atomic-design-fundamentals — Claude Code skill: Atomic Design for UI
Lays out UI components across the six Atomic Design levels, from tokens up to pages. Useful once a codebase has enough components that placement gets arbitrary.
npx skills add TheBushidoCollective/han --skill atomic-design-fundamentals -a claude-codeWhat atomic-design-fundamentals does
The skill defines six levels: quarks (design tokens — colors, spacing, typography, shadows), atoms (buttons, inputs, icons), molecules (a search form, a labelled field), organisms (header, footer, product card), templates (page skeleton with placeholder content) and pages (that skeleton with real data). Quarks are an extension — Brad Frost's original methodology stops at atoms.
What you get is rules, not code. Which component belongs where, how to name files and components, how to arrange directories. Three layouts are offered: standard with a folder per component, flat, and a feature-based hybrid. Barrel exports through index.ts are shown too, so imports read @/components/atoms instead of long relative paths.
You cannot invoke it by hand — it is marked user-invocable: false and loads on its own when the agent touches component organisation. Its tool list is read-and-edit only: Bash, Read, Write, Edit, Glob, Grep. If your project already has its own layout, expect the skill to push toward one of its three schemes, so settle that question first.
What it helps with
- sort existing components into the hierarchy levels
- pick between folder-per-component and flat structure
- pull colors and spacing out into design tokens
- agree on file and component naming rules
- set up barrel exports for short imports
Example prompts for the agent
- Sort the components in
src/componentsinto Atomic Design levels and show what moved where - Propose a directory structure for a design system: quarks, atoms, molecules, organisms, templates, pages
- Check whether any molecule imports an organism and explain why that breaks the hierarchy
How to install atomic-design-fundamentals
1Skills CLI (Vercel)
npx skills add TheBushidoCollective/han --skill atomic-design-fundamentals -a claude-code2Manually: put the files in place
~/.claude/skills/atomic-design-fundamentals/SKILL.mdCopy the whole skill folder; for one project use .claude/skills/atomic-design-fundamentals/
1Skills CLI (Vercel)
npx skills add TheBushidoCollective/han --skill atomic-design-fundamentals -a codex2Manually: put the files in place
.agents/skills/atomic-design-fundamentals/SKILL.mdFor all projects use ~/.agents/skills/
1Skills CLI (Vercel)
npx skills add TheBushidoCollective/han --skill atomic-design-fundamentals -a cursor2Manually: put the files in place
.cursor/skills/atomic-design-fundamentals/SKILL.mdCursor also reads .agents/skills/ and .claude/skills/
1GitHub CLI
gh skill install TheBushidoCollective/han atomic-design-fundamentals2Manually: put the files in place
.github/skills/atomic-design-fundamentals/SKILL.md1Skills CLI (Vercel)
npx skills add TheBushidoCollective/han --skill atomic-design-fundamentals -a gemini-cli2Platform CLI
gemini skills install https://github.com/TheBushidoCollective/han --path plugins/patterns/atomic-design/skills/atomic-design-fundamentalsManually: put the files in place
.devin/skills/atomic-design-fundamentals/SKILL.mdThe legacy .windsurf/skills/ path still works
Skills CLI (Vercel)
npx skills add TheBushidoCollective/han --skill atomic-design-fundamentals -a opencodeClaude.ai
Zip the folder and upload it in Settings → Capabilities → Skills
Step by step, with commands for each platform: How to install skills in Claude Code: five ways
Questions about atomic-design-fundamentals
How do I install atomic-design-fundamentals in Claude?
Run npx skills add TheBushidoCollective/han --skill atomic-design-fundamentals -a claude-code. The skill file then lands at ~/.claude/skills/atomic-design-fundamentals/SKILL.md.
What does atomic-design-fundamentals do?
It sets the six-level hierarchy and the rules for placing components inside it. The agent follows those rules when it edits or creates components.
Why can't I call the skill as a command?
It carries user-invocable: false, so there is no manual trigger. It fires on its own when a task involves organising UI components.
Source text
SKILL.md · Apache-2.0
---
name: atomic-design-fundamentals
user-invocable: false
description: Use when applying Atomic Design methodology to organize UI components into quarks, atoms, molecules, organisms, templates, and pages. Core principles and hierarchy.
allowed-tools:
- Bash
- Read
- Write
- Edit
- Glob
- Grep
---
# Atomic Design Fundamentals
Master Brad Frost's Atomic Design methodology (extended with quarks) for building scalable, maintainable component-based user interfaces. This skill covers the core hierarchy, principles, and organization strategies for modern design systems.
## Overview
Atomic Design is a methodology for creating design systems inspired by chemistry. Just as atoms combine to form molecules, which combine to form organisms, UI components follow a similar hierarchical structure. We extend this with **quarks** - the sub-atomic level of design tokens:
0. **Quarks** - Design tokens (colors, spacing, typography scales, shadows)
1. **Atoms** - Basic building blocks (buttons, inputs, labels)
2. **Molecules** - Groups of atoms functioning together (search form, card)
3. **Organisms** - Complex UI sections (header, footer, sidebar)
4. **Templates** - Page-level layouts without real content
5. **Pages** - Templates with real representative content
## The Six Stages
### 0. Quarks
The sub-atomic building blocks - design tokens and primitive values that atoms consume. Quarks are not UI components themselves; they are the raw values that define your design language.
**Examples:**
- Color tokens (primary-500, neutral-100)
- Spacing scales (4px, 8px, 16px)
- Typography tokens (font sizes, weights, line heights)
- Border radii
- Shadow definitions
- Animation durations and easing functions
- Breakpoints
**Characteristics:**
- Pure values, not visual components
- Cannot import from any other level
- Define the design language
- Enable theming and consistency
- Single source of truth for design decisions
### 1. Atoms
The smallest functional UI units of your interface. Atoms consume quarks for styling but cannot be broken down further without losing meaning.
**Examples:**
- Buttons
- Input fields
- Labels
- Icons
- Typography elements (headings, paragraphs)
- Color swatches
- Avatars
**Characteristics:**
- Self-contained and independent
- No business logic
- Highly reusable
- Accept styling props
- Framework-agnostic when possible
### 2. Molecules
Combinations of atoms working together as a unit. Molecules have a single responsibility but are composed of multiple atoms.
**Examples:**
- Search form (input + button)
- Form field (label + input + error message)
- Media object (avatar + text)
- Card header (icon + title + action button)
- Navigation link (icon + text)
**Characteristics:**
- Composed of atoms only
- Single purpose or function
- Reusable across contexts
- May have minimal internal state
### 3. Organisms
Complex, standalone sections of an interface. Organisms represent distinct sections that could exist independently.
**Examples:**
- Header (logo + navigation + user menu)
- Footer (links + social icons + copyright)
- Product card (image + title + price + add to cart)
- Comment section (avatar + content + actions)
- Sidebar navigation
**Characteristics:**
- Composed of molecules and atoms
- Represent distinct UI sections
- May contain business logic
- Context-specific but reusable
### 4. Templates
Page-level layouts that define content structure without actual content. Templates show the skeletal structure of a page.
**Examples:**
- Blog post template (header + content area + sidebar + footer)
- Dashboard layout (navigation + main content + widgets)
- Product page layout (gallery + details + related products)
- Landing page structure
**Characteristics:**
- Composed of organisms
- Define page structure
- Use placeholder content
- Establish content hierarchy
### 5. Pages
Specific instances of templates with real, representative content. Pages are what users actually see and interact with.
**Examples:**
- Homepage with actual hero content
- Product detail with real product data
- User profile with actual user information
- Blog post with real article content
**Characteristics:**
- Templates filled with real content
- Represent actual user experience
- Used for testing and validation
- May reveal design issues
## Directory Structure
### Standard Structure
```text
src/
quarks/ # Design tokens
index.ts
colors.ts
spacing.ts
typography.ts
shadows.ts
borders.ts
components/
atoms/
Button/
Button.tsx
Button.test.tsx
Button.stories.tsx
index.ts
Input/
Label/
Icon/
molecules/
SearchForm/
FormField/
Card/
organisms/
Header/
Footer/
ProductCard/
templates/
MainLayout/
DashboardLayout/
pages/
HomePage/
ProductPage/
```
### Alternative Flat Structure
```text
src/
quarks/
colors.ts
spacing.ts
typography.ts
components/
atoms/
Button.tsx
Input.tsx
Label.tsx
molecules/
SearchForm.tsx
FormField.tsx
organisms/
Header.tsx
Footer.tsx
templates/
MainLayout.tsx
pages/
HomePage.tsx
```
### Feature-Based Hybrid
```text
src/
quarks/ # Shared design tokens
index.ts
colors.ts
spacing.ts
features/
products/
components/
atoms/
molecules/
organisms/
templates/
pages/
checkout/
components/
atoms/
molecules/
organisms/
shared/
components/
atoms/
molecules/
```
## Component Naming Conventions
### File Naming
```text
# PascalCase for component files
Button.tsx
SearchForm.tsx
ProductCard.tsx
# Index files for clean imports
index.ts
# Test files
Button.test.tsx
Button.spec.tsx
# Story files (Storybook)
Button.stories.tsx
```
### Component Naming
```typescript
// Atoms - simple, descriptive names
Button
Input
Label
Avatar
Icon
// Molecules - action or composition-based names
SearchForm
FormField
MediaObject
NavItem
// Organisms - section or feature-based names
Header
Footer
ProductCard
CommentSection
UserProfile
// Templates - layout-focused names
MainLayout
DashboardLayout
AuthLayout
// Pages - page-specific names
HomePage
ProductDetailPage
CheckoutPage
```
## Import Patterns
### Barrel Exports
```typescript
// src/components/atoms/index.ts
export { Button } from './Button';
export { Input } from './Input';
export { Label } from './Label';
export { Icon } from './Icon';
// src/components/molecules/index.ts
export { SearchForm } from './SearchForm';
export { FormField } from './FormField';
// src/components/index.ts
export * from './atoms';
export * from './molecules';
export * from './organisms';
```
### Usage
```typescript
// Clean imports from barrel files
import { Button, Input, Label } from '@/components/atoms';
import { SearchForm, FormField } from '@/components/molecules';
import { Header, Footer } from '@/components/organisms';
// Or from unified barrel
import { Button, SearchForm, Header } from '@/components';
```
## Composition Rules
### Strict Hierarchy
```text
Quarks -> Used by: Atoms, Molecules, Organisms, Templates, Pages
Atoms -> Used by: Molecules, Organisms, Templates, Pages
Molecules -> Used by: Organisms, Templates, Pages
Organisms -> Used by: Templates, Pages
Templates -> Used by: Pages
Pages -> Not used by other components
```
### Valid Compositions
```typescript
// Atom using quarks for styling
import { colors, spacing } from '@/quarks';
const Button = styled.button`
background: ${colors.primary[500]}; {/* Quark */}
padding: ${spacing.md}; {/* Quark */}
`;
// Molecule using atoms only
const SearchForm = () => (
<form>
<Input placeholder="Search..." /> {/* Atom */}
<Button>Search</Button> {/* Atom */}
</form>
);
// Organism using molecules and atoms
const Header = () => (
<header>
<Logo /> {/* Atom */}
<Navigation /> {/* Molecule */}
<SearchForm /> {/* Molecule */}
<UserMenu /> {/* Molecule */}
</header>
);
// Template using organisms
const MainLayout = ({ children }) => (
<div>
<Header /> {/* Organism */}
<main>{children}</main>
<Footer /> {/* Organism */}
</div>
);
```
### Invalid Compositions (Anti-patterns)
```typescript
// BAD: Atom importing from molecule
// atoms/Button.tsx
import { FormField } from '../molecules'; // WRONG!
// BAD: Molecule importing from organism
// molecules/SearchForm.tsx
import { Header } from '../organisms'; // WRONG!
// BAD: Skipping levels without justification
// organisms/Header.tsx
import { MainLayout } from '../templates'; // WRONG!
```
## Design Tokens Integration
### Token Structure
```typescript
// design-tokens/colors.ts
export const colors = {
primary: {
50: '#e3f2fd',
100: '#bbdefb',
500: '#2196f3',
900: '#0d47a1',
},
neutral: {
0: '#ffffff',
100: '#f5f5f5',
900: '#212121',
},
};
// design-tokens/spacing.ts
export const spacing = {
xs: '4px',
sm: '8px',
md: '16px',
lg: '24px',
xl: '32px',
};
// design-tokens/typography.ts
export const typography = {
fontFamily: {
sans: 'Inter, system-ui, sans-serif',
mono: 'Fira Code, monospace',
},
fontSize: {
xs: '12px',
sm: '14px',
base: '16px',
lg: '18px',
xl: '24px',
},
};
```
### Using Tokens in Atoms
```typescript
import { colors, spacing, typography } from '@/design-tokens';
const Button = styled.button`
background-color: ${colors.primary[500]};
padding: ${spacing.sm} ${spacing.md};
font-family: ${typography.fontFamily.sans};
font-size: ${typography.fontSize.base};
`;
```
## Best Practices
### 1. Start with Atoms
Build your design system from the ground up:
```typescript
// 1. Define core atoms first
const Button = ({ variant, size, children }) => { ... };
const Input = ({ type, placeholder }) => { ... };
const Label = ({ htmlFor, children }) => { ... };
// 2. Compose into molecules
const FormField = ({ label, ...inputProps }) => (
<div>
<Label>{label}</Label>
<Input {...inputProps} />
</div>
);
// 3. Build organisms from molecules
const LoginForm = () => (
<form>
<FormField label="Email" type="email" />
<FormField label="Password" type="password" />
<Button>Login</Button>
</form>
);
```
### 2. Props Flow Downward
```typescript
// Atoms receive primitive props
interface ButtonProps {
variant: 'primary' | 'secondary';
size: 'sm' | 'md' | 'lg';
disabled?: boolean;
onClick?: () => void;
children: React.ReactNode;
}
// Molecules receive atoms' props via spread
interface SearchFormProps {
onSubmit: (query: string) => void;
inputProps?: Partial<InputProps>;
buttonProps?: Partial<ButtonProps>;
}
// Organisms receive domain-specific props
interface HeaderProps {
user?: User;
onLogout: () => void;
navigation: NavItem[];
}
```
### 3. Avoid Business Logic in Atoms
```typescript
// BAD: Atom with business logic
const PriceButton = ({ productId }) => {
const price = useProductPrice(productId); // WRONG!
return <Button>${price}</Button>;
};
// GOOD: Atom receives processed data
const PriceButton = ({ price, onClick }) => (
<Button onClick={onClick}>${price}</Button>
);
// Business logic lives in organisms or higher
const ProductCard = ({ productId }) => {
const { price } = useProduct(productId);
return <PriceButton price={price} onClick={handleBuy} />;
};
```
### 4. Document Component Purpose
```typescript
/**
* Button - Atomic component for user actions
*
* @level Atom
* @example
* <Button variant="primary" size="md">Click me</Button>
*/
export const Button: React.FC<ButtonProps> = ({ ... }) => { ... };
/**
* SearchForm - Search input with submit button
*
* @level Molecule
* @composition Input, Button
* @example
* <SearchForm onSubmit={(query) => search(query)} />
*/
export const SearchForm: React.FC<SearchFormProps> = ({ ... }) => { ... };
```
## Common Pitfalls
### 1. Over-Atomization
```typescript
// BAD: Too granular - unnecessary atoms
const ButtonText = ({ children }) => <span>{children}</span>;
const ButtonContainer = ({ children }) => <div>{children}</div>;
// GOOD: Appropriate granularity
const Button = ({ children }) => (
<button className="btn">{children}</button>
);
```
### 2. Under-Atomization
```typescript
// BAD: Too much in one component
const MegaForm = () => (
<form>
<div><label>Name</label><input /></div>
<div><label>Email</label><input /></div>
<div><label>Message</label><textarea /></div>
<button>Submit</button>
</form>
);
// GOOD: Properly decomposed
const ContactForm = () => (
<form>
<FormField label="Name" type="text" />
<FormField label="Email" type="email" />
<TextAreaField label="Message" />
<Button type="submit">Submit</Button>
</form>
);
```
### 3. Circular Dependencies
```typescript
// BAD: Atoms importing from molecules
// atoms/Icon.tsx
import { IconButton } from '../molecules'; // Creates circular dep!
// GOOD: Keep imports flowing downward
// molecules/IconButton.tsx
import { Icon } from '../atoms';
import { Button } from '../atoms';
```
### 4. Inconsistent Naming
```typescript
// BAD: Inconsistent naming patterns
atoms/btn.tsx
atoms/InputField.tsx
atoms/text-label.tsx
// GOOD: Consistent PascalCase
atoms/Button.tsx
atoms/Input.tsx
atoms/Label.tsx
```
## When to Use This Skill
- Setting up a new design system
- Organizing an existing component library
- Onboarding team members to atomic design
- Auditing component structure
- Planning component architecture
- Creating documentation for design systems
- Refactoring monolithic components
## Related Skills
- `atomic-design-quarks` - Design tokens and primitive values
- `atomic-design-atoms` - Creating atomic-level components
- `atomic-design-molecules` - Composing atoms into molecules
- `atomic-design-organisms` - Building complex organisms
- `atomic-design-templates` - Page layouts without content
- `atomic-design-integration` - Framework-specific implementation
## Resources
### Documentation
- Brad Frost's Atomic Design: <https://atomicdesign.bradfrost.com/>
- Pattern Lab: <https://patternlab.io/>
### Books
- "Atomic Design" by Brad Frost
- "Design Systems" by Alla Kholmatova
### Tools
- Storybook: <https://storybook.js.org/>
- Pattern Lab: <https://patternlab.io/>
- Fractal: <https://fractal.build/>
© TheBushidoCollective · Apache-2.0 · TheBushidoCollective/han