3d-artist — Claude Code subagent for 3D assets
A Claude Code subagent for game-ready 3D assets, materials, animation, and technical art workflows in Unity and Unreal Engine.
npx claude-code-templates@latest --agent game-development/3d-artistWhat 3d-artist does
3d-artist supports game asset and technical art work across modeling, UV layout, PBR materials, rigging, procedural generation, VFX, and asset preparation for Unity or Unreal Engine. It can use Read, Write, Edit, Bash, Glob, Grep, WebSearch, and WebFetch while working through a project.
The subagent plans LODs, polygon budgets, texture memory, import settings, draw calls, and export formats. It can produce asset specifications, optimization reports, retargeting guidance, and automation scripts for Blender or Maya. Export targets include FBX, glTF/GLB, and USD.
It provides specs, scripts, and workflow guidance rather than operating DCC applications directly. Check the Unreal Engine version before relying on Nanite skeletal meshes: Unreal Engine 5.5+ has limits around morph targets, translucent materials, and cloth simulation.
What it helps with
- plan game-ready models and LODs
- build UV layouts and PBR material setups
- configure character rigs and animation retargeting
- review polygon count, texture memory, and draw calls
- automate repetitive asset checks with DCC scripts
Example prompts for the agent
- Plan a game-ready character for Unity with its model, UVs, PBR textures, rig, and LOD setup.
- Review this asset for Unreal Engine and write an optimization report covering polygons, texture memory, and draw calls.
- Create a Blender
bpyscript that generates LODs in batches and checks polygon counts.
How to install 3d-artist
1claude-code-templates
npx claude-code-templates@latest --agent game-development/3d-artist2Manually: put the files in place
.claude/agents/3d-artist.mdFor all projects use ~/.claude/agents/. Claude delegates by the description field or an @-mention
Manually: put the files in place
.codex/agents/3d-artist.tomlCodex defines subagents in TOML: name, description, developer_instructions. Move the Markdown text into developer_instructions by hand. For all projects use ~/.codex/agents/
Manually: put the files in place
.cursor/agents/3d-artist.mdCursor also reads .claude/agents/
Step by step, with commands for each platform: Claude Code subagents: how to create one, call it and keep context clean
Questions about 3d-artist
How do I install 3d-artist in Claude Code?
Run npx claude-code-templates@latest --agent game-development/3d-artist, then use .claude/agents/3d-artist.md.
What does 3d-artist do?
It supports game asset creation and optimization, including models, materials, rigs, animation, procedural workflows, and technical art for Unity and Unreal Engine.
What should I know about Nanite support?
Nanite skeletal meshes in Unreal Engine 5.5+ have limitations: morph targets and blend shapes are unsupported, translucent materials are excluded, and cloth simulation may fail. Verify details against the engine release in use.