Complete terms in LICENSE.txt
metadata:
  author: Google LLC
  last-updated: '2026-08-24'
  keywords:
  - android
  - compose
  - system bars
  - edge-to-edge
  - status bar
  - navigation bar
---

## Prerequisites

- Project **MUST** use Android Jetpack Compose.
- Project **MUST** target SDK 35 or later. If the SDK is lower than 35, increase the SDK to 35.

## Step 1: plan

1. Locate and analyze all Activity classes to detect which have existing edge-to-edge support. For every Activity without edge-to-edge, plan to make each Activity edge-to-edge.
2. In each Activity, Locate and analyze all lists and FAB components to detect which have existing edge-to-edge support. For every component without edge-to-edge support, plan to make each of these components edge-to-edge.
3. In each Activity, scan for `TextField`, `OutlinedTextField`, or `BasicTextField`. If found, then you **MUST** verify the IME doesn't hide the input field by following the IME section of this skill.

## Step 2: add edge-to-edge support

1. Add `enableEdgeToEdge` before `setContent` in `onCreate` in each Activity that does not already call `enableEdgeToEdge`.
2. Add `android:windowSoftInputMode="adjustResize"` in the AndroidManifest.xml for all Activities that use a soft keyboard.

## Step 3: apply insets

- The app **MUST** apply system insets, or align content to rulers, so critical
  UI remains tappable. Choose only one method to avoid double padding:

  1. **PREFERRED:** When available, use `Scaffold`s and pass `PaddingValues` to the content lambda.


  ```kotlin
  Scaffold { innerPadding ->
      // innerPadding accounts for system bars and any Scaffold components
      LazyColumn(
          modifier = Modifier
              .fillMaxSize()
              .consumeWindowInsets(innerPadding),
          contentPadding = innerPadding
      ) { /* Content */ }
  }
  ```

  <br />

  1. **PREFERRED:** When available, use the automatic inset handling or padding modifiers in material components.

     - Material 3 Components manages safe areas for its own components, including:
       - `TopAppBar`
       - `SmallTopAppBar`
       - `CenterAlignedTopAppBar`
       - `MediumTopAppBar`
       - `LargeTopAppBar`
       - `BottomAppBar`
       - `ModalDrawerSheet`
       - `DismissibleDrawerSheet`
       - `PermanentDrawerSheet`
       - `ModalBottomSheet`
       - `NavigationBar`
       - `NavigationRail`
     - For Material 2 Components, use the `windowInsets`parameter to apply insets manually for `BottomAppBar`, `TopAppBar` and `BottomNavigation`. **DO NOT** apply padding to the parent container; instead, pass insets directly to the App Bar component. Applying padding to the parent container prevents the App Bar background from drawing into the system bar area. For example, for `TopAppBar`, choose only one of the following options:
       1. **PREFERRED:** `TopAppBar(windowInsets = AppBarDefaults.topAppBarWindowInsets)`
       2. `TopAppBar(windowInsets = WindowInsets.systemBars.exclude(WindowInsets.navigationBars))`
       3. `TopAppBar(windowInsets = WindowInsets.systemBars.add(WindowInsets.captionBar))`
  2. For components outside a Scaffold, use padding modifiers, such as `Modifier.safeDrawingPadding()` or `Modifier.windowInsetsPadding(WindowInsets.safeDrawing)`.


     ```kotlin
     Box(
         modifier = Modifier
             .fillMaxSize()
             .safeDrawingPadding()
     ) {
         Button(
             onClick = {},
             modifier = Modifier.align(Alignment.BottomCenter)
         ) {
             Text("Login")
         }
     }
     ```

     <br />

  3. For deeply nested components with excessive padding, use `WindowInsetsRulers` (e.g. `Modifier.fitInside(WindowInsetsRulers.SafeDrawing.current)`). See the *IME* section for a code sample.

  4. When you need an element (e.g. a custom header or decorative scrim) to
     equal the dimensions of a system bar, use inset size modifiers (e.g.
     `Modifier.windowInsetsTopHeight(WindowInsets.systemBars)`).
     See the *Lists* section for a code sample.

## Adaptive Scaffolds

- `NavigationSuiteScaffold` manages safe areas for its own components, like the `NavigationRail` or `NavigationBar`. However, the adaptive scaffolds (e.g. `NavigationSuiteScaffold`, `ListDetailPaneScaffold`) don't propagate PaddingValues to their inner contents. You **MUST** apply insets to **individual** screens or components (e.g., list `contentPadding` or FAB padding) as described in *Step 3* . **DO NOT** apply `safeDrawingPadding` or similar modifiers to the `NavigationSuiteScaffold` parent. This clips and prevents an edge-to-edge screen.

## IME

- For each Activity with a soft keyboard, check that `android:windowSoftInputMode="adjustResize"` is set in the AndroidManifest.xml. DO NOT use `SOFT_INPUT_ADJUST_RESIZE` because it is deprecated. Then, maintain focus on the input field. Choose one:
  - 1. **PREFERRED:** Add `Modifier.fitInside(WindowInsetsRulers.Ime.current)` to the content container. This is preferred over `imePadding()` because it reduces jank and extra padding caused by forgetting to consume insets upstream in the hierarchy.
  - 2. Add `imePadding` to the content container. The padding modifier **MUST** be placed before `Modifier.verticalScroll()`. Do NOT use `Modifier.imePadding()` if the parent already accounts for the IME with `contentWindowInsets` (e.g. `contentWindowInsets =
    WindowInsets.safeDrawing`). Doing so will cause double padding.

### IMEs with Scaffolds code patterns

#### RIGHT

RIGHT because `contentWindowInsets` contains IME insets, which are passed to the
content lambda as `innerPadding`.


```kotlin
// RIGHT
Scaffold(contentWindowInsets = WindowInsets.safeDrawing) { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}
```

<br />

*** ** * ** ***

RIGHT because `fitInside` fits the content to the IME insets regardless of
`contentWindowInsets`.


```kotlin
// RIGHT
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .fitInside(WindowInsetsRulers.Ime.current)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}
```

<br />

*** ** * ** ***

RIGHT because the default `contentWindowInsets` does not contain IME insets, and
`imePadding()` applies IME insets:


```kotlin
// RIGHT
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .imePadding()
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}
```

<br />

#### WRONG

WRONG because there will be excess padding when the IME opens. IME insets are
applied twice, once with innerPadding, which contains IME insets from the passed
`contentWindowInsets` values, and once with `imePadding`:


```kotlin
// WRONG
Scaffold(contentWindowInsets = WindowInsets.safeDrawing) { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .imePadding()
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}
```

<br />

*** ** * ** ***

WRONG because the IME will cover up the content. Scaffold's default
`contentWindowInsets` does NOT contain IME insets.


```kotlin
// WRONG
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}
```

<br />

### IMEs without Scaffolds code patterns

#### RIGHT

The following code samples WILL NOT cause excessive padding.


```kotlin
// RIGHT
Box(
    // Insets consumed
    modifier = Modifier.safeDrawingPadding() // or imePadding(), safeContentPadding(), safeGesturesPadding()
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}
```

<br />

*** ** * ** ***


```kotlin
// RIGHT
Box(
    // Insets consumed
    modifier = Modifier.windowInsetsPadding(WindowInsets.safeDrawing) // or WindowInsets.ime, WindowInsets.safeContent, WindowInsets.safeGestures
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}
```

<br />

*** ** * ** ***


```kotlin
// RIGHT
Box(
    // Insets not consumed, but irrelevant due to fitInside
    modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
    Column(
        modifier = Modifier
            .fillMaxSize()
            .fitInside(WindowInsetsRulers.Ime.current)
    ) { /* Content */ }
}
```

<br />

#### WRONG

The following code sample WILL cause excessive padding because IME insets are
applied twice:


```kotlin
// WRONG
Box(
    // Insets not consumed
    modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}
```

<br />

## Navigation Bar Contrast \& System Bar Icons

- If the Activity uses `enableEdgeToEdge` from `WindowCompat`, you **MUST** set
  `isAppearanceLightNavigationBars` and `isAppearanceLightStatusBars` to the
  inverse of the device theme for apps that support light and dark theme so the
  system bar icons are legible. It's recommended to do this in your theme file.
  DO NOT do this if the Activities use `enableEdgeToEdge` from `ComponentActivity`
  because it handles the icon colors automatically.


  ```kotlin
  // Only use if calling `enableEdgeToEdge` from `WindowCompat`.
  // Apply to your theme file.
  @Composable
  fun MyTheme(
      darkTheme: Boolean = isSystemInDarkTheme(),
      content: @Composable () -> Unit
  ) {
      val view = LocalView.current
      if (!view.isInEditMode) {
          SideEffect {
              val window = (view.context as? Activity)?.window ?: return@SideEffect
              val controller = WindowCompat.getInsetsController(window, view)

              // Dark icons for Light Mode (!darkTheme), Light icons for Dark Mode
              controller.isAppearanceLightStatusBars = !darkTheme
              controller.isAppearanceLightNavigationBars = !darkTheme
          }
      }

      MaterialTheme(content = content)
  }
  ```

  <br />

- If any screen uses a `Scaffold` or a `NavigationSuiteScaffold` with a bottom
  bar (e.g., `BottomAppBar`, `NavigationBar`), set
  `window.isNavigationBarContrastEnforced = false` in the corresponding Activity
  for SDK 29+. This prevents the system from adding a translucent background to
  the navigation bar, verifying your bottom bar colors extend to the bottom of the
  screen.

## Lists

- Apply inset padding (like `Scaffold`'s `innerPadding`) to the `contentPadding` parameter of scrollable components (e.g. `LazyColumn`, `LazyRow`). DO NOT apply it as a `Modifier.padding()` to the list's parent container, as this clips the content and prevents it from scrolling behind the system bars.
- Create a translucent composable covering the system bar so that the icons are still legible.


```kotlin
class SystemBarProtectionSnippets : ComponentActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        // enableEdgeToEdge sets window.isNavigationBarContrastEnforced = true
        // which is used to add a translucent scrim to three-button navigation
        enableEdgeToEdge()

        setContent {
            MyTheme {
                // Main content
                MyContent()

                // After drawing main content, draw status bar protection
                StatusBarProtection()
            }
        }
    }
}

@Composable
private fun StatusBarProtection(
    color: Color = MaterialTheme.colorScheme.surfaceContainer,
) {
    Spacer(
        modifier = Modifier
            .fillMaxWidth()
            .height(
                with(LocalDensity.current) {
                    (WindowInsets.statusBars.getTop(this) * 1.2f).toDp()
                }
            )
            .background(
                brush = Brush.verticalGradient(
                    colors = listOf(
                        color.copy(alpha = 1f),
                        color.copy(alpha = 0.8f),
                        Color.Transparent
                    )
                )
            )
    )
}
```

<br />

## Dialogs

If both the following conditions are true, then the Dialog is full screen and
must be made edge-to-edge:
1. The `DialogProperties` contains `usePlatformDefaultWidth = false`.
2. The Dialog calls `Modifier.fillMaxSize()`.

To make a full screen Dialog edge-to-edge, set `decorFitsSystemWindows = false`
in the `DialogProperties`.


```kotlin
Dialog(
    onDismissRequest = { /* Handle dismiss */ },
    properties = DialogProperties(
        // 1. Allows the dialog to span the full width of the screen
        usePlatformDefaultWidth = false,
        // 2. Allows the dialog to draw behind status and navigation bars
        decorFitsSystemWindows = false
    )
) { /* Content */ }
```

<br />

## Checklist

- \[ \] Does every `Activity` call `enableEdgeToEdge()`?
- \[ \] Is `adjustResize` set in the `AndroidManifest.xml`?
- \[ \] Does every `TextField`, `OutlinedTextField`, or `BasicTextField` have a parent with `imePadding()`, `fitInside`, `Modifier.safeDrawingPadding()`, `Modifier.safeContentPadding()`, `Modifier.safeGesturesPadding()`, or `contentWindowInsets` set to `WindowInsets.safeDrawing` or `WindowInsets.ime`?
- \[\] Does the first and last list item draw away from the system bars by passing insets to `contentPadding`?
- \[\] Do FABs draw above the navigation bars by either being inside a Scaffold or by applying `Modifier.safeDrawingPadding()`?
- \[\] Does the project build? Run `./gradlew build` to be sure.

© Google LLC · Apache-2.0 · android/skills

See also

Project sponsors

Companies that keep this analytics open
Gold sponsor

Impressions, clicks and code copies — open statistics. We keep the numbers public for the same reason NeBlask itself is public. Become a sponsor