Designer
We do not publish candidate contacts. Email, Telegram — in the original CV on @cyprusithr (Telegram MTProto) ↗
- Role
- Designer
- Reach
- direct
- Platform
- @cyprusithr (Telegram MTProto) ↗
- Updated there
- 2026-09-15
- In our base since
- 2026-09-24
As it arrived from @cyprusithr (Telegram MTProto) · fetched 2026-09-24 — the candidate's own text, contacts removed.
#CV #levelart #leveldesign #remote
#CV #levelart #leveldesign #remote
Hi! I am a Level Designer and Artist with almost 5 years of experience in game development, and a Material Artist for 1.5 years. I specialize in creating game-ready content, building gameplay levels from scratch, setting up materials, and optimizing levels. I am open to part-time or full-time remote work.
**Key competencies:**
Designing location gameplay according to the GDD;
Assembling levels from blockout to final set dressing and polish;
Working with landscape, vegetation, and biomes;
Level optimization: draw calls (ISM, HISM, LODs, materials), collisions, textures (trim sheets);
Creating and refining models in modeling tools;
Narrative design;
Teamwork experience, task assignment;
Additional: Blender, Trello, Miro, Excel, Photoshop, Marvelous Designer, Quixel Mixer, Google Docs, repository and version control (Fork & Source Tree), UE5 Sequencer, DaVinci Resolve.
**Portfolio:**
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