coordinate-components — Claude Code skill: how to install and use
Helps AI agents share state across Blazor components without parent-child parameter chains. Covers cascading parameters, scoped services, and render mode boundaries.
npx skills add dotnet/skills --skill coordinate-components -a claude-codeWhat coordinate-components does
The skill guides coding agents on sharing state across Blazor components when parameters and EventCallbacks are not enough. It starts by reading AGENTS.md at the workspace root to follow project-specific conventions. The agent then selects one of three patterns: subtree cascading with <CascadingValue>, app-wide state via CascadingValueSource<T>, or mutable circuit state via scoped services.
A standard <CascadingValue> placed in a static SSR parent never reaches interactive children, so passing values purely via markup across render mode boundaries will fail silently. The skill enforces CascadingValueSource<T> registered in Program.cs with isFixed: false and explicit NotifyChangedAsync() calls to trigger subscriber re-renders instead of page reloads.
For mutable shared state like shopping carts or badge counts, the skill sets up scoped classes with an Action event. Components subscribe in OnInitialized, unsubscribe inside IDisposable, and wrap any non-UI thread notifications in InvokeAsync.
What it helps with
- Pass shared state across Blazor render mode boundaries without page reloads
- Create a scoped cart service with change events and proper disposal
- Cascade layout configuration and theme parameters down a component subtree
- Trigger re-renders across multiple independent components using CascadingValueSource
Example prompts for the agent
- Set up a CascadingValueSource for theme toggling across interactive Blazor components
- Create a scoped CartState service with an OnChange event and component subscriptions
- Fix cascading parameter values not reaching interactive children in static SSR
How to install coordinate-components
1Skills CLI (Vercel)
npx skills add dotnet/skills --skill coordinate-components -a claude-code2Manually: put the files in place
~/.claude/skills/coordinate-components/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/coordinate-components/
1Skills CLI (Vercel)
npx skills add dotnet/skills --skill coordinate-components -a codex2Manually: put the files in place
.agents/skills/coordinate-components/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add dotnet/skills --skill coordinate-components -a cursor2Manually: put the files in place
.cursor/skills/coordinate-components/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install dotnet/skills coordinate-components2Manually: put the files in place
.github/skills/coordinate-components/SKILL.md1Skills CLI (Vercel)
npx skills add dotnet/skills --skill coordinate-components -a gemini-cli2Platform CLI
gemini skills install https://github.com/dotnet/skills --path plugins/dotnet-blazor/skills/coordinate-componentsManually: put the files in place
.devin/skills/coordinate-components/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add dotnet/skills --skill coordinate-components -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about coordinate-components
How do I install coordinate-components in Claude Code?
Run npx skills add dotnet/skills --skill coordinate-components -a claude-code in your terminal.
What does coordinate-components do?
Directs agents on sharing state between Blazor components using cascading values, DI sources, and scoped event-driven services.
When should this skill be avoided?
Skip this skill for single-level parent-child parameter passing, prerendering state persistence, and data-fetching abstractions.
Source text
SKILL.md · MIT
---
license: MIT
name: coordinate-components
description: >
Share state between components that don't have a direct parent-child parameter relationship,
using cascading values, scoped services with change events, or CascadingValueSource via DI.
USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode
boundaries, a shopping cart or notification count accessible from multiple pages, a theme or
user preference cascaded app-wide, or when components in different parts of the tree must
react when shared data changes. Also USE WHEN cascading values aren't reaching interactive
children in per-page interactivity mode, or when the user needs to understand scoped vs
singleton service lifetime for state on Blazor Server.
DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component),
for persisting state across prerender-to-interactive transitions (see support-prerendering),
or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).
---
# Coordinate Components
## Step 1 — Read AGENTS.md
Read `AGENTS.md` at the workspace root to learn the project's conventions before making changes.
## Step 2 — Decide the scope
| Need | Mechanism | When to use |
|------|-----------|-------------|
| Subtree (same render mode) | `CascadingValue` component | Theme, layout config within a layout |
| App-wide (all render modes) | `CascadingValueSource<T>` via DI | Current user, feature flags, theme shared globally |
| Mutable shared state within a circuit | Scoped service + `Action` event | Shopping cart, notification count, selected filters |
For parent→child one level: use `[Parameter]` / `EventCallback` (see `author-component` skill).
For persisting state across prerender→interactive: see `support-prerendering` skill.
## Workflow (quick reference)
1. Choose the mechanism from the table in Step 2
2. If crossing render mode boundaries → use `CascadingValueSource<T>` (Step 4)
3. Register in `Program.cs` with `AddCascadingValue(...)` and `isFixed: false`
4. Consume via `[CascadingParameter]` in child components
5. Update via `NotifyChangedAsync(newValue)` — never page reload
6. For additional mutable state within a circuit → add scoped service (Step 5)
7. Wrap any `StateHasChanged` from background threads in `InvokeAsync`
8. Implement `IDisposable` — dispose timers, cancel tokens, unsubscribe events
## Step 3 — CascadingValue for subtree state
Wrap a subtree with `<CascadingValue>` to flow data to all descendants without passing it through every intermediate component.
```razor
@* In a layout or parent component *@
<CascadingValue Value="theme">
@Body
</CascadingValue>
@code {
private ThemeInfo theme = new() { ButtonClass = "btn-primary" };
}
```
Consume in any descendant:
```csharp
[CascadingParameter]
private ThemeInfo? Theme { get; set; }
```
**Rules:**
- Matched by **type**, not name. To cascade multiple values of the same type, add `Name`:
```razor
<CascadingValue Value="primary" Name="PrimaryTheme">...</CascadingValue>
```
```csharp
[CascadingParameter(Name = "PrimaryTheme")]
private ThemeInfo? Primary { get; set; }
```
- Set `IsFixed="true"` when the value never changes — avoids subscription overhead.
- **Does NOT cross render mode boundaries.** A `<CascadingValue>` in a static SSR parent is invisible to interactive children. See Step 6.
## Step 4 — CascadingValueSource<T> for app-wide state
Register a `CascadingValueSource<T>` in DI when the value must be available to **all components regardless of render mode**.
```csharp
// Program.cs
builder.Services.AddCascadingValue(sp =>
{
var theme = new ThemeInfo { ButtonClass = "btn-primary" };
return new CascadingValueSource<ThemeInfo>(theme, isFixed: false);
});
```
Consume identically to Step 3:
```csharp
[CascadingParameter]
private ThemeInfo? Theme { get; set; }
```
**To update and notify subscribers**, either mutate the existing object or replace it:
```razor
@* Component that changes the theme *@
@inject CascadingValueSource<ThemeInfo> ThemeSource
<button @onclick="ToggleDarkMode">Toggle theme</button>
@code {
private bool isDark;
private async Task ToggleDarkMode()
{
isDark = !isDark;
// Replace the value entirely:
var newTheme = new ThemeInfo { ButtonClass = isDark ? "btn-dark" : "btn-primary" };
await ThemeSource.NotifyChangedAsync(newTheme);
}
}
```
`NotifyChangedAsync()` (no argument) also works — mutate the object and then call it. `NotifyChangedAsync(newValue)` replaces the value and notifies in one step.
**Update protocol:** Whenever shared state changes, the component that changes it MUST inject `CascadingValueSource<T>` and call `NotifyChangedAsync()`. This is the only mechanism that triggers re-rendering in all `[CascadingParameter]` subscribers. Without this call, no subscribers update. Do not use `NavigationManager.Refresh()` or page reloads as a substitute.
**Rules:**
- `isFixed: false` enables change notifications. `isFixed: true` is better for truly static values (feature flags).
- **Crosses render mode boundaries** — works for per-page interactivity, global interactivity, and WebAssembly. Key advantage over `<CascadingValue>`.
- Keep cascaded types **granular**. Every `NotifyChangedAsync` re-renders ALL subscribers regardless of which property changed. Don't put all app state into one cascaded type.
- For Auto/WebAssembly apps, register in **both** server and `.Client` `Program.cs`. The type must be in a shared assembly.
## Step 5 — Scoped state service with change events
For mutable shared state that multiple components read **and write** (shopping cart, notification count, filters), use a scoped service with an event for change notification.
**Define the service:**
```csharp
public class CartState
{
private readonly List<CartItem> _items = [];
public IReadOnlyList<CartItem> Items => _items;
public int Count => _items.Count;
public event Action? OnChange;
public void Add(CartItem item)
{
_items.Add(item);
OnChange?.Invoke();
}
public void Remove(CartItem item)
{
_items.Remove(item);
OnChange?.Invoke();
}
}
```
**Register as scoped:**
```csharp
builder.Services.AddScoped<CartState>();
```
**Subscribe in components:**
```razor
@inject CartState Cart
@implements IDisposable
<span class="badge">@Cart.Count</span>
@code {
protected override void OnInitialized()
{
Cart.OnChange += StateHasChanged;
}
public void Dispose()
{
Cart.OnChange -= StateHasChanged;
}
}
```
The simple `Action OnChange` pattern works when the event fires from the Blazor sync context (button click → `Cart.Add(…)`). If the event fires from **outside** the sync context (timer, background task, SignalR hub), wrap in `InvokeAsync`:
```csharp
private Action? _handler;
protected override void OnInitialized()
{
_handler = () => InvokeAsync(StateHasChanged);
Cart.OnChange += _handler;
}
public void Dispose() => Cart.OnChange -= _handler;
```
Store the delegate in a field so you can unsubscribe the exact same instance.
## Step 6 — Render mode and service lifetime rules
### Cascading values don't cross render mode boundaries
A `<CascadingValue>` placed in a static SSR layout (`MainLayout.razor` when the layout renders statically) will **not** reach interactive children. The interactive component sees `null` for the cascading parameter.
**Fix:** Use `CascadingValueSource<T>` registered in DI (Step 4) or a scoped service (Step 5). Both cross boundaries because DI services are resolved per-circuit, not from the component tree.
### Service lifetime on Server vs WebAssembly
| Lifetime | Server | WebAssembly |
|----------|--------|-------------|
| **Scoped** | Per circuit (per user connection) | Per browser tab |
| **Singleton** | Shared across ALL users | Per browser tab (safe) |
| **Transient** | New instance per injection | New instance per injection |
On Server, **never store user-specific state in a singleton** — every user's circuit shares the same singleton. One user's cart leaks into another's. Use `AddScoped<T>()`.
On WebAssembly, singletons are per-tab and safe. But code meant for **both** Server and WebAssembly (Auto mode) must use scoped.
### Auto/WebAssembly with prerendering
State services must be defined in the `.Client` project or a shared assembly — they cannot reference server-only types. Register the service in both `Program.cs` files. State created during prerender does not survive the switch to the interactive runtime. Use the `support-prerendering` skill's `[PersistentState]` pattern to carry state across.
## Don'ts
- **Don't use a singleton for per-user state on Server** — all circuits share it, leaking state between users.
- **Don't put all app state into one cascaded object** — `NotifyChangedAsync` re-renders ALL subscribers on every change. Separate concerns into distinct types (`ThemeState`, `CartState`, `UserPreferences`).
- **Don't forget to unsubscribe** — omitting `Dispose` on event subscriptions causes memory leaks that grow per-circuit.
- **Don't use `<CascadingValue>` in a static layout expecting it to reach interactive children** — it won't cross render mode boundaries. Use DI-registered `CascadingValueSource<T>` or scoped services.
- **Don't use `NavigationManager.Refresh(forceReload: true)` to propagate cascading value changes** — this destroys the circuit and forces a full page reload. Instead, inject `CascadingValueSource<T>` and call `NotifyChangedAsync(newValue)` to push updates to all `[CascadingParameter]` subscribers without a page reload.
- **Don't call `StateHasChanged` from a non-Blazor thread** — wrap in `InvokeAsync`. The framework throws `InvalidOperationException: The current thread is not associated with the Dispatcher`.
© dotnet · MIT · dotnet/skills