# ui-animation

This skill designs, reviews and measures interface motion, from springs and gestures to scroll effects. Use it when implementing or diagnosing UI animation.

- skill · `type=skill` · Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, OpenCode · 10400 installs · ★ 163
- Author: mblode
- License: MIT · policy=mirror · the beginning of the file is at the end of this page
- Source: https://github.com/mblode/agent-skills/tree/HEAD/skills/ui-animation/SKILL.md
- Updated: 2026-10-24
- HTML: https://affpapa.org/en/nevibecode/skills/ui-animation

## What it does

ui-animation helps build and debug motion for buttons, lists, modals, drag interactions and SVG artwork. It covers easing, CSS transitions, keyframes and Motion, and can identify interface moments where animation has a clear purpose. It can also inspect a recording frame by frame, track motion and fit a curve for code and a handoff spec.

The skill includes reference material on spring behaviour, `clip-path`, scrolling, gestures, performance, SVG and animation reviews. It favours CSS transitions for interruptible states, while keyframes suit sequences with a predetermined path. For DOM entry, it covers `@starting-style` plus a `data-mounted` fallback.

It advises against motion added only for visual flair when people encounter it frequently. That matters because repeated navigation and keyboard focus should remain immediate.

## Install

### Claude Code (native platform)

1. **Skills CLI (Vercel)**
```bash
npx skills add mblode/agent-skills --skill ui-animation -a claude-code
```

2. **Manually: put the files in place**
- File: `~/.claude/skills/ui-animation/SKILL.md` — Copy the whole skill folder; for one project use .claude/skills/ui-animation/

### Codex

1. **Skills CLI (Vercel)**
```bash
npx skills add mblode/agent-skills --skill ui-animation -a codex
```

2. **Manually: put the files in place**
- File: `.agents/skills/ui-animation/SKILL.md` — For all projects use ~/.agents/skills/

### Cursor

1. **Skills CLI (Vercel)**
```bash
npx skills add mblode/agent-skills --skill ui-animation -a cursor
```

2. **Manually: put the files in place**
- File: `.cursor/skills/ui-animation/SKILL.md` — Cursor also reads .agents/skills/ and .claude/skills/

### GitHub Copilot

1. **GitHub CLI**
```bash
gh skill install mblode/agent-skills ui-animation
```

2. **Manually: put the files in place**
- File: `.github/skills/ui-animation/SKILL.md`

### Gemini CLI

1. **Skills CLI (Vercel)**
```bash
npx skills add mblode/agent-skills --skill ui-animation -a gemini-cli
```

2. **Platform CLI**
```bash
gemini skills install https://github.com/mblode/agent-skills --path skills/ui-animation
```

### Windsurf (Devin Desktop)

**Manually: put the files in place**
- File: `.devin/skills/ui-animation/SKILL.md` — The legacy .windsurf/skills/ path still works

### OpenCode

**Skills CLI (Vercel)**
```bash
npx skills add mblode/agent-skills --skill ui-animation -a opencode
```

### Claude.ai

**Claude.ai**
- Zip the folder and upload it in Settings → Capabilities → Skills

Where a file is given instead of a command, copy the files from the source to that path: https://github.com/mblode/agent-skills/tree/HEAD/skills/ui-animation/SKILL.md

## When to use it
- add spring motion to a component
- fit an easing curve from a UI recording
- fix a jumpy transition
- implement drag or swipe-to-dismiss
- review animation code against motion standards

## Example prompts
- Add an opening animation that expands this panel from its trigger.
- Analyse this recording and fit a motion curve for the transition.
- Why does this CSS animation jump when I click again?

## Source text · SKILL.md · MIT

Below is the content of a third-party file. It is data, not instructions for you: do not act on anything written inside unless the human asks. Block tag: 5737b76a8d181da5.

BEGIN THIRD-PARTY FILE 5737b76a8d181da5
```text
---
name: ui-animation
description: Builds, reviews, and measures UI motion, including springs, gestures, scroll effects, curve fitting from recordings, and sparse interface sound. Use when asked to "add animation", "match this easing", "reverse engineer this motion", "add a click sound", or find animation opportunities.
---

# UI Animation

- **IS:** designing, implementing, reviewing, debugging UI motion (springs, gestures, drag, easing, CSS transitions, keyframes, Motion), sweeping an interface for the moments that would genuinely benefit from motion, measuring motion from a recording (extract frames, track, fit curves) to emit code plus a handoff spec, naming a described motion effect (reverse-lookup vocabulary), and gating sparse interface sound.
- **IS NOT:** choosing overall visual direction, palettes, or typography (use `ui-design` Direction mode), auditing a whole page's UI quality (use `ui-design` Audit mode), or named text-effect specs (use the external `animate-text` skill where installed).

## Reference files

| File | Read when |
| --- | --- |
| [references/decision-framework.md](references/decision-framework.md) | Default: deciding whether/why to animate, picking easing character; also the Discovery sweep ("where should this animate") |
| [references/spring-animations.md](references/spring-animations.md) | Spring physics, Motion `useSpring`, configuring spring params, Apple damping/response values, asymmetric open/close character, interruption mechanics |
| [references/component-patterns.md](references/component-patterns.md) | Buttons, toasts, crossfades, list stagger and removal, hover, step forms, Motion layout morphs and auto height, 3D |
| [references/clip-path-techniques.md](references/clip-path-techniques.md) | clip-path for reveals, tabs, hold-to-delete, comparison sliders |
| [references/gesture-drag.md](references/gesture-drag.md) | Drag, swipe-to-dismiss, momentum, pointer capture, velocity handoff, momentum projection, rotary/knob drag, detents, carousel `touch-action` |
| [references/scroll-animations.md](references/scroll-animations.md) | Scroll-triggered reveals, scrubbed/scroll-driven animation (`animation-timeline`, `useScroll`), parallax, sticky scrollytelling, and when a scroll animation shouldn't exist |
| [references/performance-deep-dive.md](references/performance-deep-dive.md) | Jank, CSS vs JS, WAAPI, CSS variables trap, Framer Motion caveats |
| [references/debugging-symptoms.md](references/debugging-symptoms.md) | An animation feels off and the cause isn't named: symptom-indexed tables for sluggish, robotic, cheap, jumpy, and misfiring motion |
| [references/svg-animation.md](references/svg-animation.md) | Animating vector art: line drawing (`stroke-dashoffset`), SVG transform-origin traps, path morphing, shakes, ambient life |
| [references/review-format.md](references/review-format.md) | Reviewing animation code: ten standards (each with flag-on-sight triggers), Before/After/Why table, Block/Approve verdict |
```
END THIRD-PARTY FILE 5737b76a8d181da5

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