app-ui-design — скилл для Claude Code: UI мобильных приложений
Скилл для проектирования интерфейсов iOS и Android: дизайн-системы, доступность, гайдлайны платформ. Пригодится, когда агент рисует экраны или проверяет контраст.
npx skills add majiayu000/spellbook --skill app-ui-design -a claude-codeЧто делает app-ui-design
Скилл задаёт агенту рамки мобильного дизайна. Внутри — жёсткие правила: контраст текста не ниже 4.5:1, зоны нажатия 44×44pt для iOS и 48×48dp для Android, поддержка Dynamic Type и Font Scaling, совместимость с VoiceOver и TalkBack. Смешивать паттерны iOS и Android нельзя: на iOS это SF Pro и таб-бар снизу, на Android — Roboto и компоненты Material 3 с ripple.
Отдельный блок — дизайн-система. Токены цветов (primary, surface, error и производные), шкала типографики, шаг сетки 8px, радиусы, тени и библиотека компонентов с состояниями. Есть таблица «когда что применять»: новый проект, приложение только под iOS, только под Android, кросс-платформенное, редизайн, аудит доступности.
Правила про доступность здесь не рекомендация, а условие работы скилла. Если в макете контраст ниже нормы или информация передаётся только цветом, агент обязан это отметить. Текст скилла обрезан, так что раздел про iOS-принципы виден не полностью.
Какие задачи решает
- проверить контраст текста и размеры зон нажатия в макете
- собрать дизайн-систему с токенами до отрисовки экранов
- развести паттерны iOS и Android в кросс-платформенном приложении
- подобрать шкалу типографики под SF Pro и Roboto
- провести аудит интерфейса по чек-листу WCAG 2.2 AA
Примеры запросов агенту
- Спроектируй экран онбординга для iOS по Human Interface Guidelines, покажи токены цветов и типографику
- Проверь этот макет на доступность: контраст, зоны нажатия, подписи для VoiceOver
- Собери дизайн-систему для Android-приложения на Material Design 3: цвета, отступы по сетке 8px, компоненты
Как установить app-ui-design
1Через Skills CLI (Vercel)
npx skills add majiayu000/spellbook --skill app-ui-design -a claude-code2Вручную: положить файлы
~/.claude/skills/app-ui-design/SKILL.mdПапка скилла целиком; для одного проекта — .claude/skills/app-ui-design/
1Через Skills CLI (Vercel)
npx skills add majiayu000/spellbook --skill app-ui-design -a codex2Вручную: положить файлы
.agents/skills/app-ui-design/SKILL.mdДля всех проектов — ~/.agents/skills/
1Через Skills CLI (Vercel)
npx skills add majiayu000/spellbook --skill app-ui-design -a cursor2Вручную: положить файлы
.cursor/skills/app-ui-design/SKILL.mdCursor читает и .agents/skills/, и .claude/skills/
1GitHub CLI
gh skill install majiayu000/spellbook app-ui-design2Вручную: положить файлы
.github/skills/app-ui-design/SKILL.md1Через Skills CLI (Vercel)
npx skills add majiayu000/spellbook --skill app-ui-design -a gemini-cli2Командой платформы
gemini skills install https://github.com/majiayu000/spellbook --path skills/app-ui-designВручную: положить файлы
.devin/skills/app-ui-design/SKILL.mdСтарый путь .windsurf/skills/ тоже читается
Через Skills CLI (Vercel)
npx skills add majiayu000/spellbook --skill app-ui-design -a opencodeClaude.ai
Упакуйте папку в zip и загрузите в Settings → Capabilities → Skills
По шагам, с командами для каждой платформы: Как установить скилл в Claude Code: пять способов
Из того же набора3
Похожие
Рядом в теме «Дизайн»
Всё по теме «Дизайн» →Вопросы о app-ui-design
Как установить app-ui-design в Claude?
Выполните npx skills add majiayu000/spellbook --skill app-ui-design -a claude-code. После этого файл скилла лежит в ~/.claude/skills/app-ui-design/SKILL.md.
Что делает app-ui-design?
Даёт агенту правила проектирования мобильных интерфейсов: дизайн-система с токенами, типографика SF Pro и Roboto, доступность по WCAG 2.2 AA, разделение паттернов iOS и Android.
На каких платформах работает скилл?
Claude, Codex, Cursor, GitHub Copilot, Gemini CLI и OpenCode. Для каждой платформы своя команда установки и свой путь к SKILL.md.
Исходный текст
SKILL.md · MIT
--- name: app-ui-design description: Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends. --- # Mobile App UI Design > Expert guidance for designing beautiful, accessible, and platform-native mobile app interfaces following 2025 best practices. ## Core Philosophy - **User-First Design** — Prioritize user needs, behaviors, and mental models over aesthetics - **Platform Consistency** — Follow iOS HIG and Android Material Design guidelines - **Accessibility as Foundation** — Design for all users from the start, not as an afterthought - **Emotional Intelligence** — Create interfaces that users emotionally connect with - **Performance-Conscious** — Beautiful design that doesn't sacrifice app performance --- ## Hard Rules (Must Follow) > These rules are mandatory. Violating them means the skill is not working correctly. ### Accessibility First **All designs must meet WCAG 2.2 AA standards. Accessibility is not optional.** ```markdown ❌ FORBIDDEN: - Color contrast below 4.5:1 for text - Touch targets smaller than 44×44pt (iOS) or 48×48dp (Android) - Information conveyed by color alone - Missing alternative text for images - Non-keyboard-navigable interfaces ✅ REQUIRED: - Minimum 4.5:1 contrast ratio for normal text - Minimum 3:1 contrast ratio for large text (18pt+) - Touch targets: 44×44pt (iOS) / 48×48dp (Android) - Support for Dynamic Type / Font Scaling - VoiceOver (iOS) / TalkBack (Android) compatibility - Clear focus indicators for keyboard navigation ``` ### Platform Guidelines Adherence **Follow platform-specific design guidelines. Do not mix iOS and Android patterns.** ```markdown ❌ FORBIDDEN: - Using Android-style FAB on iOS - Using iOS-style bottom sheets on Android without adaptation - Mixing platform navigation patterns - Ignoring platform typography (SF Pro vs Roboto) ✅ REQUIRED: iOS (Human Interface Guidelines): - Use SF Pro font family - Tab bar at bottom for primary navigation - Push navigation with back chevron - Standard iOS controls (UIKit/SwiftUI) Android (Material Design 3): - Use Roboto font family - Bottom navigation bar or navigation drawer - Material components with ripple effects - Follow Material You dynamic theming ``` ### Consistent Design System **Every app must have a documented design system with tokens.** ```markdown ❌ FORBIDDEN: - Ad-hoc colors and spacing values - Inconsistent button styles across screens - Multiple unnamed font sizes - Components without defined states ✅ REQUIRED: Design System Must Include: ├── Color Tokens (primary, secondary, surface, error, etc.) ├── Typography Scale (heading1-6, body, caption, etc.) ├── Spacing Scale (4, 8, 12, 16, 24, 32, 48px) ├── Border Radius Tokens (none, sm, md, lg, full) ├── Shadow/Elevation Tokens (elevation1-5) └── Component Library (button, input, card, etc.) ``` ### Touch-Friendly Design **All interactive elements must be optimized for touch interaction.** ```markdown ❌ FORBIDDEN: - Touch targets smaller than minimum size - Interactive elements too close together (<8px gap) - Important actions outside thumb reach zone - Hover-dependent interactions ✅ REQUIRED: - Minimum touch target: 44×44pt (iOS) / 48×48dp (Android) - Minimum spacing between targets: 8px - Primary actions in thumb-friendly zone (bottom 2/3) - Clear tap feedback (ripple, highlight, scale) ``` --- ## Quick Reference ### When to Use What | Scenario | Approach | Key Considerations | |----------|----------|-------------------| | New app design | Start with design system | Define tokens before screens | | iOS-only app | Human Interface Guidelines | SF Pro, standard iOS patterns | | Android-only app | Material Design 3 | Roboto, Material components | | Cross-platform app | Adaptive design | Platform-specific navigation | | Redesign existing app | Audit first | Maintain mental models | | Accessibility review | WCAG 2.2 AA checklist | Contrast, touch targets, labels | --- ## Design System Fundamentals ### Color System ```markdown ## Color Token Structure ### Semantic Colors primary → Main brand color, CTAs primary-variant → Darker/lighter primary for states secondary → Secondary actions, accents background → App background surface → Card backgrounds, elevated surfaces error → Error states, destructive actions on-primary → Text/icons on primary color on-background → Text/icons on background on-surface → Text/icons on surface ### Color Palette (60-30-10 Rule) 60% → Neutral/background colors 30% → Secondary/supporting colors 10% → Accent/primary colors ### Dark Mode Considerations - Don't just invert colors - Use desaturated colors for dark surfaces - Reduce contrast slightly (avoid pure white on black) - Maintain color meaning across modes ``` ### Typography Scale ```markdown ## Mobile Typography Guidelines ### iOS Typography (SF Pro) Large Title → 34pt, Bold Title 1 → 28pt, Bold Title 2 → 22pt, Bold Title 3 → 20pt, Semibold Headline → 17pt, Semibold Body → 17pt, Regular Callout → 16pt, Regular Subhead → 15pt, Regular Footnote → 13pt, Regular Caption 1 → 12pt, Regular Caption 2 → 11pt, Regular ### Android Typography (Roboto / Material 3) Display Large → 57sp Display Medium → 45sp Display Small → 36sp Headline Large → 32sp Headline Medium→ 28sp Headline Small → 24sp Title Large → 22sp Title Medium → 16sp, Medium Title Small → 14sp, Medium Body Large → 16sp Body Medium → 14sp Body Small → 12sp Label Large → 14sp, Medium Label Medium → 12sp, Medium Label Small → 11sp, Medium ### Best Practices - Maximum 2-3 font families per app - Minimum body text: 16px (14px absolute minimum) - Line height: 1.4-1.6× font size for body text - Support Dynamic Type (iOS) / Font Scaling (Android) ``` ### Spacing System ```markdown ## 8-Point Grid System Base Unit: 8px ### Spacing Scale spacing-0 → 0px spacing-1 → 4px (half unit) spacing-2 → 8px (1 unit) spacing-3 → 12px (1.5 units) spacing-4 → 16px (2 units) spacing-5 → 24px (3 units) spacing-6 → 32px (4 units) spacing-7 → 48px (6 units) spacing-8 → 64px (8 units) ### Component Spacing Button padding → 12px vertical, 24px horizontal Card padding → 16px List item padding → 16px horizontal, 12px vertical Section spacing → 24px-32px Screen edge margin → 16px (phones), 24px (tablets) ### Touch Target Spacing Minimum gap between interactive elements: 8px Recommended gap: 12-16px ``` --- ## Platform Guidelines ### iOS Human Interface Guidelines ```markdown ## iOS Design Principles ### Core Principles 1. Clarity → Text legible, icons precise, purpose obvious 2. Deference → UI helps understanding, not competing with content 3. Depth → Visual layers and realistic motion convey hierarchy ### Navigation Patterns - Tab Bar (bottom) → 3-5 primary destinations - Navigation Bar (top) → Title, back button, actions - Modal sheets → Temporary focused tasks - Popovers (iPad) → Contextual options ### 2025 Updates: Liquid Glass - Translucent materials for controls - Floating navigation elements - Dynamic depth and hierarchy - Background blur effects ### Safe Areas - Top: Status bar + Dynamic Island/Notch - Bottom: Home indicator (34pt on Face ID devices) - Use safeAreaInsets for proper content placement ### Standard Dimensions - Navigation bar height: 44pt (96pt with large title) - Tab bar height: 49pt (83pt on Face ID devices) - Toolbar height: 44pt ``` ### Android Material Design 3 ```markdown ## Material Design 3 Principles ### Core Concepts 1. Material You → Personal, adaptive, dynamic color 2. Expressiveness → Emotional connection through design 3. Accessibility → Inclusive design for all users ### Navigation Patterns - Bottom Navigation → 3-5 primary destinations - Navigation Drawer → 5+ destinations or secondary nav - Navigation Rail → Tablets and large screens - Top App Bar → Title, navigation, actions ### Material 3 Expressive (2025) - Dynamic color from user wallpaper - Springy, physics-based motion - Bolder, more expressive typography - Rounded, approachable shapes ### Component Shapes - Extra Small: 4dp - Small: 8dp - Medium: 12dp - Large: 16dp - Extra Large: 28dp - Full: 50% (pills/circles) ### Standard Dimensions - App bar height: 64dp - Bottom navigation height: 80dp - FAB size: 56dp (standard), 40dp (small), 96dp (large) ``` --- ## 2025 Design Trends ### AI-Driven Personalization ```markdown ## Adaptive UI Patterns ### Personalization Strategies - Content recommendations based on behavior - Adaptive UI layouts based on usage patterns - Smart defaults and predictive actions - Contextual feature suggestions ### Implementation Guidelines - Always provide manual override options - Explain why content is recommended - Respect user privacy preferences - Gradual personalization (don't overwhelm new users) ``` ### Dark Mode Excellence ```markdown ## Dark Mode Best Practices ### Color Adaptation Light Mode → Dark Mode White (#FFFFFF) → Dark gray (#121212) Black (#000000) → White (#FFFFFF) Primary (vibrant) → Primary (desaturated) Shadows → Subtle shadows or none ### Surface Elevation (Material 3) Elevation 0 → #121212 Elevation 1 → #1E1E1E (+ 5% white overlay) Elevation 2 → #232323 (+ 7% white overlay) Elevation 3 → #272727 (+ 8% white overlay) Elevation 4 → #2C2C2C (+ 9% white overlay) Elevation 5 → #323232 (+ 11% white overlay) ### Recommendations - Auto-switch based on system setting - Separate color tokens for light/dark - Test contrast in both modes - Consider OLED optimization (true blacks) ``` ### Microinteractions ```markdown ## Meaningful Motion ### Types of Microinteractions - Feedback → Button press, form submission - State → Loading, success, error - Guidance → Onboarding hints, tooltips - Delight → Celebration animations, easter eggs ### Motion Principles - Duration: 200-500ms for most interactions - Easing: Use natural easing curves - Purpose: Every animation should have a reason - Performance: Use hardware-accelerated properties ### 2025 Trends - Springy, physics-based animations - Morphing transitions between states - Gesture-driven interactions - Reduced motion support for accessibility ``` ### Glassmorphism & Neumorphism ```markdown ## Modern Visual Styles ### Glassmorphism Properties: - Background blur (backdrop-filter: blur) - Transparency (10-40% opacity) - Subtle border (1px white at 20% opacity) - Soft shadow Use Cases: - Overlays and modals - Cards on image backgrounds - Navigation bars (iOS Liquid Glass) Caution: - Ensure text readability - Consider performance impact - Provide fallback for older devices ### Neumorphism (Soft UI) Properties: - Soft shadows (light and dark) - Subtle elevation effect - Muted color palette Use Cases: - Toggle switches - Input fields - Cards Caution: - Often fails accessibility contrast tests - Use sparingly, not as primary style - Always test with actual content ``` --- ## Extended Reference Detailed material starting at `## Accessibility Checklist` has been moved to [`reference/extended.md`](reference/extended.md) to keep this skill concise. Load that reference when the task requires the moved examples, command catalogs, checklists, platform details, or implementation templates.
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