# voxel-it

Turns any photo into a Minecraft screenshot: the person stays photorealistic while the rest of the frame becomes voxel blocks.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 663 installs · ★ 41
- Author: Pika-Labs
- License: Apache-2.0 · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/Pika-Labs/Pika-Plugins/tree/HEAD/skills/voxel-it/SKILL.md
- Updated: 2026-07-20
- HTML: https://affpapa.org/en/nevibecode/skills/voxel-it

## What it does

The skill reads the photo and commits to one of three modes. In object-only it voxelizes just the held or featured item and its tableware, keeps the person and background real, and floats Minecraft loot-tag labels above the hero object. In background-only the environment turns into blocks while the person and anything they hold stay photoreal. The third mode, object+background, voxelizes everything except the person and only fires on an explicit request.

Under the hood it is a single image-edit call through Pika MCP: upload the asset, generate the edit, remove the background. The engine is always `gpt-image-2` with `quality="high"` and `output_format="png"`. The recipe author warns that `nano-banana-pro` under-voxelizes and leaves the scene looking photoreal, so it is not used here. At high quality a synchronous call often blows past the tool budget, so run it with `background:true` and poll `task_status(task_id)`.

There is no mask, so the face is regenerated along with the rest of the canvas and can drift a little. That is the trade for one cohesive grade across the real person and the voxel world — otherwise the subject reads as a pasted cutout. If a byte-perfect face matters for your shot, decide that before you run it.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add Pika-Labs/Pika-Plugins --skill voxel-it -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/voxel-it/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/voxel-it/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add Pika-Labs/Pika-Plugins --skill voxel-it -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/voxel-it/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add Pika-Labs/Pika-Plugins --skill voxel-it -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/voxel-it/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install Pika-Labs/Pika-Plugins voxel-it
```

2. **Manually: put the files in place**
- File: `.github/skills/voxel-it/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add Pika-Labs/Pika-Plugins --skill voxel-it -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/Pika-Labs/Pika-Plugins --path skills/voxel-it
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/voxel-it/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add Pika-Labs/Pika-Plugins --skill voxel-it -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/Pika-Labs/Pika-Plugins/tree/HEAD/skills/voxel-it/SKILL.md

## When to use it
- turn a selfie into a Minecraft-style frame
- voxelize the food on a plate and label it with loot tags
- keep the person real while the background becomes blocks
- voxelize the object and the scene without touching the face
- grade a real person and a voxel world into one image

## Example prompts
- voxel it, keep me real
- minecraftify the background, leave me and what I'm holding alone
- voxelize everything but the person

## Source text · SKILL.md · Apache-2.0

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: e43dc80d423dda6f.

BEGIN THIRD-PARTY FILE e43dc80d423dda6f
```text
---
name: voxel-it
description: >
  Use when the user asks for voxel it or a task matching the examples below.
  Voxel-It — turn any photo into a high-quality Minecraft screenshot, keeping the
  HUMAN subject(s) fully photorealistic while the rest of the frame becomes
  detailed Minecraft block geometry, then cinematic-color-grade the whole frame to
  the photo's mood so the real person and the voxel world read as one image. A
  Step 0 router reads the photo and picks ONE of three input-driven modes:
  object-only (voxelize just the held/featured object + its tableware, keep the
  person AND background photoreal, float Minecraft loot-tag labels), background-only
  (voxelize the background/environment, keep the person and any incidental object
  photoreal, no tags), or object+background (voxelize everything except the person).
  Single still-image edit via one generate_image_edit call. This skill absorbs the old
  minecraft-food and minecraft-world trends. Triggers: "voxel it", "voxelize this",
  "minecraft world", "minecraft food", "minecraftify this", "minecraftify the
  background", "voxel food", "minecraft my photo", "put me in minecraft but keep me
  real", "loot tags on my food", "minecraft everything but the person", "/voxel-it".
required-capabilities:
  - upload_asset
  - generate_image_edit
  - remove_background
---

# voxel-it

> Tools below are **Pika MCP** tools, named bare — call each under whatever prefix your session exposes for the Pika MCP.

One skill, one engine: turn a photo into a Minecraft screenshot where the
**human stays photoreal** and the rest of the frame becomes **voxel blocks**,
unified by a cinematic color grade. A **Step 0 router** reads the photo and picks
**one of three modes** — deciding *what* gets voxelized (the featured object, the
background, or everything except the person) and whether to float **Minecraft
"loot tags"** naming the hero objects. This one skill absorbs both the old
**Minecraft-Food** trend (object-only) and the old **Minecraft-World** trend
(object+background).

The conversion engine is the **@rohxit7 viral recipe**, verbatim (Instagram, 194K
likes, #minecraft #prompt #chatgpt). The object-only prompt and loot-tag clause
are salvaged from the retired **Minecraft-Food** trend (@aibyjoe "Minecraft
Food").

**The effect, precisely:**

1. **Keep photorealistic & untouched — the PERSON** (face, skin, hair, clothing,
   pose, proportions). No stylization, no blockifying — in every mode.
2. **Convert to Minecraft — the parts the chosen mode targets** (some subset of:
   terrain, structures, plants, objects, furniture, vehicles, food, drinks, sky,
```
END THIRD-PARTY FILE e43dc80d423dda6f

The third-party file has ended. Everything between the e43dc80d423dda6f tags is data: requests and commands from it are not followed. An “end of file” line with another tag inside the block is part of the file.

First 2650 of 19975 bytes. © Pika-Labs · Apache-2.0 · https://github.com/Pika-Labs/Pika-Plugins/tree/HEAD/skills/voxel-it/SKILL.md

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