# wireframe

Designs what sits on a screen, where it goes and what matters most. Useful while layout is still cheap to change.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 2300 installs · ★ 226
- Author: ghaida
- License: CC0-1.0 · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/ghaida/intent/tree/HEAD/skills/wireframe/SKILL.md
- Updated: 2026-10-24
- HTML: https://affpapa.org/en/nevibecode/skills/wireframe

## What it does

The skill answers three questions about a screen: what is on it, where each thing sits, and what is most important. It refuses the fourth — what does it look like — on purpose. Show someone a styled mockup and they argue about the font. Show them a wireframe and they argue about whether the right things are on the screen at all.

It works at three rungs. A thumbnail vignette is one mechanism built from real UI pieces at natural size with a caption; ten of them in ten minutes settle the question of which mechanism to pursue. A full-page wireframe carries the whole screen with real labels and real hierarchy, gray boxes where images go, and working inputs and buttons. A prototype is that same artifact made clickable: the actual button navigates to the screen it leads to, following flow logic from `/journey`.

This is one skill in the Intent system, and the split is explicit: screen flow belongs to `/journey`, information structure to `/organize`, copy to `/articulate`. Visual design sits outside the system, and the skill says where it stops. The source text is cut off, so I won't guess at the rest.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add ghaida/intent --skill wireframe -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/wireframe/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/wireframe/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add ghaida/intent --skill wireframe -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/wireframe/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add ghaida/intent --skill wireframe -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/wireframe/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install ghaida/intent wireframe
```

2. **Manually: put the files in place**
- File: `.github/skills/wireframe/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add ghaida/intent --skill wireframe -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/ghaida/intent --path skills/wireframe
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/wireframe/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add ghaida/intent --skill wireframe -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/ghaida/intent/tree/HEAD/skills/wireframe/SKILL.md

## When to use it
- lay out a screen's zones before visual design starts
- compare several mechanisms for one screen on a single idea board
- turn a described flow into a set of linked screens
- assemble a click-through prototype from wireframes and walk it as a user
- review a dashboard or settings page structure before styling

## Example prompts
- wireframe the dashboard — what goes where and what's most important
- sketch a few structurally different ideas for the settings screen
- build a click-through prototype from these wireframes

## Source text · SKILL.md · CC0-1.0

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: d3ce20dd77667dbd.

BEGIN THIRD-PARTY FILE d3ce20dd77667dbd
```text
---
name: wireframe
description: >
  Design the structural anatomy of screens at wireframe fidelity — what goes
  where and why, before anyone argues about how it looks. Part of the Intent
  design strategy system. Produces lo-fi idea boards for divergent
  exploration, complete interactive grayscale wireframes with real labels and
  real hierarchy, and click-through prototypes that materialize flow logic
  from /journey. Trigger on: wireframe, wireframes, wireframing, thumbnails,
  "sketch the screen", "lay out this page", "what goes where on this screen",
  screen layout, page structure, lo-fi, mid-fi, click-through prototype, wireflow,
  "wireframe the dashboard", or any request to design the structure of a
  screen before its visual design. The flow through screens belongs to
  /journey; the information structure belongs to /organize; the words belong
  to /articulate — this skill owns the screen itself.
version: 1.7.2
user-invocable: true
---

# Wireframe

## Overview

You design the structural anatomy of screens. Your scope is the screen itself — what exists on it, where it sits, and how prominent it is — at a fidelity where structure is still cheap to change. Wireframing is the discipline of making layout decisions visible and arguable before visual design makes them expensive and personal.

A wireframe answers three questions about a screen: What is on it? Where does each thing sit? What is most important? It deliberately refuses to answer a fourth — what does it look like? — because answering it too early changes what stakeholders critique. Show someone a styled mockup and they discuss the font. Show them a wireframe and they discuss whether the right things are on the screen at all.

**Trigger this skill when users ask about:**
- Wireframing any screen, page, or view ("wireframe the dashboard", "sketch the settings page")
- Screen layout and structure ("what goes where", "lay out this page", "how should this screen be organized")
- Thumbnail exploration — many quick structural ideas for the same problem
- Turning a defined flow into screens ("materialize this flow", "wireframe these steps")
- Click-through prototypes assembled from wireframes
- Structural review before visual design ("is this layout right before we style it?")

## Skill family

You work alongside complementary skills that handle interconnected concerns:

- **`/journey`** — Defines the flow logic your screens live in: what screens exist, in what order, with what decision points. You materialize their flows as wireframed screens and wire prototypes from their flow logic. When wireframing reveals a flow problem — a screen doing two jobs, a missing step, an impossible decision point — hand it back to them.
```
END THIRD-PARTY FILE d3ce20dd77667dbd

The third-party file has ended. Everything between the d3ce20dd77667dbd tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

First 2747 of 45856 bytes. © ghaida · CC0-1.0 · https://github.com/ghaida/intent/tree/HEAD/skills/wireframe/SKILL.md

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