build-awwwards-quality-sites — Claude Code skill: how to install
Provides art direction and implementation rules for motion-led, interactive websites. Guides the AI agent through GSAP choreography, smooth scrolling, and WebGL safeguards.
npx skills add MengTo/Skills --skill build-awwwards-quality-sites -a claude-codeWhat build-awwwards-quality-sites does
This skill guides the agent to approach high-end web development with strict art direction instead of generic templates. Before writing code, the model analyzes references, defines typography hierarchy, and drafts a color system. The hero section acts as the primary visual hook. Even so, the initial layout stays readable if JavaScript or WebGL fails to load.
GSAP handles page choreography. The instructions explicitly forbid mixing Lenis and Locomotive Scroll, forcing the agent to pick exactly one smooth-scroll engine and wire it to ScrollTrigger. Text splitting reveals headers word by word while preserving accessible names for screen readers. When prefers-reduced-motion is active, animations resolve to their final state instantly.
The skill sets strict boundaries against fake design elements. Stock gradient blobs, ubiquitous glassmorphism, and fictional logo proof are barred. Avatars require real photos rather than initials or faceless silhouettes. Three.js shaders are permitted only when justified, and all renderers, textures, and event listeners must be properly disposed.
What it helps with
- compose a motion-led hero section with GSAP choreography
- integrate a single smooth-scroll engine using Lenis or Locomotive Scroll
- implement purposeful Three.js WebGL shaders with resource cleanup
- handle prefers-reduced-motion states and screen reader text splitting
- reject generic bento grids and gradient blobs in marketing layouts
Example prompts for the agent
- Build an Awwwards-quality marketing landing page with GSAP animations and a justified Three.js hero.
- Implement an interactive portfolio layout using Lenis for smooth scroll and honest photographic assets.
- Design an editorial page with word-by-word heading reveals that respect prefers-reduced-motion.
How to install build-awwwards-quality-sites
1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill build-awwwards-quality-sites -a claude-code2Manually: put the files in place
~/.claude/skills/build-awwwards-quality-sites/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/build-awwwards-quality-sites/
1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill build-awwwards-quality-sites -a codex2Manually: put the files in place
.agents/skills/build-awwwards-quality-sites/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill build-awwwards-quality-sites -a cursor2Manually: put the files in place
.cursor/skills/build-awwwards-quality-sites/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install MengTo/Skills build-awwwards-quality-sites2Manually: put the files in place
.github/skills/build-awwwards-quality-sites/SKILL.md1Skills CLI (Vercel)
npx skills add MengTo/Skills --skill build-awwwards-quality-sites -a gemini-cli2Platform CLI
gemini skills install https://github.com/MengTo/Skills --path agent-skills/web-design/build-awwwards-quality-sitesManually: put the files in place
.devin/skills/build-awwwards-quality-sites/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add MengTo/Skills --skill build-awwwards-quality-sites -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about build-awwwards-quality-sites
How to install build-awwwards-quality-sites in Claude Code?
Run npx skills add MengTo/Skills --skill build-awwwards-quality-sites -a claude-code in your terminal. This downloads the skill into your agent configuration.
What does build-awwwards-quality-sites do?
It instructs coding agents on art direction, GSAP sequencing, single-engine smooth scrolling, and accessible typography. It also enforces production safeguards against stock visual clichés and fake social proof.
Can I use both Lenis and Locomotive Scroll together?
No. The skill explicitly requires picking exactly one smooth-scroll engine and connecting it cleanly to GSAP ScrollTrigger, prohibiting simultaneous installations.
Source text
SKILL.md · MIT
--- name: build-awwwards-quality-sites description: Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system. --- # Build Awwwards-Quality Sites Build a cohesive, memorable site whose visual idea, media, typography, and motion tell the same story. Treat “Awwwards quality” as an acceptance bar, never as an award or recognition claim. ## 1. Set the art direction - Inspect the user's reference evidence completely before implementation. Extract only high-level traits such as hierarchy, pacing, contrast, image treatment, and motion principles. - Generate a materially new identity, layout, copy system, imagery, and interaction language. Never reuse, trace, or closely reproduce reference assets, screenshots, source code, identity, or copy. - Use Aura.build top asset imagery only when the user requests it or it is relevant and available. Treat it as high-level inspiration, not an asset library. - Select and name at least one compatible installed web-design skill. Follow the smallest relevant set and avoid combining unrelated aesthetic systems. - Write a compact direction before coding: visual thesis, hero focal asset, type hierarchy, color system, section sequence, motion narrative, chosen smooth-scroll engine, Three.js decision, and asset provenance plan. ## 2. Build an honest asset system - Generate original hero or project imagery when it materially improves the concept. Use appropriately licensed media when it is stronger, and keep provenance in the site source. - Do not draw illustrations with model-authored SVG, CSS, or canvas paths. Use original generated or appropriately licensed transparent PNG cutouts for illustrative elements. Simple authored brand marks, interface icons, data graphics, and a justified Three.js shader canvas are allowed. - Use photographs for every avatar. Prefer provided or appropriately licensed photos; never ship initials, illustrated heads, faceless silhouettes, or generated people presented as real customers, staff, or endorsers. - Use Solar icons through Iconify for interface symbols. Use Iconify SVG Logos only for legitimate real-company marks in truthful contexts. Use Logo Ipsum only for explicitly disclosed fictional brand specimens, never as customer proof. Omit a logo wall when no honest proof exists. - Provide deliberate aspect ratios, crop behavior, alt text, loading behavior, and missing-media fallbacks. Avoid generic stock imagery, copied mockups, watermarks, and decorative media without a narrative role. ## 3. Compose the hero - Make the first viewport the site's strongest authored moment. Combine a clear message and CTA with original imagery, video, pointer-responsive interaction, or a justified Three.js scene. - Create a composed GSAP intro sequence for the hero. Keep navigation, primary message, and CTA readable and usable before the animation completes. - Make pointer effects additive. Support touch, keyboard, coarse pointers, window blur, and visibility changes without leaving the interface in an incomplete state. - Design a static first frame that remains complete when JavaScript, media playback, WebGL, or motion is unavailable. ## 4. Build the motion system - Use GSAP as the primary animation system. - Evaluate Lenis and Locomotive Scroll, then choose exactly one as the site's sole smooth-scroll engine. Never install or initialize both. Connect the chosen engine correctly to GSAP ScrollTrigger, refresh measurements after media and font changes, and destroy it during cleanup. - Bypass smooth scrolling and scrubbed timelines under `prefers-reduced-motion: reduce`. Render final states immediately instead of merely shortening animations. - Choreograph the page section by section. Reveal major headings word by word with a restrained stagger, then sequence supporting copy and media. - Preserve an unsplit accessible name for staggered text. Hide decorative split words from assistive technology, never split links or meaningful inline markup, and keep the unsplit content visible without JavaScript. - Use CSS for simple hover, focus, and tap states. Reserve ScrollTrigger for justified scrubbed or pinned sequences and avoid multiple systems controlling the same property. ## 5. Add Three.js only with purpose - Use Three.js and custom WebGL shaders when spatial depth, texture transition, displacement, or pointer response materially supports the art direction. Do not add a shader as ornamental background noise. - Give the canvas one clear responsibility and keep it subordinate to semantic content and controls. - Cap device pixel ratio, pause rendering offscreen or when the document is hidden, throttle pointer input, and avoid per-frame allocation. - Provide a static poster and replace the canvas entirely under reduced motion or WebGL failure. - Dispose animation frames, observers, event listeners, render targets, textures, geometries, materials, and the renderer. Handle context loss without breaking page content. ## 6. Meet the quality bar - Build a complete semantic page, not a hero-only concept. Include responsive navigation, coherent section progression, concrete conversion content, final CTA, footer, robust form or control states when present, and visible keyboard focus. - Require a distinct art-directed idea, memorable first viewport, disciplined typography and spacing, intentional image crops, authored transitions, and refined hover, focus, active, loading, disabled, error, touch, and reduced-motion behavior. - Preserve performance with responsive media, lazy loading below the fold, bounded transforms, limited blur, capped canvas work, and no continuously animated offscreen content. - Reject generic gradient blobs, ornamental bento grids, glass applied everywhere, stock component layouts, fake testimonials, invented partnerships, logo-wall theater, and motion with no narrative role. - Never describe the result as award-winning or Awwwards-recognized unless the user provides verifiable evidence. ## 7. Validate before handoff - Run the production build and fix every failure. - Check the page at desktop and mobile sizes when browser validation is requested or needed to resolve a blocker. - Verify keyboard navigation, visible focus, touch behavior, content with JavaScript unavailable, static media fallbacks, and `prefers-reduced-motion` behavior. - Check that only one smooth-scroll engine is installed and initialized, ScrollTrigger integration is correct, and all animation and WebGL resources clean up. - Search rendered content and source for placeholders, copied reference identity, unsupported claims, misleading logos, uncredited media, and inaccessible split text. - Report the chosen web-design skill, asset sources, motion stack, Three.js decision, validation performed, and any remaining limitation.
© MengTo · MIT · MengTo/Skills