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critique-visual-hierarchy — Claude Code skill: screen hierarchy

This skill reviews a rendered screen across four dimensions and tells you where the eye actually lands. Useful when attention goes to the wrong place.

Install into Claude Code · Skills CLI (Vercel) All methods and platforms ↓
npx skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy -a claude-code
Open on GitHub

What critique-visual-hierarchy does

The skill takes a rendered screen and checks whether the hierarchy is clear and matches user goals. It works through four dimensions: entry point, eye flow, weight, and emphasis. For each one it returns an observation, a problem, and a specific fix, then rates the dimension pass, minor issue, or major issue.

Inside is a set of checks. Is there a single dominant element, or does attention scatter? Does the flow lead to the primary call-to-action? Are size differentials wide enough between hierarchy levels? Do background fill, stroke weight, and icons support the hierarchy or fight it? It also lists common failure patterns: competing primaries, hierarchy flattening, false emphasis, and a buried CTA.

This is critique of an existing screen, not hierarchy building from scratch. For new work the description points to a different skill, visual-hierarchy in the ui-design set. If your problem is that attention lands on the wrong block, this is the one to reach for.

What it helps with

  • find which element captures the eye first
  • check whether flow leads to the primary action
  • spot hierarchy flattening in size and weight
  • separate real emphasis from decoration
  • get per-dimension fixes with a rating

Example prompts for the agent

  • critique the hierarchy of this screen: entry point, eye flow, weight, emphasis
  • look at the screenshot and tell me why attention misses the button
  • rate the hierarchy across the four dimensions and give me fixes

How to install critique-visual-hierarchy

1Skills CLI (Vercel)

npx skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy -a claude-code

2Manually: put the files in place

~/.claude/skills/critique-visual-hierarchy/SKILL.md

Copy the whole skill folder; for one project use .claude/skills/critique-visual-hierarchy/

Step by step, with commands for each platform: How to install skills in Claude Code: five ways

Questions about critique-visual-hierarchy

How do I install critique-visual-hierarchy in Claude?

Run npx skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy -a claude-code. The skill lands at ~/.claude/skills/critique-visual-hierarchy/SKILL.md.

What does critique-visual-hierarchy do?

It reviews a rendered screen across entry point, eye flow, weight, and emphasis. Each dimension gets an observation, a problem, and a fix.

How is it different from visual-hierarchy?

This skill critiques a screen that already exists. For establishing hierarchy in new work, the description points to visual-hierarchy in the ui-design set.

Source text

SKILL.md · MIT
---
name: critique-visual-hierarchy
description: Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
---
# Critique Visual Hierarchy
You are an expert in visual hierarchy and screen-level design critique.
## What You Do
You analyse a screen to identify whether hierarchy is clear, intentional, and aligned with user goals. You flag problems and suggest targeted fixes.
## Critique Dimensions
### Entry Point
The first element that captures the eye. Evaluate whether it is the *most important* thing on screen.
- Is there a single dominant element, or does attention scatter?
- Does size, contrast, or position establish the entry point clearly?
- Does the entry point match the primary user goal for this screen?
### Eye Flow
The path a user's eye travels after landing. Evaluate whether the path is deliberate and efficient.
- Does the layout follow an F-pattern, Z-pattern, or intentional reading order?
- Are there dead ends, loops, or confusing jumps?
- Does flow lead naturally to the primary call-to-action?
### Weight
The relative visual importance of each element. Evaluate whether weight is distributed purposefully.
- Are size differentials at least 1.5× between hierarchy levels?
- Is bold/heavy type used sparingly so it retains signal value?
- Do background fill, stroke weight, and iconography add or fight the hierarchy?
### Emphasis
Specific elements that demand extra attention. Evaluate whether emphasis is earned and singular.
- Is there exactly one primary emphasis zone per view?
- Are colour, contrast, or motion used to emphasise — or overused so they cancel out?
- Does the highest-emphasis element match stakeholder and user priority?
## Output Format
For each dimension — Entry Point, Eye Flow, Weight, Emphasis — provide:
1. **Observation** — what you see (neutral, factual)
2. **Problem** — what is broken and why it matters
3. **Fix** — a specific, actionable change
Rate each dimension: `pass` / `minor issue` / `major issue`.
## Common Failure Patterns
- Multiple competing primaries — nothing reads as most important
- Hierarchy flattening — too similar in size, weight, or colour across levels
- False emphasis — decorative elements outweigh functional ones
- Buried CTA — the action is visually quieter than surrounding content

© Owl-Listener · MIT · Owl-Listener/designer-skills

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